Files
vRp.CD2g_test/game/builtin/room_seat.go
T
2023-05-12 10:00:01 +08:00

149 lines
3.7 KiB
Go

package builtin
import (
"github.com/kercylan98/minotaur/game"
"github.com/kercylan98/minotaur/utils/hash"
"github.com/kercylan98/minotaur/utils/slice"
"github.com/kercylan98/minotaur/utils/synchronization"
"sync"
)
func NewRoomSeat[PlayerID comparable, Player game.Player[PlayerID]](room game.Room[PlayerID, Player], options ...RoomSeatOption[PlayerID, Player]) *RoomSeat[PlayerID, Player] {
roomSeat := &RoomSeat[PlayerID, Player]{
Room: room,
seatPS: synchronization.NewMap[PlayerID, int](),
}
room.RegPlayerJoinRoomEvent(roomSeat.onJoinRoom)
room.RegPlayerLeaveRoomEvent(roomSeat.onLeaveRoom)
for _, option := range options {
option(roomSeat)
}
return roomSeat
}
type RoomSeat[PlayerID comparable, Player game.Player[PlayerID]] struct {
game.Room[PlayerID, Player]
mutex sync.RWMutex
vacancy []int
seatPS *synchronization.Map[PlayerID, int]
seatSP []*PlayerID
fillIn bool
}
func (slf *RoomSeat[PlayerID, Player]) SetSeat(id PlayerID, seat int) error {
slf.mutex.Lock()
defer slf.mutex.Unlock()
oldSeat, err := slf.GetSeat(id)
if err != nil {
return err
}
player, err := slf.GetPlayerWithSeat(seat)
if err != nil {
ov := slf.seatSP[oldSeat]
slf.seatSP[oldSeat] = slf.seatSP[seat]
slf.seatSP[seat] = ov
slf.seatPS.Set(id, seat)
slf.seatPS.Set(player.GetID(), oldSeat)
} else {
maxSeat := len(slf.seatSP) - 1
if seat > maxSeat {
if slf.fillIn {
seat = maxSeat + 1
defer func() {
slice.Del(&slf.seatSP, oldSeat)
for i := oldSeat; i < len(slf.seatSP); i++ {
slf.seatPS.Set(*slf.seatSP[i], i)
}
}()
}
count := seat - maxSeat
slf.seatSP = append(slf.seatSP, make([]*PlayerID, count)...)
}
slf.seatSP[seat] = slf.seatSP[oldSeat]
slf.seatSP[oldSeat] = nil
slf.seatPS.Set(id, seat)
}
return nil
}
func (slf *RoomSeat[PlayerID, Player]) GetSeat(id PlayerID) (int, error) {
seat, exist := slf.seatPS.GetExist(id)
if !exist {
return 0, ErrRoomNotHasPlayer
}
return seat, nil
}
func (slf *RoomSeat[PlayerID, Player]) GetPlayerWithSeat(seat int) (player Player, err error) {
slf.mutex.RLock()
defer slf.mutex.RUnlock()
if seat > len(slf.seatSP)-1 {
return player, ErrRoomNotHasPlayer
}
id := slf.seatSP[seat]
if id == nil {
return player, ErrRoomNotHasPlayer
}
return slf.GetPlayer(*id), nil
}
func (slf *RoomSeat[PlayerID, Player]) GetSeatInfo() []*PlayerID {
slf.mutex.RLock()
defer slf.mutex.RUnlock()
return slf.seatSP
}
func (slf *RoomSeat[PlayerID, Player]) GetSeatInfoMap() map[int]PlayerID {
var seatInfo = make(map[int]PlayerID)
slf.mutex.RLock()
defer slf.mutex.RUnlock()
for seat, playerId := range slf.seatSP {
if playerId == nil {
continue
}
seatInfo[seat] = *playerId
}
return seatInfo
}
func (slf *RoomSeat[PlayerID, Player]) GetSeatInfoMapVacancy() map[int]*PlayerID {
slf.mutex.RLock()
defer slf.mutex.RUnlock()
return hash.ToMap(slf.seatSP)
}
func (slf *RoomSeat[PlayerID, Player]) GetSeatInfoWithPlayerIDMap() map[PlayerID]int {
return slf.seatPS.Map()
}
func (slf *RoomSeat[PlayerID, Player]) onJoinRoom(room game.Room[PlayerID, Player], player Player) {
slf.mutex.Lock()
defer slf.mutex.Unlock()
playerId := player.GetID()
if len(slf.vacancy) > 0 {
seat := slf.vacancy[0]
slf.vacancy = slf.vacancy[1:]
slf.seatPS.Set(player.GetID(), seat)
slf.seatSP[seat] = &playerId
} else {
slf.seatPS.Set(player.GetID(), len(slf.seatSP))
slf.seatSP = append(slf.seatSP, &playerId)
}
}
func (slf *RoomSeat[PlayerID, Player]) onLeaveRoom(room game.Room[PlayerID, Player], player Player) {
slf.mutex.Lock()
defer slf.mutex.Unlock()
seat := slf.seatPS.DeleteGet(player.GetID())
if slf.fillIn {
slice.Del(&slf.seatSP, seat)
for i := seat; i < len(slf.seatSP); i++ {
slf.seatPS.Set(*slf.seatSP[i], i)
}
return
}
slf.seatSP[seat] = nil
}