更多的辅助函数、补位模式

This commit is contained in:
kercylan98 2023-05-12 10:00:01 +08:00
parent dfa5f7a063
commit 46017d8bc0
3 changed files with 83 additions and 2 deletions

View File

@ -2,29 +2,38 @@ package builtin
import (
"github.com/kercylan98/minotaur/game"
"github.com/kercylan98/minotaur/utils/hash"
"github.com/kercylan98/minotaur/utils/slice"
"github.com/kercylan98/minotaur/utils/synchronization"
"sync"
)
func NewRoomSeat[PlayerID comparable, Player game.Player[PlayerID]](room game.Room[PlayerID, Player]) *RoomSeat[PlayerID, Player] {
func NewRoomSeat[PlayerID comparable, Player game.Player[PlayerID]](room game.Room[PlayerID, Player], options ...RoomSeatOption[PlayerID, Player]) *RoomSeat[PlayerID, Player] {
roomSeat := &RoomSeat[PlayerID, Player]{
Room: room,
seatPS: synchronization.NewMap[PlayerID, int](),
}
room.RegPlayerJoinRoomEvent(roomSeat.onJoinRoom)
room.RegPlayerLeaveRoomEvent(roomSeat.onLeaveRoom)
for _, option := range options {
option(roomSeat)
}
return roomSeat
}
type RoomSeat[PlayerID comparable, Player game.Player[PlayerID]] struct {
game.Room[PlayerID, Player]
mutex sync.Mutex
mutex sync.RWMutex
vacancy []int
seatPS *synchronization.Map[PlayerID, int]
seatSP []*PlayerID
fillIn bool
}
func (slf *RoomSeat[PlayerID, Player]) SetSeat(id PlayerID, seat int) error {
slf.mutex.Lock()
defer slf.mutex.Unlock()
oldSeat, err := slf.GetSeat(id)
if err != nil {
return err
@ -39,6 +48,15 @@ func (slf *RoomSeat[PlayerID, Player]) SetSeat(id PlayerID, seat int) error {
} else {
maxSeat := len(slf.seatSP) - 1
if seat > maxSeat {
if slf.fillIn {
seat = maxSeat + 1
defer func() {
slice.Del(&slf.seatSP, oldSeat)
for i := oldSeat; i < len(slf.seatSP); i++ {
slf.seatPS.Set(*slf.seatSP[i], i)
}
}()
}
count := seat - maxSeat
slf.seatSP = append(slf.seatSP, make([]*PlayerID, count)...)
}
@ -58,6 +76,8 @@ func (slf *RoomSeat[PlayerID, Player]) GetSeat(id PlayerID) (int, error) {
}
func (slf *RoomSeat[PlayerID, Player]) GetPlayerWithSeat(seat int) (player Player, err error) {
slf.mutex.RLock()
defer slf.mutex.RUnlock()
if seat > len(slf.seatSP)-1 {
return player, ErrRoomNotHasPlayer
}
@ -68,6 +88,35 @@ func (slf *RoomSeat[PlayerID, Player]) GetPlayerWithSeat(seat int) (player Playe
return slf.GetPlayer(*id), nil
}
func (slf *RoomSeat[PlayerID, Player]) GetSeatInfo() []*PlayerID {
slf.mutex.RLock()
defer slf.mutex.RUnlock()
return slf.seatSP
}
func (slf *RoomSeat[PlayerID, Player]) GetSeatInfoMap() map[int]PlayerID {
var seatInfo = make(map[int]PlayerID)
slf.mutex.RLock()
defer slf.mutex.RUnlock()
for seat, playerId := range slf.seatSP {
if playerId == nil {
continue
}
seatInfo[seat] = *playerId
}
return seatInfo
}
func (slf *RoomSeat[PlayerID, Player]) GetSeatInfoMapVacancy() map[int]*PlayerID {
slf.mutex.RLock()
defer slf.mutex.RUnlock()
return hash.ToMap(slf.seatSP)
}
func (slf *RoomSeat[PlayerID, Player]) GetSeatInfoWithPlayerIDMap() map[PlayerID]int {
return slf.seatPS.Map()
}
func (slf *RoomSeat[PlayerID, Player]) onJoinRoom(room game.Room[PlayerID, Player], player Player) {
slf.mutex.Lock()
defer slf.mutex.Unlock()
@ -84,6 +133,16 @@ func (slf *RoomSeat[PlayerID, Player]) onJoinRoom(room game.Room[PlayerID, Playe
}
func (slf *RoomSeat[PlayerID, Player]) onLeaveRoom(room game.Room[PlayerID, Player], player Player) {
slf.mutex.Lock()
defer slf.mutex.Unlock()
seat := slf.seatPS.DeleteGet(player.GetID())
if slf.fillIn {
slice.Del(&slf.seatSP, seat)
for i := seat; i < len(slf.seatSP); i++ {
slf.seatPS.Set(*slf.seatSP[i], i)
}
return
}
slf.seatSP[seat] = nil
}

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@ -0,0 +1,14 @@
package builtin
import "github.com/kercylan98/minotaur/game"
type RoomSeatOption[PlayerID comparable, Player game.Player[PlayerID]] func(seat *RoomSeat[PlayerID, Player])
// WithRoomSeatFillIn 通过补位的方式创建带有座位号的房间
// - 默认情况下玩家离开座位不会影响其他玩家
// - 补位情况下,靠前的玩家离开座位将有后方玩家向前补位
func WithRoomSeatFillIn[PlayerID comparable, Player game.Player[PlayerID]]() RoomSeatOption[PlayerID, Player] {
return func(seatRoom *RoomSeat[PlayerID, Player]) {
seatRoom.fillIn = true
}
}

View File

@ -9,4 +9,12 @@ type RoomSeat[PlayerID comparable, P Player[PlayerID]] interface {
GetSeat(id PlayerID) (int, error)
// GetPlayerWithSeat 根据座位号获取玩家
GetPlayerWithSeat(seat int) (P, error)
// GetSeatInfo 获取座位信息,空缺的位置将为空
GetSeatInfo() []*PlayerID
// GetSeatInfoMap 以map的方式获取座位号
GetSeatInfoMap() map[int]PlayerID
// GetSeatInfoMapVacancy 以map的方式获取座位号空缺的位置将被保留为nil
GetSeatInfoMapVacancy() map[int]*PlayerID
// GetSeatInfoWithPlayerIDMap 获取座位信息将以玩家ID作为key
GetSeatInfoWithPlayerIDMap() map[PlayerID]int
}