Now each WorkerThread provides its own SQL execution, but still using a shared db connection
This commit is contained in:
parent
884e7fe635
commit
6768ae81a6
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@ -1,6 +1,8 @@
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from .cinterface import CTaosInterface
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from .error import *
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querySeqNum = 0
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class TDengineCursor(object):
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"""Database cursor which is used to manage the context of a fetch operation.
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@ -109,7 +111,14 @@ class TDengineCursor(object):
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if params is not None:
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pass
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# global querySeqNum
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# querySeqNum += 1
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# localSeqNum = querySeqNum # avoid raice condition
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# print(" >> Exec Query ({}): {}".format(localSeqNum, str(stmt)))
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res = CTaosInterface.query(self._connection._conn, stmt)
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# print(" << Query ({}) Exec Done".format(localSeqNum))
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if res == 0:
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if CTaosInterface.fieldsCount(self._connection._conn) == 0:
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self._affected_rows += CTaosInterface.affectedRows(self._connection._conn)
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@ -62,26 +62,35 @@ def runThread(workerThread):
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class WorkerThread:
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def __init__(self, pool, tid): # note: main thread context!
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def __init__(self, pool, tid, dbState): # note: main thread context!
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self.curStep = -1
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self.pool = pool
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self.tid = tid
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self.dbState = dbState
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# self.threadIdent = threading.get_ident()
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self.thread = threading.Thread(target=runThread, args=(self,))
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self.stepGate = threading.Event()
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# Let us have a DB connection of our own
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self._dbConn = DbConn()
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def start(self):
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self.thread.start() # AFTER the thread is recorded
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def run(self):
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# initialization after thread starts, in the thread context
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# self.isSleeping = False
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self._dbConn.open()
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while self.curStep < self.pool.maxSteps:
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# stepNo = self.pool.waitForStep() # Step to run
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self.crossStepGate() # self.curStep will get incremented
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self.doWork()
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# clean up
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self._dbConn.close()
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def verifyThreadSelf(self): # ensure we are called by this own thread
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if ( threading.get_ident() != self.thread.ident ):
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raise RuntimeError("Unexpectly called from other threads")
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@ -136,7 +145,10 @@ class WorkerThread:
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def doWork(self):
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logger.info(" Step {}, thread {}: ".format(self.curStep, self.tid))
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self.pool.dispatcher.doWork()
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self.pool.dispatcher.doWork(self)
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def execSql(self, sql):
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return self.dbState.execSql(sql)
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# We define a class to run a number of threads in locking steps.
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@ -158,10 +170,9 @@ class SteppingThreadPool:
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# self.mainGate = threading.Condition()
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# starting to run all the threads, in locking steps
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def run(self):
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# Create the threads
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for tid in range(0, self.numThreads):
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workerThread = WorkerThread(self, tid)
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def run(self):
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for tid in range(0, self.numThreads): # Create the threads
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workerThread = WorkerThread(self, tid, dbState)
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self.threadList.append(workerThread)
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workerThread.start() # start, but should block immediately before step 0
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@ -169,15 +180,10 @@ class SteppingThreadPool:
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self.curStep = -1 # not started yet
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while(self.curStep < self.maxSteps):
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logger.debug("Main thread going to sleep")
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# self.mainGate.acquire()
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# self.mainGate.wait() # start snoozing
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# self.mainGate.release
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self.crossPoolBarrier()
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self.barrier.reset() # Other worker threads should now be at the "gate"
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self.barrier.reset() # Other worker threads should now be at the "gate"
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logger.debug("Main thread waking up, tapping worker threads".format(self.curStep)) # Now not all threads had time to go to sleep
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# time.sleep(0.01) # This is like forever
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self.tapAllThreads()
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# The threads will run through many steps
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@ -192,49 +198,8 @@ class SteppingThreadPool:
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self.curStep += 1 # we are about to get into next step. TODO: race condition here!
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logger.debug(" ") # line break
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logger.debug("--> Step {} starts with main thread waking up".format(self.curStep)) # Now not all threads had time to go to sleep
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self.barrier.wait()
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# allThreadWaiting = False
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# with self.lock:
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# self.numWaitingThreads += 1
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# if ( self.numWaitingThreads == self.numThreads ):
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# allThreadWaiting = True
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# if (allThreadWaiting): # aha, pass the baton to the main thread
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# logger.debug("All threads are now waiting")
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# self.numWaitingThreads = 0 # do this 1st to avoid race condition
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# # time.sleep(0.001) # thread yield, so main thread can be ready
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# self.mainGate.acquire()
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# self.mainGate.notify() # main thread would now start to run
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# self.mainGate.release()
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# time.sleep(0) # yield, maybe main thread can run for just a bit
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# def waitForStep(self):
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# shouldWait = True;
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# with self.lock:
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# # if ( self.numWaitingThreads == 0 ): # first one here
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# # self.stepGate.acquire() # acquire the underlying lock
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# self.numWaitingThreads += 1
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# # if ( self.numWaitingThreads < self.numThreads ):
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# # do nothing, we should wait
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# if ( self.numWaitingThreads == self.numThreads ):
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# shouldWait = False # we should now wake up
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# elif ( self.numWaitingThreads > self.numThreads ):
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# raise RuntimeError("Corrupt state")
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# self.stepGate.acquire()
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# if (shouldWait):
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# self.stepGate.wait()
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# else:
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# self.numWaitingThreads = 0 # fresh start
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# self.curStep += 1 # do this before letting all threads loose
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# print("--> Starting step {}".format(self.curStep), end="\r\n") # before notify_all
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# # self.stepGate.notify_all()
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# self.wakeUpAll()
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# self.stepGate.release()
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# return self.curStep
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def tapAllThreads(self): # in a deterministic manner
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wakeSeq = []
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@ -254,23 +219,32 @@ class LinearQueue():
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def __init__(self):
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self.firstIndex = 1 # 1st ever element
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self.lastIndex = 0
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self.lock = threading.RLock() # our functions may call each other
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self._lock = threading.RLock() # our functions may call each other
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self.inUse = set() # the indexes that are in use right now
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def push(self): # Push to the tail (largest)
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with self.lock:
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if ( self.firstIndex > self.lastIndex ): # impossible, meaning it's empty
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self.lastIndex = self.firstIndex
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return self.firstIndex
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def toText(self):
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return "[{}..{}], in use: {}".format(self.firstIndex, self.lastIndex, self.inUse)
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# Push (add new element, largest) to the tail, and mark it in use
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def push(self):
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with self._lock:
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# if ( self.isEmpty() ):
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# self.lastIndex = self.firstIndex
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# return self.firstIndex
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# Otherwise we have something
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self.lastIndex += 1
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self.allocate(self.lastIndex)
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# self.inUse.add(self.lastIndex) # mark it in use immediately
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return self.lastIndex
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def pop(self):
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with self.lock:
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with self._lock:
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if ( self.isEmpty() ):
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raise RuntimeError("Cannot pop an empty queue")
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index = self.firstIndex
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if ( index in self.inUse ):
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self.inUse.remove(index) # TODO: what about discard?
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self.firstIndex += 1
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return index
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@ -278,113 +252,155 @@ class LinearQueue():
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return self.firstIndex > self.lastIndex
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def popIfNotEmpty(self):
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with self.lock:
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with self._lock:
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if (self.isEmpty()):
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return 0
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return self.pop()
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def allocate(self, i):
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with self.lock:
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with self._lock:
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if ( i in self.inUse ):
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raise RuntimeError("Cannot re-use same index in queue: {}".format(i))
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self.inUse.add(i)
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def release(self, i):
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with self.lock:
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with self._lock:
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self.inUse.remove(i) # KeyError possible
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def size(self):
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return self.lastIndex + 1 - self.firstIndex
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def pickAndAllocate(self):
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with self.lock:
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if ( self.isEmpty() ):
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return None
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with self._lock:
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cnt = 0 # counting the interations
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while True:
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cnt += 1
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if ( cnt > self.size()*10 ): # 10x iteration already
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raise RuntimeError("Failed to allocate LinearQueue element")
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# raise RuntimeError("Failed to allocate LinearQueue element")
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return None
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ret = Dice.throwRange(self.firstIndex, self.lastIndex+1)
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if ( not ret in self.inUse ):
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return self.allocate(ret)
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self.allocate(ret)
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return ret
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class DbConn:
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def __init__(self):
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self.isOpen = False
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def open(self): # Open connection
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if ( self.isOpen ):
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raise RuntimeError("Cannot re-open an existing DB connection")
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cfgPath = "../../build/test/cfg"
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conn = taos.connect(host="127.0.0.1", config=cfgPath) # TODO: make configurable
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self._tdSql = TDSql()
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self._tdSql.init(conn.cursor())
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self.isOpen = True
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def resetDb(self): # reset the whole database, etc.
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if ( not self.isOpen ):
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raise RuntimeError("Cannot reset database until connection is open")
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self._tdSql.prepare() # Recreate database, etc.
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# tdSql.execute('show databases')
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def close(self):
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if ( not self.isOpen ):
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raise RuntimeError("Cannot clean up database until connection is open")
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self._tdSql.close()
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self.isOpen = False
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def execSql(self, sql):
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return self._tdSql.execute(sql)
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# State of the database as we believe it to be
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class DbState():
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def __init__(self):
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self.tableNumQueue = LinearQueue()
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self.tick = datetime.datetime(2019, 1, 1) # initial date time tick
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self.int = 0 # initial integer
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self.openDbServerConnection()
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self.lock = threading.RLock()
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self._lastTick = datetime.datetime(2019, 1, 1) # initial date time tick
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self._lastInt = 0 # next one is initial integer
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self._lock = threading.RLock()
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# self.openDbServerConnection()
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self._dbConn = DbConn()
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self._dbConn.open()
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self._dbConn.resetDb() # drop and recreate DB
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def pickAndAllocateTable(self): # pick any table, and "use" it
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return self.tableNumQueue.pickAndAllocate()
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def addTable(self):
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with self._lock:
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tIndex = self.tableNumQueue.push()
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return tIndex
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def releaseTable(self, i): # return the table back, so others can use it
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self.tableNumQueue.release(i)
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def getNextTick(self):
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with self.lock: # prevent duplicate tick
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self.tick += datetime.timedelta(0, 1) # add one second to it
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return self.tick
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with self._lock: # prevent duplicate tick
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self._lastTick += datetime.timedelta(0, 1) # add one second to it
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return self._lastTick
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def getNextInt(self):
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with self.lock:
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self.int += 1
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return self.int
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def openDbServerConnection(self):
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cfgPath = "../../build/test/cfg" # was: tdDnodes.getSimCfgPath()
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conn = taos.connect(host="127.0.0.1", config=cfgPath) # TODO: make configurable
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tdSql.init(conn.cursor())
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tdSql.prepare() # Recreate database, etc.
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# tdSql.execute('show databases')
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def closeDbServerConnection(self):
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tdSql.close()
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tdLog.info("Disconnecting from database server")
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def getTableNameToCreate(self):
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tblNum = self.tableNumQueue.push()
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return "table_{}".format(tblNum)
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with self._lock:
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self._lastInt += 1
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return self._lastInt
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def getTableNameToDelete(self):
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if self.tableNumQueue.isEmpty():
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return False
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tblNum = self.tableNumQueue.pop() # TODO: race condition!
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return "table_{}".format(tblNum)
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def execSql(self, sql): # using the main DB connection
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return self._dbConn.execSql(sql)
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def cleanUp(self):
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self._dbConn.close()
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class Task():
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def __init__(self, dbState):
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self.dbState = dbState
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def execute(self):
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def execute(self, workerThread):
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raise RuntimeError("Must be overriden by child class")
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def execSql(self, sql):
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return self.dbState.execute(sql)
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class CreateTableTask(Task):
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def execute(self):
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tableName = dbState.getTableNameToCreate()
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logger.info(" Creating a table {} ...".format(tableName))
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tdSql.execute("create table {} (ts timestamp, speed int)".format(tableName))
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def execute(self, wt):
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tIndex = dbState.addTable()
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logger.debug(" Creating a table {} ...".format(tIndex))
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wt.execSql("create table table_{} (ts timestamp, speed int)".format(tIndex))
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logger.debug(" Table {} created.".format(tIndex))
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dbState.releaseTable(tIndex)
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class DropTableTask(Task):
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def execute(self):
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def execute(self, wt):
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tableName = dbState.getTableNameToDelete()
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if ( not tableName ): # May be "False"
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logger.info("Cannot generate a table to delete, skipping...")
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logger.info(" Cannot generate a table to delete, skipping...")
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return
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logger.info(" Dropping a table {} ...".format(tableName))
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tdSql.execute("drop table {}".format(tableName))
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wt.execSql("drop table {}".format(tableName))
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class AddDataTask(Task):
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def execute(self):
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logger.info(" Adding some data...")
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def execute(self, wt):
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ds = self.dbState
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tIndex = ds.pickTable()
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tdSql.execute("insert into table_{} values ('{}', {});".format(tIndex, ds.getNextTick(), ds.getNextInt()))
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ds.r
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logger.info(" Adding some data... numQueue={}".format(ds.tableNumQueue.toText()))
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tIndex = ds.pickAndAllocateTable()
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if ( tIndex == None ):
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logger.info(" No table found to add data, skipping...")
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return
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sql = "insert into table_{} values ('{}', {});".format(tIndex, ds.getNextTick(), ds.getNextInt())
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logger.debug(" Executing SQL: {}".format(sql))
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wt.execSql(sql)
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ds.releaseTable(tIndex)
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logger.debug(" Finished adding data")
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# Deterministic random number generator
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class Dice():
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@ -430,12 +446,15 @@ class WorkDispatcher():
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]
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def throwDice(self):
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return random.randint(0, len(self.tasks) - 1)
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max = len(self.tasks) - 1
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dRes = random.randint(0, max)
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# logger.debug("Threw the dice in range [{},{}], and got: {}".format(0,max,dRes))
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return dRes
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def doWork(self):
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def doWork(self, workerThread):
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dice = self.throwDice()
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task = self.tasks[dice]
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task.execute()
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task.execute(workerThread)
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if __name__ == "__main__":
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logger = logging.getLogger('myApp')
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@ -445,8 +464,8 @@ if __name__ == "__main__":
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Dice.seed(0) # initial seeding of dice
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dbState = DbState()
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threadPool = SteppingThreadPool(dbState, 1, 5, 0)
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threadPool = SteppingThreadPool(dbState, 3, 5, 0)
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threadPool.run()
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logger.info("Finished running thread pool")
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dbState.closeDbServerConnection()
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dbState.cleanUp()
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