Recreated the tscServer.c:312 crash
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dc2b3437bd
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884e7fe635
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@ -283,20 +283,20 @@ class LinearQueue():
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return 0
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return self.pop()
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def use(self, i):
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def allocate(self, i):
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with self.lock:
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if ( i in self.inUse ):
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raise RuntimeError("Cannot re-use same index in queue: {}".format(i))
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self.inUse.add(i)
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def unUse(self, i):
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def release(self, i):
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with self.lock:
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self.inUse.remove(i) # KeyError possible
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def size(self):
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return self.lastIndex + 1 - self.firstIndex
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def allocate(self):
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def pickAndAllocate(self):
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with self.lock:
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cnt = 0 # counting the interations
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while True:
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@ -305,7 +305,7 @@ class LinearQueue():
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raise RuntimeError("Failed to allocate LinearQueue element")
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ret = Dice.throwRange(self.firstIndex, self.lastIndex+1)
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if ( not ret in self.inUse ):
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return self.use(ret)
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return self.allocate(ret)
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# State of the database as we believe it to be
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@ -317,8 +317,12 @@ class DbState():
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self.openDbServerConnection()
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self.lock = threading.RLock()
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def pickTable(self): # pick any table, and "use" it
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return self.tableNumQueue.allocate()
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def pickAndAllocateTable(self): # pick any table, and "use" it
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return self.tableNumQueue.pickAndAllocate()
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def releaseTable(self, i): # return the table back, so others can use it
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self.tableNumQueue.release(i)
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def getNextTick(self):
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with self.lock: # prevent duplicate tick
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@ -330,9 +334,6 @@ class DbState():
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self.int += 1
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return self.int
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def unuseTable(self, i): # return the table back, so others can use it
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self.tableNumQueue.unUse(i)
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def openDbServerConnection(self):
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cfgPath = "../../build/test/cfg" # was: tdDnodes.getSimCfgPath()
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conn = taos.connect(host="127.0.0.1", config=cfgPath) # TODO: make configurable
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@ -380,9 +381,10 @@ class DropTableTask(Task):
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class AddDataTask(Task):
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def execute(self):
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logger.info(" Adding some data...")
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# ds = self.dbState
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# tIndex = self.dbState.pickTable()
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# tdSql.execute("insert into table_{} values ('{}', {});".format(tIndex, ds.getNextTick(), ds.getNextInt()))
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ds = self.dbState
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tIndex = ds.pickTable()
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tdSql.execute("insert into table_{} values ('{}', {});".format(tIndex, ds.getNextTick(), ds.getNextInt()))
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ds.r
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# Deterministic random number generator
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class Dice():
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@ -423,8 +425,8 @@ class WorkDispatcher():
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# self.totalNumMethods = 2
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self.tasks = [
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CreateTableTask(dbState),
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DropTableTask(dbState),
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# AddDataTask(dbState),
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# DropTableTask(dbState),
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AddDataTask(dbState),
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]
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def throwDice(self):
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@ -443,7 +445,7 @@ if __name__ == "__main__":
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Dice.seed(0) # initial seeding of dice
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dbState = DbState()
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threadPool = SteppingThreadPool(dbState, 3, 5, 0)
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threadPool = SteppingThreadPool(dbState, 1, 5, 0)
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threadPool.run()
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logger.info("Finished running thread pool")
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dbState.closeDbServerConnection()
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