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Nasal-Interpreter/README.md
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2020-12-19 01:26:15 +08:00

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# Nasal Interpreter
[![nasal_new_logo](pic/nasal.png?raw=true)](http://wiki.flightgear.org/File:Nasallogo3.png)
# Nasal script language
[Nasal](http://wiki.flightgear.org/Nasal_scripting_language) is a script language that used in [FlightGear](https://www.flightgear.org/).
There is a Nasal console in FlightGear but sometimes it is not so easy for every developer to use.
So this is an interpreter for Nasal written by C++.
The interpreter is still in development.We really need your support!
# Why Writing Nasal Interpreter
Nasal is a script language first used in Flightgear.
But in last summer holiday, members in FGPRC told me that it is hard to debug with nasal-console in Flightgear, especially when checking syntax error.
So i tried to write a new interpreter to help them checking syntax error and even, runtime error.
I wrote the lexer, parser and runtime(nasal virtual machine/ast-runtime virtual machine) to help checking errors.
They found it easier for them to check errors before copying nasal-codes in nasal-console in Flightgear to test.
# How to Compile
> g++ -std=c++11 main.cpp -o main.exe
# Lexical Analysis
The flow chart of lexer is here:
[![nasal_lexer.png](pic/nasal_lexer.png?raw=true)](https://github.com/ValKmjolnir/Nasal-Interpreter/blob/master/pic/nasal_lexer.png)
This picture seems ugly. I will re-draw it later(maybe 1000 years later).
# Parser
## Version 3.0
I refactored parser and make it easier to maintain.
The EBNF is also refactored.
## Version 4.0
Parser in this version will pre-calculate some mathematical equations.
This will make bytecode vm running more quickly.
# Abstract Syntax Tree
## Version 1.2
The ast has been completed in this version.
## Version 2.0
A completed ast-interpreter with unfinished lib functions.
## Version 3.0
The ast is refactored and is now easier to read and maintain.
Ast-interpreter uses new techniques so it can run codes more efficiently.
Now you can add your own functions as builtin-functions in this interpreter!
I decide to save the ast interpreter after releasing v4.0. Because it took me a long time to think and write...
## Version 5.0
I change my mind.AST interpreter leaves me too much things to do.
If i continue saving this interpreter,it will be harder for me to make the bytecode vm become more efficient.
# Byte Code Interpreter
## Version 4.0
I have just finished the first version of byte-code-interpreter.
This interpreter is still in test.After this test,i will release version 4.0!
Now i am trying to search hidden bugs in this interpreter.Hope you could help me! :)
There's an example of byte code below:
```javascript
var (a,b,c)=(1,2,3);
```
```asm
.number 1
.number 2
.number 3
.symbol a
.symbol b
.symbol c
0x00000000: pone 0x00000000
0x00000001: load 0x00000000 (a)
0x00000002: pnum 0x00000001 (2)
0x00000003: load 0x00000001 (b)
0x00000004: pnum 0x00000002 (3)
0x00000005: load 0x00000002 (c)
0x00000006: nop 0x00000000
```
## Version 5.0
I decide to optimize bytecode vm in this version.
Because it takes more than 1.5s to count i from 0 to 4000000-1.This is not efficient at all!