Update zscal_vector.c
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@@ -80,7 +80,7 @@ int CNAME(BLASLONG n, BLASLONG dummy0, BLASLONG dummy1, FLOAT da_r,FLOAT da_i, F
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j += gvl;
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ix += inc_x * 2 * gvl;
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}
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else if(da_r == 0.0 && da_i == 0.0){
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} else if(da_r == 0.0 && da_i == 0.0){
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gvl = VSETVL(n);
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BLASLONG stride_x = inc_x * 2 * sizeof(FLOAT);
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BLASLONG inc_xv = inc_x * 2 * gvl;
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