update code,because of code check

Signed-off-by: tyBrave <tianyong13@huawei.com>
This commit is contained in:
tyBrave 2023-02-06 17:21:37 +08:00
parent 83014e5457
commit d18694a96e
10 changed files with 282 additions and 342 deletions

View File

@ -24,34 +24,34 @@
#define NAPI_RETVAL_NOTHING #define NAPI_RETVAL_NOTHING
#define GET_AND_THROW_LAST_ERROR(env) \ #define GET_AND_THROW_LAST_ERROR(env) \
do { \ do { \
const napi_extended_error_info* errorInfo = nullptr; \ const napi_extended_error_info* errorInfo = nullptr; \
napi_get_last_error_info((env),&errorInfo); \ napi_get_last_error_info((env), &errorInfo); \
bool isPending = false; \ bool isPending = false; \
napi_is_exception_pending((env),&isPending); \ napi_is_exception_pending((env), &isPending); \
if (!isPending && errorInfo != nullptr) { \ if (!isPending && errorInfo != nullptr) { \
const char* errorMessage = \ const char* errorMessage = \
errorInfo->error_message != nullptr ? errorInfo->error_message : "empty error message"; \ errorInfo->error_message != nullptr ? errorInfo->error_message : "empty error message"; \
napi_throw_error((env),nullptr,errorMessage); \ napi_throw_error((env), nullptr, errorMessage); \
} \ } \
} while (0) } while (0)
#define DECLARE_NAPI_FUNCTION(name, func) \ #define DECLARE_NAPI_FUNCTION(name, func) \
{ \ { \
(name),nullptr,(func),nullptr,nullptr,nullptr,napi_default,nullptr \ (name), nullptr, (func), nullptr, nullptr, nullptr, napi_default, nullptr \
} }
#define NAPI_CALL_BASE(env, theCall, retVal) \ #define NAPI_CALL_BASE(env, theCall, retVal) \
do { \ do { \
if((theCall) != napi_ok) { \ if ((theCall) != napi_ok) { \
GET_AND_THROW_LAST_ERROR((env)); \ GET_AND_THROW_LAST_ERROR((env)); \
return retVal; \ return retVal; \
} \ } \
} while (0) } while (0)
#define NAPI_CALL(env, theCall) NAPI_CALL_BASE(env, theCall, nullptr) #define NAPI_CALL(env, theCall) NAPI_CALL_BASE(env, theCall, nullptr)
#endif //GPU_ImageETS_native_common_H #endif // GPU_ImageETS_native_common_H

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@ -57,7 +57,7 @@ const int SHADER_TYPE_GRAYSCALE = 10;
const int SHADER_TYPE_BLUR = 12; const int SHADER_TYPE_BLUR = 12;
const char vShaderStr[] = const char vShaderStr[] =
"#version 300 es \n" "#version 300 es \n"
"layout(location = 0) in vec4 a_position; \n" "layout(location = 0) in vec4 a_position; \n"
"layout(location = 1) in vec2 a_texCoord; \n" "layout(location = 1) in vec2 a_texCoord; \n"
@ -79,7 +79,7 @@ const char fShaderStr0[] =
"outColor = texture(s_TextureMap,v_texCoord); \n" "outColor = texture(s_TextureMap,v_texCoord); \n"
"} \n"; "} \n";
const char v3x3ShaderStr[] = const char v3x3ShaderStr[] =
"#version 300 es\n" "#version 300 es\n"
"precision highp float;\n" "precision highp float;\n"
"layout(location = 0) in vec4 a_position;\n" "layout(location = 0) in vec4 a_position;\n"
@ -116,7 +116,7 @@ const char v3x3ShaderStr[] =
"}"; "}";
// kuwahara // kuwahara
const char fShaderStr3[] = const char fShaderStr3[] =
"#version 300 es\n" "#version 300 es\n"
"precision highp float;\n" "precision highp float;\n"
"layout(location = 0) out vec4 outColor;\n" "layout(location = 0) out vec4 outColor;\n"
@ -201,7 +201,7 @@ const char fShaderStr3[] =
"}\n"; "}\n";
// 旋转 // 旋转
const char swirlFShaderStr[] = const char swirlFShaderStr[] =
"#version 300 es\n" "#version 300 es\n"
"precision highp float;\n" "precision highp float;\n"
"layout(location = 0) out vec4 outColor;\n" "layout(location = 0) out vec4 outColor;\n"
@ -227,7 +227,7 @@ const char swirlFShaderStr[] =
"}"; "}";
// 亮度 // 亮度
const char brightFShaderStr[] = const char brightFShaderStr[] =
"#version 300 es\n" "#version 300 es\n"
"precision highp float;\n" "precision highp float;\n"
"in vec2 v_texCoord;\n" "in vec2 v_texCoord;\n"
@ -244,7 +244,7 @@ const char brightFShaderStr[] =
"}"; "}";
// 反转 // 反转
const char contrastFShaderStr[] = const char contrastFShaderStr[] =
"#version 300 es\n" "#version 300 es\n"
"precision highp float;\n" "precision highp float;\n"
"in vec2 v_texCoord;\n" "in vec2 v_texCoord;\n"
@ -261,7 +261,7 @@ const char contrastFShaderStr[] =
"}"; "}";
// invert // invert
const char invertFShaderStr[] = const char invertFShaderStr[] =
"#version 300 es\n" "#version 300 es\n"
"precision highp float;\n" "precision highp float;\n"
"in vec2 v_texCoord;\n" "in vec2 v_texCoord;\n"
@ -277,7 +277,7 @@ const char invertFShaderStr[] =
"}"; "}";
// pixel // pixel
const char pixelFShaderStr[] = const char pixelFShaderStr[] =
"#version 300 es\n" "#version 300 es\n"
"precision highp float;\n" "precision highp float;\n"
"in vec2 v_texCoord;\n" "in vec2 v_texCoord;\n"
@ -298,7 +298,7 @@ const char pixelFShaderStr[] =
"}"; "}";
// vignette // vignette
const char vignetteFShaderStr[] = const char vignetteFShaderStr[] =
"#version 300 es\n" "#version 300 es\n"
"precision highp float;\n" "precision highp float;\n"
"uniform lowp sampler2D s_TextureMap;\n" "uniform lowp sampler2D s_TextureMap;\n"
@ -324,7 +324,7 @@ const char vignetteFShaderStr[] =
"}"; "}";
// ColorMatrix // ColorMatrix
const char colorMatrixFShaderStr[] = const char colorMatrixFShaderStr[] =
"#version 300 es\n" "#version 300 es\n"
"precision highp float;\n" "precision highp float;\n"
"in vec2 v_texCoord;\n" "in vec2 v_texCoord;\n"
@ -341,7 +341,7 @@ const char colorMatrixFShaderStr[] =
"}"; "}";
// toon // toon
const char toonFShaderStr[] = const char toonFShaderStr[] =
"#version 300 es\n" "#version 300 es\n"
"precision highp float;\n" "precision highp float;\n"
"in vec2 v_texCoord;\n" "in vec2 v_texCoord;\n"
@ -382,7 +382,7 @@ const char toonFShaderStr[] =
"}"; "}";
// grayScale // grayScale
const char grayScaleShaderStr[] = const char grayScaleShaderStr[] =
"#version 300 es\n" "#version 300 es\n"
"precision highp float;\n" "precision highp float;\n"
"in vec2 v_texCoord;\n" "in vec2 v_texCoord;\n"
@ -397,7 +397,7 @@ const char grayScaleShaderStr[] =
"}"; "}";
// sketch // sketch
const char sketchShaderStr[] = const char sketchShaderStr[] =
"#version 300 es\n" "#version 300 es\n"
"precision highp float;\n" "precision highp float;\n"
"layout(location = 0) out vec4 outColor;\n" "layout(location = 0) out vec4 outColor;\n"
@ -432,7 +432,7 @@ const char sketchShaderStr[] =
"}"; "}";
// blur // blur
const char blurShaderStr[] = const char blurShaderStr[] =
"#version 300 es\n" "#version 300 es\n"
"precision highp float;\n" "precision highp float;\n"
"uniform lowp sampler2D s_TextureMap;\n" "uniform lowp sampler2D s_TextureMap;\n"

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@ -54,28 +54,29 @@ static napi_value Add(napi_env env, napi_callback_info info)
} }
static napi_value Init(napi_env env, napi_value exports) { static napi_value Init(napi_env env, napi_value exports)
{
napi_property_descriptor desc[] = { napi_property_descriptor desc[] = {
DECLARE_NAPI_FUNCTION("EglRenderInit",EGLRender:: RenderInit), DECLARE_NAPI_FUNCTION("EglRenderInit", EGLRender:: RenderInit),
DECLARE_NAPI_FUNCTION("EglRenderSetImageData",EGLRender:: RenderSetData), DECLARE_NAPI_FUNCTION("EglRenderSetImageData", EGLRender:: RenderSetData),
DECLARE_NAPI_FUNCTION("EglPixelMapSurface",EGLRender:: GetPixelMapOfSurface), DECLARE_NAPI_FUNCTION("EglPixelMapSurface", EGLRender:: GetPixelMapOfSurface),
DECLARE_NAPI_FUNCTION("EglRenderSetIntParams",EGLRender:: RenderSetIntParams), DECLARE_NAPI_FUNCTION("EglRenderSetIntParams", EGLRender:: RenderSetIntParams),
DECLARE_NAPI_FUNCTION("EglIsInit",EGLRender:: EGLIsInit), DECLARE_NAPI_FUNCTION("EglIsInit", EGLRender:: EGLIsInit),
DECLARE_NAPI_FUNCTION("EglDestroy",EGLRender:: DestroyGlesEnv), DECLARE_NAPI_FUNCTION("EglDestroy", EGLRender:: DestroyGlesEnv),
DECLARE_NAPI_FUNCTION("EglUseProgram",EGLRender:: StartUseProgram), DECLARE_NAPI_FUNCTION("EglUseProgram", EGLRender:: StartUseProgram),
DECLARE_NAPI_FUNCTION("EglRendering",EGLRender:: Rendering), DECLARE_NAPI_FUNCTION("EglRendering", EGLRender:: Rendering),
DECLARE_NAPI_FUNCTION("EglUniform1i",EGLRender:: RenderGlUniform1i), DECLARE_NAPI_FUNCTION("EglUniform1i", EGLRender:: RenderGlUniform1i),
DECLARE_NAPI_FUNCTION("EglUniform1f",EGLRender:: RenderGlUniform1f), DECLARE_NAPI_FUNCTION("EglUniform1f", EGLRender:: RenderGlUniform1f),
DECLARE_NAPI_FUNCTION("EglUniform2fv",EGLRender:: RenderGlUniform2fv), DECLARE_NAPI_FUNCTION("EglUniform2fv", EGLRender:: RenderGlUniform2fv),
DECLARE_NAPI_FUNCTION("EglSetTypeArrayOfFloat",EGLRender:: setTypeArrayOfFloat), DECLARE_NAPI_FUNCTION("EglSetTypeArrayOfFloat", EGLRender:: setTypeArrayOfFloat),
DECLARE_NAPI_FUNCTION("EglSetTypeArrayOfMatrix3f",EGLRender:: setTypeArrayOfMatrix3f), DECLARE_NAPI_FUNCTION("EglSetTypeArrayOfMatrix3f", EGLRender:: setTypeArrayOfMatrix3f),
DECLARE_NAPI_FUNCTION("EglSetTypeArrayOfMatrix4f",EGLRender:: setTypeArrayOfMatrix4f), DECLARE_NAPI_FUNCTION("EglSetTypeArrayOfMatrix4f", EGLRender:: setTypeArrayOfMatrix4f),
}; };
NAPI_CALL(env, napi_define_properties(env, exports, sizeof(desc) / sizeof(desc[0]),desc)); NAPI_CALL(env, napi_define_properties(env, exports, sizeof(desc) / sizeof(desc[0]), desc));
return exports; return exports;
} }

View File

@ -45,7 +45,7 @@ const int32_t STR_DEFAULT_SIZE = 1024;
EGLRender *EGLRender::sInstance = nullptr; EGLRender *EGLRender::sInstance = nullptr;
// 顶点坐标 // 顶点坐标
const GLfloat vVertices[] = { const static GLfloat vVertices[] = {
-1.0f, -1.0f, 0.0f, // bottom left -1.0f, -1.0f, 0.0f, // bottom left
1.0f, -1.0f, 0.0f, // bottom right 1.0f, -1.0f, 0.0f, // bottom right
-1.0f, 1.0f, 0.0f, // top left -1.0f, 1.0f, 0.0f, // top left
@ -53,7 +53,7 @@ const GLfloat vVertices[] = {
}; };
// 正常纹理坐标 // 正常纹理坐标
const GLfloat vTexCoors[] = { const static GLfloat vTexCoors[] = {
0.0f, 1.0f, // bottom left 0.0f, 1.0f, // bottom left
1.0f, 1.0f, // bottom right 1.0f, 1.0f, // bottom right
0.0f, 0.0f, // top left 0.0f, 0.0f, // top left
@ -61,28 +61,24 @@ const GLfloat vTexCoors[] = {
}; };
// fbo 纹理坐标与正常纹理方向不同(上下镜像) // fbo 纹理坐标与正常纹理方向不同(上下镜像)
const GLfloat vFboTexCoors[] = { const static GLfloat vFboTexCoors[] = {
0.0f, 0.0f, // bottom left 0.0f, 0.0f, // bottom left
1.0f, 0.0f, // bottom right 1.0f, 0.0f, // bottom right
0.0f, 1.0f, // top left 0.0f, 1.0f, // top left
1.0f, 1.0f, // top right 1.0f, 1.0f, // top right
}; };
const GLushort indices[] = { 0, 1, 2, 1, 3, 2 }; const static GLushort indices[] = { 0, 1, 2, 1, 3, 2 };
napi_value EGLRender::RenderInit(napi_env env, napi_callback_info info) napi_value EGLRender::RenderInit(napi_env env, napi_callback_info info)
{ {
napi_value exports; napi_value exports;
NAPI_CALL(env, napi_create_object(env, &exports)); NAPI_CALL(env, napi_create_object(env, &exports));
napi_property_descriptor desc[] = { napi_property_descriptor desc[] = {};
NAPI_CALL(env, napi_define_properties(env, exports, sizeof(desc) / sizeof(desc[0]), desc));
};
NAPI_CALL(env, napi_define_properties(env, exports, sizeof(desc) / sizeof(desc[0]),desc));
EGLRender::GetInstance() ->Init(); EGLRender::GetInstance() ->Init();
return exports; return exports;
} }
@ -91,26 +87,22 @@ napi_value EGLRender::RenderSetData(napi_env env, napi_callback_info info)
size_t argc = 3; size_t argc = 3;
napi_value args[3] = { nullptr }; napi_value args[3] = { nullptr };
napi_get_cb_info(env, info, &argc, args, nullptr, nullptr); napi_get_cb_info(env, info, &argc, args, nullptr, nullptr);
void* buffer; void* buffer;
size_t bufferLength; size_t bufferLength;
napi_status buffStatus = napi_get_arraybuffer_info(env, args[0], &buffer, &bufferLength); napi_status buffStatus = napi_get_arraybuffer_info(env, args[0], &buffer, &bufferLength);
if (buffStatus != napi_ok) if (buffStatus != napi_ok) {
{
return nullptr; return nullptr;
} }
uint8_t* uint8_buf = reinterpret_cast<uint8_t *>(buffer); uint8_t* uint8_buf = reinterpret_cast<uint8_t *>(buffer);
uint32_t width; uint32_t width;
napi_status wStatus = napi_get_value_uint32(env, args[1], &width); napi_status wStatus = napi_get_value_uint32(env, args[1], &width);
if (wStatus != napi_ok) if (wStatus != napi_ok) {
{
return nullptr; return nullptr;
} }
uint32_t height; uint32_t height;
napi_status hStatus = napi_get_value_uint32(env, args[2], &height); napi_status hStatus = napi_get_value_uint32(env, args[2], &height);
if (hStatus != napi_ok) if (hStatus != napi_ok) {
{
return nullptr; return nullptr;
} }
@ -123,20 +115,18 @@ napi_value EGLRender::RenderSetIntParams(napi_env env, napi_callback_info info)
LOGI("gl--> RenderSetIntParams start"); LOGI("gl--> RenderSetIntParams start");
size_t argc = 2; size_t argc = 2;
napi_value args[2] = { nullptr }; napi_value args[2] = { nullptr };
napi_get_cb_info(env, info, &argc, args, nullptr, nullptr); napi_get_cb_info(env, info, &argc, args, nullptr, nullptr);
uint32_t type; uint32_t type;
napi_status tStatus = napi_get_value_uint32(env, args[0], &type); napi_status tStatus = napi_get_value_uint32(env, args[0], &type);
if (tStatus != napi_ok) if (tStatus != napi_ok) {
{
return nullptr; return nullptr;
} }
uint32_t param; uint32_t param;
napi_status pStatus = napi_get_value_uint32(env, args[1], &param); napi_status pStatus = napi_get_value_uint32(env, args[1], &param);
if (pStatus != napi_ok) if (pStatus != napi_ok) {
{
return nullptr; return nullptr;
} }
EGLRender::GetInstance() -> SetIntParams(type, param); EGLRender::GetInstance() -> SetIntParams(type, param);
return nullptr; return nullptr;
} }
@ -145,35 +135,31 @@ napi_value EGLRender::GetPixelMapOfSurface(napi_env env, napi_callback_info info
{ {
size_t argc = 4; size_t argc = 4;
napi_value args[4] = { nullptr }; napi_value args[4] = { nullptr };
napi_get_cb_info(env, info, &argc, args, nullptr, nullptr); napi_get_cb_info(env, info, &argc, args, nullptr, nullptr);
uint32_t x; uint32_t x;
napi_status xStatus = napi_get_value_uint32(env, args[0], &x); napi_status xStatus = napi_get_value_uint32(env, args[0], &x);
if (xStatus != napi_ok) if (xStatus != napi_ok) {
{
return nullptr; return nullptr;
} }
uint32_t y; uint32_t y;
napi_status yStatus = napi_get_value_uint32(env, args[1], &y); napi_status yStatus = napi_get_value_uint32(env, args[1], &y);
if (yStatus != napi_ok) if (yStatus != napi_ok) {
{
return nullptr; return nullptr;
} }
uint32_t surfaceWidth; uint32_t surfaceWidth;
napi_status swStatus = napi_get_value_uint32(env, args[2], &surfaceWidth); napi_status swStatus = napi_get_value_uint32(env, args[2], &surfaceWidth);
if (swStatus != napi_ok) if (swStatus != napi_ok) {
{
return nullptr; return nullptr;
} }
uint32_t surfaceHeight; uint32_t surfaceHeight;
napi_status shStatus = napi_get_value_uint32(env, args[3], &surfaceHeight); napi_status shStatus = napi_get_value_uint32(env, args[3], &surfaceHeight);
if (shStatus != napi_ok) if (shStatus != napi_ok) {
{
return nullptr; return nullptr;
} }
uint8_t* pixels = (uint8_t*) malloc(surfaceWidth * surfaceHeight * DEFAULT_FOUR); uint8_t* pixels = (uint8_t*) malloc(surfaceWidth * surfaceHeight * DEFAULT_FOUR);
@ -183,8 +169,7 @@ napi_value EGLRender::GetPixelMapOfSurface(napi_env env, napi_callback_info info
NativeImageUtil::flip(&pixels, surfaceWidth, surfaceHeight); NativeImageUtil::flip(&pixels, surfaceWidth, surfaceHeight);
napi_value array; napi_value array;
int byte_length = surfaceWidth * surfaceHeight * DEFAULT_FOUR; int byte_length = surfaceWidth * surfaceHeight * DEFAULT_FOUR;
if (!NativeImageUtil::CreateArrayBuffer(env, pixels, byte_length, &array)) if (!NativeImageUtil::CreateArrayBuffer(env, pixels, byte_length, &array)) {
{
LOGI("gl--> GetPixelMapOfSurface error"); LOGI("gl--> GetPixelMapOfSurface error");
} }
free(pixels); free(pixels);
@ -195,15 +180,13 @@ napi_value EGLRender::EGLIsInit(napi_env env, napi_callback_info info)
{ {
napi_value isInit; napi_value isInit;
int32_t value; int32_t value;
if (EGLRender::GetInstance() -> m_IsGLContextReady) if (EGLRender::GetInstance() -> m_IsGLContextReady) {
{
value = 1; value = 1;
}else { }else {
value = 0; value = 0;
} }
napi_status status = napi_create_int32(env, value, &isInit); napi_status status = napi_create_int32(env, value, &isInit);
if (status != napi_ok) if (status != napi_ok) {
{
return nullptr; return nullptr;
} }
return isInit; return isInit;
@ -232,10 +215,9 @@ napi_value EGLRender::Rendering(napi_env env, napi_callback_info info)
napi_value EGLRender::setTypeArrayOfFloat(napi_env env, napi_callback_info info) napi_value EGLRender::setTypeArrayOfFloat(napi_env env, napi_callback_info info)
{ {
size_t argc = 3; size_t argc = 3;
napi_value args[3] = { nullptr }; napi_value args[3] = { nullptr };
napi_get_cb_info(env, info, &argc, args, nullptr, nullptr); napi_get_cb_info(env, info, &argc, args, nullptr, nullptr);
std::string locationContent; std::string locationContent;
NapiUtil::JsValueToString(env, args[0], STR_DEFAULT_SIZE, locationContent); NapiUtil::JsValueToString(env, args[0], STR_DEFAULT_SIZE, locationContent);
@ -251,9 +233,9 @@ napi_value EGLRender::setTypeArrayOfFloat(napi_env env, napi_callback_info info)
void* buffer; void* buffer;
size_t bufferLength; size_t bufferLength;
size_t byte_offset; size_t byte_offset;
napi_status buffStatus = napi_get_typedarray_info(env, args[2], &dataType, &bufferLength, &buffer, &args[2], &byte_offset); napi_status buffStatus = napi_get_typedarray_info(env,
if (buffStatus != napi_ok) args[2], &dataType, &bufferLength, &buffer, &args[2], &byte_offset);
{ if (buffStatus != napi_ok) {
return nullptr; return nullptr;
} }
@ -261,20 +243,15 @@ napi_value EGLRender::setTypeArrayOfFloat(napi_env env, napi_callback_info info)
int uniformType; int uniformType;
if (strcmp(key, "glUniform2fv") == 0) if (strcmp(key, "glUniform2fv") == 0) {
{
uniformType = UNIFORM_TYPE_2FV; uniformType = UNIFORM_TYPE_2FV;
}else if (strcmp(key, "glUniform3fv") == 0) }else if (strcmp(key, "glUniform3fv") == 0) {
{
uniformType = UNIFORM_TYPE_3FV; uniformType = UNIFORM_TYPE_3FV;
}else if (strcmp(key, "glUniform4fv") == 0) }else if (strcmp(key, "glUniform4fv") == 0) {
{
uniformType = UNIFORM_TYPE_4FV; uniformType = UNIFORM_TYPE_4FV;
}else if (strcmp(key, "glUniform1fv") == 0) }else if (strcmp(key, "glUniform1fv") == 0) {
{
uniformType = UNIFORM_TYPE_FV; uniformType = UNIFORM_TYPE_FV;
}else if (strcmp(key, "glUniform2f") == 0) }else if (strcmp(key, "glUniform2f") == 0) {
{
uniformType = UNIFORM_TYPE_2F; uniformType = UNIFORM_TYPE_2F;
} }
@ -286,7 +263,7 @@ napi_value EGLRender::setTypeArrayOfMatrix3f(napi_env env, napi_callback_info in
{ {
size_t argc = 2; size_t argc = 2;
napi_value args[2] = { nullptr }; napi_value args[2] = { nullptr };
napi_get_cb_info(env, info, &argc, args, nullptr, nullptr); napi_get_cb_info(env, info, &argc, args, nullptr, nullptr);
std::string locationContent; std::string locationContent;
NapiUtil::JsValueToString(env, args[0], STR_DEFAULT_SIZE, locationContent); NapiUtil::JsValueToString(env, args[0], STR_DEFAULT_SIZE, locationContent);
@ -297,9 +274,9 @@ napi_value EGLRender::setTypeArrayOfMatrix3f(napi_env env, napi_callback_info in
void* buffer; void* buffer;
size_t bufferLength; size_t bufferLength;
size_t byte_offset; size_t byte_offset;
napi_status buffStatus = napi_get_typedarray_info(env, args[1], &dataType, &bufferLength, &buffer, &args[1], &byte_offset); napi_status buffStatus = napi_get_typedarray_info(env,
if (buffStatus != napi_ok) args[1], &dataType, &bufferLength, &buffer, &args[1], &byte_offset);
{ if (buffStatus != napi_ok) {
return nullptr; return nullptr;
} }
@ -314,7 +291,7 @@ napi_value EGLRender::setTypeArrayOfMatrix4f(napi_env env, napi_callback_info in
{ {
size_t argc = 2; size_t argc = 2;
napi_value args[2] = { nullptr }; napi_value args[2] = { nullptr };
napi_get_cb_info(env, info, &argc, args, nullptr, nullptr); napi_get_cb_info(env, info, &argc, args, nullptr, nullptr);
std::string locationContent; std::string locationContent;
NapiUtil::JsValueToString(env, args[0], STR_DEFAULT_SIZE, locationContent); NapiUtil::JsValueToString(env, args[0], STR_DEFAULT_SIZE, locationContent);
@ -325,9 +302,9 @@ napi_value EGLRender::setTypeArrayOfMatrix4f(napi_env env, napi_callback_info in
void* buffer; void* buffer;
size_t bufferLength; size_t bufferLength;
size_t byte_offset; size_t byte_offset;
napi_status buffStatus = napi_get_typedarray_info(env, args[1], &dataType, &bufferLength, &buffer, &args[1], &byte_offset); napi_status buffStatus = napi_get_typedarray_info(env,
if (buffStatus != napi_ok) args[1], &dataType, &bufferLength, &buffer, &args[1], &byte_offset);
{ if (buffStatus != napi_ok) {
return nullptr; return nullptr;
} }
@ -342,14 +319,13 @@ napi_value EGLRender::RenderGlUniform1i(napi_env env, napi_callback_info info)
// int // int
size_t argc = 2; size_t argc = 2;
napi_value args[2] = { nullptr }; napi_value args[2] = { nullptr };
napi_get_cb_info(env, info, &argc, args, nullptr, nullptr); napi_get_cb_info(env, info, &argc, args, nullptr, nullptr);
std::string content; std::string content;
NapiUtil::JsValueToString(env, args[0], STR_DEFAULT_SIZE, content); NapiUtil::JsValueToString(env, args[0], STR_DEFAULT_SIZE, content);
uint32_t value; uint32_t value;
napi_status status = napi_get_value_uint32(env, args[1], &value); napi_status status = napi_get_value_uint32(env, args[1], &value);
if (status != napi_ok) if (status != napi_ok) {
{
return nullptr; return nullptr;
} }
EGLRender::GetInstance() -> GlUniform((char*)content.c_str(), value, UNIFORM_TYPE_ZERO); EGLRender::GetInstance() -> GlUniform((char*)content.c_str(), value, UNIFORM_TYPE_ZERO);
@ -361,14 +337,13 @@ napi_value EGLRender::RenderGlUniform1f(napi_env env, napi_callback_info info)
// float // float
size_t argc = 2; size_t argc = 2;
napi_value args[2] = { nullptr }; napi_value args[2] = { nullptr };
napi_get_cb_info(env, info, &argc, args, nullptr, nullptr); napi_get_cb_info(env, info, &argc, args, nullptr, nullptr);
std::string content; std::string content;
NapiUtil::JsValueToString(env, args[0], STR_DEFAULT_SIZE, content); NapiUtil::JsValueToString(env, args[0], STR_DEFAULT_SIZE, content);
double value; double value;
napi_status status = napi_get_value_double(env, args[1], &value); napi_status status = napi_get_value_double(env, args[1], &value);
if (status != napi_ok) if (status != napi_ok) {
{
return nullptr; return nullptr;
} }
EGLRender::GetInstance() -> GlUniform((char*)content.c_str(), value, UNIFORM_TYPE_ONE); EGLRender::GetInstance() -> GlUniform((char*)content.c_str(), value, UNIFORM_TYPE_ONE);
@ -380,21 +355,19 @@ napi_value EGLRender::RenderGlUniform2fv(napi_env env, napi_callback_info info)
// float 数组 // float 数组
size_t argc = 3; size_t argc = 3;
napi_value args[3] = { nullptr }; napi_value args[3] = { nullptr };
napi_get_cb_info(env, info, &argc, args, nullptr, nullptr); napi_get_cb_info(env, info, &argc, args, nullptr, nullptr);
std::string content; std::string content;
NapiUtil::JsValueToString(env, args[0], STR_DEFAULT_SIZE, content); NapiUtil::JsValueToString(env, args[0], STR_DEFAULT_SIZE, content);
double value; double value;
napi_status status = napi_get_value_double(env, args[1], &value); napi_status status = napi_get_value_double(env, args[1], &value);
if (status != napi_ok) if (status != napi_ok) {
{
return nullptr; return nullptr;
} }
double value2; double value2;
napi_status status2 = napi_get_value_double(env, args[2], &value2); napi_status status2 = napi_get_value_double(env, args[2], &value2);
if (status2 != napi_ok) if (status2 != napi_ok) {
{
return nullptr; return nullptr;
} }
@ -419,19 +392,16 @@ EGLRender::EGLRender()
m_eglDisplay = nullptr; m_eglDisplay = nullptr;
m_IsGLContextReady = false; m_IsGLContextReady = false;
m_ShaderIndex = 0; m_ShaderIndex = 0;
} }
EGLRender::~EGLRender() EGLRender::~EGLRender()
{ {
} }
void EGLRender::Init() void EGLRender::Init()
{ {
if (CreateGlEnv() == 0) if (CreateGlEnv() == 0) {
{
m_IsGLContextReady = true; m_IsGLContextReady = true;
} }
if (!m_IsGLContextReady) if (!m_IsGLContextReady) {
{
return; return;
} }
@ -448,14 +418,12 @@ void EGLRender::Init()
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glBindTexture(GL_TEXTURE_2D, GL_NONE); glBindTexture(GL_TEXTURE_2D, GL_NONE);
m_ProgramObj = GLUtils::CreateProgram(vShaderStr, fShaderStr0, m_VertexShader, m_ProgramObj = GLUtils::CreateProgram(vShaderStr, fShaderStr0, m_VertexShader,
m_FragmentShader); m_FragmentShader);
if (!m_ProgramObj) if (!m_ProgramObj) {
{
GLUtils::CheckGLError("Create Program"); GLUtils::CheckGLError("Create Program");
return; return;
} }
@ -469,7 +437,7 @@ void EGLRender::Init()
glBufferData(GL_ARRAY_BUFFER, sizeof(vFboTexCoors), vTexCoors, GL_STATIC_DRAW); glBufferData(GL_ARRAY_BUFFER, sizeof(vFboTexCoors), vTexCoors, GL_STATIC_DRAW);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_VboIds[DEFAULT_TWO]); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_VboIds[DEFAULT_TWO]);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW);
// Generate VAO Ids // Generate VAO Ids
glGenVertexArrays(DEFAULT_ONE, m_VaoIds); glGenVertexArrays(DEFAULT_ONE, m_VaoIds);
@ -479,13 +447,22 @@ void EGLRender::Init()
glBindBuffer(GL_ARRAY_BUFFER, m_VboIds[DEFAULT_ZERO]); glBindBuffer(GL_ARRAY_BUFFER, m_VboIds[DEFAULT_ZERO]);
glEnableVertexAttribArray(VERTEX_POS_LOC); glEnableVertexAttribArray(VERTEX_POS_LOC);
glVertexAttribPointer(VERTEX_POS_LOC, DEFAULT_THREE, GL_FLOAT, GL_FALSE, DEFAULT_THREE * sizeof(GLfloat), (const void *)DEFAULT_ZERO); glVertexAttribPointer(VERTEX_POS_LOC,
glBindBuffer(GL_ARRAY_BUFFER,GL_NONE); DEFAULT_THREE,
GL_FLOAT, GL_FALSE,
DEFAULT_THREE * sizeof(GLfloat),
(const void *)DEFAULT_ZERO);
glBindBuffer(GL_ARRAY_BUFFER, GL_NONE);
glBindBuffer(GL_ARRAY_BUFFER, m_VboIds[DEFAULT_ONE]); glBindBuffer(GL_ARRAY_BUFFER, m_VboIds[DEFAULT_ONE]);
glEnableVertexAttribArray(TEXTURE_POS_LOC); glEnableVertexAttribArray(TEXTURE_POS_LOC);
glVertexAttribPointer(TEXTURE_POS_LOC, DEFAULT_TWO, GL_FLOAT, GL_FALSE, DEFAULT_TWO * sizeof(GLfloat), (const void *)DEFAULT_ZERO); glVertexAttribPointer(TEXTURE_POS_LOC,
glBindBuffer(GL_ARRAY_BUFFER,GL_NONE); DEFAULT_TWO,
GL_FLOAT,
GL_FALSE,
DEFAULT_TWO * sizeof(GLfloat),
(const void *)DEFAULT_ZERO);
glBindBuffer(GL_ARRAY_BUFFER, GL_NONE);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_VboIds[DEFAULT_TWO]); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_VboIds[DEFAULT_TWO]);
glBindVertexArray(GL_NONE); glBindVertexArray(GL_NONE);
@ -493,7 +470,7 @@ void EGLRender::Init()
int EGLRender::CreateGlEnv() int EGLRender::CreateGlEnv()
{ {
const EGLint confAttr[] = const EGLint confAttr[] =
{ {
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES3_BIT_KHR, EGL_RENDERABLE_TYPE, EGL_OPENGL_ES3_BIT_KHR,
EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
@ -506,14 +483,14 @@ int EGLRender::CreateGlEnv()
EGL_NONE EGL_NONE
}; };
// EGL context attributes // EGL context attributes
const EGLint ctxAttr[] = { const EGLint ctxAttr[] =
{
EGL_CONTEXT_CLIENT_VERSION, 2, EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE EGL_NONE
}; };
// surface attributes const EGLint surfaceAttr[] =
// the surface size is set to the input frame size {
const EGLint surfaceAttr[] = {
EGL_WIDTH, 1, EGL_WIDTH, 1,
EGL_HEIGHT, 1, EGL_HEIGHT, 1,
EGL_NONE EGL_NONE
@ -521,35 +498,29 @@ int EGLRender::CreateGlEnv()
EGLint eglMajVers, eglMinVers; EGLint eglMajVers, eglMinVers;
EGLint numConfigs; EGLint numConfigs;
int resultCode = 0; int resultCode = 0;
do do {
{
m_eglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); m_eglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
if (m_eglDisplay == EGL_NO_DISPLAY) if (m_eglDisplay == EGL_NO_DISPLAY) {
{
resultCode = -1; resultCode = -1;
break; break;
} }
// 初始化 egl 方法 // 初始化 egl 方法
if (!eglInitialize(m_eglDisplay, &eglMajVers, &eglMinVers)) if (!eglInitialize(m_eglDisplay, &eglMajVers, &eglMinVers)) {
{
resultCode = -1; resultCode = -1;
break; break;
} }
// 获取 EGLConfig 对象,确定渲染表面的配置信息 // 获取 EGLConfig 对象,确定渲染表面的配置信息
if (!eglChooseConfig(m_eglDisplay, confAttr, &m_eglConf, 1, &numConfigs)) if (!eglChooseConfig(m_eglDisplay, confAttr, &m_eglConf, 1, &numConfigs)) {
{
resultCode = -1; resultCode = -1;
break; break;
} }
// 创建渲染表面 EGLSurface 使用 eglCreateBufferSurface 创建屏幕外渲染区域 // 创建渲染表面 EGLSurface 使用 eglCreateBufferSurface 创建屏幕外渲染区域
m_eglSurface = eglCreatePbufferSurface(m_eglDisplay, m_eglConf, surfaceAttr); m_eglSurface = eglCreatePbufferSurface(m_eglDisplay, m_eglConf, surfaceAttr);
if (m_eglSurface == EGL_NO_SURFACE) if (m_eglSurface == EGL_NO_SURFACE) {
{ switch(eglGetError()) {
switch(eglGetError())
{
case EGL_BAD_ALLOC: case EGL_BAD_ALLOC:
LOGI("gl-->::CreateGlesEnv Not enough resources available"); LOGI("gl-->::CreateGlesEnv Not enough resources available");
break; break;
@ -570,28 +541,24 @@ int EGLRender::CreateGlEnv()
// 创建渲染上下文 EGLContext // 创建渲染上下文 EGLContext
m_eglCtx = eglCreateContext(m_eglDisplay, m_eglConf, EGL_NO_CONTEXT, ctxAttr); m_eglCtx = eglCreateContext(m_eglDisplay, m_eglConf, EGL_NO_CONTEXT, ctxAttr);
if (m_eglCtx == EGL_NO_CONTEXT) if (m_eglCtx == EGL_NO_CONTEXT) {
{
EGLint error = eglGetError(); EGLint error = eglGetError();
if (error == EGL_BAD_CONFIG) if (error == EGL_BAD_CONFIG) {
{
LOGI("gl-->::CreateGlesEnv EGL_BAD_CONFIG"); LOGI("gl-->::CreateGlesEnv EGL_BAD_CONFIG");
resultCode = -1; resultCode = -1;
break; break;
} }
} }
// 绑定上下文 // 绑定上下文
if (!eglMakeCurrent(m_eglDisplay, m_eglSurface, m_eglSurface, m_eglCtx)) if (!eglMakeCurrent(m_eglDisplay, m_eglSurface, m_eglSurface, m_eglCtx)) {
{
resultCode = -1; resultCode = -1;
break; break;
} }
LOGI("gl-->::CreateGlesEnv initialize success"); LOGI("gl-->::CreateGlesEnv initialize success");
} while (false); } while (false);
if (resultCode != 0) if (resultCode != 0) {
{
LOGI("gl-->::CreateGlesEnv fail"); LOGI("gl-->::CreateGlesEnv fail");
} }
@ -600,10 +567,8 @@ int EGLRender::CreateGlEnv()
void EGLRender::SetImageData(uint8_t *pData, int width, int height) void EGLRender::SetImageData(uint8_t *pData, int width, int height)
{ {
if (pData && m_IsGLContextReady) if (pData && m_IsGLContextReady) {
{ if (m_RenderImage.ppPlane[0]) {
if (m_RenderImage.ppPlane[0])
{
NativeImageUtil::FreeNativeImage(&m_RenderImage); NativeImageUtil::FreeNativeImage(&m_RenderImage);
m_RenderImage.ppPlane[0] = nullptr; m_RenderImage.ppPlane[0] = nullptr;
} }
@ -614,106 +579,103 @@ void EGLRender::SetImageData(uint8_t *pData, int width, int height)
memcpy(m_RenderImage.ppPlane[0], pData, width * height * DEFAULT_FOUR); memcpy(m_RenderImage.ppPlane[0], pData, width * height * DEFAULT_FOUR);
glBindTexture(GL_TEXTURE_2D, m_ImageTextureId); glBindTexture(GL_TEXTURE_2D, m_ImageTextureId);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_RenderImage.width, m_RenderImage.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, m_RenderImage.ppPlane[0]); glTexImage2D(GL_TEXTURE_2D,
0,
GL_RGBA,
m_RenderImage.width,
m_RenderImage.height,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
m_RenderImage.ppPlane[0]);
glBindTexture(GL_TEXTURE_2D, GL_NONE); glBindTexture(GL_TEXTURE_2D, GL_NONE);
if (m_FboId == GL_NONE) if (m_FboId == GL_NONE) {
{
// Create FBO // Create FBO
glGenFramebuffers(1, &m_FboId); glGenFramebuffers(1, &m_FboId);
glBindFramebuffer(GL_FRAMEBUFFER, m_FboId); glBindFramebuffer(GL_FRAMEBUFFER, m_FboId);
glBindTexture(GL_TEXTURE_2D, m_FboTextureId); glBindTexture(GL_TEXTURE_2D, m_FboTextureId);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_FboTextureId, 0); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_FboTextureId, 0);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_RenderImage.width, m_RenderImage.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); glTexImage2D(GL_TEXTURE_2D,
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) 0,
{ GL_RGBA,
m_RenderImage.width,
m_RenderImage.height,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
nullptr);
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
LOGI("gl--> EGLRender ::SetImageData glCheckFramebufferStatus status != GL_FRAMEBUFFER_COMPLETE"); LOGI("gl--> EGLRender ::SetImageData glCheckFramebufferStatus status != GL_FRAMEBUFFER_COMPLETE");
} }
glBindTexture(GL_TEXTURE_2D, GL_NONE); glBindTexture(GL_TEXTURE_2D, GL_NONE);
glBindFramebuffer(GL_FRAMEBUFFER, GL_NONE); glBindFramebuffer(GL_FRAMEBUFFER, GL_NONE);
} }
LOGI("gl--> :: SetImageData end"); LOGI("gl--> :: SetImageData end");
} }
} }
void EGLRender::SetIntParams(int paramType, int param) void EGLRender::SetIntParams(int paramType, int param)
{ {
LOGI("gl--> EGLRender::SetIntParams paramType = %{public}d,param = %{public}d", paramType, param); LOGI("gl--> EGLRender::SetIntParams paramType = %{public}d,param = %{public}d", paramType, param);
switch(paramType) switch (paramType) {
{ case PARAM_TYPE_SHADER_INDEX: {
case PARAM_TYPE_SHADER_INDEX: if (param >= 0) {
{ if (m_ProgramObj) {
if (param >= 0)
{
if (m_ProgramObj)
{
glDeleteProgram(m_ProgramObj); glDeleteProgram(m_ProgramObj);
m_ProgramObj = GL_NONE; m_ProgramObj = GL_NONE;
} }
const char* vShader[1]; const char* vShader[1];
vShader[0] = vShaderStr; vShader[0] = vShaderStr;
const char* fShader[1]; const char* fShader[1];
switch(param) switch (param) {
{ case SHADER_TYPE_KUWAHARA: {
case SHADER_TYPE_KUWAHARA:
{
fShader[0] = fShaderStr3; fShader[0] = fShaderStr3;
break; break;
} }
case SHADER_TYPE_SWIRL: case SHADER_TYPE_SWIRL: {
{
fShader[0] = swirlFShaderStr; fShader[0] = swirlFShaderStr;
break; break;
} }
case SHADER_TYPE_BRIGHT: case SHADER_TYPE_BRIGHT: {
{
fShader[0] = brightFShaderStr; fShader[0] = brightFShaderStr;
break; break;
} }
case SHADER_TYPE_CONTRAST: case SHADER_TYPE_CONTRAST: {
{
fShader[0] = contrastFShaderStr; fShader[0] = contrastFShaderStr;
break; break;
} }
case SHADER_TYPE_INVERT: case SHADER_TYPE_INVERT: {
{
fShader[0] = invertFShaderStr; fShader[0] = invertFShaderStr;
break; break;
} }
case SHADER_TYPE_PIXELATION: case SHADER_TYPE_PIXELATION: {
{
fShader[0] = pixelFShaderStr; fShader[0] = pixelFShaderStr;
break; break;
} }
case SHADER_TYPE_SEPIA: case SHADER_TYPE_SEPIA: {
{
fShader[0] = colorMatrixFShaderStr; fShader[0] = colorMatrixFShaderStr;
break; break;
} }
case SHADER_TYPE_SKETCH: case SHADER_TYPE_SKETCH: {
{
fShader[0] = sketchShaderStr; fShader[0] = sketchShaderStr;
vShader[0] = v3x3ShaderStr; vShader[0] = v3x3ShaderStr;
break; break;
} }
case SHADER_TYPE_TOON: case SHADER_TYPE_TOON: {
{
fShader[0] = toonFShaderStr; fShader[0] = toonFShaderStr;
vShader[0] = v3x3ShaderStr; vShader[0] = v3x3ShaderStr;
break; break;
} }
case SHADER_TYPE_VIGNETTE: case SHADER_TYPE_VIGNETTE: {
{
fShader[0] = vignetteFShaderStr; fShader[0] = vignetteFShaderStr;
break; break;
} }
case SHADER_TYPE_GRAYSCALE: case SHADER_TYPE_GRAYSCALE: {
{
fShader[0] = grayScaleShaderStr; fShader[0] = grayScaleShaderStr;
break; break;
} }
case SHADER_TYPE_BLUR: case SHADER_TYPE_BLUR: {
{
fShader[0] = blurShaderStr; fShader[0] = blurShaderStr;
break; break;
} }
@ -723,13 +685,12 @@ void EGLRender::SetIntParams(int paramType, int param)
} }
m_ProgramObj = GLUtils::CreateProgram(vShader[0], fShader[0], m_VertexShader, m_ProgramObj = GLUtils::CreateProgram(vShader[0], fShader[0], m_VertexShader,
m_FragmentShader); m_FragmentShader);
if (!m_ProgramObj) if (!m_ProgramObj) {
{
GLUtils::CheckGLError("Create Program"); GLUtils::CheckGLError("Create Program");
LOGI("gl--> EGLRender::SetIntParams Could not create program."); LOGI("gl--> EGLRender::SetIntParams Could not create program.");
return; return;
} }
m_SamplerLoc = glGetUniformLocation(m_ProgramObj, "s_TextureMap"); m_SamplerLoc = glGetUniformLocation(m_ProgramObj, "s_TextureMap");
m_TexSizeLoc = glGetUniformLocation(m_ProgramObj, "u_texSize"); m_TexSizeLoc = glGetUniformLocation(m_ProgramObj, "u_texSize");
@ -758,8 +719,7 @@ void EGLRender::UseProgram()
glBindTexture(GL_TEXTURE_2D, m_ImageTextureId); glBindTexture(GL_TEXTURE_2D, m_ImageTextureId);
glUniform1i(m_SamplerLoc, 0); glUniform1i(m_SamplerLoc, 0);
if (m_TexSizeLoc > -1) if (m_TexSizeLoc > -1) {
{
GLfloat size[2]; GLfloat size[2];
size[0] = m_RenderImage.width; size[0] = m_RenderImage.width;
size[1] = m_RenderImage.height; size[1] = m_RenderImage.height;
@ -770,8 +730,7 @@ void EGLRender::UseProgram()
void EGLRender::GlUniform(char* location, float value, int unType) void EGLRender::GlUniform(char* location, float value, int unType)
{ {
GLint ll = glGetUniformLocation(m_ProgramObj, location); GLint ll = glGetUniformLocation(m_ProgramObj, location);
switch(unType) switch (unType) {
{
case UNIFORM_TYPE_ZERO: case UNIFORM_TYPE_ZERO:
glUniform1i(ll, (int)value); glUniform1i(ll, (int)value);
break; break;
@ -786,8 +745,7 @@ void EGLRender::GlUniform(char* location, float value, int unType)
void EGLRender::GlUniformArray(char* location, float* value, int unType) void EGLRender::GlUniformArray(char* location, float* value, int unType)
{ {
GLint ll = glGetUniformLocation(m_ProgramObj, location); GLint ll = glGetUniformLocation(m_ProgramObj, location);
switch(unType) switch (unType) {
{
case UNIFORM_TYPE_2FV_SIZE: case UNIFORM_TYPE_2FV_SIZE:
GLfloat vec2[2]; GLfloat vec2[2];
vec2[0] = value[0] * m_RenderImage.width; vec2[0] = value[0] * m_RenderImage.width;
@ -817,10 +775,9 @@ void EGLRender::GlUniformArray(char* location, float* value, int unType)
void EGLRender::GlUniformMatrix(char* location, float* value, int unType) void EGLRender::GlUniformMatrix(char* location, float* value, int unType)
{ {
GLint ll = glGetUniformLocation(m_ProgramObj, location); GLint ll = glGetUniformLocation(m_ProgramObj, location);
switch(unType) switch (unType) {
{
case UNIFORM_TYPE_THREE: case UNIFORM_TYPE_THREE:
glUniformMatrix3fv(ll, 1, false,value); glUniformMatrix3fv(ll, 1, false, value);
break; break;
case UNIFORM_TYPE_FOUR: case UNIFORM_TYPE_FOUR:
glUniformMatrix4fv(ll, 1, false, value); glUniformMatrix4fv(ll, 1, false, value);
@ -832,54 +789,46 @@ void EGLRender::GlUniformMatrix(char* location, float* value, int unType)
void EGLRender::UnInit() void EGLRender::UnInit()
{ {
if (m_ProgramObj) if (m_ProgramObj) {
{
glDeleteProgram(m_ProgramObj); glDeleteProgram(m_ProgramObj);
m_ProgramObj = GL_NONE; m_ProgramObj = GL_NONE;
} }
if (m_ImageTextureId) if (m_ImageTextureId) {
{
glDeleteTextures(DEFAULT_ONE, &m_ImageTextureId); glDeleteTextures(DEFAULT_ONE, &m_ImageTextureId);
m_ImageTextureId = GL_NONE; m_ImageTextureId = GL_NONE;
} }
if (m_FboTextureId) if (m_FboTextureId) {
{
glDeleteTextures(DEFAULT_ONE, &m_FboTextureId); glDeleteTextures(DEFAULT_ONE, &m_FboTextureId);
m_FboTextureId = GL_NONE; m_FboTextureId = GL_NONE;
} }
if (m_VboIds[DEFAULT_ZERO]) if (m_VboIds[DEFAULT_ZERO]) {
{
glDeleteBuffers(DEFAULT_THREE, m_VboIds); glDeleteBuffers(DEFAULT_THREE, m_VboIds);
m_VboIds[DEFAULT_ZERO] = GL_NONE; m_VboIds[DEFAULT_ZERO] = GL_NONE;
m_VboIds[DEFAULT_ONE] = GL_NONE; m_VboIds[DEFAULT_ONE] = GL_NONE;
m_VboIds[DEFAULT_TWO] = GL_NONE; m_VboIds[DEFAULT_TWO] = GL_NONE;
} }
if (m_VaoIds[DEFAULT_ZERO]) if (m_VaoIds[DEFAULT_ZERO]) {
{
glDeleteVertexArrays(DEFAULT_ONE, m_VaoIds); glDeleteVertexArrays(DEFAULT_ONE, m_VaoIds);
m_VaoIds[DEFAULT_ZERO] = GL_NONE; m_VaoIds[DEFAULT_ZERO] = GL_NONE;
} }
if (m_FboId) if (m_FboId) {
{
glDeleteFramebuffers(1, &m_FboId); glDeleteFramebuffers(1, &m_FboId);
m_FboId = GL_NONE; m_FboId = GL_NONE;
} }
if (m_IsGLContextReady) if (m_IsGLContextReady) {
{
DestroyGl(); DestroyGl();
m_IsGLContextReady = false; m_IsGLContextReady = false;
} }
} }
void EGLRender::DestroyGl() void EGLRender::DestroyGl()
{ {
// 释放 EGL 环境 // 释放 EGL 环境
if (m_eglDisplay != EGL_NO_DISPLAY) if (m_eglDisplay != EGL_NO_DISPLAY) {
{
eglMakeCurrent(m_eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglMakeCurrent(m_eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglDestroyContext(m_eglDisplay, m_eglCtx); eglDestroyContext(m_eglDisplay, m_eglCtx);
eglDestroySurface(m_eglDisplay, m_eglSurface); eglDestroySurface(m_eglDisplay, m_eglSurface);

View File

@ -31,20 +31,23 @@
const int EGL_FEATURE_NUM = 7; const int EGL_FEATURE_NUM = 7;
class EGLRender { class EGLRender {
public:
public:
EGLRender(); EGLRender();
~EGLRender(); ~EGLRender();
static EGLRender* GetInstance() { static EGLRender* GetInstance()
if(sInstance == nullptr) { {
if(sInstance == nullptr)
{
sInstance = new EGLRender(); sInstance = new EGLRender();
} }
return sInstance; return sInstance;
} }
static void DestroyRender() { static void DestroyRender()
if(sInstance) { {
if (sInstance)
{
delete sInstance; delete sInstance;
sInstance = nullptr; sInstance = nullptr;
} }
@ -61,7 +64,6 @@ class EGLRender {
static napi_value Rendering(napi_env env, napi_callback_info info); static napi_value Rendering(napi_env env, napi_callback_info info);
static napi_value RenderGlUniform1i(napi_env env, napi_callback_info info); static napi_value RenderGlUniform1i(napi_env env, napi_callback_info info);
static napi_value RenderGlUniform1f(napi_env env, napi_callback_info info); static napi_value RenderGlUniform1f(napi_env env, napi_callback_info info);
static napi_value RenderGlUniform2fv(napi_env env, napi_callback_info info); static napi_value RenderGlUniform2fv(napi_env env, napi_callback_info info);
@ -91,7 +93,7 @@ class EGLRender {
void UnInit(); void UnInit();
private: private:
static EGLRender* sInstance; static EGLRender* sInstance;
GLuint m_ImageTextureId; GLuint m_ImageTextureId;
GLuint m_FboTextureId; GLuint m_FboTextureId;
@ -113,8 +115,6 @@ class EGLRender {
bool m_IsGLContextReady; bool m_IsGLContextReady;
const char* m_fShaderStrs[EGL_FEATURE_NUM]; const char* m_fShaderStrs[EGL_FEATURE_NUM];
int m_ShaderIndex; int m_ShaderIndex;
}; };
#endif // GPU_ImageETS_EGLRender_H #endif // GPU_ImageETS_EGLRender_H

View File

@ -28,24 +28,20 @@ GLuint GLUtils::LoadShader(GLenum shaderType, const char *pSource)
{ {
GLuint shader = 0; GLuint shader = 0;
shader = glCreateShader(shaderType); shader = glCreateShader(shaderType);
if (shader) if (shader) {
{
glShaderSource(shader, 1, &pSource, NULL); glShaderSource(shader, 1, &pSource, NULL);
glCompileShader(shader); glCompileShader(shader);
GLint compiled = 0; GLint compiled = 0;
glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
if (!compiled) if (!compiled) {
{
GLint infoLen = 0; GLint infoLen = 0;
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
if (infoLen) if (infoLen) {
{
char* buf = (char*) malloc((size_t)infoLen); char* buf = (char*) malloc((size_t)infoLen);
if (buf) if (buf) {
{
glGetShaderInfoLog(shader, infoLen, NULL, buf); glGetShaderInfoLog(shader, infoLen, NULL, buf);
free(buf); free(buf);
} }
glDeleteShader(shader); glDeleteShader(shader);
shader = 0; shader = 0;
} }
@ -54,17 +50,19 @@ GLuint GLUtils::LoadShader(GLenum shaderType, const char *pSource)
return shader; return shader;
} }
GLuint GLUtils::CreateProgram(const char *pVertexShaderSource, const char *pFragShaderSource, GLuint &vertexShaderHandle, GLuint &fragShaderHandle) GLuint GLUtils::CreateProgram(const char *pVertexShaderSource,
const char *pFragShaderSource,
GLuint &vertexShaderHandle,
GLuint &fragShaderHandle)
{ {
GLuint program = 0; GLuint program = 0;
vertexShaderHandle = LoadShader(GL_VERTEX_SHADER, pVertexShaderSource); vertexShaderHandle = LoadShader(GL_VERTEX_SHADER, pVertexShaderSource);
if (!vertexShaderHandle) return program; if (!vertexShaderHandle) return program;
fragShaderHandle = LoadShader(GL_FRAGMENT_SHADER, pFragShaderSource); fragShaderHandle = LoadShader(GL_FRAGMENT_SHADER, pFragShaderSource);
if (!fragShaderHandle) return program; if (!fragShaderHandle) return program;
program = glCreateProgram(); program = glCreateProgram();
if (program) if (program) {
{
glAttachShader(program, vertexShaderHandle); glAttachShader(program, vertexShaderHandle);
CheckGLError("glAttachShader"); CheckGLError("glAttachShader");
glAttachShader(program, fragShaderHandle); glAttachShader(program, fragShaderHandle);
@ -78,32 +76,28 @@ GLuint GLUtils::CreateProgram(const char *pVertexShaderSource, const char *pFrag
vertexShaderHandle = 0; vertexShaderHandle = 0;
glDetachShader(program, fragShaderHandle); glDetachShader(program, fragShaderHandle);
glDeleteShader(fragShaderHandle); glDeleteShader(fragShaderHandle);
fragShaderHandle = 0; fragShaderHandle = 0;
if (linkStatus != GL_TRUE) if (linkStatus != GL_TRUE) {
{
GLint bufLength = 0; GLint bufLength = 0;
glGetProgramiv(program,GL_INFO_LOG_LENGTH, &bufLength); glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
if (bufLength) if (bufLength) {
{
char* buf = (char*) malloc((size_t)bufLength); char* buf = (char*) malloc((size_t)bufLength);
if (buf) if (buf) {
{
glGetProgramInfoLog(program, bufLength, NULL, buf); glGetProgramInfoLog(program, bufLength, NULL, buf);
free(buf); free(buf);
} }
} }
glDeleteProgram(program); glDeleteProgram(program);
program = 0; program = 0;
} }
} }
return program; return program;
} }
void GLUtils::CheckGLError(const char *pGLOperation) void GLUtils::CheckGLError(const char *pGLOperation)
{ {
for (GLint error = glGetError(); error; error = glGetError()) for (GLint error = glGetError(); error; error = glGetError()) {
{
LOGI("GLUtils::CheckGLError GL Operation %{public}s() glError (0x%x)\n", pGLOperation, error); LOGI("GLUtils::CheckGLError GL Operation %{public}s() glError (0x%x)\n", pGLOperation, error);
} }
} }

View File

@ -25,7 +25,7 @@
#include <GLES3/gl3.h> #include <GLES3/gl3.h>
class GLUtils { class GLUtils {
public: public:
static GLuint LoadShader(GLenum shaderType, const char *pSource); static GLuint LoadShader(GLenum shaderType, const char *pSource);
static GLuint CreateProgram(const char *pVertexShaderSource, const char *pFragShaderSource, static GLuint CreateProgram(const char *pVertexShaderSource, const char *pFragShaderSource,
GLuint &vertexShaderHandle, GLuint &vertexShaderHandle,

View File

@ -32,18 +32,16 @@ const int32_t MAX_STR_LENGTH = 1024;
void NapiUtil::JsValueToString(const napi_env &env, const napi_value &value, const int32_t bufLen, std::string &target) void NapiUtil::JsValueToString(const napi_env &env, const napi_value &value, const int32_t bufLen, std::string &target)
{ {
if (bufLen <= 0 || bufLen > MAX_STR_LENGTH) if (bufLen <= 0 || bufLen > MAX_STR_LENGTH) {
{ LOGI("%s string too long malloc failed", __func__);
LOGI("%s string too long malloc failed",__func__);
return; return;
} }
std::unique_ptr <char[]> buf = std::make_unique <char[]>(bufLen); std::unique_ptr <char[]> buf = std::make_unique <char[]>(bufLen);
if (buf.get() == nullptr) if (buf.get() == nullptr) {
{ LOGI("%s nullptr js object to string malloc failed", __func__);
LOGI("%s nullptr js object to string malloc failed",__func__);
return; return;
} }
(void) memset(buf.get(), 0, bufLen); (void) memset(buf.get(), 0, bufLen);
size_t result = 0; size_t result = 0;
napi_get_value_string_utf8(env, value, buf.get(), bufLen, &result); napi_get_value_string_utf8(env, value, buf.get(), bufLen, &result);

View File

@ -27,9 +27,9 @@
#include "native_common.h" #include "native_common.h"
class NapiUtil { class NapiUtil {
public: public:
static void JsValueToString(const napi_env &env, const napi_value &value, const int32_t bufLen, static void JsValueToString(const napi_env &env, const napi_value &value, const int32_t bufLen,
std::string &target); std::string &target);
}; };
#endif // GPU_ImageETS_NapiUtil_H #endif // GPU_ImageETS_NapiUtil_H

View File

@ -51,8 +51,7 @@
#define IMAGE_FORMAT_P010_EXT "P010" // 16bit NV21 #define IMAGE_FORMAT_P010_EXT "P010" // 16bit NV21
struct NativeImage struct NativeImage {
{
int width; int width;
int height; int height;
int format; int format;
@ -69,54 +68,56 @@ struct NativeImage
} }
}; };
class NativeImageUtil class NativeImageUtil {
{ public:
public:
static void AllocNativeImage(NativeImage *pImage) static void AllocNativeImage(NativeImage *pImage)
{ {
if (pImage ->height == DEFAULT_ZERO || pImage ->width == DEFAULT_ZERO) return; if (pImage ->height == DEFAULT_ZERO || pImage ->width == DEFAULT_ZERO) return;
switch(pImage -> format) switch (pImage -> format) {
{ case IMAGE_FORMAT_RGBA: {
case IMAGE_FORMAT_RGBA: pImage->ppPlane[DEFAULT_ZERO] =
{ static_cast<uint8_t *>(malloc(pImage->width * pImage ->height * DEFAULT_FOUR));
pImage->ppPlane[DEFAULT_ZERO] = static_cast<uint8_t *>(malloc(pImage->width * pImage ->height * DEFAULT_FOUR));
} }
break; break;
case IMAGE_FORMAT_YUYV: case IMAGE_FORMAT_YUYV: {
{ pImage->ppPlane[DEFAULT_ZERO] =
pImage->ppPlane[DEFAULT_ZERO] = static_cast<uint8_t *>(malloc(pImage->width * pImage ->height * DEFAULT_TWO)); static_cast<uint8_t *>(malloc(pImage->width * pImage ->height * DEFAULT_TWO));
} }
break; break;
case IMAGE_FORMAT_NV12: case IMAGE_FORMAT_NV12:
case IMAGE_FORMAT_NV21: case IMAGE_FORMAT_NV21: {
{ pImage->ppPlane[DEFAULT_ZERO] =
pImage->ppPlane[DEFAULT_ZERO] = static_cast<uint8_t *>(malloc(pImage->width * pImage ->height * DEFAULT_ONE_HALF)); static_cast<uint8_t *>(malloc(pImage->width * pImage ->height * DEFAULT_ONE_HALF));
pImage->ppPlane[DEFAULT_ONE] = pImage->ppPlane[DEFAULT_ZERO] + pImage->width * pImage->height; pImage->ppPlane[DEFAULT_ONE] =
pImage->ppPlane[DEFAULT_ZERO] + pImage->width * pImage->height;
} }
break; break;
case IMAGE_FORMAT_I420: case IMAGE_FORMAT_I420: {
{ pImage->ppPlane[DEFAULT_ZERO] =
pImage->ppPlane[DEFAULT_ZERO] = static_cast<uint8_t *>(malloc(pImage->width * pImage ->height * DEFAULT_ONE_HALF)); static_cast<uint8_t *>(malloc(pImage->width * pImage ->height * DEFAULT_ONE_HALF));
pImage->ppPlane[DEFAULT_ONE] = pImage->ppPlane[DEFAULT_ZERO] + pImage->width * pImage->height; pImage->ppPlane[DEFAULT_ONE] =
pImage->ppPlane[DEFAULT_TWO] = pImage->ppPlane[DEFAULT_ONE] + pImage->width * (pImage->height >> DEFAULT_TWO); pImage->ppPlane[DEFAULT_ZERO] + pImage->width * pImage->height;
pImage->ppPlane[DEFAULT_TWO] =
pImage->ppPlane[DEFAULT_ONE] + pImage->width * (pImage->height >> DEFAULT_TWO);
} }
break; break;
case IMAGE_FORMAT_GRAY: case IMAGE_FORMAT_GRAY: {
{ pImage->ppPlane[DEFAULT_ZERO] =
pImage->ppPlane[DEFAULT_ZERO] = static_cast<uint8_t *>(malloc(pImage->width * pImage ->height)); static_cast<uint8_t *>(malloc(pImage->width * pImage ->height));
} }
break; break;
case IMAGE_FORMAT_I444: case IMAGE_FORMAT_I444: {
{ pImage->ppPlane[DEFAULT_ZERO] =
pImage->ppPlane[DEFAULT_ZERO] = static_cast<uint8_t *>(malloc(pImage->width * pImage ->height * DEFAULT_THREE)); static_cast<uint8_t *>(malloc(pImage->width * pImage ->height * DEFAULT_THREE));
} }
break; break;
case IMAGE_FORMAT_P010: case IMAGE_FORMAT_P010: {
{ pImage->ppPlane[DEFAULT_ZERO] =
pImage->ppPlane[DEFAULT_ZERO] = static_cast<uint8_t *>(malloc(pImage->width * pImage ->height * DEFAULT_THREE)); static_cast<uint8_t *>(malloc(pImage->width * pImage ->height * DEFAULT_THREE));
pImage->ppPlane[DEFAULT_ONE] = pImage->ppPlane[DEFAULT_ZERO] + pImage->width * pImage->height * DEFAULT_TWO; pImage->ppPlane[DEFAULT_ONE] =
pImage->ppPlane[DEFAULT_ZERO] + pImage->width * pImage->height * DEFAULT_TWO;
} }
break; break;
default: default:
break; break;
} }
@ -133,13 +134,11 @@ class NativeImageUtil
static bool CreateArrayBuffer(napi_env env, void* src, size_t srcLen, napi_value *res) static bool CreateArrayBuffer(napi_env env, void* src, size_t srcLen, napi_value *res)
{ {
if (src == nullptr || srcLen == DEFAULT_ZERO) if (src == nullptr || srcLen == DEFAULT_ZERO) {
{
return false; return false;
} }
void *nativePtr = nullptr; void *nativePtr = nullptr;
if (napi_create_arraybuffer(env, srcLen, &nativePtr, res) != napi_ok || nativePtr == nullptr) if (napi_create_arraybuffer(env, srcLen, &nativePtr, res) != napi_ok || nativePtr == nullptr) {
{
return false; return false;
} }
memcpy(nativePtr, src, srcLen); memcpy(nativePtr, src, srcLen);
@ -153,8 +152,7 @@ class NativeImageUtil
uint8_t* tmp = (uint8_t*)malloc(totalLength); uint8_t* tmp = (uint8_t*)malloc(totalLength);
memcpy(tmp, *buf, totalLength); memcpy(tmp, *buf, totalLength);
memset(*buf, DEFAULT_ZERO, sizeof(uint8_t)*totalLength); memset(*buf, DEFAULT_ZERO, sizeof(uint8_t)*totalLength);
for (int i = 0; i < height; i++) for (int i = 0; i < height; i++) {
{
memcpy(*buf + oneLineLength * i, tmp + totalLength - oneLineLength * (i+1), oneLineLength); memcpy(*buf + oneLineLength * i, tmp + totalLength - oneLineLength * (i+1), oneLineLength);
} }
free(tmp); free(tmp);