38 lines
1.4 KiB
C++
38 lines
1.4 KiB
C++
/*
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* Copyright (C) 2021 Huawei Device Co., Ltd.
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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//
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// Created on 2022/12/21.
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//
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// Node APIs are not fully supported. To solve the compilation error of the interface cannot be found,
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// please include "napi/native_api.h".
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#ifndef GPU_ImageETS_GLUtils_H
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#define GPU_ImageETS_GLUtils_H
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#include <GLES3/gl3.h>
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class GLUtils {
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public:
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static GLuint LoadShader(GLenum shaderType, const char *pSource);
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static GLuint CreateProgram(const char *pVertexShaderSource, const char *pFragShaderSource,
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GLuint &vertexShaderHandle,
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GLuint &fragShaderHandle);
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static GLuint CreateProgram(const char *pVertexShaderSource, const char *pFragShaderSource);
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static void CheckGLError(const char *pGLOperation);
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};
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#endif // GPU_ImageETS_GLUtils_H
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