update code,because of code check

Signed-off-by: tyBrave <tianyong13@huawei.com>
This commit is contained in:
tyBrave 2023-02-06 17:21:37 +08:00
parent 83014e5457
commit d18694a96e
10 changed files with 282 additions and 342 deletions

View File

@ -24,34 +24,34 @@
#define NAPI_RETVAL_NOTHING
#define GET_AND_THROW_LAST_ERROR(env) \
do { \
const napi_extended_error_info* errorInfo = nullptr; \
napi_get_last_error_info((env),&errorInfo); \
bool isPending = false; \
napi_is_exception_pending((env),&isPending); \
if (!isPending && errorInfo != nullptr) { \
const char* errorMessage = \
errorInfo->error_message != nullptr ? errorInfo->error_message : "empty error message"; \
napi_throw_error((env),nullptr,errorMessage); \
} \
} while (0)
#define GET_AND_THROW_LAST_ERROR(env) \
do { \
const napi_extended_error_info* errorInfo = nullptr; \
napi_get_last_error_info((env), &errorInfo); \
bool isPending = false; \
napi_is_exception_pending((env), &isPending); \
if (!isPending && errorInfo != nullptr) { \
const char* errorMessage = \
errorInfo->error_message != nullptr ? errorInfo->error_message : "empty error message"; \
napi_throw_error((env), nullptr, errorMessage); \
} \
} while (0)
#define DECLARE_NAPI_FUNCTION(name, func) \
{ \
(name),nullptr,(func),nullptr,nullptr,nullptr,napi_default,nullptr \
}
#define DECLARE_NAPI_FUNCTION(name, func) \
{ \
(name), nullptr, (func), nullptr, nullptr, nullptr, napi_default, nullptr \
}
#define NAPI_CALL_BASE(env, theCall, retVal) \
do { \
if((theCall) != napi_ok) { \
GET_AND_THROW_LAST_ERROR((env)); \
return retVal; \
} \
} while (0)
#define NAPI_CALL_BASE(env, theCall, retVal) \
do { \
if ((theCall) != napi_ok) { \
GET_AND_THROW_LAST_ERROR((env)); \
return retVal; \
} \
} while (0)
#define NAPI_CALL(env, theCall) NAPI_CALL_BASE(env, theCall, nullptr)
#endif //GPU_ImageETS_native_common_H
#endif // GPU_ImageETS_native_common_H

View File

@ -57,7 +57,7 @@ const int SHADER_TYPE_GRAYSCALE = 10;
const int SHADER_TYPE_BLUR = 12;
const char vShaderStr[] =
const char vShaderStr[] =
"#version 300 es \n"
"layout(location = 0) in vec4 a_position; \n"
"layout(location = 1) in vec2 a_texCoord; \n"
@ -79,7 +79,7 @@ const char fShaderStr0[] =
"outColor = texture(s_TextureMap,v_texCoord); \n"
"} \n";
const char v3x3ShaderStr[] =
const char v3x3ShaderStr[] =
"#version 300 es\n"
"precision highp float;\n"
"layout(location = 0) in vec4 a_position;\n"
@ -116,7 +116,7 @@ const char v3x3ShaderStr[] =
"}";
// kuwahara
const char fShaderStr3[] =
const char fShaderStr3[] =
"#version 300 es\n"
"precision highp float;\n"
"layout(location = 0) out vec4 outColor;\n"
@ -201,7 +201,7 @@ const char fShaderStr3[] =
"}\n";
// 旋转
const char swirlFShaderStr[] =
const char swirlFShaderStr[] =
"#version 300 es\n"
"precision highp float;\n"
"layout(location = 0) out vec4 outColor;\n"
@ -227,7 +227,7 @@ const char swirlFShaderStr[] =
"}";
// 亮度
const char brightFShaderStr[] =
const char brightFShaderStr[] =
"#version 300 es\n"
"precision highp float;\n"
"in vec2 v_texCoord;\n"
@ -244,7 +244,7 @@ const char brightFShaderStr[] =
"}";
// 反转
const char contrastFShaderStr[] =
const char contrastFShaderStr[] =
"#version 300 es\n"
"precision highp float;\n"
"in vec2 v_texCoord;\n"
@ -261,7 +261,7 @@ const char contrastFShaderStr[] =
"}";
// invert
const char invertFShaderStr[] =
const char invertFShaderStr[] =
"#version 300 es\n"
"precision highp float;\n"
"in vec2 v_texCoord;\n"
@ -277,7 +277,7 @@ const char invertFShaderStr[] =
"}";
// pixel
const char pixelFShaderStr[] =
const char pixelFShaderStr[] =
"#version 300 es\n"
"precision highp float;\n"
"in vec2 v_texCoord;\n"
@ -298,7 +298,7 @@ const char pixelFShaderStr[] =
"}";
// vignette
const char vignetteFShaderStr[] =
const char vignetteFShaderStr[] =
"#version 300 es\n"
"precision highp float;\n"
"uniform lowp sampler2D s_TextureMap;\n"
@ -324,7 +324,7 @@ const char vignetteFShaderStr[] =
"}";
// ColorMatrix
const char colorMatrixFShaderStr[] =
const char colorMatrixFShaderStr[] =
"#version 300 es\n"
"precision highp float;\n"
"in vec2 v_texCoord;\n"
@ -341,7 +341,7 @@ const char colorMatrixFShaderStr[] =
"}";
// toon
const char toonFShaderStr[] =
const char toonFShaderStr[] =
"#version 300 es\n"
"precision highp float;\n"
"in vec2 v_texCoord;\n"
@ -382,7 +382,7 @@ const char toonFShaderStr[] =
"}";
// grayScale
const char grayScaleShaderStr[] =
const char grayScaleShaderStr[] =
"#version 300 es\n"
"precision highp float;\n"
"in vec2 v_texCoord;\n"
@ -397,7 +397,7 @@ const char grayScaleShaderStr[] =
"}";
// sketch
const char sketchShaderStr[] =
const char sketchShaderStr[] =
"#version 300 es\n"
"precision highp float;\n"
"layout(location = 0) out vec4 outColor;\n"
@ -432,7 +432,7 @@ const char sketchShaderStr[] =
"}";
// blur
const char blurShaderStr[] =
const char blurShaderStr[] =
"#version 300 es\n"
"precision highp float;\n"
"uniform lowp sampler2D s_TextureMap;\n"

View File

@ -54,28 +54,29 @@ static napi_value Add(napi_env env, napi_callback_info info)
}
static napi_value Init(napi_env env, napi_value exports) {
static napi_value Init(napi_env env, napi_value exports)
{
napi_property_descriptor desc[] = {
DECLARE_NAPI_FUNCTION("EglRenderInit",EGLRender:: RenderInit),
DECLARE_NAPI_FUNCTION("EglRenderSetImageData",EGLRender:: RenderSetData),
DECLARE_NAPI_FUNCTION("EglPixelMapSurface",EGLRender:: GetPixelMapOfSurface),
DECLARE_NAPI_FUNCTION("EglRenderSetIntParams",EGLRender:: RenderSetIntParams),
DECLARE_NAPI_FUNCTION("EglIsInit",EGLRender:: EGLIsInit),
DECLARE_NAPI_FUNCTION("EglDestroy",EGLRender:: DestroyGlesEnv),
DECLARE_NAPI_FUNCTION("EglRenderInit", EGLRender:: RenderInit),
DECLARE_NAPI_FUNCTION("EglRenderSetImageData", EGLRender:: RenderSetData),
DECLARE_NAPI_FUNCTION("EglPixelMapSurface", EGLRender:: GetPixelMapOfSurface),
DECLARE_NAPI_FUNCTION("EglRenderSetIntParams", EGLRender:: RenderSetIntParams),
DECLARE_NAPI_FUNCTION("EglIsInit", EGLRender:: EGLIsInit),
DECLARE_NAPI_FUNCTION("EglDestroy", EGLRender:: DestroyGlesEnv),
DECLARE_NAPI_FUNCTION("EglUseProgram",EGLRender:: StartUseProgram),
DECLARE_NAPI_FUNCTION("EglRendering",EGLRender:: Rendering),
DECLARE_NAPI_FUNCTION("EglUseProgram", EGLRender:: StartUseProgram),
DECLARE_NAPI_FUNCTION("EglRendering", EGLRender:: Rendering),
DECLARE_NAPI_FUNCTION("EglUniform1i",EGLRender:: RenderGlUniform1i),
DECLARE_NAPI_FUNCTION("EglUniform1f",EGLRender:: RenderGlUniform1f),
DECLARE_NAPI_FUNCTION("EglUniform2fv",EGLRender:: RenderGlUniform2fv),
DECLARE_NAPI_FUNCTION("EglUniform1i", EGLRender:: RenderGlUniform1i),
DECLARE_NAPI_FUNCTION("EglUniform1f", EGLRender:: RenderGlUniform1f),
DECLARE_NAPI_FUNCTION("EglUniform2fv", EGLRender:: RenderGlUniform2fv),
DECLARE_NAPI_FUNCTION("EglSetTypeArrayOfFloat",EGLRender:: setTypeArrayOfFloat),
DECLARE_NAPI_FUNCTION("EglSetTypeArrayOfFloat", EGLRender:: setTypeArrayOfFloat),
DECLARE_NAPI_FUNCTION("EglSetTypeArrayOfMatrix3f",EGLRender:: setTypeArrayOfMatrix3f),
DECLARE_NAPI_FUNCTION("EglSetTypeArrayOfMatrix4f",EGLRender:: setTypeArrayOfMatrix4f),
DECLARE_NAPI_FUNCTION("EglSetTypeArrayOfMatrix3f", EGLRender:: setTypeArrayOfMatrix3f),
DECLARE_NAPI_FUNCTION("EglSetTypeArrayOfMatrix4f", EGLRender:: setTypeArrayOfMatrix4f),
};
NAPI_CALL(env, napi_define_properties(env, exports, sizeof(desc) / sizeof(desc[0]),desc));
NAPI_CALL(env, napi_define_properties(env, exports, sizeof(desc) / sizeof(desc[0]), desc));
return exports;
}

View File

@ -45,7 +45,7 @@ const int32_t STR_DEFAULT_SIZE = 1024;
EGLRender *EGLRender::sInstance = nullptr;
// 顶点坐标
const GLfloat vVertices[] = {
const static GLfloat vVertices[] = {
-1.0f, -1.0f, 0.0f, // bottom left
1.0f, -1.0f, 0.0f, // bottom right
-1.0f, 1.0f, 0.0f, // top left
@ -53,7 +53,7 @@ const GLfloat vVertices[] = {
};
// 正常纹理坐标
const GLfloat vTexCoors[] = {
const static GLfloat vTexCoors[] = {
0.0f, 1.0f, // bottom left
1.0f, 1.0f, // bottom right
0.0f, 0.0f, // top left
@ -61,28 +61,24 @@ const GLfloat vTexCoors[] = {
};
// fbo 纹理坐标与正常纹理方向不同(上下镜像)
const GLfloat vFboTexCoors[] = {
const static GLfloat vFboTexCoors[] = {
0.0f, 0.0f, // bottom left
1.0f, 0.0f, // bottom right
0.0f, 1.0f, // top left
1.0f, 1.0f, // top right
};
const GLushort indices[] = { 0, 1, 2, 1, 3, 2 };
const static GLushort indices[] = { 0, 1, 2, 1, 3, 2 };
napi_value EGLRender::RenderInit(napi_env env, napi_callback_info info)
{
napi_value exports;
NAPI_CALL(env, napi_create_object(env, &exports));
napi_property_descriptor desc[] = {
};
NAPI_CALL(env, napi_define_properties(env, exports, sizeof(desc) / sizeof(desc[0]),desc));
napi_property_descriptor desc[] = {};
NAPI_CALL(env, napi_define_properties(env, exports, sizeof(desc) / sizeof(desc[0]), desc));
EGLRender::GetInstance() ->Init();
return exports;
return exports;
}
@ -91,26 +87,22 @@ napi_value EGLRender::RenderSetData(napi_env env, napi_callback_info info)
size_t argc = 3;
napi_value args[3] = { nullptr };
napi_get_cb_info(env, info, &argc, args, nullptr, nullptr);
void* buffer;
size_t bufferLength;
napi_status buffStatus = napi_get_arraybuffer_info(env, args[0], &buffer, &bufferLength);
if (buffStatus != napi_ok)
{
if (buffStatus != napi_ok) {
return nullptr;
}
uint8_t* uint8_buf = reinterpret_cast<uint8_t *>(buffer);
uint32_t width;
napi_status wStatus = napi_get_value_uint32(env, args[1], &width);
if (wStatus != napi_ok)
{
if (wStatus != napi_ok) {
return nullptr;
}
uint32_t height;
napi_status hStatus = napi_get_value_uint32(env, args[2], &height);
if (hStatus != napi_ok)
{
if (hStatus != napi_ok) {
return nullptr;
}
@ -123,20 +115,18 @@ napi_value EGLRender::RenderSetIntParams(napi_env env, napi_callback_info info)
LOGI("gl--> RenderSetIntParams start");
size_t argc = 2;
napi_value args[2] = { nullptr };
napi_get_cb_info(env, info, &argc, args, nullptr, nullptr);
napi_get_cb_info(env, info, &argc, args, nullptr, nullptr);
uint32_t type;
napi_status tStatus = napi_get_value_uint32(env, args[0], &type);
if (tStatus != napi_ok)
{
if (tStatus != napi_ok) {
return nullptr;
}
uint32_t param;
napi_status pStatus = napi_get_value_uint32(env, args[1], &param);
if (pStatus != napi_ok)
{
if (pStatus != napi_ok) {
return nullptr;
}
}
EGLRender::GetInstance() -> SetIntParams(type, param);
return nullptr;
}
@ -145,35 +135,31 @@ napi_value EGLRender::GetPixelMapOfSurface(napi_env env, napi_callback_info info
{
size_t argc = 4;
napi_value args[4] = { nullptr };
napi_get_cb_info(env, info, &argc, args, nullptr, nullptr);
napi_get_cb_info(env, info, &argc, args, nullptr, nullptr);
uint32_t x;
napi_status xStatus = napi_get_value_uint32(env, args[0], &x);
if (xStatus != napi_ok)
{
if (xStatus != napi_ok) {
return nullptr;
}
uint32_t y;
napi_status yStatus = napi_get_value_uint32(env, args[1], &y);
if (yStatus != napi_ok)
{
if (yStatus != napi_ok) {
return nullptr;
}
}
uint32_t surfaceWidth;
napi_status swStatus = napi_get_value_uint32(env, args[2], &surfaceWidth);
if (swStatus != napi_ok)
{
if (swStatus != napi_ok) {
return nullptr;
}
}
uint32_t surfaceHeight;
napi_status shStatus = napi_get_value_uint32(env, args[3], &surfaceHeight);
if (shStatus != napi_ok)
{
if (shStatus != napi_ok) {
return nullptr;
}
}
uint8_t* pixels = (uint8_t*) malloc(surfaceWidth * surfaceHeight * DEFAULT_FOUR);
@ -183,8 +169,7 @@ napi_value EGLRender::GetPixelMapOfSurface(napi_env env, napi_callback_info info
NativeImageUtil::flip(&pixels, surfaceWidth, surfaceHeight);
napi_value array;
int byte_length = surfaceWidth * surfaceHeight * DEFAULT_FOUR;
if (!NativeImageUtil::CreateArrayBuffer(env, pixels, byte_length, &array))
{
if (!NativeImageUtil::CreateArrayBuffer(env, pixels, byte_length, &array)) {
LOGI("gl--> GetPixelMapOfSurface error");
}
free(pixels);
@ -195,15 +180,13 @@ napi_value EGLRender::EGLIsInit(napi_env env, napi_callback_info info)
{
napi_value isInit;
int32_t value;
if (EGLRender::GetInstance() -> m_IsGLContextReady)
{
if (EGLRender::GetInstance() -> m_IsGLContextReady) {
value = 1;
}else {
value = 0;
}
napi_status status = napi_create_int32(env, value, &isInit);
if (status != napi_ok)
{
if (status != napi_ok) {
return nullptr;
}
return isInit;
@ -232,10 +215,9 @@ napi_value EGLRender::Rendering(napi_env env, napi_callback_info info)
napi_value EGLRender::setTypeArrayOfFloat(napi_env env, napi_callback_info info)
{
size_t argc = 3;
napi_value args[3] = { nullptr };
napi_get_cb_info(env, info, &argc, args, nullptr, nullptr);
napi_get_cb_info(env, info, &argc, args, nullptr, nullptr);
std::string locationContent;
NapiUtil::JsValueToString(env, args[0], STR_DEFAULT_SIZE, locationContent);
@ -251,9 +233,9 @@ napi_value EGLRender::setTypeArrayOfFloat(napi_env env, napi_callback_info info)
void* buffer;
size_t bufferLength;
size_t byte_offset;
napi_status buffStatus = napi_get_typedarray_info(env, args[2], &dataType, &bufferLength, &buffer, &args[2], &byte_offset);
if (buffStatus != napi_ok)
{
napi_status buffStatus = napi_get_typedarray_info(env,
args[2], &dataType, &bufferLength, &buffer, &args[2], &byte_offset);
if (buffStatus != napi_ok) {
return nullptr;
}
@ -261,20 +243,15 @@ napi_value EGLRender::setTypeArrayOfFloat(napi_env env, napi_callback_info info)
int uniformType;
if (strcmp(key, "glUniform2fv") == 0)
{
if (strcmp(key, "glUniform2fv") == 0) {
uniformType = UNIFORM_TYPE_2FV;
}else if (strcmp(key, "glUniform3fv") == 0)
{
}else if (strcmp(key, "glUniform3fv") == 0) {
uniformType = UNIFORM_TYPE_3FV;
}else if (strcmp(key, "glUniform4fv") == 0)
{
}else if (strcmp(key, "glUniform4fv") == 0) {
uniformType = UNIFORM_TYPE_4FV;
}else if (strcmp(key, "glUniform1fv") == 0)
{
}else if (strcmp(key, "glUniform1fv") == 0) {
uniformType = UNIFORM_TYPE_FV;
}else if (strcmp(key, "glUniform2f") == 0)
{
}else if (strcmp(key, "glUniform2f") == 0) {
uniformType = UNIFORM_TYPE_2F;
}
@ -286,7 +263,7 @@ napi_value EGLRender::setTypeArrayOfMatrix3f(napi_env env, napi_callback_info in
{
size_t argc = 2;
napi_value args[2] = { nullptr };
napi_get_cb_info(env, info, &argc, args, nullptr, nullptr);
napi_get_cb_info(env, info, &argc, args, nullptr, nullptr);
std::string locationContent;
NapiUtil::JsValueToString(env, args[0], STR_DEFAULT_SIZE, locationContent);
@ -297,9 +274,9 @@ napi_value EGLRender::setTypeArrayOfMatrix3f(napi_env env, napi_callback_info in
void* buffer;
size_t bufferLength;
size_t byte_offset;
napi_status buffStatus = napi_get_typedarray_info(env, args[1], &dataType, &bufferLength, &buffer, &args[1], &byte_offset);
if (buffStatus != napi_ok)
{
napi_status buffStatus = napi_get_typedarray_info(env,
args[1], &dataType, &bufferLength, &buffer, &args[1], &byte_offset);
if (buffStatus != napi_ok) {
return nullptr;
}
@ -314,7 +291,7 @@ napi_value EGLRender::setTypeArrayOfMatrix4f(napi_env env, napi_callback_info in
{
size_t argc = 2;
napi_value args[2] = { nullptr };
napi_get_cb_info(env, info, &argc, args, nullptr, nullptr);
napi_get_cb_info(env, info, &argc, args, nullptr, nullptr);
std::string locationContent;
NapiUtil::JsValueToString(env, args[0], STR_DEFAULT_SIZE, locationContent);
@ -325,9 +302,9 @@ napi_value EGLRender::setTypeArrayOfMatrix4f(napi_env env, napi_callback_info in
void* buffer;
size_t bufferLength;
size_t byte_offset;
napi_status buffStatus = napi_get_typedarray_info(env, args[1], &dataType, &bufferLength, &buffer, &args[1], &byte_offset);
if (buffStatus != napi_ok)
{
napi_status buffStatus = napi_get_typedarray_info(env,
args[1], &dataType, &bufferLength, &buffer, &args[1], &byte_offset);
if (buffStatus != napi_ok) {
return nullptr;
}
@ -342,14 +319,13 @@ napi_value EGLRender::RenderGlUniform1i(napi_env env, napi_callback_info info)
// int
size_t argc = 2;
napi_value args[2] = { nullptr };
napi_get_cb_info(env, info, &argc, args, nullptr, nullptr);
napi_get_cb_info(env, info, &argc, args, nullptr, nullptr);
std::string content;
NapiUtil::JsValueToString(env, args[0], STR_DEFAULT_SIZE, content);
uint32_t value;
napi_status status = napi_get_value_uint32(env, args[1], &value);
if (status != napi_ok)
{
if (status != napi_ok) {
return nullptr;
}
EGLRender::GetInstance() -> GlUniform((char*)content.c_str(), value, UNIFORM_TYPE_ZERO);
@ -361,14 +337,13 @@ napi_value EGLRender::RenderGlUniform1f(napi_env env, napi_callback_info info)
// float
size_t argc = 2;
napi_value args[2] = { nullptr };
napi_get_cb_info(env, info, &argc, args, nullptr, nullptr);
napi_get_cb_info(env, info, &argc, args, nullptr, nullptr);
std::string content;
NapiUtil::JsValueToString(env, args[0], STR_DEFAULT_SIZE, content);
double value;
napi_status status = napi_get_value_double(env, args[1], &value);
if (status != napi_ok)
{
if (status != napi_ok) {
return nullptr;
}
EGLRender::GetInstance() -> GlUniform((char*)content.c_str(), value, UNIFORM_TYPE_ONE);
@ -380,21 +355,19 @@ napi_value EGLRender::RenderGlUniform2fv(napi_env env, napi_callback_info info)
// float 数组
size_t argc = 3;
napi_value args[3] = { nullptr };
napi_get_cb_info(env, info, &argc, args, nullptr, nullptr);
napi_get_cb_info(env, info, &argc, args, nullptr, nullptr);
std::string content;
NapiUtil::JsValueToString(env, args[0], STR_DEFAULT_SIZE, content);
double value;
napi_status status = napi_get_value_double(env, args[1], &value);
if (status != napi_ok)
{
if (status != napi_ok) {
return nullptr;
}
double value2;
napi_status status2 = napi_get_value_double(env, args[2], &value2);
if (status2 != napi_ok)
{
if (status2 != napi_ok) {
return nullptr;
}
@ -419,19 +392,16 @@ EGLRender::EGLRender()
m_eglDisplay = nullptr;
m_IsGLContextReady = false;
m_ShaderIndex = 0;
}
EGLRender::~EGLRender()
{
}
void EGLRender::Init()
{
if (CreateGlEnv() == 0)
{
if (CreateGlEnv() == 0) {
m_IsGLContextReady = true;
}
if (!m_IsGLContextReady)
{
if (!m_IsGLContextReady) {
return;
}
@ -448,14 +418,12 @@ void EGLRender::Init()
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glBindTexture(GL_TEXTURE_2D, GL_NONE);
m_ProgramObj = GLUtils::CreateProgram(vShaderStr, fShaderStr0, m_VertexShader,
m_FragmentShader);
if (!m_ProgramObj)
{
m_FragmentShader);
if (!m_ProgramObj) {
GLUtils::CheckGLError("Create Program");
return;
}
@ -469,7 +437,7 @@ void EGLRender::Init()
glBufferData(GL_ARRAY_BUFFER, sizeof(vFboTexCoors), vTexCoors, GL_STATIC_DRAW);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_VboIds[DEFAULT_TWO]);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW);
// Generate VAO Ids
glGenVertexArrays(DEFAULT_ONE, m_VaoIds);
@ -479,13 +447,22 @@ void EGLRender::Init()
glBindBuffer(GL_ARRAY_BUFFER, m_VboIds[DEFAULT_ZERO]);
glEnableVertexAttribArray(VERTEX_POS_LOC);
glVertexAttribPointer(VERTEX_POS_LOC, DEFAULT_THREE, GL_FLOAT, GL_FALSE, DEFAULT_THREE * sizeof(GLfloat), (const void *)DEFAULT_ZERO);
glBindBuffer(GL_ARRAY_BUFFER,GL_NONE);
glVertexAttribPointer(VERTEX_POS_LOC,
DEFAULT_THREE,
GL_FLOAT, GL_FALSE,
DEFAULT_THREE * sizeof(GLfloat),
(const void *)DEFAULT_ZERO);
glBindBuffer(GL_ARRAY_BUFFER, GL_NONE);
glBindBuffer(GL_ARRAY_BUFFER, m_VboIds[DEFAULT_ONE]);
glEnableVertexAttribArray(TEXTURE_POS_LOC);
glVertexAttribPointer(TEXTURE_POS_LOC, DEFAULT_TWO, GL_FLOAT, GL_FALSE, DEFAULT_TWO * sizeof(GLfloat), (const void *)DEFAULT_ZERO);
glBindBuffer(GL_ARRAY_BUFFER,GL_NONE);
glVertexAttribPointer(TEXTURE_POS_LOC,
DEFAULT_TWO,
GL_FLOAT,
GL_FALSE,
DEFAULT_TWO * sizeof(GLfloat),
(const void *)DEFAULT_ZERO);
glBindBuffer(GL_ARRAY_BUFFER, GL_NONE);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_VboIds[DEFAULT_TWO]);
glBindVertexArray(GL_NONE);
@ -493,7 +470,7 @@ void EGLRender::Init()
int EGLRender::CreateGlEnv()
{
const EGLint confAttr[] =
const EGLint confAttr[] =
{
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES3_BIT_KHR,
EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
@ -506,14 +483,14 @@ int EGLRender::CreateGlEnv()
EGL_NONE
};
// EGL context attributes
const EGLint ctxAttr[] = {
const EGLint ctxAttr[] =
{
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
// surface attributes
// the surface size is set to the input frame size
const EGLint surfaceAttr[] = {
const EGLint surfaceAttr[] =
{
EGL_WIDTH, 1,
EGL_HEIGHT, 1,
EGL_NONE
@ -521,35 +498,29 @@ int EGLRender::CreateGlEnv()
EGLint eglMajVers, eglMinVers;
EGLint numConfigs;
int resultCode = 0;
do
{
do {
m_eglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
if (m_eglDisplay == EGL_NO_DISPLAY)
{
if (m_eglDisplay == EGL_NO_DISPLAY) {
resultCode = -1;
break;
}
// 初始化 egl 方法
if (!eglInitialize(m_eglDisplay, &eglMajVers, &eglMinVers))
{
if (!eglInitialize(m_eglDisplay, &eglMajVers, &eglMinVers)) {
resultCode = -1;
break;
}
// 获取 EGLConfig 对象,确定渲染表面的配置信息
if (!eglChooseConfig(m_eglDisplay, confAttr, &m_eglConf, 1, &numConfigs))
{
if (!eglChooseConfig(m_eglDisplay, confAttr, &m_eglConf, 1, &numConfigs)) {
resultCode = -1;
break;
}
// 创建渲染表面 EGLSurface 使用 eglCreateBufferSurface 创建屏幕外渲染区域
m_eglSurface = eglCreatePbufferSurface(m_eglDisplay, m_eglConf, surfaceAttr);
if (m_eglSurface == EGL_NO_SURFACE)
{
switch(eglGetError())
{
if (m_eglSurface == EGL_NO_SURFACE) {
switch(eglGetError()) {
case EGL_BAD_ALLOC:
LOGI("gl-->::CreateGlesEnv Not enough resources available");
break;
@ -570,28 +541,24 @@ int EGLRender::CreateGlEnv()
// 创建渲染上下文 EGLContext
m_eglCtx = eglCreateContext(m_eglDisplay, m_eglConf, EGL_NO_CONTEXT, ctxAttr);
if (m_eglCtx == EGL_NO_CONTEXT)
{
if (m_eglCtx == EGL_NO_CONTEXT) {
EGLint error = eglGetError();
if (error == EGL_BAD_CONFIG)
{
if (error == EGL_BAD_CONFIG) {
LOGI("gl-->::CreateGlesEnv EGL_BAD_CONFIG");
resultCode = -1;
break;
}
}
}
// 绑定上下文
if (!eglMakeCurrent(m_eglDisplay, m_eglSurface, m_eglSurface, m_eglCtx))
{
if (!eglMakeCurrent(m_eglDisplay, m_eglSurface, m_eglSurface, m_eglCtx)) {
resultCode = -1;
break;
}
}
LOGI("gl-->::CreateGlesEnv initialize success");
} while (false);
if (resultCode != 0)
{
if (resultCode != 0) {
LOGI("gl-->::CreateGlesEnv fail");
}
@ -600,10 +567,8 @@ int EGLRender::CreateGlEnv()
void EGLRender::SetImageData(uint8_t *pData, int width, int height)
{
if (pData && m_IsGLContextReady)
{
if (m_RenderImage.ppPlane[0])
{
if (pData && m_IsGLContextReady) {
if (m_RenderImage.ppPlane[0]) {
NativeImageUtil::FreeNativeImage(&m_RenderImage);
m_RenderImage.ppPlane[0] = nullptr;
}
@ -614,106 +579,103 @@ void EGLRender::SetImageData(uint8_t *pData, int width, int height)
memcpy(m_RenderImage.ppPlane[0], pData, width * height * DEFAULT_FOUR);
glBindTexture(GL_TEXTURE_2D, m_ImageTextureId);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_RenderImage.width, m_RenderImage.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, m_RenderImage.ppPlane[0]);
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RGBA,
m_RenderImage.width,
m_RenderImage.height,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
m_RenderImage.ppPlane[0]);
glBindTexture(GL_TEXTURE_2D, GL_NONE);
if (m_FboId == GL_NONE)
{
if (m_FboId == GL_NONE) {
// Create FBO
glGenFramebuffers(1, &m_FboId);
glBindFramebuffer(GL_FRAMEBUFFER, m_FboId);
glBindTexture(GL_TEXTURE_2D, m_FboTextureId);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_FboTextureId, 0);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_RenderImage.width, m_RenderImage.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
{
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RGBA,
m_RenderImage.width,
m_RenderImage.height,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
nullptr);
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
LOGI("gl--> EGLRender ::SetImageData glCheckFramebufferStatus status != GL_FRAMEBUFFER_COMPLETE");
}
glBindTexture(GL_TEXTURE_2D, GL_NONE);
glBindFramebuffer(GL_FRAMEBUFFER, GL_NONE);
}
}
LOGI("gl--> :: SetImageData end");
}
}
}
void EGLRender::SetIntParams(int paramType, int param)
{
LOGI("gl--> EGLRender::SetIntParams paramType = %{public}d,param = %{public}d", paramType, param);
switch(paramType)
{
case PARAM_TYPE_SHADER_INDEX:
{
if (param >= 0)
{
if (m_ProgramObj)
{
switch (paramType) {
case PARAM_TYPE_SHADER_INDEX: {
if (param >= 0) {
if (m_ProgramObj) {
glDeleteProgram(m_ProgramObj);
m_ProgramObj = GL_NONE;
}
}
const char* vShader[1];
vShader[0] = vShaderStr;
const char* fShader[1];
switch(param)
{
case SHADER_TYPE_KUWAHARA:
{
switch (param) {
case SHADER_TYPE_KUWAHARA: {
fShader[0] = fShaderStr3;
break;
}
case SHADER_TYPE_SWIRL:
{
case SHADER_TYPE_SWIRL: {
fShader[0] = swirlFShaderStr;
break;
}
case SHADER_TYPE_BRIGHT:
{
case SHADER_TYPE_BRIGHT: {
fShader[0] = brightFShaderStr;
break;
}
case SHADER_TYPE_CONTRAST:
{
case SHADER_TYPE_CONTRAST: {
fShader[0] = contrastFShaderStr;
break;
}
case SHADER_TYPE_INVERT:
{
case SHADER_TYPE_INVERT: {
fShader[0] = invertFShaderStr;
break;
}
case SHADER_TYPE_PIXELATION:
{
case SHADER_TYPE_PIXELATION: {
fShader[0] = pixelFShaderStr;
break;
}
case SHADER_TYPE_SEPIA:
{
case SHADER_TYPE_SEPIA: {
fShader[0] = colorMatrixFShaderStr;
break;
}
case SHADER_TYPE_SKETCH:
{
case SHADER_TYPE_SKETCH: {
fShader[0] = sketchShaderStr;
vShader[0] = v3x3ShaderStr;
break;
}
case SHADER_TYPE_TOON:
{
case SHADER_TYPE_TOON: {
fShader[0] = toonFShaderStr;
vShader[0] = v3x3ShaderStr;
break;
}
case SHADER_TYPE_VIGNETTE:
{
case SHADER_TYPE_VIGNETTE: {
fShader[0] = vignetteFShaderStr;
break;
}
case SHADER_TYPE_GRAYSCALE:
{
case SHADER_TYPE_GRAYSCALE: {
fShader[0] = grayScaleShaderStr;
break;
}
case SHADER_TYPE_BLUR:
{
case SHADER_TYPE_BLUR: {
fShader[0] = blurShaderStr;
break;
}
@ -723,13 +685,12 @@ void EGLRender::SetIntParams(int paramType, int param)
}
m_ProgramObj = GLUtils::CreateProgram(vShader[0], fShader[0], m_VertexShader,
m_FragmentShader);
if (!m_ProgramObj)
{
m_FragmentShader);
if (!m_ProgramObj) {
GLUtils::CheckGLError("Create Program");
LOGI("gl--> EGLRender::SetIntParams Could not create program.");
return;
}
}
m_SamplerLoc = glGetUniformLocation(m_ProgramObj, "s_TextureMap");
m_TexSizeLoc = glGetUniformLocation(m_ProgramObj, "u_texSize");
@ -758,8 +719,7 @@ void EGLRender::UseProgram()
glBindTexture(GL_TEXTURE_2D, m_ImageTextureId);
glUniform1i(m_SamplerLoc, 0);
if (m_TexSizeLoc > -1)
{
if (m_TexSizeLoc > -1) {
GLfloat size[2];
size[0] = m_RenderImage.width;
size[1] = m_RenderImage.height;
@ -770,8 +730,7 @@ void EGLRender::UseProgram()
void EGLRender::GlUniform(char* location, float value, int unType)
{
GLint ll = glGetUniformLocation(m_ProgramObj, location);
switch(unType)
{
switch (unType) {
case UNIFORM_TYPE_ZERO:
glUniform1i(ll, (int)value);
break;
@ -786,8 +745,7 @@ void EGLRender::GlUniform(char* location, float value, int unType)
void EGLRender::GlUniformArray(char* location, float* value, int unType)
{
GLint ll = glGetUniformLocation(m_ProgramObj, location);
switch(unType)
{
switch (unType) {
case UNIFORM_TYPE_2FV_SIZE:
GLfloat vec2[2];
vec2[0] = value[0] * m_RenderImage.width;
@ -817,10 +775,9 @@ void EGLRender::GlUniformArray(char* location, float* value, int unType)
void EGLRender::GlUniformMatrix(char* location, float* value, int unType)
{
GLint ll = glGetUniformLocation(m_ProgramObj, location);
switch(unType)
{
switch (unType) {
case UNIFORM_TYPE_THREE:
glUniformMatrix3fv(ll, 1, false,value);
glUniformMatrix3fv(ll, 1, false, value);
break;
case UNIFORM_TYPE_FOUR:
glUniformMatrix4fv(ll, 1, false, value);
@ -832,54 +789,46 @@ void EGLRender::GlUniformMatrix(char* location, float* value, int unType)
void EGLRender::UnInit()
{
if (m_ProgramObj)
{
if (m_ProgramObj) {
glDeleteProgram(m_ProgramObj);
m_ProgramObj = GL_NONE;
}
}
if (m_ImageTextureId)
{
if (m_ImageTextureId) {
glDeleteTextures(DEFAULT_ONE, &m_ImageTextureId);
m_ImageTextureId = GL_NONE;
}
}
if (m_FboTextureId)
{
if (m_FboTextureId) {
glDeleteTextures(DEFAULT_ONE, &m_FboTextureId);
m_FboTextureId = GL_NONE;
}
}
if (m_VboIds[DEFAULT_ZERO])
{
if (m_VboIds[DEFAULT_ZERO]) {
glDeleteBuffers(DEFAULT_THREE, m_VboIds);
m_VboIds[DEFAULT_ZERO] = GL_NONE;
m_VboIds[DEFAULT_ONE] = GL_NONE;
m_VboIds[DEFAULT_TWO] = GL_NONE;
}
if (m_VaoIds[DEFAULT_ZERO])
{
if (m_VaoIds[DEFAULT_ZERO]) {
glDeleteVertexArrays(DEFAULT_ONE, m_VaoIds);
m_VaoIds[DEFAULT_ZERO] = GL_NONE;
}
}
if (m_FboId)
{
if (m_FboId) {
glDeleteFramebuffers(1, &m_FboId);
m_FboId = GL_NONE;
}
if (m_IsGLContextReady)
{
}
if (m_IsGLContextReady) {
DestroyGl();
m_IsGLContextReady = false;
}
}
}
void EGLRender::DestroyGl()
{
// 释放 EGL 环境
if (m_eglDisplay != EGL_NO_DISPLAY)
{
if (m_eglDisplay != EGL_NO_DISPLAY) {
eglMakeCurrent(m_eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglDestroyContext(m_eglDisplay, m_eglCtx);
eglDestroySurface(m_eglDisplay, m_eglSurface);

View File

@ -31,20 +31,23 @@
const int EGL_FEATURE_NUM = 7;
class EGLRender {
public:
public:
EGLRender();
~EGLRender();
static EGLRender* GetInstance() {
if(sInstance == nullptr) {
static EGLRender* GetInstance()
{
if(sInstance == nullptr)
{
sInstance = new EGLRender();
}
return sInstance;
}
static void DestroyRender() {
if(sInstance) {
static void DestroyRender()
{
if (sInstance)
{
delete sInstance;
sInstance = nullptr;
}
@ -61,7 +64,6 @@ class EGLRender {
static napi_value Rendering(napi_env env, napi_callback_info info);
static napi_value RenderGlUniform1i(napi_env env, napi_callback_info info);
static napi_value RenderGlUniform1f(napi_env env, napi_callback_info info);
static napi_value RenderGlUniform2fv(napi_env env, napi_callback_info info);
@ -91,7 +93,7 @@ class EGLRender {
void UnInit();
private:
private:
static EGLRender* sInstance;
GLuint m_ImageTextureId;
GLuint m_FboTextureId;
@ -113,8 +115,6 @@ class EGLRender {
bool m_IsGLContextReady;
const char* m_fShaderStrs[EGL_FEATURE_NUM];
int m_ShaderIndex;
};
#endif // GPU_ImageETS_EGLRender_H

View File

@ -28,24 +28,20 @@ GLuint GLUtils::LoadShader(GLenum shaderType, const char *pSource)
{
GLuint shader = 0;
shader = glCreateShader(shaderType);
if (shader)
{
if (shader) {
glShaderSource(shader, 1, &pSource, NULL);
glCompileShader(shader);
GLint compiled = 0;
glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
if (!compiled)
{
if (!compiled) {
GLint infoLen = 0;
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
if (infoLen)
{
if (infoLen) {
char* buf = (char*) malloc((size_t)infoLen);
if (buf)
{
if (buf) {
glGetShaderInfoLog(shader, infoLen, NULL, buf);
free(buf);
}
}
glDeleteShader(shader);
shader = 0;
}
@ -54,17 +50,19 @@ GLuint GLUtils::LoadShader(GLenum shaderType, const char *pSource)
return shader;
}
GLuint GLUtils::CreateProgram(const char *pVertexShaderSource, const char *pFragShaderSource, GLuint &vertexShaderHandle, GLuint &fragShaderHandle)
GLuint GLUtils::CreateProgram(const char *pVertexShaderSource,
const char *pFragShaderSource,
GLuint &vertexShaderHandle,
GLuint &fragShaderHandle)
{
GLuint program = 0;
vertexShaderHandle = LoadShader(GL_VERTEX_SHADER, pVertexShaderSource);
if (!vertexShaderHandle) return program;
fragShaderHandle = LoadShader(GL_FRAGMENT_SHADER, pFragShaderSource);
if (!fragShaderHandle) return program;
if (!fragShaderHandle) return program;
program = glCreateProgram();
if (program)
{
if (program) {
glAttachShader(program, vertexShaderHandle);
CheckGLError("glAttachShader");
glAttachShader(program, fragShaderHandle);
@ -78,32 +76,28 @@ GLuint GLUtils::CreateProgram(const char *pVertexShaderSource, const char *pFrag
vertexShaderHandle = 0;
glDetachShader(program, fragShaderHandle);
glDeleteShader(fragShaderHandle);
fragShaderHandle = 0;
fragShaderHandle = 0;
if (linkStatus != GL_TRUE)
{
if (linkStatus != GL_TRUE) {
GLint bufLength = 0;
glGetProgramiv(program,GL_INFO_LOG_LENGTH, &bufLength);
if (bufLength)
{
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
if (bufLength) {
char* buf = (char*) malloc((size_t)bufLength);
if (buf)
{
if (buf) {
glGetProgramInfoLog(program, bufLength, NULL, buf);
free(buf);
}
}
}
}
glDeleteProgram(program);
program = 0;
}
}
}
}
return program;
}
void GLUtils::CheckGLError(const char *pGLOperation)
{
for (GLint error = glGetError(); error; error = glGetError())
{
for (GLint error = glGetError(); error; error = glGetError()) {
LOGI("GLUtils::CheckGLError GL Operation %{public}s() glError (0x%x)\n", pGLOperation, error);
}
}

View File

@ -25,7 +25,7 @@
#include <GLES3/gl3.h>
class GLUtils {
public:
public:
static GLuint LoadShader(GLenum shaderType, const char *pSource);
static GLuint CreateProgram(const char *pVertexShaderSource, const char *pFragShaderSource,
GLuint &vertexShaderHandle,

View File

@ -32,18 +32,16 @@ const int32_t MAX_STR_LENGTH = 1024;
void NapiUtil::JsValueToString(const napi_env &env, const napi_value &value, const int32_t bufLen, std::string &target)
{
if (bufLen <= 0 || bufLen > MAX_STR_LENGTH)
{
LOGI("%s string too long malloc failed",__func__);
if (bufLen <= 0 || bufLen > MAX_STR_LENGTH) {
LOGI("%s string too long malloc failed", __func__);
return;
}
std::unique_ptr <char[]> buf = std::make_unique <char[]>(bufLen);
if (buf.get() == nullptr)
{
LOGI("%s nullptr js object to string malloc failed",__func__);
if (buf.get() == nullptr) {
LOGI("%s nullptr js object to string malloc failed", __func__);
return;
}
}
(void) memset(buf.get(), 0, bufLen);
size_t result = 0;
napi_get_value_string_utf8(env, value, buf.get(), bufLen, &result);

View File

@ -27,9 +27,9 @@
#include "native_common.h"
class NapiUtil {
public:
public:
static void JsValueToString(const napi_env &env, const napi_value &value, const int32_t bufLen,
std::string &target);
std::string &target);
};
#endif // GPU_ImageETS_NapiUtil_H

View File

@ -51,8 +51,7 @@
#define IMAGE_FORMAT_P010_EXT "P010" // 16bit NV21
struct NativeImage
{
struct NativeImage {
int width;
int height;
int format;
@ -69,54 +68,56 @@ struct NativeImage
}
};
class NativeImageUtil
{
public:
class NativeImageUtil {
public:
static void AllocNativeImage(NativeImage *pImage)
{
if (pImage ->height == DEFAULT_ZERO || pImage ->width == DEFAULT_ZERO) return;
switch(pImage -> format)
{
case IMAGE_FORMAT_RGBA:
{
pImage->ppPlane[DEFAULT_ZERO] = static_cast<uint8_t *>(malloc(pImage->width * pImage ->height * DEFAULT_FOUR));
switch (pImage -> format) {
case IMAGE_FORMAT_RGBA: {
pImage->ppPlane[DEFAULT_ZERO] =
static_cast<uint8_t *>(malloc(pImage->width * pImage ->height * DEFAULT_FOUR));
}
break;
case IMAGE_FORMAT_YUYV:
{
pImage->ppPlane[DEFAULT_ZERO] = static_cast<uint8_t *>(malloc(pImage->width * pImage ->height * DEFAULT_TWO));
case IMAGE_FORMAT_YUYV: {
pImage->ppPlane[DEFAULT_ZERO] =
static_cast<uint8_t *>(malloc(pImage->width * pImage ->height * DEFAULT_TWO));
}
break;
case IMAGE_FORMAT_NV12:
case IMAGE_FORMAT_NV21:
{
pImage->ppPlane[DEFAULT_ZERO] = static_cast<uint8_t *>(malloc(pImage->width * pImage ->height * DEFAULT_ONE_HALF));
pImage->ppPlane[DEFAULT_ONE] = pImage->ppPlane[DEFAULT_ZERO] + pImage->width * pImage->height;
case IMAGE_FORMAT_NV21: {
pImage->ppPlane[DEFAULT_ZERO] =
static_cast<uint8_t *>(malloc(pImage->width * pImage ->height * DEFAULT_ONE_HALF));
pImage->ppPlane[DEFAULT_ONE] =
pImage->ppPlane[DEFAULT_ZERO] + pImage->width * pImage->height;
}
break;
case IMAGE_FORMAT_I420:
{
pImage->ppPlane[DEFAULT_ZERO] = static_cast<uint8_t *>(malloc(pImage->width * pImage ->height * DEFAULT_ONE_HALF));
pImage->ppPlane[DEFAULT_ONE] = pImage->ppPlane[DEFAULT_ZERO] + pImage->width * pImage->height;
pImage->ppPlane[DEFAULT_TWO] = pImage->ppPlane[DEFAULT_ONE] + pImage->width * (pImage->height >> DEFAULT_TWO);
case IMAGE_FORMAT_I420: {
pImage->ppPlane[DEFAULT_ZERO] =
static_cast<uint8_t *>(malloc(pImage->width * pImage ->height * DEFAULT_ONE_HALF));
pImage->ppPlane[DEFAULT_ONE] =
pImage->ppPlane[DEFAULT_ZERO] + pImage->width * pImage->height;
pImage->ppPlane[DEFAULT_TWO] =
pImage->ppPlane[DEFAULT_ONE] + pImage->width * (pImage->height >> DEFAULT_TWO);
}
break;
case IMAGE_FORMAT_GRAY:
{
pImage->ppPlane[DEFAULT_ZERO] = static_cast<uint8_t *>(malloc(pImage->width * pImage ->height));
case IMAGE_FORMAT_GRAY: {
pImage->ppPlane[DEFAULT_ZERO] =
static_cast<uint8_t *>(malloc(pImage->width * pImage ->height));
}
break;
case IMAGE_FORMAT_I444:
{
pImage->ppPlane[DEFAULT_ZERO] = static_cast<uint8_t *>(malloc(pImage->width * pImage ->height * DEFAULT_THREE));
case IMAGE_FORMAT_I444: {
pImage->ppPlane[DEFAULT_ZERO] =
static_cast<uint8_t *>(malloc(pImage->width * pImage ->height * DEFAULT_THREE));
}
break;
case IMAGE_FORMAT_P010:
{
pImage->ppPlane[DEFAULT_ZERO] = static_cast<uint8_t *>(malloc(pImage->width * pImage ->height * DEFAULT_THREE));
pImage->ppPlane[DEFAULT_ONE] = pImage->ppPlane[DEFAULT_ZERO] + pImage->width * pImage->height * DEFAULT_TWO;
break;
case IMAGE_FORMAT_P010: {
pImage->ppPlane[DEFAULT_ZERO] =
static_cast<uint8_t *>(malloc(pImage->width * pImage ->height * DEFAULT_THREE));
pImage->ppPlane[DEFAULT_ONE] =
pImage->ppPlane[DEFAULT_ZERO] + pImage->width * pImage->height * DEFAULT_TWO;
}
break;
break;
default:
break;
}
@ -133,13 +134,11 @@ class NativeImageUtil
static bool CreateArrayBuffer(napi_env env, void* src, size_t srcLen, napi_value *res)
{
if (src == nullptr || srcLen == DEFAULT_ZERO)
{
if (src == nullptr || srcLen == DEFAULT_ZERO) {
return false;
}
}
void *nativePtr = nullptr;
if (napi_create_arraybuffer(env, srcLen, &nativePtr, res) != napi_ok || nativePtr == nullptr)
{
if (napi_create_arraybuffer(env, srcLen, &nativePtr, res) != napi_ok || nativePtr == nullptr) {
return false;
}
memcpy(nativePtr, src, srcLen);
@ -153,8 +152,7 @@ class NativeImageUtil
uint8_t* tmp = (uint8_t*)malloc(totalLength);
memcpy(tmp, *buf, totalLength);
memset(*buf, DEFAULT_ZERO, sizeof(uint8_t)*totalLength);
for (int i = 0; i < height; i++)
{
for (int i = 0; i < height; i++) {
memcpy(*buf + oneLineLength * i, tmp + totalLength - oneLineLength * (i+1), oneLineLength);
}
free(tmp);