262 lines
7.9 KiB
Markdown
262 lines
7.9 KiB
Markdown
# Lockstep
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[](https://pkg.go.dev/github.com/kercylan98/minotaur)
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暂无介绍...
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## 目录导航
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列出了该 `package` 下所有的函数及类型定义,可通过目录导航进行快捷跳转 ❤️
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<details>
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<summary>展开 / 折叠目录导航</summary>
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> 包级函数定义
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|函数名称|描述
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|[NewLockstep](#NewLockstep)|创建一个锁步(帧)同步默认实现的组件(Lockstep)进行返回
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|[WithFrameLimit](#WithFrameLimit)|通过特定逻辑帧上限创建锁步(帧)同步组件
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|[WithFrameRate](#WithFrameRate)|通过特定逻辑帧率创建锁步(帧)同步组件
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|[WithSerialization](#WithSerialization)|通过特定的序列化方式将每一帧的数据进行序列化
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|[WithInitFrame](#WithInitFrame)|通过特定的初始帧创建锁步(帧)同步组件
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> 类型定义
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|类型|名称|描述
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|:--|:--|:--
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|`INTERFACE`|[Client](#struct_Client)|帧同步客户端接口定义
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|`STRUCT`|[StoppedEventHandle](#struct_StoppedEventHandle)|暂无描述...
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|`STRUCT`|[Lockstep](#struct_Lockstep)|锁步(帧)同步默认实现
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|`STRUCT`|[Option](#struct_Option)|暂无描述...
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</details>
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***
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## 详情信息
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#### func NewLockstep\[ClientID comparable, Command any\](options ...Option[ClientID, Command]) *Lockstep[ClientID, Command]
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<span id="NewLockstep"></span>
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> 创建一个锁步(帧)同步默认实现的组件(Lockstep)进行返回
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<details>
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<summary>查看 / 收起单元测试</summary>
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```go
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func TestNewLockstep(t *testing.T) {
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ls := lockstep.NewLockstep[string, int](lockstep.WithInitFrame[string, int](1))
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ls.JoinClient(&Cli{id: "player_1"})
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ls.JoinClient(&Cli{id: "player_2"})
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count := 0
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ls.StartBroadcast()
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endChan := make(chan bool)
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go func() {
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for {
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ls.AddCommand(random.Int(1, 9999))
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count++
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if count >= 10 {
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break
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}
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time.Sleep(time.Millisecond * time.Duration(random.Int(10, 200)))
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}
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ls.StopBroadcast()
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endChan <- true
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}()
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<-endChan
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time.Sleep(time.Second)
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fmt.Println("end")
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}
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```
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</details>
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***
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#### func WithFrameLimit\[ClientID comparable, Command any\](frameLimit int64) Option[ClientID, Command]
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<span id="WithFrameLimit"></span>
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> 通过特定逻辑帧上限创建锁步(帧)同步组件
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> - 当达到上限时将停止广播
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***
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#### func WithFrameRate\[ClientID comparable, Command any\](frameRate int64) Option[ClientID, Command]
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<span id="WithFrameRate"></span>
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> 通过特定逻辑帧率创建锁步(帧)同步组件
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> - 默认情况下为 15/s
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***
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#### func WithSerialization\[ClientID comparable, Command any\](handle func (frame int64, commands []Command) []byte) Option[ClientID, Command]
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<span id="WithSerialization"></span>
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> 通过特定的序列化方式将每一帧的数据进行序列化
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>
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> - 默认情况下为将被序列化为以下结构体的JSON字符串
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>
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> type Frame struct {
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> Frame int `json:"frame"`
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> Commands []Command `json:"commands"`
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> }
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***
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#### func WithInitFrame\[ClientID comparable, Command any\](initFrame int64) Option[ClientID, Command]
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<span id="WithInitFrame"></span>
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> 通过特定的初始帧创建锁步(帧)同步组件
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> - 默认情况下为 0,即第一帧索引为 0
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***
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<span id="struct_Client"></span>
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### Client `INTERFACE`
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帧同步客户端接口定义
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- 客户端应该具备ID及写入数据包的实现
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```go
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type Client[ID comparable] interface {
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GetID() ID
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Write(packet []byte, callback ...func(err error))
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}
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```
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<span id="struct_StoppedEventHandle"></span>
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### StoppedEventHandle `STRUCT`
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```go
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type StoppedEventHandle[ClientID comparable, Command any] func(lockstep *Lockstep[ClientID, Command])
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```
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<span id="struct_Lockstep"></span>
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### Lockstep `STRUCT`
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锁步(帧)同步默认实现
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- 支持最大帧上限 WithFrameLimit
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- 自定逻辑帧频率,默认为每秒15帧(帧/66ms) WithFrameRate
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- 自定帧序列化方式 WithSerialization
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- 从特定帧开始追帧
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- 兼容各种基于TCP/UDP/Unix的网络类型,可通过客户端实现其他网络类型同步
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```go
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type Lockstep[ClientID comparable, Command any] struct {
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running bool
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runningLock sync.RWMutex
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initFrame int64
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frameRate int64
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frameLimit int64
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serialization func(frame int64, commands []Command) []byte
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clients map[ClientID]Client[ClientID]
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clientFrame map[ClientID]int64
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clientLock sync.RWMutex
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currentFrame int64
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currentCommands []Command
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currentFrameLock sync.RWMutex
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frameCache map[int64][]byte
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frameCacheLock sync.RWMutex
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ticker *time.Ticker
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lockstepStoppedEventHandles []StoppedEventHandle[ClientID, Command]
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}
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```
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<span id="struct_Lockstep_JoinClient"></span>
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#### func (*Lockstep) JoinClient(client Client[ClientID])
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> 将客户端加入到广播队列中,通常在开始广播前使用
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> - 如果客户端在开始广播后加入,将丢失之前的帧数据,如要从特定帧开始追帧请使用 JoinClientWithFrame
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***
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<span id="struct_Lockstep_JoinClientWithFrame"></span>
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#### func (*Lockstep) JoinClientWithFrame(client Client[ClientID], frameIndex int64)
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> 加入客户端到广播队列中,并从特定帧开始追帧
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> - 可用于重连及状态同步、帧同步混用的情况
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> - 混用:服务端记录指令时同时做一次状态计算,新客户端加入时直接同步当前状态,之后从特定帧开始广播
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***
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<span id="struct_Lockstep_GetClientCount"></span>
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#### func (*Lockstep) GetClientCount() int
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> 获取客户端数量
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***
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<span id="struct_Lockstep_DropCache"></span>
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#### func (*Lockstep) DropCache(handler func (frame int64) bool)
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> 丢弃特定帧的缓存,当 handler 返回 true 时将丢弃缓存
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***
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<span id="struct_Lockstep_LeaveClient"></span>
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#### func (*Lockstep) LeaveClient(clientId ClientID)
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> 将客户端从广播队列中移除
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***
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<span id="struct_Lockstep_StartBroadcast"></span>
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#### func (*Lockstep) StartBroadcast()
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> 开始广播
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> - 在开始广播后将持续按照设定的帧率进行帧数推进,并在每一帧推进时向客户端进行同步,需提前将客户端加入广播队列 JoinClient
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> - 广播过程中使用 AddCommand 将该帧数据追加到当前帧中
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***
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<span id="struct_Lockstep_StopBroadcast"></span>
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#### func (*Lockstep) StopBroadcast()
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> 停止广播
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***
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<span id="struct_Lockstep_IsRunning"></span>
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#### func (*Lockstep) IsRunning() bool
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> 是否正在广播
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***
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<span id="struct_Lockstep_AddCommand"></span>
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#### func (*Lockstep) AddCommand(command Command)
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> 添加命令到当前帧
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***
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<span id="struct_Lockstep_AddCommands"></span>
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#### func (*Lockstep) AddCommands(commands []Command)
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> 添加命令到当前帧
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***
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<span id="struct_Lockstep_GetCurrentFrame"></span>
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#### func (*Lockstep) GetCurrentFrame() int64
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> 获取当前帧
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***
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<span id="struct_Lockstep_GetClientCurrentFrame"></span>
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#### func (*Lockstep) GetClientCurrentFrame(clientId ClientID) int64
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> 获取客户端当前帧
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***
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<span id="struct_Lockstep_GetFrameLimit"></span>
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#### func (*Lockstep) GetFrameLimit() int64
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> 获取帧上限
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> - 未设置时将返回0
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***
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<span id="struct_Lockstep_GetCurrentCommands"></span>
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#### func (*Lockstep) GetCurrentCommands() []Command
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> 获取当前帧还未结束时的所有指令
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***
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<span id="struct_Lockstep_RegLockstepStoppedEvent"></span>
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#### func (*Lockstep) RegLockstepStoppedEvent(handle StoppedEventHandle[ClientID, Command])
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> 当广播停止时将触发被注册的事件处理函数
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***
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<span id="struct_Lockstep_OnLockstepStoppedEvent"></span>
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#### func (*Lockstep) OnLockstepStoppedEvent()
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***
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<span id="struct_Option"></span>
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### Option `STRUCT`
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```go
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type Option[ClientID comparable, Command any] func(lockstep *Lockstep[ClientID, Command])
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```
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