136 lines
4.4 KiB
Markdown
136 lines
4.4 KiB
Markdown
# Moving
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[](https://pkg.go.dev/github.com/kercylan98/minotaur)
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暂无介绍...
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## 目录导航
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列出了该 `package` 下所有的函数及类型定义,可通过目录导航进行快捷跳转 ❤️
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<details>
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<summary>展开 / 折叠目录导航</summary>
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> 包级函数定义
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|函数名称|描述
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|[NewTwoDimensional](#NewTwoDimensional)|创建一个用于2D对象移动的实例(TwoDimensional)
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|[WithTwoDimensionalTimeUnit](#WithTwoDimensionalTimeUnit)|通过特定时间单位创建
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|[WithTwoDimensionalIdleWaitTime](#WithTwoDimensionalIdleWaitTime)|通过特定的空闲等待时间创建
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|[WithTwoDimensionalInterval](#WithTwoDimensionalInterval)|通过特定的移动间隔时间创建
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|[NewEntity](#NewEntity)|暂无描述...
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> 类型定义
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|类型|名称|描述
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|:--|:--|:--
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|`STRUCT`|[TwoDimensional](#twodimensional)|用于2D对象移动的数据结构
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|`INTERFACE`|[TwoDimensionalEntity](#twodimensionalentity)|2D移动对象接口定义
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|`STRUCT`|[Position2DChangeEventHandle](#position2dchangeeventhandle)|暂无描述...
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|`STRUCT`|[TwoDimensionalOption](#twodimensionaloption)|暂无描述...
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</details>
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***
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## 详情信息
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#### func NewTwoDimensional(options ...TwoDimensionalOption[EID, PosType]) *TwoDimensional[EID, PosType]
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<span id="NewTwoDimensional"></span>
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> 创建一个用于2D对象移动的实例(TwoDimensional)
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示例代码:
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```go
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func ExampleNewTwoDimensional() {
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m := moving2.NewTwoDimensional[int64, float64]()
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defer func() {
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m.Release()
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}()
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fmt.Println(m != nil)
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}
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```
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<details>
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<summary>查看 / 收起单元测试</summary>
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```go
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func TestNewTwoDimensional(t *testing.T) {
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m := moving2.NewTwoDimensional[int64, float64]()
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defer func() {
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m.Release()
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}()
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}
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```
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</details>
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***
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#### func WithTwoDimensionalTimeUnit(duration time.Duration) TwoDimensionalOption[EID, PosType]
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<span id="WithTwoDimensionalTimeUnit"></span>
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> 通过特定时间单位创建
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> - 默认单位为1毫秒,最小单位也为1毫秒
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***
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#### func WithTwoDimensionalIdleWaitTime(duration time.Duration) TwoDimensionalOption[EID, PosType]
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<span id="WithTwoDimensionalIdleWaitTime"></span>
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> 通过特定的空闲等待时间创建
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> - 默认情况下在没有新的移动计划时将限制 100毫秒 + 移动间隔事件(默认100毫秒)
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***
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#### func WithTwoDimensionalInterval(duration time.Duration) TwoDimensionalOption[EID, PosType]
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<span id="WithTwoDimensionalInterval"></span>
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> 通过特定的移动间隔时间创建
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***
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#### func NewEntity(guid int64, speed float64) *MoveEntity
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<span id="NewEntity"></span>
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***
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### TwoDimensional `STRUCT`
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用于2D对象移动的数据结构
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- 通过对象调用 MoveTo 方法后将开始执行该对象的移动
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- 移动将在根据设置的每次移动间隔时间(WithTwoDimensionalInterval)进行移动,当无对象移动需要移动时将会进入短暂的休眠
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- 当对象移动速度永久为0时,将会导致永久无法完成的移动
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```go
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type TwoDimensional[EID generic.Basic, PosType generic.SignedNumber] struct {
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rw sync.RWMutex
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entities map[EID]*moving2DTarget[EID, PosType]
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timeUnit float64
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idle time.Duration
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interval time.Duration
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close bool
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position2DChangeEventHandles []Position2DChangeEventHandle[EID, PosType]
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position2DDestinationEventHandles []Position2DDestinationEventHandle[EID, PosType]
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position2DStopMoveEventHandles []Position2DStopMoveEventHandle[EID, PosType]
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}
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```
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### TwoDimensionalEntity `INTERFACE`
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2D移动对象接口定义
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```go
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type TwoDimensionalEntity[EID generic.Basic, PosType generic.SignedNumber] interface {
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GetTwoDimensionalEntityID() EID
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GetSpeed() float64
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GetPosition() geometry.Point[PosType]
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SetPosition(geometry.Point[PosType])
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}
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```
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### Position2DChangeEventHandle `STRUCT`
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```go
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type Position2DChangeEventHandle[EID generic.Basic, PosType generic.SignedNumber] func(moving *TwoDimensional[EID, PosType], entity TwoDimensionalEntity[EID, PosType], oldX PosType)
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```
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### TwoDimensionalOption `STRUCT`
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```go
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type TwoDimensionalOption[EID generic.Basic, PosType generic.SignedNumber] func(moving *TwoDimensional[EID, PosType])
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```
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