移除辐射图,更改为分布图,优化分布图实现
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98fde32fb5
commit
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package dp
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import (
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"github.com/kercylan98/minotaur/utils/g2d"
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"github.com/kercylan98/minotaur/utils/hash"
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)
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// NewDistributionPattern 构建一个分布图实例
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func NewDistributionPattern[Item any](sameKindVerifyHandle func(itemA, itemB Item) bool) *DistributionPattern[Item] {
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return &DistributionPattern[Item]{
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links: map[int]map[int]Item{},
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sameKindVerifyHandle: sameKindVerifyHandle,
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}
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}
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// DistributionPattern 分布图
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type DistributionPattern[Item any] struct {
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matrix []Item
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links map[int]map[int]Item
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sameKindVerifyHandle func(itemA, itemB Item) bool
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width int
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usePos bool
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}
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// LoadMatrix 通过二维矩阵加载分布图
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// - 通过该函数加载的分布图使用的矩阵是复制后的矩阵,因此无法直接通过刷新(Refresh)来更新分布关系
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// - 需要通过直接刷新的方式请使用 LoadMatrixWithPos
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func (slf *DistributionPattern[Item]) LoadMatrix(matrix [][]Item) {
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slf.LoadMatrixWithPos(g2d.MatrixToPosMatrix(matrix))
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slf.usePos = false
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}
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// LoadMatrixWithPos 通过二维矩阵加载分布图
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func (slf *DistributionPattern[Item]) LoadMatrixWithPos(width int, matrix []Item) {
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slf.width = width
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slf.matrix = matrix
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slf.usePos = true
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for k := range slf.links {
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delete(slf.links, k)
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}
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for pos, item := range slf.matrix {
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slf.buildRelationships(pos, item)
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}
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}
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// Refresh 刷新特定位置的分布关系
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// - 由于 LoadMatrix 的矩阵是复制后的矩阵,所以任何外部的改动都不会影响到分布图的变化,在这种情况下,刷新将没有任何意义
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// - 需要通过直接刷新的方式请使用 LoadMatrixWithPos 加载矩阵,或者通过 RefreshWithItem 函数进行刷新
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func (slf *DistributionPattern[Item]) Refresh(pos int) {
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if !slf.usePos {
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return
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}
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links, exist := slf.links[pos]
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if !exist {
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slf.buildRelationships(pos, slf.matrix[pos])
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return
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}
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temp := hash.Copy(links)
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for tp := range links {
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delete(slf.links, tp)
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}
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for tp, target := range temp {
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slf.buildRelationships(tp, target)
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}
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}
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// RefreshWithItem 通过特定的成员刷新特定位置的分布关系
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// - 如果矩阵通过 LoadMatrixWithPos 加载,将会重定向至 Refresh
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func (slf *DistributionPattern[Item]) RefreshWithItem(pos int, item Item) {
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if slf.usePos {
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slf.Refresh(pos)
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return
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}
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slf.matrix[pos] = item
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links, exist := slf.links[pos]
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if !exist {
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slf.buildRelationships(pos, slf.matrix[pos])
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return
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}
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temp := hash.Copy(links)
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for tp := range links {
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delete(slf.links, tp)
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}
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for tp, target := range temp {
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slf.buildRelationships(tp, target)
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}
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}
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// 构建关系
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func (slf *DistributionPattern[Item]) buildRelationships(pos int, item Item) {
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links, exist := slf.links[pos]
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if !exist {
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links = map[int]Item{pos: item}
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slf.links[pos] = links
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}
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for _, tp := range g2d.GetAdjacentCoordinatesWithPos(slf.matrix, slf.width, pos) {
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target := slf.matrix[tp]
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if _, exist := links[tp]; exist || !slf.sameKindVerifyHandle(item, target) {
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continue
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}
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slf.links[tp] = links
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links[tp] = target
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slf.buildRelationships(tp, target)
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}
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}
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@ -0,0 +1,20 @@
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package dp
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import (
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"fmt"
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"testing"
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)
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func TestNewDistributionPattern(t *testing.T) {
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dp := NewDistributionPattern[int](func(itemA, itemB int) bool {
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return itemA == itemB
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})
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matrix := []int{1, 1, 2, 2, 2, 2, 1, 2, 2}
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dp.LoadMatrixWithPos(3, matrix)
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for pos, link := range dp.links {
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fmt.Println(pos, link, fmt.Sprintf("%p", link))
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}
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}
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@ -90,3 +90,16 @@ func PosToCoordinateX(width, pos int) int {
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func PosToCoordinateY(width, pos int) int {
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return pos / width
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}
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// MatrixToPosMatrix 将二维矩阵转换为顺序的二维矩阵
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func MatrixToPosMatrix[V any](matrix [][]V) (width int, posMatrix []V) {
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width = len(matrix)
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height := len(matrix[0])
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posMatrix = make([]V, width*height)
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for x := 0; x < width; x++ {
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for y := 0; y < height; y++ {
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posMatrix[CoordinateToPos(width, x, y)] = matrix[x][y]
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}
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}
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return
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}
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@ -1,186 +0,0 @@
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package g2d
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import (
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"github.com/kercylan98/minotaur/utils/hash"
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"github.com/kercylan98/minotaur/utils/synchronization"
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"sync"
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)
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func NewRadiationPattern[ItemType comparable, Item RadiationPatternItem[ItemType]](matrix [][]Item, options ...RadiationPatternOption[ItemType, Item]) *RadiationPattern[ItemType, Item] {
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var clone = make([][]Item, len(matrix))
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for x := 0; x < len(matrix); x++ {
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ys := make([]Item, len(matrix[0]))
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for y := 0; y < len(matrix[0]); y++ {
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ys[y] = matrix[x][y]
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}
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clone[x] = ys
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}
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rp := &RadiationPattern[ItemType, Item]{
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matrix: clone,
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links: synchronization.NewMap[int64, map[int64]bool](),
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positions: map[int64][2]int{},
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nils: map[int]map[int]bool{},
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}
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for _, option := range options {
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option(rp)
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}
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for x := 0; x < len(matrix); x++ {
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rp.nils[x] = map[int]bool{}
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}
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for x := 0; x < len(matrix); x++ {
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for y := 0; y < len(matrix[0]); y++ {
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item := matrix[x][y]
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if rp.excludes[item.GetType()] {
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continue
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}
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rp.positions[item.GetGuid()] = CoordinateToCoordinateArray(x, y)
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rp.searchNeighbour(x, y, synchronization.NewMap[int64, bool](), synchronization.NewMap[int64, bool]())
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}
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}
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return rp
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}
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// RadiationPattern 辐射图数据结构
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// - 辐射图用于将一个二维数组里相邻的所有类型相同的成员进行标注
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type RadiationPattern[ItemType comparable, Item RadiationPatternItem[ItemType]] struct {
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matrix [][]Item
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links *synchronization.Map[int64, map[int64]bool] // 成员类型相同且相连的链接
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positions map[int64][2]int // 根据成员guid记录的成员位置
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nils map[int]map[int]bool // 空位置
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excludes map[ItemType]bool // 排除建立关系的类型
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}
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// GetLinks 获取特定成员能够辐射到的所有成员
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func (slf *RadiationPattern[ItemType, Item]) GetLinks(guid int64) []int64 {
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return hash.KeyToSlice(slf.links.Get(guid))
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}
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// GetLinkPositions 获取特定成员能够辐射到的所有成员位置
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func (slf *RadiationPattern[ItemType, Item]) GetLinkPositions(guid int64) [][2]int {
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links := slf.links.Get(guid)
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var result = make([][2]int, 0, len(links))
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for g := range links {
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result = append(result, slf.positions[g])
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}
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return result
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}
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// GetPosition 获取特定成员的位置
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func (slf *RadiationPattern[ItemType, Item]) GetPosition(guid int64) [2]int {
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return slf.positions[guid]
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}
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// Remove 移除特定位置的辐射信息
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func (slf *RadiationPattern[ItemType, Item]) Remove(x, y int) {
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old := slf.matrix[x][y]
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oldGuid := old.GetGuid()
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for linkGuid := range slf.links.Get(oldGuid) {
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xy := slf.positions[linkGuid]
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slf.searchNeighbour(xy[0], xy[1], synchronization.NewMap[int64, bool](), synchronization.NewMap[int64, bool]())
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}
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slf.links.Delete(oldGuid)
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delete(slf.positions, oldGuid)
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slf.nils[x][y] = true
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}
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// Refresh 刷新特定位置成员并且更新其辐射信息
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func (slf *RadiationPattern[ItemType, Item]) Refresh(x, y int, item Item) {
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if slf.excludes[item.GetType()] {
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return
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}
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slf.Remove(x, y)
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slf.nils[x][y] = false
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slf.matrix[x][y] = item
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slf.positions[item.GetGuid()] = CoordinateToCoordinateArray(x, y)
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slf.searchNeighbour(x, y, synchronization.NewMap[int64, bool](), synchronization.NewMap[int64, bool]())
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}
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// RefreshBySwap 通过交换的方式刷新两个成员的辐射信息
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func (slf *RadiationPattern[ItemType, Item]) RefreshBySwap(x1, y1, x2, y2 int, item1, item2 Item) {
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var xys = [][2]int{CoordinateToCoordinateArray(x1, y1), CoordinateToCoordinateArray(x2, y2)}
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for _, xy := range xys {
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x, y := CoordinateArrayToCoordinate(xy)
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slf.Remove(x, y)
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}
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for i, item := range []Item{item1, item2} {
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if slf.excludes[item.GetType()] {
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continue
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}
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x, y := CoordinateArrayToCoordinate(xys[i])
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slf.nils[x][y] = false
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slf.matrix[x][y] = item
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slf.positions[item.GetGuid()] = CoordinateToCoordinateArray(x, y)
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slf.searchNeighbour(x, y, synchronization.NewMap[int64, bool](), synchronization.NewMap[int64, bool]())
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}
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}
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func (slf *RadiationPattern[ItemType, Item]) searchNeighbour(x, y int, filter *synchronization.Map[int64, bool], childrenLinks *synchronization.Map[int64, bool]) {
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var item = slf.matrix[x][y]
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if slf.excludes[item.GetType()] {
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return
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}
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var (
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neighboursLock sync.Mutex
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neighbours = map[int64]bool{}
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itemType = item.GetType()
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wait sync.WaitGroup
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itemGuid = item.GetGuid()
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handle = func(x, y int) bool {
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neighbour := slf.matrix[x][y]
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nt := neighbour.GetType()
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if slf.excludes[nt] || nt != itemType || slf.nils[x][y] {
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return false
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}
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neighbourGuid := neighbour.GetGuid()
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neighboursLock.Lock()
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neighbours[neighbourGuid] = true
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neighboursLock.Unlock()
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childrenLinks.Set(neighbourGuid, true)
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slf.searchNeighbour(x, y, filter, childrenLinks)
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return true
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}
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)
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if filter.Get(itemGuid) {
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return
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}
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filter.Set(itemGuid, true)
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wait.Add(4)
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go func() {
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for sy := y - 1; sy >= 0; sy-- {
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if !handle(x, sy) {
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break
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}
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}
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wait.Done()
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}()
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go func() {
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for sy := y + 1; sy < len(slf.matrix[0]); sy++ {
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if !handle(x, sy) {
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break
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}
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}
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wait.Done()
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}()
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go func() {
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for sx := x - 1; sx >= 0; sx-- {
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if !handle(sx, y) {
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break
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}
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}
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wait.Done()
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}()
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go func() {
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for sx := x + 1; sx < len(slf.matrix); sx++ {
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if !handle(sx, y) {
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break
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}
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}
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wait.Done()
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}()
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wait.Wait()
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childrenLinks.Range(func(key int64, value bool) {
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neighbours[key] = value
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})
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slf.links.Set(itemGuid, neighbours)
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}
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@ -1,6 +0,0 @@
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package g2d
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type RadiationPatternItem[Type comparable] interface {
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GetGuid() int64
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GetType() Type
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}
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@ -1,14 +0,0 @@
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package g2d
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type RadiationPatternOption[ItemType comparable, Item RadiationPatternItem[ItemType]] func(rp *RadiationPattern[ItemType, Item])
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func WithRadiationPatternExclude[ItemType comparable, Item RadiationPatternItem[ItemType]](itemType ...ItemType) RadiationPatternOption[ItemType, Item] {
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return func(rp *RadiationPattern[ItemType, Item]) {
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if rp.excludes == nil {
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rp.excludes = map[ItemType]bool{}
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}
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for _, t := range itemType {
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rp.excludes[t] = true
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}
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}
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}
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