游戏玩法游戏结束特性实现
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package builtin
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import (
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"minotaur/game"
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)
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func NewGameplayOver() *GameplayOver {
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return &GameplayOver{}
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}
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type GameplayOver struct {
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gameplayOverEventHandles []game.GameplayOverEventHandle
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}
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func (slf *GameplayOver) GameOver() {
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slf.OnGameplayOverEvent()
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}
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func (slf *GameplayOver) RegGameplayOverEvent(handle game.GameplayOverEventHandle) {
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slf.gameplayOverEventHandles = append(slf.gameplayOverEventHandles, handle)
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}
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func (slf *GameplayOver) OnGameplayOverEvent() {
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for _, handle := range slf.gameplayOverEventHandles {
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handle()
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}
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}
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package game
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type GameplayOver interface {
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// GameOver 游戏玩法结束
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GameOver()
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// RegGameplayOverEvent 游戏玩法结束时将立即调用被注册的事件处理函数
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RegGameplayOverEvent(handle GameplayOverEventHandle)
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OnGameplayOverEvent()
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}
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type (
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GameplayOverEventHandle func()
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)
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