游戏玩法初步实现
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package builtin
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import (
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"minotaur/game"
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"minotaur/utils/offset"
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"time"
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)
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func NewGameplay() *Gameplay {
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return &Gameplay{
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Time: offset.NewTime(0),
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}
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}
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type Gameplay struct {
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*offset.Time
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startTime time.Time
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gameplayStartEventHandles []game.GameplayStartEventHandle
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gameplayTimeChangeEventHandles []game.GameplayTimeChangeEventHandle
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}
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func (slf *Gameplay) GameStart(handle func() error) error {
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if err := handle(); err != nil {
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return err
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}
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slf.startTime = slf.Time.Now()
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slf.OnGameplayStartEvent()
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return nil
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}
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func (slf *Gameplay) GetTime() *offset.Time {
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return slf.Time
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}
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func (slf *Gameplay) GetCurrentTime() time.Time {
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return slf.Time.Now()
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}
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func (slf *Gameplay) SetTimeOffset(offset time.Duration) {
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slf.Time.SetOffset(offset)
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slf.OnGameplayTimeChangeEvent()
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}
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func (slf *Gameplay) RegGameplayStartEvent(handle game.GameplayStartEventHandle) {
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slf.gameplayStartEventHandles = append(slf.gameplayStartEventHandles, handle)
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}
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func (slf *Gameplay) OnGameplayStartEvent() {
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for _, handle := range slf.gameplayStartEventHandles {
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handle(slf.startTime)
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}
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}
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func (slf *Gameplay) RegGameplayTimeChangeEvent(handle game.GameplayTimeChangeEventHandle) {
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slf.gameplayTimeChangeEventHandles = append(slf.gameplayTimeChangeEventHandles, handle)
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}
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func (slf *Gameplay) OnGameplayTimeChangeEvent() {
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if len(slf.gameplayTimeChangeEventHandles) == 0 {
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return
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}
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current := slf.Time.Now()
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for _, handle := range slf.gameplayTimeChangeEventHandles {
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handle(current)
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}
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}
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package game
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import (
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"minotaur/utils/offset"
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"time"
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)
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// Gameplay 游戏玩法
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type Gameplay interface {
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// GameStart 游戏玩法开始
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GameStart(handle func() error) error
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// GetTime 获取游戏玩法的时间偏移
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GetTime() *offset.Time
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// GetCurrentTime 获取玩法当前存在偏移的时间
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GetCurrentTime() time.Time
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// SetTimeOffset 设置玩法时间偏移
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SetTimeOffset(offset time.Duration)
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// RegGameplayStartEvent 在游戏玩法开始时将立即执行被注册的事件处理函数
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RegGameplayStartEvent(handle GameplayStartEventHandle)
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OnGameplayStartEvent()
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// RegGameplayTimeChangeEvent 游戏玩法的时间被改变(非自然流逝)时将立刻执行被注册的事件处理函数
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RegGameplayTimeChangeEvent(handle GameplayTimeChangeEventHandle)
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OnGameplayTimeChangeEvent()
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}
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type (
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GameplayStartEventHandle func(startTime time.Time)
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GameplayTimeChangeEventHandle func(current time.Time)
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)
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