房间踢出玩家实现

This commit is contained in:
kercylan98 2023-05-05 17:50:43 +08:00
parent 11478fd8ae
commit 4f1ea8d667
4 changed files with 76 additions and 4 deletions

View File

@ -16,13 +16,17 @@ func NewRoom[PlayerID comparable, Player game.Player[PlayerID]](guid int64) *Roo
}
type Room[PlayerID comparable, Player game.Player[PlayerID]] struct {
guid int64
playerLimit int
playersConn *synchronization.Map[string, Player]
players *synchronization.Map[PlayerID, Player]
guid int64
owner PlayerID
noMaster bool
playerLimit int
playersConn *synchronization.Map[string, Player]
players *synchronization.Map[PlayerID, Player]
kickCheckHandle func(id, target PlayerID) error
playerJoinRoomEventHandles []game.PlayerJoinRoomEventHandle[PlayerID, Player]
playerLeaveRoomEventHandles []game.PlayerLeaveRoomEventHandle[PlayerID, Player]
playerKickedOutEventHandles []game.PlayerKickedOutEventHandle[PlayerID, Player]
}
func (slf *Room[PlayerID, Player]) GetGuid() int64 {
@ -49,6 +53,10 @@ func (slf *Room[PlayerID, Player]) IsExistPlayer(id PlayerID) bool {
return slf.players.Exist(id)
}
func (slf *Room[PlayerID, Player]) IsOwner(id PlayerID) bool {
return !slf.noMaster && slf.owner == id
}
func (slf *Room[PlayerID, Player]) Join(player Player) error {
if slf.players.Size() >= slf.playerLimit && slf.playerLimit > 0 {
return ErrWorldPlayerLimit
@ -56,6 +64,9 @@ func (slf *Room[PlayerID, Player]) Join(player Player) error {
log.Debug("Room.Join", zap.Any("guid", slf.GetGuid()), zap.Any("player", player.GetID()), zap.String("conn", player.GetConnID()))
slf.players.Set(player.GetID(), player)
slf.playersConn.Set(player.GetConnID(), player)
if slf.players.Size() == 1 && !slf.noMaster {
slf.owner = player.GetID()
}
slf.OnPlayerJoinRoomEvent(player)
return nil
}
@ -71,6 +82,26 @@ func (slf *Room[PlayerID, Player]) Leave(id PlayerID) {
slf.playersConn.Delete(player.GetConnID())
}
func (slf *Room[PlayerID, Player]) KickOut(id, target PlayerID, reason string) error {
player, exist := slf.players.GetExist(target)
if !exist {
return nil
}
if slf.kickCheckHandle != nil {
if err := slf.kickCheckHandle(id, target); err != nil {
return err
}
} else if slf.noMaster {
return ErrRoomNoHasMaster
} else if slf.owner != id {
return ErrRoomNotIsOwner
}
slf.OnPlayerKickedOutEvent(id, target, reason)
slf.Leave(player.GetID())
return nil
}
func (slf *Room[PlayerID, Player]) RegPlayerJoinRoomEvent(handle game.PlayerJoinRoomEventHandle[PlayerID, Player]) {
slf.playerJoinRoomEventHandles = append(slf.playerJoinRoomEventHandles, handle)
}
@ -90,3 +121,13 @@ func (slf *Room[PlayerID, Player]) OnPlayerLeaveRoomEvent(player Player) {
handle(slf, player)
}
}
func (slf *Room[PlayerID, Player]) RegPlayerKickedOutEvent(handle game.PlayerKickedOutEventHandle[PlayerID, Player]) {
slf.playerKickedOutEventHandles = append(slf.playerKickedOutEventHandles, handle)
}
func (slf *Room[PlayerID, Player]) OnPlayerKickedOutEvent(executor, kicked PlayerID, reason string) {
for _, handle := range slf.playerKickedOutEventHandles {
handle(slf, executor, kicked, reason)
}
}

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@ -0,0 +1,8 @@
package builtin
import "errors"
var (
ErrRoomNoHasMaster = errors.New("room not has master, can't kick player")
ErrRoomNotIsOwner = errors.New("not is room owner, can't kick player")
)

View File

@ -11,3 +11,18 @@ func WithRoomPlayerLimit[PlayerID comparable, Player game.Player[PlayerID]](play
room.playerLimit = playerLimit
}
}
// WithRoomNoMaster 设置房间为无主的
func WithRoomNoMaster[PlayerID comparable, Player game.Player[PlayerID]]() RoomOption[PlayerID, Player] {
return func(room *Room[PlayerID, Player]) {
room.noMaster = true
}
}
// WithRoomKickPlayerCheckHandle 设置房间提出玩家的检查处理函数
// - 当没有设置该函数时,如果不是房主,将无法进行踢出
func WithRoomKickPlayerCheckHandle[PlayerID comparable, Player game.Player[PlayerID]](handle func(id, target PlayerID) error) RoomOption[PlayerID, Player] {
return func(room *Room[PlayerID, Player]) {
room.kickCheckHandle = handle
}
}

View File

@ -16,11 +16,15 @@ type Room[PlayerID comparable, P Player[PlayerID]] interface {
GetPlayers() synchronization.MapReadonly[PlayerID, P]
// IsExistPlayer 检查房间中是否存在特定玩家
IsExistPlayer(id PlayerID) bool
// IsOwner 检查玩家是否是房主
IsOwner(id PlayerID) bool
// Join 使特定玩家加入房间
Join(player P) error
// Leave 使特定玩家离开房间
Leave(id PlayerID)
// KickOut 将特定玩家踢出房间
KickOut(id, target PlayerID, reason string) error
// RegPlayerJoinRoomEvent 玩家进入房间时将立即执行被注册的事件处理函数
RegPlayerJoinRoomEvent(handle PlayerJoinRoomEventHandle[PlayerID, P])
@ -28,9 +32,13 @@ type Room[PlayerID comparable, P Player[PlayerID]] interface {
// RegPlayerLeaveRoomEvent 玩家离开房间时将立即执行被注册的事件处理函数
RegPlayerLeaveRoomEvent(handle PlayerLeaveRoomEventHandle[PlayerID, P])
OnPlayerLeaveRoomEvent(player P)
// RegPlayerKickedOutEvent 当玩家被踢出游戏时将立即执行被注册的事件处理函数
RegPlayerKickedOutEvent(handle PlayerKickedOutEventHandle[PlayerID, P])
OnPlayerKickedOutEvent(executor, kicked PlayerID, reason string)
}
type (
PlayerJoinRoomEventHandle[ID comparable, P Player[ID]] func(room Room[ID, P], player P)
PlayerLeaveRoomEventHandle[ID comparable, P Player[ID]] func(room Room[ID, P], player P)
PlayerKickedOutEventHandle[ID comparable, P Player[ID]] func(room Room[ID, P], executor, kicked ID, reason string)
)