日志优化
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4a614f1625
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@ -108,7 +108,7 @@ func (slf *World[PlayerID, Player]) Join(player Player) error {
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if slf.players.Size() >= slf.playerLimit && slf.playerLimit > 0 {
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return ErrWorldPlayerLimit
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}
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log.Debug("World", zap.Any("Join", player.GetID()), zap.String("connId", player.GetConnID()))
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log.Debug("World.Join", zap.Int64("guid", slf.GetGuid()), zap.Any("player", player.GetID()), zap.String("conn", player.GetConnID()))
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slf.players.Set(player.GetID(), player)
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if actors := slf.playerActors.Get(player.GetID()); actors == nil {
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actors = synchronization.NewMap[int64, game.Actor]()
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@ -124,7 +124,7 @@ func (slf *World[PlayerID, Player]) Leave(id PlayerID) {
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if !exist {
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return
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}
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log.Debug("World", zap.Any("Leave", player.GetID()), zap.String("connId", player.GetConnID()))
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log.Debug("World.Leave", zap.Int64("guid", slf.GetGuid()), zap.Any("player", player.GetID()), zap.String("conn", player.GetConnID()))
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slf.OnPlayerLeaveWorldEvent(player)
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slf.playerActors.Get(player.GetID()).Range(func(guid int64, actor game.Actor) {
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slf.OnActorAnnihilationEvent(actor)
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