From 11478fd8ae644558d0863d6576cd96480bf5307b Mon Sep 17 00:00:00 2001 From: kercylan98 Date: Fri, 5 May 2023 17:50:31 +0800 Subject: [PATCH] =?UTF-8?q?=E6=97=A5=E5=BF=97=E4=BC=98=E5=8C=96?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- game/builtin/world.go | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/game/builtin/world.go b/game/builtin/world.go index 30610c1..c5ea022 100644 --- a/game/builtin/world.go +++ b/game/builtin/world.go @@ -108,7 +108,7 @@ func (slf *World[PlayerID, Player]) Join(player Player) error { if slf.players.Size() >= slf.playerLimit && slf.playerLimit > 0 { return ErrWorldPlayerLimit } - log.Debug("World", zap.Any("Join", player.GetID()), zap.String("connId", player.GetConnID())) + log.Debug("World.Join", zap.Int64("guid", slf.GetGuid()), zap.Any("player", player.GetID()), zap.String("conn", player.GetConnID())) slf.players.Set(player.GetID(), player) if actors := slf.playerActors.Get(player.GetID()); actors == nil { actors = synchronization.NewMap[int64, game.Actor]() @@ -124,7 +124,7 @@ func (slf *World[PlayerID, Player]) Leave(id PlayerID) { if !exist { return } - log.Debug("World", zap.Any("Leave", player.GetID()), zap.String("connId", player.GetConnID())) + log.Debug("World.Leave", zap.Int64("guid", slf.GetGuid()), zap.Any("player", player.GetID()), zap.String("conn", player.GetConnID())) slf.OnPlayerLeaveWorldEvent(player) slf.playerActors.Get(player.GetID()).Range(func(guid int64, actor game.Actor) { slf.OnActorAnnihilationEvent(actor)