other: 服务器消息优化

This commit is contained in:
kercylan98 2024-04-07 18:48:11 +08:00
parent 16704bfbb6
commit 35e13d9cd5
13 changed files with 394 additions and 240 deletions

View File

@ -12,8 +12,11 @@ type Conn interface {
// SetActor 设置连接使用的 Actor 名称
SetActor(actor string)
// GetActor 获取连接使用的 Actor 名称
GetActor() string
// DelActor 删除连接使用的 Actor
DelActor()
// GetActor 获取连接使用的 Actor 名称及是否拥有 Actor 名称的状态
GetActor() (string, bool)
// WritePacket 写入一个 Packet
WritePacket(packet Packet) error
@ -27,9 +30,14 @@ type Conn interface {
// WriteContext 写入数据
WriteContext(data []byte, context interface{}) error
// PushMessage 通过连接推送特定消息到队列中进行处理
PushMessage(message Message)
// PushSyncMessage 是 PushMessage 中对于 GenerateConnSyncMessage 的快捷方式
PushSyncMessage(handler func(srv Server, conn Conn))
PushAsyncMessage(handler func(srv Server, conn Conn) error, callbacks ...func(srv Server, conn Conn, err error))
// PushAsyncMessage 是 PushMessage 中对于 GenerateConnAsyncMessage 的快捷方式,当 callback 传入多个时,将仅有首个生效
PushAsyncMessage(handler func(srv Server, conn Conn) error, callback ...func(srv Server, conn Conn, err error))
}
func newConn(srv *server, c net.Conn, connWriter ConnWriter) *conn {
@ -42,17 +50,25 @@ func newConn(srv *server, c net.Conn, connWriter ConnWriter) *conn {
type conn struct {
server *server
conn net.Conn // 连接
writer ConnWriter // 写入器
actor atomic.String // Actor 名称
conn net.Conn // 连接
writer ConnWriter // 写入器
actor atomic.Pointer[string] // Actor 名称
}
func (c *conn) SetActor(actor string) {
c.actor.Store(actor)
c.actor.Store(&actor)
}
func (c *conn) GetActor() string {
return c.actor.Load()
func (c *conn) DelActor() {
c.actor.Store(nil)
}
func (c *conn) GetActor() (string, bool) {
ident := c.actor.Load()
if ident == nil {
return "", false
}
return *ident, true
}
func (c *conn) WritePacket(packet Packet) error {
@ -72,22 +88,29 @@ func (c *conn) WriteContext(data []byte, context interface{}) error {
return c.writer(NewPacket(data).SetContext(context))
}
func (c *conn) PushSyncMessage(handler func(srv Server, conn Conn)) {
if err := c.server.reactor.AutoDispatch(c.GetActor(), SyncMessage(c.server, func(srv *server) {
handler(srv, c)
})); err != nil {
panic(err)
}
func (c *conn) PushMessage(message Message) {
c.getDispatchHandler()(message)
}
func (c *conn) PushAsyncMessage(handler func(srv Server, conn Conn) error, callbacks ...func(srv Server, conn Conn, err error)) {
if err := c.server.reactor.AutoDispatch(c.GetActor(), AsyncMessage(c.server, c.GetActor(), func(srv *server) error {
return handler(srv, c)
}, func(srv *server, err error) {
for _, callback := range callbacks {
callback(srv, c, err)
func (c *conn) PushSyncMessage(handler func(srv Server, conn Conn)) {
c.PushMessage(GenerateConnSyncMessage(c, handler))
}
func (c *conn) PushAsyncMessage(handler func(srv Server, conn Conn) error, callback ...func(srv Server, conn Conn, err error)) {
var cb func(srv Server, conn Conn, err error)
if len(callback) > 0 {
cb = callback[0]
}
c.PushMessage(GenerateConnAsyncMessage(c, handler, cb))
}
func (c *conn) getDispatchHandler() func(message Message) {
var ident, exist = c.GetActor()
return func(message Message) {
if !exist {
c.server.PushSystemMessage(message)
} else {
c.server.PushIdentMessage(ident, message)
}
})); err != nil {
panic(err)
}
}

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@ -1,11 +1,29 @@
package server
import "net"
import (
"github.com/kercylan98/minotaur/utils/log"
"github.com/panjf2000/ants/v2"
"net"
)
// Controller 控制器是暴露 Server 对用户非公开的接口信息,适用于功能性的拓展
type Controller interface {
// GetServer 获取服务器
GetServer() Server
// RegisterConnection 注册连接
RegisterConnection(conn net.Conn, writer ConnWriter)
// EliminateConnection 消除连接
EliminateConnection(conn net.Conn, err error)
// ReactPacket 反应连接数据包
ReactPacket(conn net.Conn, packet Packet)
// GetAnts 获取服务器异步池
GetAnts() *ants.Pool
// PushSystemMessage 推送系统消息
PushSystemMessage(message Message, errorHandlers ...func(err error))
// PushIdentMessage 推送标识消息
PushIdentMessage(ident string, message Message, errorHandlers ...func(err error))
// MessageErrProcess 消息错误处理
MessageErrProcess(message Message, err error)
}
type controller struct {
@ -19,37 +37,77 @@ func (s *controller) init(srv *server) *controller {
return s
}
func (s *controller) RegisterConnection(conn net.Conn, writer ConnWriter) {
if err := s.server.reactor.DispatchWithSystem(SyncMessage(s.server, func(srv *server) {
c := newConn(s.server, conn, writer)
srv.connections[conn] = c
s.events.onConnectionOpened(c)
})); err != nil {
panic(err)
func (s *controller) GetServer() Server {
return s.server
}
func (s *controller) MessageErrProcess(message Message, err error) {
if err == nil {
return
}
if s.server.messageErrorHandler != nil {
s.server.messageErrorHandler(s.server, message, err)
} else {
s.server.GetLogger().Error("Server", log.Err(err))
}
}
func (s *controller) GetAnts() *ants.Pool {
return s.server.ants
}
func (s *controller) PushSystemMessage(message Message, errorHandlers ...func(err error)) {
if err := s.server.reactor.SystemDispatch(message); err != nil {
for _, f := range errorHandlers {
f(err)
}
s.MessageErrProcess(message, err)
}
}
func (s *controller) PushIdentMessage(ident string, message Message, errorHandlers ...func(err error)) {
if err := s.server.reactor.IdentDispatch(ident, message); err != nil {
for _, f := range errorHandlers {
f(err)
}
s.MessageErrProcess(message, err)
}
}
func (s *controller) RegisterConnection(conn net.Conn, writer ConnWriter) {
s.PushSystemMessage(GenerateSystemSyncMessage(func(srv Server) {
c := newConn(s.server, conn, writer)
s.server.connections[conn] = c
s.events.onConnectionOpened(c)
}))
}
func (s *controller) EliminateConnection(conn net.Conn, err error) {
if err := s.server.reactor.DispatchWithSystem(SyncMessage(s.server, func(srv *server) {
c, exist := srv.connections[conn]
s.PushSystemMessage(GenerateSystemSyncMessage(func(srv Server) {
c, exist := s.server.connections[conn]
if !exist {
return
}
delete(srv.connections, conn)
srv.events.onConnectionClosed(c, err)
})); err != nil {
panic(err)
}
delete(s.server.connections, conn)
s.server.events.onConnectionClosed(c, err)
}))
}
func (s *controller) ReactPacket(conn net.Conn, packet Packet) {
if err := s.server.reactor.DispatchWithSystem(SyncMessage(s.server, func(srv *server) {
c, exist := srv.connections[conn]
s.PushSystemMessage(GenerateSystemSyncMessage(func(srv Server) {
c, exist := s.server.connections[conn]
if !exist {
return
}
srv.events.onConnectionReceivePacket(c, packet)
})); err != nil {
panic(err)
}
ident, exist := c.GetActor()
if !exist {
s.PushSystemMessage(GenerateSystemSyncMessage(func(srv Server) {
s.events.onConnectionReceivePacket(c, packet)
}))
} else {
s.PushIdentMessage(ident, GenerateSystemSyncMessage(func(srv Server) {
s.events.onConnectionReceivePacket(c, packet)
}))
}
}))
}

View File

@ -66,7 +66,7 @@ func (s *events) onLaunched() {
opt.logger.Info("Minotaur Server", log.String("", "============================================================================"))
})
_ = s.server.reactor.DispatchWithSystem(SyncMessage(s.server, func(srv *server) {
s.PushMessage(GenerateSystemSyncMessage(func(srv Server) {
s.launchedEventHandlers.RangeValue(func(index int, value LaunchedEventHandler) bool {
value(s.server, s.server.state.Ip, s.server.state.LaunchedAt)
return true
@ -79,7 +79,7 @@ func (s *events) RegisterConnectionOpenedEvent(handler ConnectionOpenedEventHand
}
func (s *events) onConnectionOpened(conn Conn) {
_ = s.server.reactor.DispatchWithSystem(SyncMessage(s.server, func(srv *server) {
s.PushMessage(GenerateSystemSyncMessage(func(srv Server) {
s.connectionOpenedEventHandlers.RangeValue(func(index int, value ConnectionOpenedEventHandler) bool {
value(s.server, conn)
return true
@ -92,7 +92,7 @@ func (s *events) RegisterConnectionClosedEvent(handler ConnectionClosedEventHand
}
func (s *events) onConnectionClosed(conn Conn, err error) {
_ = s.server.reactor.DispatchWithSystem(SyncMessage(s.server, func(srv *server) {
s.PushMessage(GenerateSystemSyncMessage(func(srv Server) {
s.connectionClosedEventHandlers.RangeValue(func(index int, value ConnectionClosedEventHandler) bool {
value(s.server, conn, err)
return true
@ -104,8 +104,8 @@ func (s *events) RegisterConnectionReceivePacketEvent(handler ConnectionReceiveP
s.connectionReceivePacketEventHandlers.AppendByOptionalPriority(handler, priority...)
}
func (s *events) onConnectionReceivePacket(conn Conn, packet Packet) {
_ = s.server.reactor.AutoDispatch(conn.GetActor(), SyncMessage(s.server, func(srv *server) {
func (s *events) onConnectionReceivePacket(conn *conn, packet Packet) {
conn.getDispatchHandler()(GenerateConnSyncMessage(conn, func(srv Server, conn Conn) {
s.connectionReceivePacketEventHandlers.RangeValue(func(index int, value ConnectionReceivePacketEventHandler) bool {
value(s.server, conn, packet)
return true
@ -118,7 +118,7 @@ func (s *events) RegisterShutdownEvent(handler ShutdownEventHandler, priority ..
}
func (s *events) onShutdown() {
_ = s.server.reactor.DispatchWithSystem(SyncMessage(s.server, func(srv *server) {
s.PushSystemMessage(GenerateSystemSyncMessage(func(srv Server) {
s.shutdownEventHandlers.RangeValue(func(index int, value ShutdownEventHandler) bool {
value(s.server)
return true

View File

@ -3,98 +3,213 @@ package server
import (
"github.com/kercylan98/minotaur/server/internal/v2/queue"
"github.com/kercylan98/minotaur/server/internal/v2/reactor"
"github.com/kercylan98/minotaur/utils/log/v2"
"github.com/kercylan98/minotaur/utils/super"
"runtime/debug"
)
type MessageI interface {
type Message interface {
// OnInitialize 消息初始化阶段将会被告知消息所在服务器、反应器、队列及标识信息
OnInitialize(srv Server, reactor *reactor.Reactor[Message], queue *queue.Queue[int, string, Message], ident string)
OnInitialize(controller Controller, reactor *reactor.Reactor[Message], message queue.MessageWrapper[int, string, Message])
// OnProcess 消息处理阶段需要完成对消息的处理,并返回处理结果
OnProcess(finish func(err error))
OnProcess()
}
type Message interface {
OnExecute()
// GenerateSystemSyncMessage 生成系统同步消息
func GenerateSystemSyncMessage(handler func(srv Server)) Message {
return &systemSyncMessage{handler: handler}
}
func SyncMessage(srv *server, handler func(srv *server)) Message {
return &syncMessage{srv: srv, handler: handler}
type systemSyncMessage struct {
controller Controller
handler func(srv Server)
}
type syncMessage struct {
srv *server
handler func(srv *server)
func (m *systemSyncMessage) OnInitialize(controller Controller, reactor *reactor.Reactor[Message], message queue.MessageWrapper[int, string, Message]) {
m.controller = controller
}
func (s *syncMessage) OnExecute() {
s.handler(s.srv)
func (m *systemSyncMessage) OnProcess() {
m.handler(m.controller.GetServer())
}
func AsyncMessage(srv *server, ident string, handler func(srv *server) error, callback func(srv *server, err error)) Message {
return &asyncMessage{
ident: ident,
srv: srv,
// GenerateSystemAsyncMessage 生成系统异步消息
func GenerateSystemAsyncMessage(handler func(srv Server) error, callback func(srv Server, err error)) Message {
return &systemAsyncMessage{
handler: handler,
callback: callback,
}
}
type asyncMessage struct {
ident string
srv *server
handler func(srv *server) error
callback func(srv *server, err error)
type systemAsyncMessage struct {
controller Controller
queue *queue.Queue[int, string, Message]
handler func(srv Server) error
callback func(srv Server, err error)
hasIdent bool
ident string
}
func (s *asyncMessage) OnExecute() {
var q *queue.Queue[int, string, Message]
var dispatch = func(ident string, message Message, beforeHandler ...func(queue *queue.Queue[int, string, Message], msg Message)) {
_ = s.srv.reactor.AutoDispatch(ident, message, beforeHandler...)
}
func (m *systemAsyncMessage) OnInitialize(controller Controller, reactor *reactor.Reactor[Message], message queue.MessageWrapper[int, string, Message]) {
m.controller = controller
m.queue = message.Queue()
m.ident = message.Ident()
m.hasIdent = message.HasIdent()
}
dispatch(
s.ident,
SyncMessage(s.srv, func(srv *server) {
_ = srv.ants.Submit(func() {
defer func(srv *server, msg *asyncMessage) {
if err := super.RecoverTransform(recover()); err != nil {
if errHandler := srv.GetMessageErrorHandler(); errHandler != nil {
errHandler(srv, msg, err)
} else {
srv.GetLogger().Error("Message", log.Err(err))
debug.PrintStack()
}
}
}(s.srv, s)
err := s.handler(srv)
var msg Message
msg = SyncMessage(srv, func(srv *server) {
defer func() {
q.WaitAdd(s.ident, -1)
if err := super.RecoverTransform(recover()); err != nil {
if errHandler := srv.GetMessageErrorHandler(); errHandler != nil {
errHandler(srv, msg, err)
} else {
srv.GetLogger().Error("Message", log.Err(err))
debug.PrintStack()
}
}
}()
if s.callback != nil {
s.callback(srv, err)
}
})
dispatch(s.ident, msg)
func (m *systemAsyncMessage) OnProcess() {
var ident = m.ident
m.queue.WaitAdd(ident, 1)
err := m.controller.GetAnts().Submit(func() {
err := m.handler(m.controller.GetServer())
if !m.hasIdent {
m.controller.PushSystemMessage(GenerateSystemAsyncCallbackMessage(m.callback, err), func(err error) {
m.queue.WaitAdd(ident, -1)
})
}),
func(queue *queue.Queue[int, string, Message], msg Message) {
queue.WaitAdd(s.ident, 1)
q = queue
},
)
} else {
m.controller.PushIdentMessage(ident, GenerateSystemAsyncCallbackMessage(m.callback, err), func(err error) {
m.queue.WaitAdd(ident, -1)
})
}
if err != nil {
m.queue.WaitAdd(ident, -1)
}
})
if err != nil {
m.controller.MessageErrProcess(m, err)
m.queue.WaitAdd(ident, -1)
}
}
// GenerateSystemAsyncCallbackMessage 生成系统异步回调消息
func GenerateSystemAsyncCallbackMessage(handler func(srv Server, err error), err error) Message {
return &systemAsyncCallbackMessage{
err: err,
handler: handler,
}
}
type systemAsyncCallbackMessage struct {
controller Controller
err error
handler func(srv Server, err error)
queue *queue.Queue[int, string, Message]
ident string
}
func (m *systemAsyncCallbackMessage) OnInitialize(controller Controller, reactor *reactor.Reactor[Message], message queue.MessageWrapper[int, string, Message]) {
m.controller = controller
m.queue = message.Queue()
m.ident = message.Ident()
}
func (m *systemAsyncCallbackMessage) OnProcess() {
defer func(m *systemAsyncCallbackMessage) {
m.queue.WaitAdd(m.ident, -1)
}(m)
if m.handler != nil {
m.handler(m.controller.GetServer(), m.err)
}
}
// GenerateConnSyncMessage 生成连接同步消息
func GenerateConnSyncMessage(conn Conn, handler func(srv Server, conn Conn)) Message {
return &connSyncMessage{handler: handler, conn: conn}
}
type connSyncMessage struct {
controller Controller
conn Conn
handler func(srv Server, conn Conn)
}
func (m *connSyncMessage) OnInitialize(controller Controller, reactor *reactor.Reactor[Message], message queue.MessageWrapper[int, string, Message]) {
m.controller = controller
}
func (m *connSyncMessage) OnProcess() {
m.handler(m.controller.GetServer(), m.conn)
}
// GenerateConnAsyncMessage 生成连接异步消息
func GenerateConnAsyncMessage(conn Conn, handler func(srv Server, conn Conn) error, callback func(srv Server, conn Conn, err error)) Message {
return &connAsyncMessage{
conn: conn,
handler: handler,
callback: callback,
}
}
type connAsyncMessage struct {
controller Controller
conn Conn
queue *queue.Queue[int, string, Message]
handler func(srv Server, conn Conn) error
callback func(srv Server, conn Conn, err error)
ident string
hasIdent bool
}
func (m *connAsyncMessage) OnInitialize(controller Controller, reactor *reactor.Reactor[Message], message queue.MessageWrapper[int, string, Message]) {
m.controller = controller
m.queue = message.Queue()
m.ident = message.Ident()
m.hasIdent = message.HasIdent()
}
func (m *connAsyncMessage) OnProcess() {
m.queue.WaitAdd(m.ident, 1)
err := m.controller.GetAnts().Submit(func() {
err := m.handler(m.controller.GetServer(), m.conn)
if !m.hasIdent {
m.controller.PushSystemMessage(GenerateConnAsyncCallbackMessage(m.conn, m.callback, err), func(err error) {
m.queue.WaitAdd(m.ident, -1)
})
} else {
m.controller.PushIdentMessage(m.ident, GenerateConnAsyncCallbackMessage(m.conn, m.callback, err), func(err error) {
m.queue.WaitAdd(m.ident, -1)
})
}
if err != nil {
m.queue.WaitAdd(m.ident, -1)
}
})
if err != nil {
m.controller.MessageErrProcess(m, err)
m.queue.WaitAdd(m.ident, -1)
}
}
// GenerateConnAsyncCallbackMessage 生成连接异步回调消息
func GenerateConnAsyncCallbackMessage(conn Conn, handler func(srv Server, conn Conn, err error), err error) Message {
return &connAsyncCallbackMessage{
conn: conn,
err: err,
handler: handler,
}
}
type connAsyncCallbackMessage struct {
controller Controller
conn Conn
err error
handler func(srv Server, conn Conn, err error)
queue *queue.Queue[int, string, Message]
ident string
}
func (m *connAsyncCallbackMessage) OnInitialize(controller Controller, reactor *reactor.Reactor[Message], message queue.MessageWrapper[int, string, Message]) {
m.controller = controller
m.queue = message.Queue()
m.ident = message.Ident()
}
func (m *connAsyncCallbackMessage) OnProcess() {
defer func(m *connAsyncCallbackMessage) {
m.queue.WaitAdd(m.ident, -1)
}(m)
if m.handler != nil {
m.handler(m.controller.GetServer(), m.conn, m.err)
}
}

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@ -1,27 +0,0 @@
package messages
import (
"github.com/kercylan98/minotaur/server/internal/v2"
"github.com/kercylan98/minotaur/server/internal/v2/queue"
"github.com/kercylan98/minotaur/server/internal/v2/reactor"
"github.com/kercylan98/minotaur/utils/super"
)
func NewAsync(handler func() error, callback func(err error)) server.MessageI {
return &Async{handler: handler}
}
type Async struct {
handler func() error
callback func(err error)
}
func (s *Async) OnInitialize(srv server.Server, reactor *reactor.Reactor[server.Message], queue *queue.Queue[int, string, server.Message], ident string) {
}
func (s *Async) OnProcess(finish func(err error)) {
defer finish(super.RecoverTransform(recover()))
s.handler()
}

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@ -1,26 +0,0 @@
package messages
import (
"github.com/kercylan98/minotaur/server/internal/v2"
"github.com/kercylan98/minotaur/server/internal/v2/queue"
"github.com/kercylan98/minotaur/server/internal/v2/reactor"
"github.com/kercylan98/minotaur/utils/super"
)
func NewSync(handler func()) server.MessageI {
return &Sync{handler: handler}
}
type Sync struct {
handler func()
}
func (s *Sync) OnInitialize(srv server.Server, reactor *reactor.Reactor[server.Message], queue *queue.Queue[int, string, server.Message], ident string) {
}
func (s *Sync) OnProcess(finish func(err error)) {
defer finish(super.RecoverTransform(recover()))
s.handler()
}

View File

@ -64,6 +64,9 @@ func (opt *Options) Apply(options ...*Options) {
}
if opt.server != nil && !opt.server.state.LaunchedAt.IsZero() {
opt.active()
if opt.server.reactor != nil {
opt.server.reactor.SetLogger(opt.logger)
}
}
}
@ -117,7 +120,9 @@ func (opt *Options) IsDebug() bool {
func (opt *Options) WithLogger(logger *log.Logger) *Options {
return opt.modifyOptionsValue(func(opt *Options) {
opt.logger = logger
opt.server.reactor.SetLogger(opt.logger)
if opt.server != nil && opt.server.reactor != nil {
opt.server.reactor.SetLogger(opt.logger)
}
})
}

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@ -1,10 +1,20 @@
package queue
func messageWrapper[Id, Ident comparable, M Message](queue *Queue[Id, Ident, M], hasIdent bool, ident Ident, msg M) MessageWrapper[Id, Ident, M] {
return MessageWrapper[Id, Ident, M]{
queue: queue,
hasIdent: hasIdent,
ident: ident,
msg: msg,
}
}
// MessageWrapper 提供了对外部消息的包装,用于方便的获取消息信息
type MessageWrapper[Id, Ident comparable, M Message] struct {
queue *Queue[Id, Ident, M] // 处理消息的队列
ident Ident // 消息所有人
msg M // 消息信息
queue *Queue[Id, Ident, M] // 处理消息的队列
ident Ident // 消息所有人
msg M // 消息信息
hasIdent bool // 是否拥有所有人
}
// Queue 返回处理该消息的队列
@ -17,6 +27,11 @@ func (m MessageWrapper[Id, Ident, M]) Ident() Ident {
return m.ident
}
// HasIdent 返回消息是否拥有所有人
func (m MessageWrapper[Id, Ident, M]) HasIdent() bool {
return m.hasIdent
}
// Message 返回消息的具体实例
func (m MessageWrapper[Id, Ident, M]) Message() M {
return m.msg

View File

@ -103,17 +103,14 @@ func (q *Queue[Id, Ident, M]) Run() {
}
// Push 向队列中推送来自 ident 的消息 m当队列已关闭时将会返回 ErrorQueueClosed
func (q *Queue[Id, Ident, M]) Push(ident Ident, m M) error {
func (q *Queue[Id, Ident, M]) Push(hasIdent bool, ident Ident, m M) error {
if atomic.LoadInt32(&q.state.status) > StatusClosing {
return ErrorQueueClosed
}
q.cond.L.Lock()
q.identifiers[ident]++
q.state.total++
q.buf.Write(MessageWrapper[Id, Ident, M]{
ident: ident,
msg: m,
})
q.buf.Write(messageWrapper(q, hasIdent, ident, m))
//log.Info("消息总计数", log.Int64("计数", q.state.total))
q.cond.Signal()
q.cond.L.Unlock()

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@ -5,7 +5,6 @@ import (
"github.com/kercylan98/minotaur/server/internal/v2/loadbalancer"
"github.com/kercylan98/minotaur/server/internal/v2/queue"
"github.com/kercylan98/minotaur/utils/log/v2"
"github.com/kercylan98/minotaur/utils/str"
"github.com/kercylan98/minotaur/utils/super"
"runtime"
"runtime/debug"
@ -20,8 +19,6 @@ const (
statusClosed // 事件循环已关闭
)
const SysIdent = str.None
// NewReactor 创建一个新的 Reactor 实例,初始化系统级别的队列和多个 Socket 对应的队列
func NewReactor[M queue.Message](systemQueueSize, queueSize, systemBufferSize, queueBufferSize int, handler MessageHandler[M], errorHandler ErrorHandler[M]) *Reactor[M] {
if handler == nil {
@ -84,7 +81,7 @@ func (r *Reactor[M]) process(msg queue.MessageWrapper[int, string, M]) {
if r.errorHandler != nil {
r.errorHandler(msg, err)
} else {
r.GetLogger().Error("Reactor", log.String("action", "process"), log.String("ident", msg.Ident()), log.Int("queue", msg.Queue().Id()), log.Err(err))
r.GetLogger().Error("Reactor", log.String("action", "process"), log.Any("ident", msg.Ident()), log.Int("queue", msg.Queue().Id()), log.Err(err))
debug.PrintStack()
}
}
@ -93,29 +90,18 @@ func (r *Reactor[M]) process(msg queue.MessageWrapper[int, string, M]) {
r.handler(msg)
}
// AutoDispatch 自动分发,当 ident 为空字符串时,分发到系统级别的队列,否则分发到 ident 使用的队列
func (r *Reactor[M]) AutoDispatch(ident string, msg M, beforeHandler ...func(queue *queue.Queue[int, string, M], msg M)) error {
if ident == str.None {
return r.DispatchWithSystem(msg, beforeHandler...)
}
return r.Dispatch(ident, msg, beforeHandler...)
}
// DispatchWithSystem 将消息分发到系统级别的队列
func (r *Reactor[M]) DispatchWithSystem(msg M, beforeHandler ...func(queue *queue.Queue[int, string, M], msg M)) error {
// SystemDispatch 将消息分发到系统级别的队列
func (r *Reactor[M]) SystemDispatch(msg M) error {
if atomic.LoadInt32(&r.state) > statusClosing {
r.queueRW.RUnlock()
return fmt.Errorf("reactor closing or closed")
}
for _, f := range beforeHandler {
f(r.systemQueue, msg)
}
return r.systemQueue.Push(SysIdent, msg)
return r.systemQueue.Push(false, "", msg)
}
// Dispatch 将消息分发到 ident 使用的队列,当 ident 首次使用时,将会根据负载均衡策略选择一个队列
// IdentDispatch 将消息分发到 ident 使用的队列,当 ident 首次使用时,将会根据负载均衡策略选择一个队列
// - 设置 count 会增加消息的外部计数,当 Reactor 关闭时会等待外部计数归零
func (r *Reactor[M]) Dispatch(ident string, msg M, beforeHandler ...func(queue *queue.Queue[int, string, M], msg M)) error {
func (r *Reactor[M]) IdentDispatch(ident string, msg M) error {
r.queueRW.RLock()
if atomic.LoadInt32(&r.state) > statusClosing {
r.queueRW.RUnlock()
@ -131,7 +117,7 @@ func (r *Reactor[M]) Dispatch(ident string, msg M, beforeHandler ...func(queue *
if i, exist = r.location[ident]; !exist {
next = r.lb.Next()
r.location[ident] = next.Id()
r.logger.Load().Debug("Reactor", log.String("action", "bind"), log.String("ident", ident), log.Any("queue", next.Id()))
r.logger.Load().Debug("Reactor", log.String("action", "bind"), log.Any("ident", ident), log.Any("queue", next.Id()))
} else {
next = r.queues[i]
}
@ -140,10 +126,7 @@ func (r *Reactor[M]) Dispatch(ident string, msg M, beforeHandler ...func(queue *
next = r.queues[i]
}
r.queueRW.RUnlock()
for _, f := range beforeHandler {
f(next, msg)
}
return next.Push(ident, msg)
return next.Push(true, ident, msg)
}
// Run 启动 Reactor运行系统级别的队列和多个 Socket 对应的队列
@ -207,7 +190,7 @@ func (r *Reactor[M]) runQueue(q *queue.Queue[int, string, M]) {
r.queueRW.RLock()
mq := r.queues[mq]
r.queueRW.RUnlock()
r.logger.Load().Debug("Reactor", log.String("action", "unbind"), log.String("ident", m.Ident()), log.Any("queue", mq.Id()))
r.logger.Load().Debug("Reactor", log.String("action", "unbind"), log.Any("ident", m.Ident()), log.Any("queue", mq.Id()))
}
}
}

View File

@ -24,7 +24,7 @@ func BenchmarkReactor_Dispatch(b *testing.B) {
b.RunParallel(func(pb *testing.PB) {
for pb.Next() {
if err := r.Dispatch(random.HostName(), func() {
if err := r.IdentDispatch(random.HostName(), func() {
}); err != nil {
return
}
@ -46,7 +46,7 @@ func TestReactor_Dispatch(t *testing.T) {
id := random.HostName()
for {
time.Sleep(time.Millisecond * 20)
if err := r.Dispatch(id, func() {
if err := r.IdentDispatch(id, func() {
}); err != nil {
return

View File

@ -23,11 +23,14 @@ type Server interface {
// GetStatus 获取服务器状态
GetStatus() *State
// PushSyncMessage 推送同步消息
// PushMessage 推送特定消息到系统队列中进行处理
PushMessage(message Message)
// PushSyncMessage 是 PushMessage 中对于 GenerateSystemSyncMessage 的快捷方式
PushSyncMessage(handler func(srv Server))
// PushAsyncMessage 推送异步消息
PushAsyncMessage(handler func(srv Server) error, callbacks ...func(srv Server, err error))
// PushAsyncMessage 是 PushMessage 中对于 GenerateSystemAsyncMessage 的快捷方式,当 callback 传入多个时,将仅有首个生效
PushAsyncMessage(handler func(srv Server) error, callback ...func(srv Server, err error))
}
type server struct {
@ -56,9 +59,8 @@ func NewServer(network Network, options ...*Options) Server {
srv.reactor = reactor.NewReactor[Message](
srv.GetServerMessageChannelSize(), srv.GetActorMessageChannelSize(),
srv.GetServerMessageBufferInitialSize(), srv.GetActorMessageBufferInitialSize(),
func(message queue.MessageWrapper[int, string, Message]) {
message.Message().OnExecute()
}, func(message queue.MessageWrapper[int, string, Message], err error) {
srv.onProcessMessage,
func(message queue.MessageWrapper[int, string, Message], err error) {
if handler := srv.GetMessageErrorHandler(); handler != nil {
handler(srv, message.Message(), err)
}
@ -121,26 +123,31 @@ func (s *server) Shutdown() (err error) {
return
}
func (s *server) PushSyncMessage(handler func(srv Server)) {
if err := s.reactor.DispatchWithSystem(SyncMessage(s, func(srv *server) {
handler(srv)
})); err != nil {
panic(err)
}
func (s *server) PushMessage(message Message) {
s.controller.PushSystemMessage(message)
}
func (s *server) PushAsyncMessage(handler func(srv Server) error, callbacks ...func(srv Server, err error)) {
if err := s.reactor.DispatchWithSystem(AsyncMessage(s, reactor.SysIdent, func(srv *server) error {
return handler(srv)
}, func(srv *server, err error) {
for _, callback := range callbacks {
callback(srv, err)
}
})); err != nil {
panic(err)
func (s *server) PushSyncMessage(handler func(srv Server)) {
s.PushMessage(GenerateSystemSyncMessage(handler))
}
func (s *server) PushAsyncMessage(handler func(srv Server) error, callback ...func(srv Server, err error)) {
var cb func(srv Server, err error)
if len(callback) > 0 {
cb = callback[0]
}
s.PushMessage(GenerateSystemAsyncMessage(handler, cb))
}
func (s *server) GetStatus() *State {
return s.state.Status()
}
func (s *server) onProcessMessage(message queue.MessageWrapper[int, string, Message]) {
s.getManyOptions(func(opt *Options) {
m := message.Message()
m.OnInitialize(s, s.reactor, message)
m.OnProcess()
})
}

View File

@ -4,6 +4,7 @@ import (
"github.com/gobwas/ws"
"github.com/kercylan98/minotaur/server/internal/v2"
"github.com/kercylan98/minotaur/server/internal/v2/network"
"github.com/kercylan98/minotaur/utils/log/v2"
"github.com/kercylan98/minotaur/utils/random"
"github.com/kercylan98/minotaur/utils/times"
"testing"
@ -24,7 +25,7 @@ func TestNewServer(t *testing.T) {
})
}()
srv := server.NewServer(network.WebSocket(":9999"), server.NewOptions().WithLifeCycleLimit(times.Day*3))
srv := server.NewServer(network.WebSocket(":9999"), server.NewOptions().WithLifeCycleLimit(times.Day*3).WithLogger(log.GetLogger()))
var tm = make(map[string]bool)
@ -34,7 +35,10 @@ func TestNewServer(t *testing.T) {
t.Error(err)
}
conn.PushSyncMessage(func(srv server.Server, conn server.Conn) {
conn.PushAsyncMessage(func(srv server.Server, conn server.Conn) error {
time.Sleep(time.Second * 5)
return nil
}, func(srv server.Server, conn server.Conn, err error) {
for i := 0; i < 10000000; i++ {
_ = tm["1"]
tm["1"] = random.Bool()
@ -46,14 +50,14 @@ func TestNewServer(t *testing.T) {
if err := conn.WritePacket(packet); err != nil {
panic(err)
}
srv.PushAsyncMessage(func(srv server.Server) error {
for i := 0; i < 3; i++ {
time.Sleep(time.Second)
}
return nil
}, func(srv server.Server, err error) {
t.Log("callback")
})
//srv.PushAsyncMessage(func(srv server.Server) error {
// for i := 0; i < 3; i++ {
// time.Sleep(time.Second)
// }
// return nil
//}, func(srv server.Server, err error) {
// t.Log("callback")
//})
})
if err := srv.Run(); err != nil {