117 lines
2.8 KiB
Go
117 lines
2.8 KiB
Go
package server
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import (
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"go.uber.org/atomic"
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"net"
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)
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// ConnWriter 用于兼容不同 Network 的连接数据写入器
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type ConnWriter func(packet Packet) error
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type Conn interface {
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// SetActor 设置连接使用的 Actor 名称
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SetActor(actor string)
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// DelActor 删除连接使用的 Actor
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DelActor()
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// GetActor 获取连接使用的 Actor 名称及是否拥有 Actor 名称的状态
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GetActor() (string, bool)
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// WritePacket 写入一个 Packet
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WritePacket(packet Packet) error
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// Write 写入数据
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Write(data []byte) (n int, err error)
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// WriteBytes 写入数据
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WriteBytes(data []byte) error
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// WriteContext 写入数据
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WriteContext(data []byte, context interface{}) error
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// PushMessage 通过连接推送特定消息到队列中进行处理
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PushMessage(message Message)
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// PushSyncMessage 是 PushMessage 中对于 GenerateConnSyncMessage 的快捷方式
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PushSyncMessage(handler func(srv Server, conn Conn))
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// PushAsyncMessage 是 PushMessage 中对于 GenerateConnAsyncMessage 的快捷方式,当 callback 传入多个时,将仅有首个生效
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PushAsyncMessage(handler func(srv Server, conn Conn) error, callback ...func(srv Server, conn Conn, err error))
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}
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func newConn(srv *server, c net.Conn, connWriter ConnWriter) *conn {
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return &conn{
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server: srv,
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conn: c,
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writer: connWriter,
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}
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}
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type conn struct {
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server *server
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conn net.Conn // 连接
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writer ConnWriter // 写入器
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actor atomic.Pointer[string] // Actor 名称
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}
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func (c *conn) SetActor(actor string) {
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c.actor.Store(&actor)
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}
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func (c *conn) DelActor() {
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c.actor.Store(nil)
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}
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func (c *conn) GetActor() (string, bool) {
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ident := c.actor.Load()
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if ident == nil {
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return "", false
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}
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return *ident, true
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}
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func (c *conn) WritePacket(packet Packet) error {
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return c.writer(packet)
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}
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func (c *conn) Write(data []byte) (n int, err error) {
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return c.conn.Write(data)
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}
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func (c *conn) WriteBytes(data []byte) error {
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_, err := c.conn.Write(data)
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return err
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}
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func (c *conn) WriteContext(data []byte, context interface{}) error {
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return c.writer(NewPacket(data).SetContext(context))
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}
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func (c *conn) PushMessage(message Message) {
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c.getDispatchHandler()(message)
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}
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func (c *conn) PushSyncMessage(handler func(srv Server, conn Conn)) {
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c.PushMessage(GenerateConnSyncMessage(c, handler))
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}
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func (c *conn) PushAsyncMessage(handler func(srv Server, conn Conn) error, callback ...func(srv Server, conn Conn, err error)) {
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var cb func(srv Server, conn Conn, err error)
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if len(callback) > 0 {
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cb = callback[0]
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}
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c.PushMessage(GenerateConnAsyncMessage(c, handler, cb))
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}
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func (c *conn) getDispatchHandler() func(message Message) {
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var ident, exist = c.GetActor()
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return func(message Message) {
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if !exist {
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c.server.PushSystemMessage(message)
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} else {
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c.server.PushIdentMessage(ident, message)
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}
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}
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}
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