增加房主修改功能
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@ -57,6 +57,13 @@ func (slf *Room[PlayerID, Player]) IsOwner(id PlayerID) bool {
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return !slf.noMaster && slf.owner == id
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return !slf.noMaster && slf.owner == id
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}
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}
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func (slf *Room[PlayerID, Player]) ChangeOwner(id PlayerID) {
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if slf.noMaster || slf.owner == id {
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return
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}
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slf.owner = id
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}
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func (slf *Room[PlayerID, Player]) Join(player Player) error {
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func (slf *Room[PlayerID, Player]) Join(player Player) error {
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if slf.players.Size() >= slf.playerLimit && slf.playerLimit > 0 {
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if slf.players.Size() >= slf.playerLimit && slf.playerLimit > 0 {
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return ErrWorldPlayerLimit
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return ErrWorldPlayerLimit
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@ -18,6 +18,8 @@ type Room[PlayerID comparable, P Player[PlayerID]] interface {
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IsExistPlayer(id PlayerID) bool
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IsExistPlayer(id PlayerID) bool
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// IsOwner 检查玩家是否是房主
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// IsOwner 检查玩家是否是房主
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IsOwner(id PlayerID) bool
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IsOwner(id PlayerID) bool
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// ChangeOwner 设置玩家为房主
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ChangeOwner(id PlayerID)
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// Join 使特定玩家加入房间
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// Join 使特定玩家加入房间
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Join(player P) error
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Join(player P) error
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