31 KiB
JerryScript Engine can be embedded into any application, providing the way to run JavaScript in a large range of environments - from desktops to low-memory microcontrollers.
This guide is intended to introduce you to JerryScript embedding API and to create a minimal JavaScript shell. The examples are not using all API methods please also check out the API reference document which contains additional examples.
Before trying out the examples: Get and build JerryScript library
Before getting started using the JerryScript library it should be cloned and built for a target os/device.
There are quite a few configuration options but for these examples the JerryScript is built with default configuration and installed to a user directory on a Linux system. This is done by the following commands:
$ mkdir jerry
$ cd jerry
$ git clone https://github.com/jerryscript-project/jerryscript.git
$ jerryscript/tools/build.py --builddir=$(pwd)/example_build --cmake-param="-DCMAKE_INSTALL_PREFIX=$(pwd)/example_install/"
$ make -C $(pwd)/example_build install
With this the JerryScript library is installed into the $(pwd)/example_install/{include,lib} directories.
In this guide we will use pkg-config to ease the usage of headers and libraries.
In order to do so, the following export is required (executed from the jerry directory):
$ export PKG_CONFIG_PATH=$(pwd)/example_install/lib/pkgconfig/
Test if the pkg-config works for JerryScript:
$ pkg-config --cflags --libs libjerry-core libjerry-port-default libjerry-ext libjerry-math
Example 1. Execute JavaScript from your application
The most basic example to test the engine is to create an api-example-1.c file containing the following code:
#include "jerryscript.h"
int
main (void)
{
const jerry_char_t script[] = "var str = 'Hello, World!';";
bool ret_value = jerry_run_simple (script, sizeof (script) - 1, JERRY_INIT_EMPTY);
return (ret_value ? 0 : 1);
}
To compile it one can use the following command:
$ gcc api-example-1.c -o api-example-1 $(pkg-config --cflags --libs libjerry-core libjerry-port-default libjerry-math)
If everything is correct the application returns with a zero exit code:
$ ./api-example-1
$ echo $?
Example 2. Split engine initialization and script execution.
In this example the engine is initialized directly with the jerry_init method
and cleaned up with the jerry_cleanup method. The example JavaScript code
is directly parsed and executed via the jerry_eval method. Each jerry_value_t
returned by the API methods is freed with the jerry_release_value method.
To make sure that the code parsing and execution was ok, the jerry_value_is_error
method is used to check for any errors.
Use the following code for the api-example-2.c file:
#include "jerryscript.h"
int
main (void)
{
const jerry_char_t script[] = "var str = 'Hello, World!';";
const jerry_length_t script_size = sizeof (script) - 1;
/* Note: sizeof can be used here only because the compiler knows the static character arrays's size.
* If this is not the case, strlen should be used instead.
*/
/* Initialize engine */
jerry_init (JERRY_INIT_EMPTY);
/* Run the demo script with 'eval' */
jerry_value_t eval_ret = jerry_eval (script,
script_size,
JERRY_PARSE_NO_OPTS);
/* Check if there was any error (syntax or runtime) */
bool run_ok = !jerry_value_is_error (eval_ret);
/* Parsed source code must be freed */
jerry_release_value (eval_ret);
/* Cleanup engine */
jerry_cleanup ();
return (run_ok ? 0 : 1);
}
To compile it one can use the following command:
$ gcc api-example-2.c -o api-example-2 $(pkg-config --cflags --libs libjerry-core libjerry-port-default libjerry-math)
If everything is correct the application returns with a zero exit code:
$ ./api-example-2
$ echo $?
Example 3. Split JavaScript parsing and script execution
In this example the jerry_eval is replaced with a more common API calls:
- script code setup -
jerry_parse. - script execution -
jerry_run.
The api-example-3.c file should contain the following code:
#include "jerryscript.h"
int
main (void)
{
bool run_ok = false;
const jerry_char_t script[] = "var str = 'Hello, World!';";
/* Initialize engine */
jerry_init (JERRY_INIT_EMPTY);
/* Setup Global scope code */
jerry_value_t parsed_code = jerry_parse (NULL, 0, script, sizeof (script) - 1, JERRY_PARSE_NO_OPTS);
/* Check if there is any JS code parse error */
if (!jerry_value_is_error (parsed_code))
{
/* Execute the parsed source code in the Global scope */
jerry_value_t ret_value = jerry_run (parsed_code);
/* Check the execution return value if there is any error */
run_ok = !jerry_value_is_error (ret_value);
/* Returned value must be freed */
jerry_release_value (ret_value);
}
/* Parsed source code must be freed */
jerry_release_value (parsed_code);
/* Cleanup engine */
jerry_cleanup ();
return (run_ok ? 0 : 1);
}
To compile it one can use the following command:
$ gcc api-example-3.c -o api-example-3 $(pkg-config --cflags --libs libjerry-core libjerry-port-default libjerry-math)
If everything is correct the application returns with a zero exit code:
$ ./api-example-3
$ echo $?
Example 4. Adding a C method for JavaScript
The previous examples were not that eye catching as there were no visual output by the JavaScript code and C program.
In this example a very simple "print" method is added which prints out a static string. This method will be implemented in C and will be called from the JavaScript code. For this a few extra API methods are required:
jerry_get_global_objectjerry_create_stringjerry_set_propertyjerry_create_external_function
The api-example-4.c file should contain the following code:
#include <stdio.h>
#include "jerryscript.h"
static jerry_value_t
print_handler (const jerry_value_t function_object,
const jerry_value_t function_this,
const jerry_value_t arguments[],
const jerry_length_t argument_count)
{
/* No arguments are used in this example */
/* Print out a static string */
printf ("Print handler was called\n");
/* Return an "undefined" value to the JavaScript engine */
return jerry_create_undefined ();
}
int
main (void)
{
const jerry_char_t script[] = "print ();";
const jerry_length_t script_size = sizeof (script) - 1;
/* Initialize engine */
jerry_init (JERRY_INIT_EMPTY);
/* Add the "print" method for the JavaScript global object */
{
/* Get the "global" object */
jerry_value_t global_object = jerry_get_global_object ();
/* Create a "print" JS string */
jerry_value_t property_name_print = jerry_create_string ((const jerry_char_t *) "print");
/* Create a function from a native C method (this function will be called from JS) */
jerry_value_t property_value_func = jerry_create_external_function (print_handler);
/* Add the "print" property with the function value to the "global" object */
jerry_value_t set_result = jerry_set_property (global_object, property_name_print, property_value_func);
/* Check if there was no error when adding the property (in this case it should never happen) */
if (jerry_value_is_error (set_result)) {
printf ("Failed to add the 'print' property\n");
}
/* Release all jerry_value_t-s */
jerry_release_value (set_result);
jerry_release_value (property_value_func);
jerry_release_value (property_name_print);
jerry_release_value (global_object);
}
/* Setup Global scope code */
jerry_value_t parsed_code = jerry_parse (NULL, 0, script, script_size, JERRY_PARSE_NO_OPTS);
if (!jerry_value_is_error (parsed_code))
{
/* Execute the parsed source code in the Global scope */
jerry_value_t ret_value = jerry_run (parsed_code);
/* Returned value must be freed */
jerry_release_value (ret_value);
}
/* Parsed source code must be freed */
jerry_release_value (parsed_code);
/* Cleanup engine */
jerry_cleanup ();
return 0;
}
To compile it one can use the following command:
$ gcc api-example-4.c -o api-example-4 $(pkg-config --cflags --libs libjerry-core libjerry-port-default libjerry-math)
If everything is correct the application should print out the message present in the print_handler method:
$ ./api-example-4
Example 5. Passing and processing arguments for native C code
In the previous example the print_handler simply wrote a static string to the standard output.
However in most cases this is not useful, ideally the method's argument(s) should be printed.
In this example the print_handler is extended to convert the first
argument (which probably comes from a JavaScript source) to a JS string and prints it out to the standard output.
New API methods used:
jerry_value_to_stringjerry_string_to_utf8_char_buffer
The api-example-5.c file should contain the following code:
#include <stdio.h>
#include "jerryscript.h"
static jerry_value_t
print_handler (const jerry_value_t function_object,
const jerry_value_t function_this,
const jerry_value_t arguments[],
const jerry_length_t arguments_count)
{
/* There should be at least one argument */
if (arguments_count > 0)
{
/* Convert the first argument to a string (JS "toString" operation) */
jerry_value_t string_value = jerry_value_to_string (arguments[0]);
/* A naive allocation of buffer for the string */
jerry_char_t buffer[256];
/* Copy the whole string to the buffer, without a null termination character,
* Please note that if the string does not fit into the buffer nothing will be copied.
* More details on the API reference page
*/
jerry_size_t copied_bytes = jerry_string_to_utf8_char_buffer (string_value, buffer, sizeof (buffer) - 1);
buffer[copied_bytes] = '\0';
/* Release the "toString" result */
jerry_release_value (string_value);
printf ("%s\n", (const char *)buffer);
}
/* Return an "undefined" value to the JavaScript engine */
return jerry_create_undefined ();
}
int
main (void)
{
const jerry_char_t script[] = "print ('Hello from JS!');";
const jerry_length_t script_size = sizeof (script) - 1;
/* Initialize engine */
jerry_init (JERRY_INIT_EMPTY);
/* Add the "print" method for the JavaScript global object */
{
/* Get the "global" object */
jerry_value_t global_object = jerry_get_global_object ();
/* Create a "print" JS string */
jerry_value_t property_name_print = jerry_create_string ((const jerry_char_t *) "print");
/* Create a function from a native C method (this function will be called from JS) */
jerry_value_t property_value_func = jerry_create_external_function (print_handler);
/* Add the "print" property with the function value to the "global" object */
jerry_value_t set_result = jerry_set_property (global_object, property_name_print, property_value_func);
/* Check if there was no error when adding the property (in this case it should never happen) */
if (jerry_value_is_error (set_result)) {
printf ("Failed to add the 'print' property\n");
}
/* Release all jerry_value_t-s */
jerry_release_value (set_result);
jerry_release_value (property_value_func);
jerry_release_value (property_name_print);
jerry_release_value (global_object);
}
/* Setup Global scope code */
jerry_value_t parsed_code = jerry_parse (NULL, 0, script, script_size, JERRY_PARSE_NO_OPTS);
if (!jerry_value_is_error (parsed_code))
{
/* Execute the parsed source code in the Global scope */
jerry_value_t ret_value = jerry_run (parsed_code);
/* Returned value must be freed */
jerry_release_value (ret_value);
}
/* Parsed source code must be freed */
jerry_release_value (parsed_code);
/* Cleanup engine */
jerry_cleanup ();
return 0;
}
To compile it one can use the following command:
$ gcc api-example-5.c -o api-example-5 $(pkg-config --cflags --libs libjerry-core libjerry-port-default libjerry-math)
If everything is correct the application should print out the string passed for the print method in the JS code:
$ ./api-example-5
Example 6. Using JerryScript Extensions
Some of the previous examples used a "print" method to write data out to the standard output. For convenience JerryScript provides an extension to add a simple "print" handler which can be used by other applications.
In this example the following extension methods are used:
jerryx_handler_register_globaljerryx_handler_print
In further examples this "print" handler will be used.
#include "jerryscript.h"
#include "jerryscript-ext/handler.h"
int
main (void)
{
const jerry_char_t script[] = "print ('Hello from JS with ext!');";
const jerry_length_t script_size = sizeof (script) - 1;
/* Initialize engine */
jerry_init (JERRY_INIT_EMPTY);
/* Register 'print' function from the extensions to the global object */
jerryx_handler_register_global ((const jerry_char_t *) "print",
jerryx_handler_print);
/* Setup Global scope code */
jerry_value_t parsed_code = jerry_parse (NULL, 0, script, script_size, JERRY_PARSE_NO_OPTS);
if (!jerry_value_is_error (parsed_code))
{
/* Execute the parsed source code in the Global scope */
jerry_value_t ret_value = jerry_run (parsed_code);
/* Returned value must be freed */
jerry_release_value (ret_value);
}
/* Parsed source code must be freed */
jerry_release_value (parsed_code);
/* Cleanup engine */
jerry_cleanup ();
return 0;
}
To compile it one can use the following command:
(Note that the libjerry-ext was added before the libjerry-port-default entry for the pkg-config call.
$ gcc api-example-6.c -o api-example-6 $(pkg-config --cflags --libs libjerry-core libjerry-ext libjerry-port-default libjerry-math)
If everything is correct the application should print out the string passed for the print method in the JS code:
$ ./api-example-6
Example 7. Interaction with JavaScript environment - adding a string property
Previously a C method was registered for the global object, now this examples show how one can add a string property.
Use the following code as the api-example-7.c file:
#include "jerryscript.h"
#include "jerryscript-ext/handler.h"
int
main (void)
{
const jerry_char_t script[] = "print (my_var);";
/* Initializing JavaScript environment */
jerry_init (JERRY_INIT_EMPTY);
/* Register 'print' function from the extensions */
jerryx_handler_register_global ((const jerry_char_t *) "print",
jerryx_handler_print);
/* Getting pointer to the Global object */
jerry_value_t global_object = jerry_get_global_object ();
/* Constructing strings */
jerry_value_t prop_name = jerry_create_string ((const jerry_char_t *) "my_var");
jerry_value_t prop_value = jerry_create_string ((const jerry_char_t *) "Hello from C!");
/* Setting the string value as a property of the Global object */
jerry_value_t set_result = jerry_set_property (global_object, prop_name, prop_value);
/* The 'set_result' should be checked if there was any error */
if (jerry_value_is_error (set_result)) {
printf ("Failed to add the 'my_var' property\n");
}
jerry_release_value (set_result);
/* Releasing string values, as it is no longer necessary outside of engine */
jerry_release_value (prop_name);
jerry_release_value (prop_value);
/* Releasing the Global object */
jerry_release_value (global_object);
/* Now starting script that would output value of just initialized field */
jerry_value_t eval_ret = jerry_eval (script,
sizeof (script) - 1,
JERRY_PARSE_NO_OPTS);
/* Free JavaScript value, returned by eval */
jerry_release_value (eval_ret);
/* Freeing engine */
jerry_cleanup ();
return 0;
}
To compile it one can use the following command:
(Note that the libjerry-ext was added before the libjerry-port-default entry for the pkg-config call.
$ gcc api-example-7.c -o api-example-7 $(pkg-config --cflags --libs libjerry-core libjerry-ext libjerry-port-default libjerry-math)
The sample will output 'Hello from C!'. However, now it is not just a part of the source script, but the value, dynamically supplied to the engine:
$ ./api-example-7
Example 8. Description of JerryScript value descriptors
JerryScript value can be a boolean, number, null, object, string, undefined or some special type of objects (arraybuffer, symbols, etc).
There is a special "error" value which wraps another value. This "error" can be created by throwing a JavaScript value from JS code
or via API method(s). It is advised to check for this error with the jerry_value_is_error method as not all API methods
can process error values. To extract the value from the "error" the API method jerry_get_value_from_error should be used.
If an error object is created via API method (for example with jerry_create_error) the "error" value is automatically created.
Notice the difference between error value and error object:
- The error object is a object which was constructed via one of the
Errorobjects (available from the global object or from API). For example in JS such object be created with the following code example:
var error_object = new Error ("error message");
- The error value is not an object on its own. This is the exception raised/thrown either via API methods or from JS. For example, creating such error value in JS would look like this:
throw "message";
To check what type a given jerry_value_t is the jerry_value_is_* methods or the jerry_value_get_type could be used.
For example the following code snippet could print out a few types (not all types are checked):
#include <stdio.h>
#include <stdlib.h>
#include "jerryscript.h"
static void
print_value (const jerry_value_t jsvalue)
{
jerry_value_t value;
/* If there is an error extract the object from it */
if (jerry_value_is_error (jsvalue))
{
printf ("Error value detected: ");
value = jerry_get_value_from_error (jsvalue, false);
}
else
{
value = jerry_acquire_value (jsvalue);
}
if (jerry_value_is_undefined (value))
{
printf ("undefined");
}
else if (jerry_value_is_null (value))
{
printf ("null");
}
else if (jerry_value_is_boolean (value))
{
if (jerry_get_boolean_value (value))
{
printf ("true");
}
else
{
printf ("false");
}
}
/* Float value */
else if (jerry_value_is_number (value))
{
printf ("number: %lf", jerry_get_number_value (value));
}
/* String value */
else if (jerry_value_is_string (value))
{
jerry_char_t str_buf_p[256];
/* Determining required buffer size */
jerry_size_t req_sz = jerry_get_string_size (value);
if (req_sz <= 255)
{
jerry_string_to_char_buffer (value, str_buf_p, req_sz);
str_buf_p[req_sz] = '\0';
printf ("%s", (const char *) str_buf_p);
}
else
{
printf ("error: buffer isn't big enough");
}
}
/* Object reference */
else if (jerry_value_is_object (value))
{
printf ("[JS object]");
}
printf ("\n");
jerry_release_value (value);
}
Example 8: Simple JavaScript shell
Now all building blocks, necessary to construct JavaScript shell, are ready.
Shell operation can be described with the following loop:
- read command;
- if command is 'quit'
- exit loop;
- else
- eval (command);
- print result of eval;
- loop.
See the following api-example-8-shell.c file:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "jerryscript.h"
#include "jerryscript-ext/handler.h"
static void
print_value (const jerry_value_t jsvalue)
{
jerry_value_t value;
/* If there is an error extract the object from it */
if (jerry_value_is_error (jsvalue))
{
printf ("Error value detected: ");
value = jerry_get_value_from_error (jsvalue, false);
}
else
{
value = jerry_acquire_value (jsvalue);
}
if (jerry_value_is_undefined (value))
{
printf ("undefined");
}
else if (jerry_value_is_null (value))
{
printf ("null");
}
else if (jerry_value_is_boolean (value))
{
if (jerry_get_boolean_value (value))
{
printf ("true");
}
else
{
printf ("false");
}
}
/* Float value */
else if (jerry_value_is_number (value))
{
printf ("number: %lf", jerry_get_number_value (value));
}
/* String value */
else if (jerry_value_is_string (value))
{
jerry_char_t str_buf_p[256];
/* Determining required buffer size */
jerry_size_t req_sz = jerry_get_string_size (value);
if (req_sz <= 255)
{
jerry_string_to_char_buffer (value, str_buf_p, req_sz);
str_buf_p[req_sz] = '\0';
printf ("%s", (const char *) str_buf_p);
}
else
{
printf ("error: buffer isn't big enough");
}
}
/* Object reference */
else if (jerry_value_is_object (value))
{
printf ("[JS object]");
}
printf ("\n");
jerry_release_value (value);
}
int
main (void)
{
bool is_done = false;
/* Initialize engine */
jerry_init (JERRY_INIT_EMPTY);
/* Register 'print' function from the extensions */
jerryx_handler_register_global ((const jerry_char_t *) "print",
jerryx_handler_print);
while (!is_done)
{
char cmd[256];
char *cmd_tail = cmd;
size_t len = 0;
printf ("> ");
/* Read next command */
while (true)
{
if (fread (cmd_tail, 1, 1, stdin) != 1 && len == 0)
{
is_done = true;
break;
}
if (*cmd_tail == '\n')
{
break;
}
cmd_tail++;
len++;
}
/* If the command is "quit", break the loop */
if (!strncmp (cmd, "quit\n", sizeof ("quit\n") - 1))
{
break;
}
jerry_value_t ret_val;
/* Evaluate entered command */
ret_val = jerry_eval ((const jerry_char_t *) cmd,
len,
JERRY_PARSE_NO_OPTS);
/* Print out the value */
print_value (ret_val);
jerry_release_value (ret_val);
}
/* Cleanup engine */
jerry_cleanup ();
return 0;
}
To compile it one can use the following command:
(Note that the libjerry-ext was added before the libjerry-port-default entry for the pkg-config call.
$ gcc api-example-8-shell.c -o api-example-8-shell $(pkg-config --cflags --libs libjerry-core libjerry-ext libjerry-port-default libjerry-math)
The application reads lines from standard input and evaluates them, one after another. To try out run:
$ ./api-example-8-shell
Example 9. Creating JS object in global context
In this example (api-example-9.c) an object with a native function is added to the global object.
#include "jerryscript.h"
#include "jerryscript-ext/handler.h"
struct my_struct
{
const char *msg;
} my_struct;
/**
* Get a string from a native object
*/
static jerry_value_t
get_msg_handler (const jerry_value_t func_value, /**< function object */
const jerry_value_t this_value, /**< this arg */
const jerry_value_t *args_p, /**< function arguments */
const jerry_length_t args_cnt) /**< number of function arguments */
{
return jerry_create_string ((const jerry_char_t *) my_struct.msg);
} /* get_msg_handler */
int
main (void)
{
/* Initialize engine */
jerry_init (JERRY_INIT_EMPTY);
/* Register 'print' function from the extensions */
jerryx_handler_register_global ((const jerry_char_t *) "print",
jerryx_handler_print);
/* Do something with the native object */
my_struct.msg = "Hello, World!";
/* Create an empty JS object */
jerry_value_t object = jerry_create_object ();
/* Create a JS function object and wrap into a jerry value */
jerry_value_t func_obj = jerry_create_external_function (get_msg_handler);
/* Set the native function as a property of the empty JS object */
jerry_value_t prop_name = jerry_create_string ((const jerry_char_t *) "myFunc");
jerry_release_value (jerry_set_property (object, prop_name, func_obj));
jerry_release_value (prop_name);
jerry_release_value (func_obj);
/* Wrap the JS object (not empty anymore) into a jerry api value */
jerry_value_t global_object = jerry_get_global_object ();
/* Add the JS object to the global context */
prop_name = jerry_create_string ((const jerry_char_t *) "MyObject");
jerry_release_value (jerry_set_property (global_object, prop_name, object));
jerry_release_value (prop_name);
jerry_release_value (object);
jerry_release_value (global_object);
/* Now we have a "builtin" object called MyObject with a function called myFunc()
*
* Equivalent JS code:
* var MyObject = { myFunc : function () { return "some string value"; } }
*/
const jerry_char_t script[] = " \
var str = MyObject.myFunc (); \
print (str); \
";
/* Evaluate script */
jerry_value_t eval_ret = jerry_eval (script, sizeof (script) - 1, JERRY_PARSE_NO_OPTS);
/* Free JavaScript value, returned by eval */
jerry_release_value (eval_ret);
/* Cleanup engine */
jerry_cleanup ();
return 0;
}
To compile it one can use the following command:
(Note that the libjerry-ext was added before the libjerry-port-default entry for the pkg-config call.
$ gcc api-example-9.c -o api-example-9 $(pkg-config --cflags --libs libjerry-core libjerry-ext libjerry-port-default libjerry-math)
Execute the example with:
$ ./api-example-9
The application will generate the following output:
Hello, World
Example 10. Extending JS Objects with native functions
The example creates a JS Object with jerry_eval, then it is extended from C with a native function.
In addition this native function shows how to get a property value from the object and how to manipulate it.
Use the following code for api-example-10.c:
#include "jerryscript.h"
#include "jerryscript-ext/handler.h"
/**
* Add param to 'this.x'
*/
static jerry_value_t
add_handler (const jerry_value_t func_value, /**< function object */
const jerry_value_t this_val, /**< this arg */
const jerry_value_t args_p[], /**< function arguments */
const jerry_length_t args_cnt) /**< number of function arguments */
{
/* The the 'this_val' is the 'MyObject' from the JS code below */
/* Note: that the argument count check is ignored for the example's case */
/* Get 'this.x' */
jerry_value_t prop_name = jerry_create_string ((const jerry_char_t *) "x");
jerry_value_t x_val = jerry_get_property (this_val, prop_name);
if (!jerry_value_is_error (x_val))
{
/* Convert Jerry API values to double */
double x = jerry_get_number_value (x_val);
double d = jerry_get_number_value (args_p[0]);
/* Add the parameter to 'x' */
jerry_value_t res_val = jerry_create_number (x + d);
/* Set the new value of 'this.x' */
jerry_release_value (jerry_set_property (this_val, prop_name, res_val));
jerry_release_value (res_val);
}
jerry_release_value (x_val);
jerry_release_value (prop_name);
return jerry_create_undefined ();
} /* add_handler */
int
main (void)
{
/* Initialize engine */
jerry_init (JERRY_INIT_EMPTY);
/* Register 'print' function from the extensions */
jerryx_handler_register_global ((const jerry_char_t *) "print",
jerryx_handler_print);
/* Create a JS object */
const jerry_char_t my_js_object[] = " \
MyObject = \
{ x : 12, \
y : 'Value of x is ', \
foo: function () \
{ \
return this.y + this.x; \
} \
} \
";
jerry_value_t my_js_obj_val;
/* Evaluate script */
my_js_obj_val = jerry_eval (my_js_object,
sizeof (my_js_object) - 1,
JERRY_PARSE_NO_OPTS);
/* Create a JS function object and wrap into a jerry value */
jerry_value_t add_func_obj = jerry_create_external_function (add_handler);
/* Set the native function as a property of previously created MyObject */
jerry_value_t prop_name = jerry_create_string ((const jerry_char_t *) "add2x");
jerry_release_value (jerry_set_property (my_js_obj_val, prop_name, add_func_obj));
jerry_release_value (add_func_obj);
jerry_release_value (prop_name);
/* Free JavaScript value, returned by eval (my_js_object) */
jerry_release_value (my_js_obj_val);
const jerry_char_t script[] = " \
var str = MyObject.foo (); \
print (str); \
MyObject.add2x (5); \
print (MyObject.foo ()); \
";
/* Evaluate script */
jerry_value_t eval_ret = jerry_eval (script, sizeof (script) - 1, JERRY_PARSE_NO_OPTS);
/* Free JavaScript value, returned by eval */
jerry_release_value (eval_ret);
/* Cleanup engine */
jerry_cleanup ();
return 0;
}
To compile it one can use the following command:
(Note that the libjerry-ext was added before the libjerry-port-default entry for the pkg-config call.
$ gcc api-example-10.c -o api-example-10 $(pkg-config --cflags --libs libjerry-core libjerry-ext libjerry-port-default libjerry-math)
Execute the example with:
$ ./api-example-10
Value of x is 12
Value of x is 17
Example 11. Changing the seed of pseudorandom generated numbers
If you want to change the seed of Math.random() generated numbers, you have to initialize the seed value with srand.
A recommended method is using jerry_port_get_current_time() or something based on a constantly changing value, therefore every run produces truly random numbers.
#include <stdlib.h>
#include "jerryscript.h"
#include "jerryscript-port.h"
#include "jerryscript-ext/handler.h"
int
main (void)
{
/* Initialize srand value */
union { double d; unsigned u; } now = { .d = jerry_port_get_current_time () };
srand (now.u);
/* Generate a random number, and print it */
const jerry_char_t script[] = "var a = Math.random (); print(a)";
/* Initialize the engine */
jerry_init (JERRY_INIT_EMPTY);
/* Register the print function */
jerryx_handler_register_global ((const jerry_char_t *) "print",
jerryx_handler_print);
/* Evaluate the script */
jerry_value_t eval_ret = jerry_eval (script, sizeof (script) - 1, JERRY_PARSE_NO_OPTS);
/* Free the JavaScript value returned by eval */
jerry_release_value (eval_ret);
/* Cleanup the engine */
jerry_cleanup ();
return 0;
}
Further steps
For further API description, please visit API Reference page on JerryScript home page.