一级赛题1

This commit is contained in:
HenryWu 2023-06-22 18:54:01 +08:00
parent 7754a149a9
commit 780999cfe8
5 changed files with 355 additions and 0 deletions

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@ -240,5 +240,8 @@ menu "test app"
bool "Config test soft timer" bool "Config test soft timer"
default n default n
menuconfig USER_TEST_HASH
bool "Config test hash"
default n
endif endif
endmenu endmenu

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@ -101,5 +101,9 @@ ifeq ($(CONFIG_ADD_XIZI_FETURES),y)
SRC_FILES += test_timer.c SRC_FILES += test_timer.c
endif endif
ifeq ($(CONFIG_USER_TEST_HASH),y)
SRC_FILES += test_hash/test_hash.c
endif
include $(KERNEL_ROOT)/compiler.mk include $(KERNEL_ROOT)/compiler.mk
endif endif

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@ -0,0 +1,184 @@
# 热身赛一级赛题1基于cortex-m3-emulator实现哈希表并测试验证
## 1. 简介
用c语言实现哈希表数据结构编译到cortex-m3-emulator的指令中并且成功运行。
## 2. 数据结构设计说明
```c
//定义链表节点结构
typedef struct Node {
int key;
int value;
struct Node* next;
} Node;
```
```c
//哈希表结构
typedef struct HashTable {
Node* table[TABLE_SIZE];
} HashTable;
```
```c
//创建新节点的函数开辟一块内存空间将key和value赋值并返回
Node* createNode(int key, int value) {
Node* newNode = (Node*)malloc(sizeof(Node));
newNode->key = key;
newNode->value = value;
newNode->next = NULL;
return newNode;
}
```
```c
//创建哈希表的函数,并为每个节点初始化
HashTable* createHashTable() {
HashTable* newTable = (HashTable*)malloc(sizeof(HashTable));
int i;
for (i = 0; i < TABLE_SIZE; i++) {
newTable->table[i] = NULL;
}
return newTable;
}
```
```c
//hash函数这里简单地把key模TABLE_SIZE的值当做下标
int hash(int key) {
return key % TABLE_SIZE;
}
```
```c
//在哈希表中插入键值对的函数
void insert(HashTable* ht, int key, int value) {
int index = hash(key);
Node* newNode = createNode(key, value);
// 如果该位置为空,则直接插入节点
if (ht->table[index] == NULL) {
ht->table[index] = newNode;
}
else {
// 如果该位置已经有节点存在,则将新节点插入链表头部
newNode->next = ht->table[index];
ht->table[index] = newNode;
}
}
```
```c
// 根据键查找值
int search(HashTable* ht, int key) {
int index = hash(key);
Node* currentNode = ht->table[index];
// 在链表中查找键
while (currentNode != NULL) {
if (currentNode->key == key) {
return currentNode->value;
}
currentNode = currentNode->next;
}
// 键未找到
return -1;
}
```
```c
// 从哈希表中删除键值对
void delete (HashTable* ht, int key) {
int index = hash(key);
Node* currentNode = ht->table[index];
Node* prevNode = NULL;
// 在链表中查找键
while (currentNode != NULL && currentNode->key != key) {
prevNode = currentNode;
currentNode = currentNode->next;
}
// 如果找到键,则删除节点
if (currentNode != NULL) {
if (prevNode == NULL) {
ht->table[index] = currentNode->next;
}
else {
prevNode->next = currentNode->next;
}
free(currentNode);
}
}
```
```c
// 打印哈希表内容
void printHashTable(HashTable* ht) {
int i;
for (i = 0; i < TABLE_SIZE; i++) {
printf("Bucket %d: ", i);
Node* currentNode = ht->table[i];
while (currentNode != NULL) {
printf("(%d, %d) ", currentNode->key, currentNode->value);
currentNode = currentNode->next;
}
printf("\n");
}
}
```
## 3. 测试程序说明
```c
// 测试函数
void TestHash(void) {
HashTable* ht = createHashTable();
// 在哈希表中插入键值对
insert(ht, 1, 10);
insert(ht, 2, 20);
insert(ht, 3, 30);
insert(ht, 11, 110);
insert(ht, 21, 210);
insert(ht, 4, 40);
// 打印哈希表内容
printHashTable(ht);
// 根据键查找值
int value = search(ht, 2);
printf("Value for key 2: %d\n", value);
// 从哈希表中删除键值对
delete (ht, 3);
delete (ht, 11);
// 打印哈希表内容
printHashTable(ht);
// 释放哈希表内存
free(ht);
return;
}
```
## 4. 运行结果(##需结合运行测试截图按步骤说明##
成功编译以后在XiZi_IIoT目录下输入指令打开qemu
![Imgur](https://i.imgur.com/IQCOOm4.png)
输入Help指令看到TestHash已经被成功编译为qemu指令
![Imgur](https://i.imgur.com/v16mC37.png)
输入TestHash输出结果如下哈希表的各表项按照指令插入、查询和删除hash表实现完毕。
![Imgur](https://i.imgur.com/fZAxGUo.png)

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/*
* Copyright (c) 2020 AIIT XUOS Lab
* XiUOS is licensed under Mulan PSL v2.
* You can use this software according to the terms and conditions of the Mulan PSL v2.
* You may obtain a copy of Mulan PSL v2 at:
* http://license.coscl.org.cn/MulanPSL2
* THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND,
* EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT,
* MERCHANTABILITY OR FIT FOR A PARTICULAR PURPOSE.
* See the Mulan PSL v2 for more details.
*/
/**
* @file: test_hash.c
* @brief: a application of hash function
* @version: 1.1
* @author: ROGEEK TEAM
* @date: 2023/6/20
*/
#include <stdio.h>
#include <stdlib.h>
#include <transform.h>
#include "test_hash.h"
#ifdef ADD_XIZI_FETURES
// 测试函数
void TestHash(void) {
HashTable* ht = createHashTable();
// 在哈希表中插入键值对
insert(ht, 1, 10);
insert(ht, 2, 20);
insert(ht, 3, 30);
insert(ht, 11, 110);
insert(ht, 21, 210);
insert(ht, 4, 40);
// 打印哈希表内容
printHashTable(ht);
// 根据键查找值
int value = search(ht, 2);
printf("Value for key 2: %d\n", value);
// 从哈希表中删除键值对
delete (ht, 3);
delete (ht, 11);
// 打印哈希表内容
printHashTable(ht);
// 释放哈希表内存
free(ht);
return;
}
PRIV_SHELL_CMD_FUNCTION(TestHash, a dac test sample, PRIV_SHELL_CMD_MAIN_ATTR);
#endif

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#define TABLE_SIZE 10
// 链表节点结构
typedef struct Node {
int key;
int value;
struct Node* next;
} Node;
// 哈希表结构
typedef struct HashTable {
Node* table[TABLE_SIZE];
} HashTable;
// 创建新节点
Node* createNode(int key, int value) {
Node* newNode = (Node*)malloc(sizeof(Node));
newNode->key = key;
newNode->value = value;
newNode->next = NULL;
return newNode;
}
// 创建哈希表
HashTable* createHashTable() {
HashTable* newTable = (HashTable*)malloc(sizeof(HashTable));
int i;
for (i = 0; i < TABLE_SIZE; i++) {
newTable->table[i] = NULL;
}
return newTable;
}
// 哈希函数
int hash(int key) {
return key % TABLE_SIZE;
}
// 在哈希表中插入键值对
void insert(HashTable* ht, int key, int value) {
int index = hash(key);
Node* newNode = createNode(key, value);
// 如果该位置为空,则直接插入节点
if (ht->table[index] == NULL) {
ht->table[index] = newNode;
}
else {
// 如果该位置已经有节点存在,则将新节点插入链表头部
newNode->next = ht->table[index];
ht->table[index] = newNode;
}
}
// 根据键查找值
int search(HashTable* ht, int key) {
int index = hash(key);
Node* currentNode = ht->table[index];
// 在链表中查找键
while (currentNode != NULL) {
if (currentNode->key == key) {
return currentNode->value;
}
currentNode = currentNode->next;
}
// 键未找到
return -1;
}
// 从哈希表中删除键值对
void delete (HashTable* ht, int key) {
int index = hash(key);
Node* currentNode = ht->table[index];
Node* prevNode = NULL;
// 在链表中查找键
while (currentNode != NULL && currentNode->key != key) {
prevNode = currentNode;
currentNode = currentNode->next;
}
// 如果找到键,则删除节点
if (currentNode != NULL) {
if (prevNode == NULL) {
ht->table[index] = currentNode->next;
}
else {
prevNode->next = currentNode->next;
}
free(currentNode);
}
}
// 打印哈希表内容
void printHashTable(HashTable* ht) {
int i;
for (i = 0; i < TABLE_SIZE; i++) {
printf("Bucket %d: ", i);
Node* currentNode = ht->table[i];
while (currentNode != NULL) {
printf("(%d, %d) ", currentNode->key, currentNode->value);
currentNode = currentNode->next;
}
printf("\n");
}
}