refactor:优化函数组件渲染发生setState不触发整个应用重新更新,改为组件本身马上重运行

This commit is contained in:
HoikanChen 2023-10-11 14:32:44 +08:00
parent a33ba0ebf3
commit 85e20114ca
3 changed files with 77 additions and 3 deletions

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@ -14,6 +14,7 @@
*/
import * as Inula from '../../../src/index';
const { useState } = Inula;
describe('FunctionComponent Test', () => {
it('渲染无状态组件', () => {
const App = props => {
@ -89,4 +90,39 @@ describe('FunctionComponent Test', () => {
Inula.render(<App />, container);
expect(container.querySelector('div').style['_values']['--max-segment-num']).toBe(10);
});
it('函数组件渲染中重新发生setState不触发整个应用重新更新', () => {
function CountLabel({ count }) {
const [prevCount, setPrevCount] = useState(count);
const [trend, setTrend] = useState(null);
if (prevCount !== count) {
setPrevCount(count);
setTrend(count > prevCount ? 'increasing' : 'decreasing');
}
return (
<>
<h1>{count}</h1>
<Child trend={trend} />
{trend && <p>The count is {trend}</p>}
</>
);
}
let count = 0;
function Child({ trend }) {
count++;
return <div>{trend}</div>;
}
let update;
function App() {
const [count, setCount] = useState(0);
update = setCount;
return <CountLabel count={count} />;
}
Inula.render(<App />, container);
update(1);
expect(count).toBe(2);
})
});

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@ -18,12 +18,19 @@ import type { VNode } from '../Types';
import { getLastTimeHook, setLastTimeHook, setCurrentHook, getNextHook } from './BaseHook';
import { HookStage, setHookStage } from './HookStage';
const NESTED_UPDATE_LIMIT = 50;
// state updated in render phrase
let hasUpdatedInRender = false;
function resetGlobalVariable() {
setHookStage(null);
setLastTimeHook(null);
setCurrentHook(null);
}
export function markUpdatedInRender() {
hasUpdatedInRender = true;
}
// hook对外入口
export function runFunctionWithHooks<Props extends Record<string, any>, Arg>(
funcComp: (props: Props, arg: Arg) => any,
@ -45,8 +52,14 @@ export function runFunctionWithHooks<Props extends Record<string, any>, Arg>(
setHookStage(HookStage.Update);
}
const comp = funcComp(props, arg);
let comp = funcComp(props, arg);
if (hasUpdatedInRender) {
resetGlobalVariable();
processing.oldHooks = processing.hooks;
setHookStage(HookStage.Update);
comp = runFunctionAgain(funcComp, props, arg);
}
// 设置hook阶段为null用于判断hook是否在函数组件中调用
setHookStage(null);
@ -63,3 +76,22 @@ export function runFunctionWithHooks<Props extends Record<string, any>, Arg>(
return comp;
}
function runFunctionAgain<Props extends Record<string, any>, Arg>(
funcComp: (props: Props, arg: Arg) => any,
props: Props,
arg: Arg
) {
let reRenderTimes = 0;
let childElements;
while (hasUpdatedInRender) {
reRenderTimes++;
if (reRenderTimes > NESTED_UPDATE_LIMIT) {
throw new Error('Too many setState called in function component');
}
hasUpdatedInRender = false;
childElements = funcComp(props, arg);
}
return childElements;
}

View File

@ -21,6 +21,7 @@ import { setStateChange } from '../render/FunctionComponent';
import { getHookStage, HookStage } from './HookStage';
import type { VNode } from '../Types';
import { getProcessingVNode } from '../GlobalVar';
import { markUpdatedInRender } from "./HookMain";
// 构造新的Update数组
function insertUpdate<S, A>(action: A, hook: Hook<S, A>): Update<S, A> {
@ -64,8 +65,13 @@ export function TriggerAction<S, A>(vNode: VNode, hook: Hook<S, A>, isUseState:
}
}
// 执行vNode节点渲染
launchUpdateFromVNode(vNode);
if (vNode === getProcessingVNode()) {
// 绑定的VNode就是当前渲染的VNode时就是在函数组件体内触发setState
markUpdatedInRender();
} else {
// 执行vNode节点渲染
launchUpdateFromVNode(vNode);
}
}
export function useReducerForInit<S, A>(reducer, initArg, init, isUseState?: boolean): [S, Trigger<A>] {