homework-jianmu/tests/pytest/crash_gen.py

472 lines
16 KiB
Python
Executable File

#!/usr/bin/python3
###################################################################
# Copyright (c) 2016 by TAOS Technologies, Inc.
# All rights reserved.
#
# This file is proprietary and confidential to TAOS Technologies.
# No part of this file may be reproduced, stored, transmitted,
# disclosed or used in any form or by any means other than as
# expressly provided by the written permission from Jianhui Tao
#
###################################################################
# -*- coding: utf-8 -*-
import sys
import getopt
import threading
import random
import logging
import datetime
from util.log import *
from util.dnodes import *
from util.cases import *
from util.sql import *
import taos
# Constants
LOGGING_LEVEL = logging.DEBUG
def runThread(workerThread):
logger.info("Running Thread: {}".format(workerThread.tid))
workerThread.run()
# Used by one process to block till another is ready
# class Baton:
# def __init__(self):
# self._lock = threading.Lock() # control access to object
# self._baton = threading.Condition() # let thread block
# self._hasGiver = False
# self._hasTaker = False
# def give(self):
# with self._lock:
# if ( self._hasGiver ): # already?
# raise RuntimeError("Cannot double-give a baton")
# self._hasGiver = True
# self._settle() # may block, OUTSIDE self lock
# def take(self):
# with self._lock:
# if ( self._hasTaker):
# raise RuntimeError("Cannot double-take a baton")
# self._hasTaker = True
# self._settle()
# def _settle(self):
class WorkerThread:
def __init__(self, pool, tid, dbState): # note: main thread context!
self.curStep = -1
self.pool = pool
self.tid = tid
self.dbState = dbState
# self.threadIdent = threading.get_ident()
self.thread = threading.Thread(target=runThread, args=(self,))
self.stepGate = threading.Event()
# Let us have a DB connection of our own
self._dbConn = DbConn()
def start(self):
self.thread.start() # AFTER the thread is recorded
def run(self):
# initialization after thread starts, in the thread context
# self.isSleeping = False
self._dbConn.open()
while self.curStep < self.pool.maxSteps:
# stepNo = self.pool.waitForStep() # Step to run
self.crossStepGate() # self.curStep will get incremented
self.doWork()
# clean up
self._dbConn.close()
def verifyThreadSelf(self): # ensure we are called by this own thread
if ( threading.get_ident() != self.thread.ident ):
raise RuntimeError("Unexpectly called from other threads")
def verifyThreadMain(self): # ensure we are called by the main thread
if ( threading.get_ident() != threading.main_thread().ident ):
raise RuntimeError("Unexpectly called from other threads")
def verifyThreadAlive(self):
if ( not self.thread.is_alive() ):
raise RuntimeError("Unexpected dead thread")
# def verifyIsSleeping(self, isSleeping):
# if ( isSleeping != self.isSleeping ):
# raise RuntimeError("Unexpected thread sleep status")
# A gate is different from a barrier in that a thread needs to be "tapped"
def crossStepGate(self):
self.verifyThreadAlive()
self.verifyThreadSelf() # only allowed by ourselves
# self.verifyIsSleeping(False) # has to be awake
logger.debug("Worker thread {} about to cross pool barrier".format(self.tid))
# self.isSleeping = True # TODO: maybe too early?
self.pool.crossPoolBarrier() # wait for all other threads
# Wait again at the "gate", waiting to be "tapped"
logger.debug("Worker thread {} about to cross the step gate".format(self.tid))
# self.stepGate.acquire() # acquire lock immediately
self.stepGate.wait()
self.stepGate.clear()
# self.stepGate.release() # release
logger.debug("Worker thread {} woke up".format(self.tid))
# Someone will wake us up here
self.curStep += 1 # off to a new step...
def tapStepGate(self): # give it a tap, release the thread waiting there
self.verifyThreadAlive()
self.verifyThreadMain() # only allowed for main thread
# self.verifyIsSleeping(True) # has to be sleeping
logger.debug("Tapping worker thread {}".format(self.tid))
# self.stepGate.acquire()
# logger.debug("Tapping worker thread {}, lock acquired".format(self.tid))
self.stepGate.set() # wake up!
# logger.debug("Tapping worker thread {}, notified!".format(self.tid))
# self.isSleeping = False # No race condition for sure
# self.stepGate.release() # this finishes before .wait() can return
# logger.debug("Tapping worker thread {}, lock released".format(self.tid))
time.sleep(0) # let the released thread run a bit, IMPORTANT, do it after release
def doWork(self):
logger.info(" Step {}, thread {}: ".format(self.curStep, self.tid))
self.pool.dispatcher.doWork(self)
def execSql(self, sql):
return self.dbState.execSql(sql)
# We define a class to run a number of threads in locking steps.
class SteppingThreadPool:
def __init__(self, dbState, numThreads, maxSteps, funcSequencer):
self.numThreads = numThreads
self.maxSteps = maxSteps
self.funcSequencer = funcSequencer
# Internal class variables
self.dispatcher = WorkDispatcher(self, dbState)
self.curStep = 0
self.threadList = []
# self.stepGate = threading.Condition() # Gate to hold/sync all threads
# self.numWaitingThreads = 0
# Thread coordination
self.barrier = threading.Barrier(numThreads + 1) # plus main thread
# self.lock = threading.Lock() # for critical section execution
# self.mainGate = threading.Condition()
# starting to run all the threads, in locking steps
def run(self):
for tid in range(0, self.numThreads): # Create the threads
workerThread = WorkerThread(self, tid, dbState)
self.threadList.append(workerThread)
workerThread.start() # start, but should block immediately before step 0
# Coordinate all threads step by step
self.curStep = -1 # not started yet
while(self.curStep < self.maxSteps):
logger.debug("Main thread going to sleep")
self.crossPoolBarrier()
self.barrier.reset() # Other worker threads should now be at the "gate"
logger.debug("Main thread waking up, tapping worker threads".format(self.curStep)) # Now not all threads had time to go to sleep
self.tapAllThreads()
# The threads will run through many steps
for workerThread in self.threadList:
workerThread.thread.join() # slight hack, accessing members
logger.info("All threads finished")
def crossPoolBarrier(self):
if ( self.barrier.n_waiting == self.numThreads ): # everyone else is waiting, inc main thread
logger.info("<-- Step {} finished".format(self.curStep))
self.curStep += 1 # we are about to get into next step. TODO: race condition here!
logger.debug(" ") # line break
logger.debug("--> Step {} starts with main thread waking up".format(self.curStep)) # Now not all threads had time to go to sleep
self.barrier.wait()
def tapAllThreads(self): # in a deterministic manner
wakeSeq = []
for i in range(self.numThreads): # generate a random sequence
if Dice.throw(2) == 1 :
wakeSeq.append(i)
else:
wakeSeq.insert(0, i)
logger.info("Waking up threads: {}".format(str(wakeSeq)))
# TODO: set dice seed to a deterministic value
for i in wakeSeq:
self.threadList[i].tapStepGate()
time.sleep(0) # yield
# A queue of continguous POSITIVE integers
class LinearQueue():
def __init__(self):
self.firstIndex = 1 # 1st ever element
self.lastIndex = 0
self._lock = threading.RLock() # our functions may call each other
self.inUse = set() # the indexes that are in use right now
def toText(self):
return "[{}..{}], in use: {}".format(self.firstIndex, self.lastIndex, self.inUse)
# Push (add new element, largest) to the tail, and mark it in use
def push(self):
with self._lock:
# if ( self.isEmpty() ):
# self.lastIndex = self.firstIndex
# return self.firstIndex
# Otherwise we have something
self.lastIndex += 1
self.allocate(self.lastIndex)
# self.inUse.add(self.lastIndex) # mark it in use immediately
return self.lastIndex
def pop(self):
with self._lock:
if ( self.isEmpty() ):
raise RuntimeError("Cannot pop an empty queue")
index = self.firstIndex
if ( index in self.inUse ):
self.inUse.remove(index) # TODO: what about discard?
self.firstIndex += 1
return index
def isEmpty(self):
return self.firstIndex > self.lastIndex
def popIfNotEmpty(self):
with self._lock:
if (self.isEmpty()):
return 0
return self.pop()
def allocate(self, i):
with self._lock:
if ( i in self.inUse ):
raise RuntimeError("Cannot re-use same index in queue: {}".format(i))
self.inUse.add(i)
def release(self, i):
with self._lock:
self.inUse.remove(i) # KeyError possible
def size(self):
return self.lastIndex + 1 - self.firstIndex
def pickAndAllocate(self):
if ( self.isEmpty() ):
return None
with self._lock:
cnt = 0 # counting the interations
while True:
cnt += 1
if ( cnt > self.size()*10 ): # 10x iteration already
# raise RuntimeError("Failed to allocate LinearQueue element")
return None
ret = Dice.throwRange(self.firstIndex, self.lastIndex+1)
if ( not ret in self.inUse ):
self.allocate(ret)
return ret
class DbConn:
def __init__(self):
self.isOpen = False
def open(self): # Open connection
if ( self.isOpen ):
raise RuntimeError("Cannot re-open an existing DB connection")
cfgPath = "../../build/test/cfg"
conn = taos.connect(host="127.0.0.1", config=cfgPath) # TODO: make configurable
self._tdSql = TDSql()
self._tdSql.init(conn.cursor())
self.isOpen = True
def resetDb(self): # reset the whole database, etc.
if ( not self.isOpen ):
raise RuntimeError("Cannot reset database until connection is open")
self._tdSql.prepare() # Recreate database, etc.
# tdSql.execute('show databases')
def close(self):
if ( not self.isOpen ):
raise RuntimeError("Cannot clean up database until connection is open")
self._tdSql.close()
self.isOpen = False
def execSql(self, sql):
return self._tdSql.execute(sql)
# State of the database as we believe it to be
class DbState():
def __init__(self):
self.tableNumQueue = LinearQueue()
self._lastTick = datetime.datetime(2019, 1, 1) # initial date time tick
self._lastInt = 0 # next one is initial integer
self._lock = threading.RLock()
# self.openDbServerConnection()
self._dbConn = DbConn()
self._dbConn.open()
self._dbConn.resetDb() # drop and recreate DB
def pickAndAllocateTable(self): # pick any table, and "use" it
return self.tableNumQueue.pickAndAllocate()
def addTable(self):
with self._lock:
tIndex = self.tableNumQueue.push()
return tIndex
def releaseTable(self, i): # return the table back, so others can use it
self.tableNumQueue.release(i)
def getNextTick(self):
with self._lock: # prevent duplicate tick
self._lastTick += datetime.timedelta(0, 1) # add one second to it
return self._lastTick
def getNextInt(self):
with self._lock:
self._lastInt += 1
return self._lastInt
def getTableNameToDelete(self):
if self.tableNumQueue.isEmpty():
return False
tblNum = self.tableNumQueue.pop() # TODO: race condition!
return "table_{}".format(tblNum)
def execSql(self, sql): # using the main DB connection
return self._dbConn.execSql(sql)
def cleanUp(self):
self._dbConn.close()
class Task():
def __init__(self, dbState):
self.dbState = dbState
def execute(self, workerThread):
raise RuntimeError("Must be overriden by child class")
def execSql(self, sql):
return self.dbState.execute(sql)
class CreateTableTask(Task):
def execute(self, wt):
tIndex = dbState.addTable()
logger.debug(" Creating a table {} ...".format(tIndex))
wt.execSql("create table table_{} (ts timestamp, speed int)".format(tIndex))
logger.debug(" Table {} created.".format(tIndex))
dbState.releaseTable(tIndex)
class DropTableTask(Task):
def execute(self, wt):
tableName = dbState.getTableNameToDelete()
if ( not tableName ): # May be "False"
logger.info(" Cannot generate a table to delete, skipping...")
return
logger.info(" Dropping a table {} ...".format(tableName))
wt.execSql("drop table {}".format(tableName))
class AddDataTask(Task):
def execute(self, wt):
ds = self.dbState
logger.info(" Adding some data... numQueue={}".format(ds.tableNumQueue.toText()))
tIndex = ds.pickAndAllocateTable()
if ( tIndex == None ):
logger.info(" No table found to add data, skipping...")
return
sql = "insert into table_{} values ('{}', {});".format(tIndex, ds.getNextTick(), ds.getNextInt())
logger.debug(" Executing SQL: {}".format(sql))
wt.execSql(sql)
ds.releaseTable(tIndex)
logger.debug(" Finished adding data")
# Deterministic random number generator
class Dice():
seeded = False # static, uninitialized
@classmethod
def seed(cls, s): # static
if (cls.seeded):
raise RuntimeError("Cannot seed the random generator more than once")
cls.verifyRNG()
random.seed(s)
cls.seeded = True # TODO: protect against multi-threading
@classmethod
def verifyRNG(cls): # Verify that the RNG is determinstic
random.seed(0)
x1 = random.randrange(0, 1000)
x2 = random.randrange(0, 1000)
x3 = random.randrange(0, 1000)
if ( x1 != 864 or x2!=394 or x3!=776 ):
raise RuntimeError("System RNG is not deterministic")
@classmethod
def throw(cls, max): # get 0 to max-1
return cls.throwRange(0, max)
@classmethod
def throwRange(cls, min, max): # up to max-1
if ( not cls.seeded ):
raise RuntimeError("Cannot throw dice before seeding it")
return random.randrange(min, max)
# Anyone needing to carry out work should simply come here
class WorkDispatcher():
def __init__(self, pool, dbState):
self.pool = pool
# self.totalNumMethods = 2
self.tasks = [
CreateTableTask(dbState),
# DropTableTask(dbState),
AddDataTask(dbState),
]
def throwDice(self):
max = len(self.tasks) - 1
dRes = random.randint(0, max)
# logger.debug("Threw the dice in range [{},{}], and got: {}".format(0,max,dRes))
return dRes
def doWork(self, workerThread):
dice = self.throwDice()
task = self.tasks[dice]
task.execute(workerThread)
if __name__ == "__main__":
logger = logging.getLogger('myApp')
logger.setLevel(LOGGING_LEVEL)
ch = logging.StreamHandler()
logger.addHandler(ch)
Dice.seed(0) # initial seeding of dice
dbState = DbState()
threadPool = SteppingThreadPool(dbState, 3, 5, 0)
threadPool.run()
logger.info("Finished running thread pool")
dbState.cleanUp()