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@ -44,15 +44,28 @@ typedef struct SColData SColData;
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#define HAS_VALUE ((uint8_t)0x4)
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// bitmap ================================
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const static uint8_t BIT1_OR_MAP[8] = {
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0b00000001, 0b00000010, 0b00000100, 0b00001000, 0b00010000, 0b00100000, 0b01000000, 0b10000000,
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};
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const static uint8_t BIT1_AND_MAP[8] = {
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0b11111110, 0b11111101, 0b11111011, 0b11110111, 0b11101111, 0b11011111, 0b10111111, 0b01111111,
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};
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const static uint8_t BIT2_MAP[4][4] = {{0b00000000, 0b00000001, 0b00000010, 0},
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{0b00000000, 0b00000100, 0b00001000, 2},
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{0b00000000, 0b00010000, 0b00100000, 4},
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{0b00000000, 0b01000000, 0b10000000, 6}};
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#define N1(n) ((((uint8_t)1) << (n)) - 1)
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#define BIT1_SIZE(n) ((((n)-1) >> 3) + 1)
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#define BIT2_SIZE(n) ((((n)-1) >> 2) + 1)
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#define SET_BIT1(p, i, v) ((p)[(i) >> 3] = (p)[(i) >> 3] & N1((i)&7) | (((uint8_t)(v)) << ((i)&7)))
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#define N1(n) ((((uint8_t)1) << (n)) - 1)
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#define BIT1_SIZE(n) ((((n)-1) >> 3) + 1)
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#define BIT2_SIZE(n) ((((n)-1) >> 2) + 1)
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#define SET_BIT1(p, i, v) \
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do { \
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if (v) { \
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(p)[(i) >> 3] |= BIT1_OR_MAP[(i)&7]; \
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} else { \
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(p)[(i) >> 3] &= BIT1_AND_MAP[(i)&7]; \
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} \
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} while (0)
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#define GET_BIT1(p, i) (((p)[(i) >> 3] >> ((i)&7)) & ((uint8_t)1))
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#define SET_BIT2(p, i, v) ((p)[(i) >> 2] = (p)[(i) >> 2] & N1(BIT2_MAP[(i)&3][3]) | BIT2_MAP[(i)&3][(v)])
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#define GET_BIT2(p, i) (((p)[(i) >> 2] >> BIT2_MAP[(i)&3][3]) & ((uint8_t)3))
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