refactor: do some internal refactor.
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@ -286,12 +286,9 @@ int32_t tsDecompressINTImp(const char *const input, const int32_t nelements, cha
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if (selector == 0 || selector == 1) {
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int32_t batch = elems >> 2;
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int32_t remainder = elems & 0x3;
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int32_t gRemainder = nelements - count;
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int32_t gBatch = gRemainder >> 2;
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int32_t gBatch = (nelements - count) >> 2;
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int32_t minBatch = TMIN(batch, gBatch);
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int32_t minRemain = TMIN(remainder, gRemainder);
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for(int32_t i = 0; i < minBatch; ++i) {
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p[_pos++] = prev_value;
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p[_pos++] = prev_value;
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@ -299,20 +296,21 @@ int32_t tsDecompressINTImp(const char *const input, const int32_t nelements, cha
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p[_pos++] = prev_value;
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}
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count += (minBatch << 2);
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int32_t gRemainder = nelements - count;
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int32_t minRemain = TMIN(remainder, gRemainder);
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for (int32_t i = 0; i < minRemain; i++) {
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p[_pos++] = prev_value;
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}
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count += ((minBatch << 2)+ minRemain);
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count += minRemain;
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} else {
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int32_t batch = elems >> 2;
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int32_t remain = elems & 0x03;
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int32_t globalRemain = (nelements - count);
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int32_t globalBatch = globalRemain >> 2;
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int32_t globalBatch = (nelements - count) >> 2;
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int32_t minBatch = TMIN(batch, globalBatch);
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int32_t minRemain = TMIN(remain, globalRemain);
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#if 1
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// manual unrolling, to erase the hotspot
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for (int32_t i = 0; i < minBatch; ++i) {
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@ -342,6 +340,10 @@ int32_t tsDecompressINTImp(const char *const input, const int32_t nelements, cha
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}
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// handle the remain
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count += (minBatch << 2);
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int32_t globalRemain = (nelements - count);
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int32_t minRemain = TMIN(remain, globalRemain);
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for (int32_t i = 0; i < minRemain; i++) {
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zigzag_value = ((w >> v) & mask);
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prev_value += ZIGZAG_DECODE(int64_t, zigzag_value);
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@ -350,7 +352,7 @@ int32_t tsDecompressINTImp(const char *const input, const int32_t nelements, cha
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v += bit;
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}
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count += ((minBatch << 2)+ minRemain);
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count += minRemain;
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#else
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for (int32_t i = 0; i < elems && count < nelements; i++, count++) {
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zigzag_value = ((w >> (4 + v)) & mask);
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