Now using deterministic dice
This commit is contained in:
parent
52ceb2a9e7
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@ -34,3 +34,5 @@ Target/
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*.sql
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*.sql
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sim/
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sim/
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# Doxygen Generated files
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html/
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@ -0,0 +1,344 @@
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#!/usr/bin/python3
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###################################################################
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# Copyright (c) 2016 by TAOS Technologies, Inc.
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# All rights reserved.
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#
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# This file is proprietary and confidential to TAOS Technologies.
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# No part of this file may be reproduced, stored, transmitted,
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# disclosed or used in any form or by any means other than as
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# expressly provided by the written permission from Jianhui Tao
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#
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###################################################################
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# -*- coding: utf-8 -*-
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import sys
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import getopt
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import threading
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import random
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import logging
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from util.log import *
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from util.dnodes import *
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from util.cases import *
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from util.sql import *
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import taos
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# Constants
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LOGGING_LEVEL = logging.DEBUG
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def runThread(workerThread):
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logger.info("Running Thread: {}".format(workerThread.tid))
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workerThread.run()
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class WorkerThread:
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def __init__(self, pool, tid): # note: main thread context!
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self.curStep = -1
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self.pool = pool
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self.tid = tid
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# self.threadIdent = threading.get_ident()
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self.thread = threading.Thread(target=runThread, args=(self,))
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self.stepGate = threading.Condition()
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def start(self):
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self.thread.start() # AFTER the thread is recorded
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def run(self):
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# initialization after thread starts, in the thread context
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self.isSleeping = False
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while self.curStep < self.pool.maxSteps:
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# stepNo = self.pool.waitForStep() # Step to run
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self.crossStepGate() # self.curStep will get incremented
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self.doWork()
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def verifyThreadSelf(self): # ensure we are called by this own thread
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if ( threading.get_ident() != self.thread.ident ):
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raise RuntimeError("Unexpectly called from other threads")
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def verifyThreadMain(self): # ensure we are called by the main thread
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if ( threading.get_ident() != threading.main_thread().ident ):
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raise RuntimeError("Unexpectly called from other threads")
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def verifyThreadAlive(self):
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if ( not self.thread.is_alive() ):
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raise RuntimeError("Unexpected dead thread")
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def verifyIsSleeping(self, isSleeping):
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if ( isSleeping != self.isSleeping ):
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raise RuntimeError("Unexpected thread sleep status")
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def crossStepGate(self):
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self.verifyThreadAlive()
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self.verifyThreadSelf() # only allowed by ourselves
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self.verifyIsSleeping(False) # has to be awake
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logger.debug("Worker thread {} going to sleep".format(self.tid))
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self.isSleeping = True # TODO: maybe too early?
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self.pool.reportThreadWaiting() # TODO: this triggers the main thread, TOO early
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# Actually going to sleep
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self.stepGate.acquire() # acquire lock immediately
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self.stepGate.wait() # release and then acquire
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self.stepGate.release() # release
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logger.debug("Worker thread {} woke up".format(self.tid))
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# Someone will wake us up here
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self.curStep += 1 # off to a new step...
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def tapStepGate(self): # give it a tap, release the thread waiting there
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self.verifyThreadAlive()
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self.verifyThreadMain() # only allowed for main thread
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self.verifyIsSleeping(True) # has to be sleeping
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logger.debug("Tapping worker thread {}".format(self.tid))
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self.stepGate.acquire()
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# logger.debug("Tapping worker thread {}, lock acquired".format(self.tid))
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self.stepGate.notify() # wake up!
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# logger.debug("Tapping worker thread {}, notified!".format(self.tid))
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self.isSleeping = False # No race condition for sure
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self.stepGate.release() # this finishes before .wait() can return
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# logger.debug("Tapping worker thread {}, lock released".format(self.tid))
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time.sleep(0) # let the released thread run a bit, IMPORTANT, do it after release
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def doWork(self):
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logger.info(" Step {}, thread {}: ".format(self.curStep, self.tid))
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self.pool.dispatcher.doWork()
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# We define a class to run a number of threads in locking steps.
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class SteppingThreadPool:
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def __init__(self, numThreads, maxSteps, funcSequencer):
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self.numThreads = numThreads
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self.maxSteps = maxSteps
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self.funcSequencer = funcSequencer
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# Internal class variables
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self.dispatcher = WorkDispatcher(self)
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self.curStep = 0
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self.threadList = []
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# self.stepGate = threading.Condition() # Gate to hold/sync all threads
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self.numWaitingThreads = 0
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# Thread coordination
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self.lock = threading.Lock() # for critical section execution
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self.mainGate = threading.Condition()
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# starting to run all the threads, in locking steps
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def run(self):
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# Create the threads
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for tid in range(0, self.numThreads):
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workerThread = WorkerThread(self, tid)
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self.threadList.append(workerThread)
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workerThread.start() # start, but should block immediately before step 0
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# Coordinate all threads step by step
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self.curStep = -1 # not started yet
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while(self.curStep < self.maxSteps):
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logger.debug("Main thread going to sleep")
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self.mainGate.acquire()
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self.mainGate.wait() # start snoozing
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self.mainGate.release
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logger.debug("Main thread woke up") # Now not all threads had time to go to sleep
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time.sleep(0.01) # This is like forever
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self.curStep += 1 # starts with 0
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self.tapAllThreads()
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# The threads will run through many steps
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for workerThread in self.threadList:
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workerThread.thread.join() # slight hack, accessing members
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logger.info("All threads finished")
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def reportThreadWaiting(self):
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allThreadWaiting = False
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with self.lock:
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self.numWaitingThreads += 1
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if ( self.numWaitingThreads == self.numThreads ):
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allThreadWaiting = True
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if (allThreadWaiting): # aha, pass the baton to the main thread
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logger.debug("All threads are now waiting")
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self.numWaitingThreads = 0 # do this 1st to avoid race condition
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# time.sleep(0.001) # thread yield, so main thread can be ready
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self.mainGate.acquire()
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self.mainGate.notify() # main thread would now start to run
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self.mainGate.release()
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time.sleep(0) # yield, maybe main thread can run for just a bit
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# def waitForStep(self):
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# shouldWait = True;
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# with self.lock:
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# # if ( self.numWaitingThreads == 0 ): # first one here
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# # self.stepGate.acquire() # acquire the underlying lock
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# self.numWaitingThreads += 1
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# # if ( self.numWaitingThreads < self.numThreads ):
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# # do nothing, we should wait
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# if ( self.numWaitingThreads == self.numThreads ):
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# shouldWait = False # we should now wake up
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# elif ( self.numWaitingThreads > self.numThreads ):
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# raise RuntimeError("Corrupt state")
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# self.stepGate.acquire()
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# if (shouldWait):
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# self.stepGate.wait()
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# else:
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# self.numWaitingThreads = 0 # fresh start
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# self.curStep += 1 # do this before letting all threads loose
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# print("--> Starting step {}".format(self.curStep), end="\r\n") # before notify_all
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# # self.stepGate.notify_all()
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# self.wakeUpAll()
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# self.stepGate.release()
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# return self.curStep
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def tapAllThreads(self): # in a deterministic manner
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wakeSeq = []
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for i in range(self.numThreads): # generate a random sequence
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if Dice.throw(2) == 1 :
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wakeSeq.append(i)
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else:
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wakeSeq.insert(0, i)
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logger.info("Waking up threads: {}".format(str(wakeSeq)))
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for i in wakeSeq:
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self.threadList[i].tapStepGate()
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time.sleep(0) # yield
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# A queue of continguous POSITIVE integers
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class LinearQueue():
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def __init__(self):
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self.firstIndex = 1
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self.lastIndex = 0
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def push(self): # Push to the tail (largest)
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if ( self.firstIndex > self.lastIndex ): # impossible, meaning it's empty
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self.lastIndex = self.firstIndex
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return self.firstIndex
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# Otherwise we have something
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self.lastIndex += 1
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return self.lastIndex
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def pop(self):
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if ( self.firstIndex > self.lastIndex ): # empty
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return 0
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index = self.firstIndex
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self.firstIndex += 1
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return index
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# State of the database as we believe it to be
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class DbState():
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def __init__(self):
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self.tableNumQueue = LinearQueue()
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self.openDbServerConnection()
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def openDbServerConnection(self):
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cfgPath = "../../build/test/cfg" # was: tdDnodes.getSimCfgPath()
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conn = taos.connect(host="127.0.0.1", config=cfgPath) # TODO: make configurable
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tdSql.init(conn.cursor())
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tdSql.prepare() # Recreate database, etc.
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# tdSql.execute('show databases')
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def closeDbServerConnection(self):
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tdSql.close()
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tdLog.info("Disconnecting from database server")
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def getTableNameToCreate(self):
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tblNum = self.tableNumQueue.push()
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return "table_{}".format(tblNum)
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def getTableNameToDelete(self):
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tblNum = self.tableNumQueue.pop()
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if( tblNum==0 ) :
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return False
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return "table_{}".format(tblNum)
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class Task():
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def execute(self):
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raise RuntimeError("Must be overriden by child class")
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class CreateTableTask(Task):
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def execute(self):
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tableName = dbState.getTableNameToCreate()
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logger.info(" Creating a table {} ...".format(tableName))
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tdSql.execute("create table {} (ts timestamp, speed int)".format(tableName))
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class DropTableTask(Task):
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def execute(self):
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tableName = dbState.getTableNameToDelete()
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if ( not tableName ): # May be "False"
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logger.info("Cannot generate a table to delete, skipping...")
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return
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logger.info(" Dropping a table {} ...".format(tableName))
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tdSql.execute("drop table {}".format(tableName))
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class AddDataTask(Task):
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def execute(self):
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logger.info(" Adding some data...")
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# Deterministic random number generator
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class Dice():
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seeded = False # static, uninitialized
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@classmethod
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def seed(cls, s): # static
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if (cls.seeded):
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raise RuntimeError("Cannot seed the random generator more than once")
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cls.verifyRNG()
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random.seed(s)
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cls.seeded = True # TODO: protect against multi-threading
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@classmethod
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def verifyRNG(cls): # Verify that the RNG is determinstic
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random.seed(0)
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x1 = random.randrange(0, 1000)
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x2 = random.randrange(0, 1000)
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x3 = random.randrange(0, 1000)
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if ( x1 != 864 or x2!=394 or x3!=776 ):
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raise RuntimeError("System RNG is not deterministic")
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@classmethod
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def throw(cls, max): # get 0 to max-1
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return cls.throwRange(0, max)
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@classmethod
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def throwRange(cls, min, max): # up to max-1
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if ( not cls.seeded ):
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raise RuntimeError("Cannot throw dice before seeding it")
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return random.randrange(min, max)
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# Anyone needing to carry out work should simply come here
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class WorkDispatcher():
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def __init__(self, pool):
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self.pool = pool
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self.totalNumMethods = 2
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self.tasks = [
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CreateTableTask(),
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DropTableTask(),
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AddDataTask(),
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]
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def throwDice(self):
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return random.randint(0, len(self.tasks) - 1)
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def doWork(self):
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dice = self.throwDice()
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task = self.tasks[dice]
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task.execute()
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if __name__ == "__main__":
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logger = logging.getLogger('myApp')
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logger.setLevel(LOGGING_LEVEL)
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ch = logging.StreamHandler()
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logger.addHandler(ch)
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Dice.seed(0) # initial seeding of dice
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dbState = DbState()
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threadPool = SteppingThreadPool(3, 5, 0)
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threadPool.run()
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logger.info("Finished running thread pool")
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dbState.closeDbServerConnection()
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