TD-2098: reset end time when an alert begins
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@ -61,7 +61,7 @@ The use of each configuration item is:
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* **port**: This is the `http` service port which enables other application to manage rules by `restful API`.
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* **database**: rules are stored in a `sqlite` database, this is the path of the database file (if the file does not exist, the alert application creates it automatically).
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* **tdengine**: connection string of `TDEngine` server, note the database name should be put in the `sql` field of a rule in most cases, thus it should NOT be included in the string.
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* **tdengine**: connection string of `TDEngine` server (please refer the documentation of GO connector for the detailed format of this string), note the database name should be put in the `sql` field of a rule in most cases, thus it should NOT be included in the string.
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* **log > level**: log level, could be `production` or `debug`.
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* **log > path**: log output file path.
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* **receivers > alertManager**: the alert application pushes alerts to `AlertManager` at this URL.
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@ -58,7 +58,7 @@ $ go build
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* **port**:报警监测程序支持使用 `restful API` 对规则进行管理,这个参数用于配置 `http` 服务的侦听端口。
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* **database**:报警监测程序将规则保存到了一个 `sqlite` 数据库中,这个参数用于指定数据库文件的路径(不需要提前创建这个文件,如果它不存在,程序会自动创建它)。
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* **tdengine**:`TDEngine` 的连接字符串,一般来说,数据库名应该在报警规则的 `sql` 语句中指定,所以这个字符串中 **不** 应包含数据库名。
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* **tdengine**:`TDEngine` 的连接字符串(这个字符串的详细格式说明请见 GO 连接器的文档),一般来说,数据库名应该在报警规则的 `sql` 语句中指定,所以这个字符串中 **不** 应包含数据库名。
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* **log > level**:日志的记录级别,可选 `production` 或 `debug`。
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* **log > path**:日志文件的路径。
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* **receivers > alertManager**:报警监测程序会将报警推送到 `AlertManager`,在这里指定 `AlertManager` 的接收地址。
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@ -84,6 +84,7 @@ func (alert *Alert) doRefresh(firing bool, rule *Rule) bool {
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case firing && (alert.State == AlertStateWaiting):
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alert.StartsAt = time.Now()
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alert.EndsAt = time.Time{}
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if rule.For.Nanoseconds() > 0 {
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alert.State = AlertStatePending
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return false
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@ -95,6 +96,7 @@ func (alert *Alert) doRefresh(firing bool, rule *Rule) bool {
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return false
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}
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alert.StartsAt = alert.StartsAt.Add(rule.For.Duration)
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alert.EndsAt = time.Time{}
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alert.State = AlertStateFiring
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case firing && (alert.State == AlertStateFiring):
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