rename files
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#ifdef __cplusplus
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#ifdef __cplusplus
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extern "C" {
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extern "C" {
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#endif
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#endif
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#include "dndInt.h"
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#include "dndEnv.h"
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int32_t dndInitBnode(SDnode *pDnode);
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int32_t dndInitBnode(SDnode *pDnode);
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void dndCleanupBnode(SDnode *pDnode);
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void dndCleanupBnode(SDnode *pDnode);
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/*
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* Copyright (c) 2019 TAOS Data, Inc. <jhtao@taosdata.com>
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*
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* This program is free software: you can use, redistribute, and/or modify
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* it under the terms of the GNU Affero General Public License, version 3
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* or later ("AGPL"), as published by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _TD_DND_ENV_H_
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#define _TD_DND_ENV_H_
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "dndEnv.h"
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#ifdef __cplusplus
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}
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#endif
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#endif /*_TD_DND_ENV_H_*/
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#ifdef __cplusplus
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#ifdef __cplusplus
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extern "C" {
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extern "C" {
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#endif
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#endif
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#include "dndInt.h"
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#include "dndEnv.h"
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int32_t dndInitMgmt(SDnode *pDnode);
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int32_t dndInitMgmt(SDnode *pDnode);
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void dndStopMgmt(SDnode *pDnode);
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void dndStopMgmt(SDnode *pDnode);
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#ifdef __cplusplus
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#ifdef __cplusplus
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extern "C" {
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extern "C" {
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#endif
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#endif
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#include "dndInt.h"
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#include "dndEnv.h"
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int32_t dndInitMnode(SDnode *pDnode);
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int32_t dndInitMnode(SDnode *pDnode);
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void dndCleanupMnode(SDnode *pDnode);
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void dndCleanupMnode(SDnode *pDnode);
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#ifdef __cplusplus
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#ifdef __cplusplus
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extern "C" {
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extern "C" {
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#endif
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#endif
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#include "dndInt.h"
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#include "dndEnv.h"
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int32_t dndInitQnode(SDnode *pDnode);
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int32_t dndInitQnode(SDnode *pDnode);
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void dndCleanupQnode(SDnode *pDnode);
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void dndCleanupQnode(SDnode *pDnode);
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#ifdef __cplusplus
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#ifdef __cplusplus
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extern "C" {
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extern "C" {
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#endif
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#endif
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#include "dndInt.h"
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#include "dndEnv.h"
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int32_t dndInitSnode(SDnode *pDnode);
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int32_t dndInitSnode(SDnode *pDnode);
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void dndCleanupSnode(SDnode *pDnode);
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void dndCleanupSnode(SDnode *pDnode);
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#ifdef __cplusplus
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#ifdef __cplusplus
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extern "C" {
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extern "C" {
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#endif
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#endif
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#include "dndInt.h"
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#include "dndEnv.h"
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int32_t dndInitTrans(SDnode *pDnode);
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int32_t dndInitTrans(SDnode *pDnode);
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void dndCleanupTrans(SDnode *pDnode);
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void dndCleanupTrans(SDnode *pDnode);
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#ifdef __cplusplus
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#ifdef __cplusplus
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extern "C" {
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extern "C" {
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#endif
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#endif
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#include "dndInt.h"
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#include "dndEnv.h"
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int32_t dndInitVnodes(SDnode *pDnode);
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int32_t dndInitVnodes(SDnode *pDnode);
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void dndCleanupVnodes(SDnode *pDnode);
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void dndCleanupVnodes(SDnode *pDnode);
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#ifdef __cplusplus
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#ifdef __cplusplus
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extern "C" {
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extern "C" {
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#endif
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#endif
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#include "dndInt.h"
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#include "dndEnv.h"
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int32_t dndInitWorker(SDnode *pDnode, SDnodeWorker *pWorker, EWorkerType type, const char *name, int32_t minNum,
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int32_t dndInitWorker(SDnode *pDnode, SDnodeWorker *pWorker, EWorkerType type, const char *name, int32_t minNum,
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int32_t maxNum, void *queueFp);
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int32_t maxNum, void *queueFp);
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