Nasal-Interpreter/std/lib.nas

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# lib.nas
# 2019 ValKmjolnir
# print is used to print all things in nasal, try and see how it works.
# this function uses std::cout to output logs.
var print=func(elems...){
return __print(elems);
}
# append is used to add values into a vector.
var append=func(vec,elems...){
return __append(vec,elems);
}
# setsize is used to change the size of vector.
# if the size is larger than before,
# this function will fill vm_nil into uninitialized space.
var setsize=func(vec,size){
return __setsize(vec,size);
}
# system has the same use in C.
var system=func(str){
return __system(str);
}
# input uses std::cin and returns what we input.
var input=func(end=nil){
return __input(end);
}
# readline
var readline=func(prompt="> ") {
print(prompt);
return input("\n");
}
# split a string by separator for example:
# split("ll","hello world") -> ["he","o world"]
# this function will return a vector.
var split=func(separator,str){
return __split(separator,str);
}
# rand has the same function as the rand in C
# if seed is nil, it will return the random number.
# if seed is not nil, it will be initialized by this seed.
var rand=func(seed=nil){
return __rand(seed);
}
# id will return the pointer of an gc-object.
# if this object is not managed by gc, it will return 0.
var id=func(object){
return __id(object);
}
# int will get the integer of input number/string.
# but carefully use it, because int has range between -2147483648~2147483647
var int=func(val){
return __int(val);
}
# floor will get the integral number of input argument
# which is less than or equal to this argument
var floor=func(val){
return __floor(val);
}
# exit using std::exit
var exit=func(val=-1){
return __exit(val);
}
# abort using std::abort
var abort=func(){
__abort();
}
# abs gets absolute number.
var abs=func(n){
return n>0?n:-n;
}
# num will change all the other types into number.
# mostly used to change a numerable string.
var num=func(val){
return __num(val);
}
# pop used to pop the last element in a vector.
# this function will return the value that poped if vector has element(s).
# if the vector is empty, it will return nil.
var pop=func(vec){
return __pop(vec);
}
# str is used to change number into string.
var str=func(num){
return __str(num);
}
# size can get the size of a string/vector/hashmap.
# in fact it can also get the size of number, and the result is the number itself.
# so don't do useless things, though it really works.
var size=func(object){
return __size(object);
}
# contains is used to check if a key exists in a hashmap/dict.
var contains=func(hash,key){
return __contains(hash,key);
}
# delete is used to delete a pair in a hashmap/dict by key.
var delete=func(hash,key){
return __delete(hash,key);
}
# keys is used to get all keys in a hashmap/dict.
# this function will return a vector.
var keys=func(hash){
return __keys(hash);
}
# time has the same function in C.
var time=func(begin){
return __time(begin);
}
var systime=func(){
return time(0);
}
# die is a special native function.
# use it at where you want the program to crash immediately.
var die=func(str){
return __die(str);
}
# find will give the first position of the needle in haystack
var find=func(needle,haystack){
return __find(needle,haystack);
}
# typeof is used to get the type of an object.
# this function returns a string.
var typeof=func(object){
return __type(object);
}
# subvec is used to get part of a vector
var subvec=func(vec,begin,length=nil){
return vec[begin:(length==nil?nil:begin+length-1)];
}
# substr will get the sub-string.
# it gets the string, the begin index and sub-string's length as arguments.
var substr=func(str,begin,len){
return __substr(str,begin,len);
}
# streq is used to compare if two strings are the same.
var streq=func(a,b){
return __streq(a,b);
}
# left is used to get the sub-string like substr.
# but the begin index is 0.
var left=func(str,len){
return __left(str,len);
}
# right i used to get the sub-string like substr.
# but the begin index is strlen-len.
var right=func(str,len){
return __right(str,len);
}
# cmp is used to compare two strings.
# normal string will not be correctly compared by operators < > <= >=
# because these operators will turn strings into numbers then compare.
var cmp=func(a,b){
return __cmp(a,b);
}
# chr is used to get the character by ascii-number.
# for example chr(65) -> 'A'
var chr=func(code){
return __chr(code);
}
# char will give you the real character of ascii-number
# instead of extend-ascii when number between 128~256
var char=func(code){
return __char(code);
}
# mut is used to change unmutable strings to mutable.
var mut=func(str){
return str~"";
}
# srand wraps up rand, using time(0) as the seed.
var srand=func(){
rand(time(0));
return 0;
}
# values() gets all values in a hash.
var values=func(hash){
return __values(hash);
}
# println has the same function as print.
# but it will output a '\n' after using print.
var println=func(elems...){
return __println(elems);
}
var isfunc=func(f){
return typeof(f)=="func";
}
var isghost=func(g){
return typeof(g)=="obj";
}
var ishash=func(h){
return typeof(h)=="hash";
}
var isint=func(x){
return x==floor(x);
}
var isnum=func(x){
return typeof(x)=="num" or !math.isnan(num(x));
}
var isscalar=func(s){
var t=typeof(s);
return (t=="num" or t=="str")?1:0;
}
var isstr=func(s){
return typeof(s)=="str";
}
var isvec=func(v){
return typeof(v)=="vec";
}
var ghosttype=func(ghost_object) {
return __ghosttype(ghost_object);
}
# get the index of val in the vec
var vecindex=func(vec,val){
forindex(var i;vec)
if(val==vec[i])
return i;
return nil;
}
# check if the object is an instance of the class
var isa=func(object,class){
if(!contains(object,"parents") or typeof(object.parents)!="vec")
return 0;
foreach(var elem;object.parents)
if(elem==class)
return 1;
return 0;
}
# assert aborts when condition is not true
var assert=func(condition,message="assertion failed!"){
if(condition)
return 1;
die(message);
}
# get time stamp, this will return a timestamp object
var maketimestamp=func(){
var t=0;
return {
stamp:func(){t=__millisec();},
elapsedMSec:func(){return __millisec()-t;},
elapsedUSec:func(){return (__millisec()-t)*1000;}
};
}
# md5
var md5=func(str){
return __md5(str);
}
var io={
SEEK_SET:0,
SEEK_CUR:1,
SEEK_END:2,
# get content of a file by filename. returns a string.
readfile: func(filename){return __readfile(filename);},
# input a string as the content of a file.
fout: func(filename,str){return __fout(filename,str);},
# use C access
exists:func(filename){return __exists(filename);},
# same as C fopen. open file and get the FILE*.
open: func(filename,mode="r"){return __open(filename,mode);},
# same as C fclose. close file by FILE*.
close: func(filehandle){return __close(filehandle);},
# same as C fread. read file by FILE*.
# caution: buf must be a mutable string.use mut("") to get an empty mutable string.
read: func(filehandle,buf,len){return __read(filehandle,buf,len);},
# same as C fwrite. write file by FILE*.
write: func(filehandle,str){return __write(filehandle,str);},
# same as C fseek. seek place by FILE*.
seek: func(filehandle,pos,whence){return __seek(filehandle,pos,whence);},
# same as C ftell.
tell: func(filehandle){return __tell(filehandle);},
# read file by lines. use FILE*.
# get nil if EOF
readln:func(filehandle){return __readln(filehandle);},
# same as C stat.
stat: func(filename){return __stat(filename);},
# same as C feof. check if FILE* gets the end of file(EOF).
eof: func(filehandle){return __eof(filehandle);}
};
# get file status. using data from io.stat
var fstat=func(filename){
var s=io.stat(filename);
return {
st_dev: s[0],
st_ino: s[1],
st_mode: s[2],
st_nlink:s[3],
st_uid: s[4],
st_gid: s[5],
st_rdev: s[6],
st_size: s[7],
st_atime:s[8],
st_mtime:s[9],
st_ctime:s[10]
};
}
# functions that do bitwise calculation.
# carefully use it, all the calculations are based on integer.
var bits={
# u32 xor
u32_xor: func(a,b){return __u32xor(a,b); },
# u32 and
u32_and: func(a,b){return __u32and(a,b); },
# u32 or
u32_or: func(a,b){return __u32or(a,b); },
# u32 nand
u32_nand:func(a,b){return __u32nand(a,b);},
# u32 not
u32_not: func(a) {return __u32not(a); },
# get bit data from a special string. for example:
# bits.fld(s,0,3);
# if s stores 10100010(162)
# will get 101(5).
fld: func(str,startbit,len){return __fld;},
# get sign-extended data from a special string. for example:
# bits.sfld(s,0,3);
# if s stores 10100010(162)
# will get 101(5) then this will be signed extended to
# 11111101(-3).
sfld: func(str,startbit,len){return __sfld;},
# set value into a special string to store it. little-endian, for example:
# bits.setfld(s,0,8,69);
# set 01000101(69) to string will get this:
# 10100010(162)
# so s[0]=162.
setfld: func(str,startbit,len,val){return __setfld;},
# get a special string filled by '\0' to use in setfld.
buf: func(len){return __buf;}
};
# mostly used math functions and special constants, you know.
var math={
e: 2.7182818284590452354,
pi: 3.14159265358979323846264338327950288,
D2R: 2.7182818284590452354/180,
R2D: 180/2.7182818284590452354,
inf: 1/0,
nan: 0/0,
abs: func(x) {return x>0?x:-x; },
floor: func(x) {return __floor(x); },
pow: func(x,y){return __pow(x,y); },
sin: func(x) {return __sin(x); },
cos: func(x) {return __cos(x); },
tan: func(x) {return __tan(x); },
exp: func(x) {return __exp(x); },
lg: func(x) {return __lg(x); },
ln: func(x) {return __ln(x); },
sqrt: func(x) {return __sqrt(x); },
atan2: func(x,y){return __atan2(x,y);},
isnan: func(x) {return __isnan(x); },
max: func(x,y){return x>y?x:y; },
min: func(x,y){return x<y?x:y; }
};
var unix={
pipe: func(){return __pipe;},
fork: func(){return __fork;},
dup2: func(fd0,fd1){die("not supported yet");},
exec: func(filename,argv,envp){die("not supported yet");},
waitpid: func(pid,nohang=0){return __waitpid;},
isdir: func(path){return !!bits.u32_and(io.stat(path)[2],0x4000);}, # S_IFDIR 0x4000
isfile: func(path){return !!bits.u32_and(io.stat(path)[2],0x8000);}, # S_IFREG 0x8000
opendir: func(path){return __opendir;},
readdir: func(handle){return __readdir;},
closedir: func(handle){return __closedir;},
time: func(){return time(0);},
sleep: func(secs){return __sleep(secs);},
chdir: func(path){return __chdir(path);},
environ: func(){return __environ();},
getcwd: func(){return __getcwd();},
getenv: func(envvar){return __getenv(envvar);},
getpath: func(){return split(os.platform()=="windows"?";":":",unix.getenv("PATH"));}
};
# dylib is the core hashmap for developers to load their own library.
# for safe using dynamic library, you could use 'module' in stl/module.nas
var dylib={
# open dynamic lib. return a hash including dl pointer and function pointers
dlopen: func(libname){
# find dynamic lib from local dir first
libname=(os.platform()=="windows"?".\\":"./")~libname;
if(io.exists(libname))
return __dlopen(libname);
# find dynamic lib through PATH
var envpath=split(os.platform()=="windows"?";":":",unix.getenv("PATH"));
# first find ./module
append(envpath,".");
var path=os.platform()=="windows"?"\\module\\":"/module/";
foreach(var p;envpath){
p~=path~libname;
if(io.exists(p)){
libname=p;
break;
}
}
return __dlopen(libname);
},
# close dynamic lib, this operation will make all the symbols loaded from it invalid.
dlclose: func(lib){return __dlclose; },
# call the loaded symbol, with infinite parameters:
# Caution: this may cause garbage collection process, be aware of the performance.
dlcall: func(ptr,args...){return __dlcallv},
# get dlcall function with limited parameter list
limitcall: func(arg_size=0){
if(arg_size==0){return func(ptr){return __dlcall};}
elsif(arg_size==1){return func(ptr,_0){return __dlcall};}
elsif(arg_size==2){return func(ptr,_0,_1){return __dlcall};}
elsif(arg_size==3){return func(ptr,_0,_1,_2){return __dlcall};}
elsif(arg_size==4){return func(ptr,_0,_1,_2,_3){return __dlcall};}
elsif(arg_size==5){return func(ptr,_0,_1,_2,_3,_4){return __dlcall};}
elsif(arg_size==6){return func(ptr,_0,_1,_2,_3,_4,_5){return __dlcall};}
elsif(arg_size==7){return func(ptr,_0,_1,_2,_3,_4,_5,_6){return __dlcall};}
elsif(arg_size==8){return func(ptr,_0,_1,_2,_3,_4,_5,_6,_7){return __dlcall};}
else{return func(ptr,args...){return __dlcallv};}
}
};
# os is used to use or get some os-related info/functions.
# windows/macOS/linux are supported.
var os={
# get a string that tell which os it runs on.
platform: func() {return __platform;},
time: func() {return __logtime;},
arch: func() {return __arch;}
};
# runtime gives us some functions that we could manage it manually.
var runtime={
# command line arguments
argv: func(){return __sysargv;},
gc: {
extend: func(type){return __gcextd;}
}
};
# functions that not supported in this runtime:
var bind=func(function,locals,outer_scope=nil){
die("this runtime does not support bind");
}
var call=func(function,args=nil,_me=nil,locals=nil,error=nil){
die("this runtime does not support call");
}
var caller=func(level=1){
die("this runtime does not support caller");
}
var closure=func(function,level=1){
die("this runtime uses \"vm_upval\" instead of \"vm_hash\" as the closure");
}
var compile=func(code,filename="<compile>"){
die("this runtime uses static code generator");
}
var coroutine={
create: func(function) {return __cocreate;},
resume: func(co,args...) {return __coresume;},
yield: func(args...) {return __coyield; },
status: func(co) {return __costatus;},
running:func() {return __corun; }
};