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|
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|---|---|---|
| misc | ||
| version0.1 | ||
| version0.2 | ||
| version0.3 | ||
| version0.4 | ||
| .gitignore | ||
| NASAL语言教程-完整版.pdf | ||
| README.md | ||
| nasal.ebnf | ||
README.md
Nasal-- Interpreter
Nasal
Nasal is a script language that used in FlightGear.
There is a Nasal console in FlightGear but sometimes it is not so easy for every developer to use.
So this is an interpreter for Nasal written by C++.
The interpreter is still in development.Anyone who interested in this could also join us!
Nasal--
For some reasons i will first try to make a interpreter for nasal--(???)
Maybe.Because i haven't take the lesson of 'principle of compiler'(what a shame...)
Now complete all types
var: int float double std::string char long long int
NasalList: array in nasal []
append
setsize
subvec
pop
sort
NasalHash: Hash in nasal {}
append
delete
contains
keys
Now complete Lexical Analysis!
What it looks like?
( Identifier | engineTimer )
( Operator | . )
( Identifier | start )
( Operator | ( )
( Operator | ) )
( Operator | ; )
( ReserveWord | print )
( Operator | ( )
( String | "Engine started" )
( Operator | ) )
( Operator | ; )
( Operator | } )
( ReserveWord | var )
( Identifier | stopEngine )
( Operator | = )
( ReserveWord | func )
( Operator | ( )
( Operator | ) )
( Operator | { )
( Identifier | props )
( Operator | . )
( Identifier | getNode )
( Operator | ( )
( String | "/" )
( Operator | , )
( Number | 1 )
( Operator | ) )
( Operator | . )
( Identifier | setValue )
( Operator | ( )
( String | "/controls/engines/engine/started" )
( Operator | , )
( Number | 0 )
( Operator | ) )
( Operator | ; )
( Identifier | props )
( Operator | . )
( Identifier | getNode )
( Operator | ( )
( String | "/" )
( Operator | , )
( Number | 1 )
( Operator | ) )
( Operator | . )
( Identifier | setValue )
( Operator | ( )
( String | "/fdm/jsbsim/external_reactions/engine/magnitude" )
( Operator | , )
( Number | 0 )
( Operator | ) )
( Operator | ; )
( Identifier | props )
( Operator | . )
( Identifier | getNode )
( Operator | ( )
( String | "/" )
( Operator | , )
( Number | 1 )
( Operator | ) )
( Operator | . )
( Identifier | setValue )
( Operator | ( )
( String | "/systems/electrical/e-tron/switch/bat-fwd-eng" )
( Operator | , )
( Number | 0 )
( Operator | ) )
( Operator | ; )
( Identifier | props )
( Operator | . )
( Identifier | getNode )
( Operator | ( )
( String | "/" )
( Operator | , )
( Number | 1 )
( Operator | ) )
( Operator | . )
( Identifier | setValue )
( Operator | ( )
( String | "/systems/electrical/e-tron/switch/bat-bwd-eng" )
( Operator | , )
( Number | 0 )
( Operator | ) )
( Operator | ; )
( Identifier | engineTimer )
( Operator | . )
( Identifier | stop )
( Operator | ( )
( Operator | ) )
( Operator | ; )
( ReserveWord | print )
( Operator | ( )
( String | "Engine stopped" )
( Operator | ) )
( Operator | ; )
( Operator | } )
This is what it outputs.
Now with var_stack and function_stack
By printing the two stacks you can see how vars and functions change!
[long long int]a:1
[double]b:3.14
[string]c:"hello world!"
function:swap
function:__main
function:hello
The structure of basical elements is...
class var;
class nasal_hash;//forward declaration
struct nasal_list_unit;
class nasal_list;
struct nasal_hash_unit;
class nasal_hash;
struct token_unit;
struct parameter;
class func;
class var_stack;
var_stack nasal_var_stack;
class func_stack;
func_stack nasal_func_stack;
class token_list;
token_list nasal_lexer;
class parse;
parse nasal_parser;
#include "nasal_lexer.h"
main();