update
This commit is contained in:
parent
679e36686b
commit
757ad37e0a
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@ -92,45 +92,45 @@ void print_parse_token(int type)
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case __div_equal: context=" /= "; break;
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case __link_equal: context=" ~= "; break;
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case __left_brace: context="{"; break;
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case __right_brace: context="}"; break;
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case __left_bracket: context="["; break;
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case __right_bracket: context="]"; break;
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case __left_curve: context="("; break;
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case __right_curve: context=")"; break;
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case __left_brace: context="{"; break;
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case __right_brace: context="}"; break;
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case __left_bracket: context="["; break;
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case __right_bracket: context="]"; break;
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case __left_curve: context="("; break;
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case __right_curve: context=")"; break;
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case __semi: context=";"; break;
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case __comma: context=","; break;
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case __colon: context=":"; break;
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case __dot: context="."; break;
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case __ques_mark: context="?"; break;
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case __semi: context=";"; break;
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case __comma: context=","; break;
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case __colon: context=":"; break;
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case __dot: context="."; break;
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case __ques_mark: context="?"; break;
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case __unknown_operator: context="unknown_operator";break;
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case __var: context="var "; break;
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case __func: context="func "; break;
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case __continue: context="continue"; break;
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case __break: context="break"; break;
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case __for: context="for"; break;
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case __forindex: context="forindex"; break;
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case __continue: context="continue"; break;
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case __break: context="break"; break;
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case __for: context="for"; break;
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case __forindex: context="forindex"; break;
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case __foreach: context="foreach "; break;
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case __while: context="while"; break;
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case __while: context="while"; break;
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case __if: context="if "; break;
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case __elsif: context="elsif "; break;
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case __else: context="else "; break;
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case __return: context="return "; break;
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case __nil: context="nil"; break;
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case __nil: context="nil"; break;
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case __id: context="identifier"; break;
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case __dynamic_id: context="identifier...";break;
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case __number: context="number"; break;
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case __string: context="string"; break;
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case __id: context="id"; break;
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case __dynamic_id: context="id..."; break;
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case __number: context="num"; break;
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case __string: context="str"; break;
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case __root: context="root"; break;
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case __null_type: context="null_type"; break;
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case __multi_id: context="identifiers"; break;
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case __multi_id: context="ids"; break;
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case __multi_scalar: context="scalars"; break;
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case __parameters: context="parameters"; break;
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case __parameters: context="paras"; break;
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case __special_para: context="id:scalar"; break;
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case __defult_parameter: context="para=scalar"; break;
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case __vector: context="vector"; break;
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@ -141,11 +141,11 @@ void print_parse_token(int type)
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case __call_vector: context="call_vector"; break;
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case __call_hash: context="call_hash"; break;
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case __normal_statement_block:context="block"; break;
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case __definition: context="definition"; break;
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case __definition: context="def"; break;
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case __function: context="function"; break;
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case __conditional: context="conditional"; break;
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default: context="undefined_token";break;
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default: context="undefined"; break;
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}
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std::cout<<context;
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return;
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@ -1142,7 +1142,10 @@ abstract_syntax_tree nasal_parse::function_generate()
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parameter.set_var_name(this_token.str);
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}
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else if(this_token.type==__right_curve)
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{
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parameter.set_node_type(__null_type);
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this->push_token();
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}
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else
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{
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++error;
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@ -1163,7 +1166,8 @@ abstract_syntax_tree nasal_parse::function_generate()
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}
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else
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this->push_token();
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parameter_list.add_children(parameter);
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if(parameter.get_node_type()!=__null_type)
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parameter_list.add_children(parameter);
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// check comma or right_curve
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this->get_token();
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if((this_token.type!=__right_curve) && (this_token.type!=__comma))
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@ -1179,10 +1183,10 @@ abstract_syntax_tree nasal_parse::function_generate()
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this->push_token();
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}
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}
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function_node.add_children(parameter_list);
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}
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else
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this->push_token();
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function_node.add_children(parameter_list);
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function_node.add_children(block_generate());
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return function_node;
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}
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@ -0,0 +1,643 @@
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###############################################################################
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##
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## Nasal module for dual control over the multiplayer network.
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##
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## Copyright (C) 2007 - 2010 Anders Gidenstam (anders(at)gidenstam.org)
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## This file is licensed under the GPL license version 2 or later.
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##
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###############################################################################
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## MP properties
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var lat_mpp = "position/latitude-deg";
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var lon_mpp = "position/longitude-deg";
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var alt_mpp = "position/altitude-ft";
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var heading_mpp = "orientation/true-heading-deg";
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var pitch_mpp = "orientation/pitch-deg";
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var roll_mpp = "orientation/roll-deg";
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# Import components from the mp_broadcast module.
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var Binary = mp_broadcast.Binary;
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var MessageChannel = mp_broadcast.MessageChannel;
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###############################################################################
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# Utility classes
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############################################################
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# Translate a property into another.
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# Factor and offsets are only used for numeric values.
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# src - source : property node
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# dest - destination : property node
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# factor - : double
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# offset - : double
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var Translator = {};
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Translator.new = func (src = nil, dest = nil, factor = 1, offset = 0) {
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var obj = { parents : [Translator],
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src : src,
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dest : dest,
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factor : factor,
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offset : offset };
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if (obj.src == nil or obj.dest == nil) {
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print("Translator[");
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print(" ", debug.string(obj.src));
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print(" ", debug.string(obj.dest));
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print("]");
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fail();
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}
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return obj;
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}
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Translator.update = func () {
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var v = me.src.getValue();
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if (is_num(v)) {
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me.dest.setValue(me.factor * v + me.offset);
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} else {
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if (typeof(v) == "scalar")
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me.dest.setValue(v);
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}
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}
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############################################################
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# Detects flanks on two insignals encoded in a property.
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# - positive signal up/down flank
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# - negative signal up/down flank
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# n - source : property node
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# on_positive_flank - action : func (v)
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# on_negative_flank - action : func (v)
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var EdgeTrigger = {};
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EdgeTrigger.new = func (n, on_positive_flank, on_negative_flank) {
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var obj = { parents : [EdgeTrigger],
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old : 0,
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node : n,
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pos_flank : on_positive_flank,
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neg_flank : on_negative_flank };
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if (obj.node == nil) {
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print("EdgeTrigger[");
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print(" ", debug.string(obj.node));
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print("]");
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fail();
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}
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return obj;
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}
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EdgeTrigger.update = func {
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# NOTE: float MP properties get interpolated.
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# This detector relies on that steady state is reached between
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# flanks.
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var val = me.node.getValue();
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if (!is_num(val)) return;
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if (me.old == 1) {
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if (val < me.old) {
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me.pos_flank(0);
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}
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} elsif (me.old == 0) {
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if (val > me.old) {
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me.pos_flank(1);
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} elsif (val < me.old) {
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me.neg_flank(1);
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}
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} elsif (me.old == -1) {
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if (val > me.old) {
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me.neg_flank(0);
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}
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}
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me.old = val;
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}
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############################################################
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# StableTrigger: Triggers an action when a MPP property
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# becomes stable (i.e. doesn't change for
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# MIN_STABLE seconds).
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# src - MP prop : property node
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# action - action to take when the value becomes stable : [func(v)]
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# An action is triggered when value has stabilized.
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var StableTrigger = {};
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StableTrigger.new = func (src, action) {
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var obj = { parents : [StableTrigger],
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src : src,
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action : action,
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old : 0,
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stable_since : 0,
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wait : 0,
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MIN_STABLE : 0.01 };
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# Error checking.
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var bad = (obj.src == nil) or (action = nil);
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if (bad) {
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print("StableTrigger[");
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print(" ", debug.string(obj.src));
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print(" ", debug.string(obj.action));
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print("]");
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fail();
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}
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return obj;
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}
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StableTrigger.update = func () {
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var v = me.src.getValue();
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if (!is_num(v)) return;
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var t = getprop("/sim/time/elapsed-sec"); # NOTE: simulated time.
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if ((me.old == v) and
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((t - me.stable_since) > me.MIN_STABLE) and (me.wait == 1)) {
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# Trigger action.
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me.action(v);
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me.wait = 0;
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} elsif (me.old == v) {
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# Wait. This is either before the signal is stable or after the action.
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} else {
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me.stable_since = t;
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me.wait = 1;
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me.old = me.src.getValue();
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}
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}
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############################################################
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# Selects the most recent value of two properties.
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# src1 - : property node
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# src2 - : property node
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# dest - : property node
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# threshold - : double
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var MostRecentSelector = {};
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MostRecentSelector.new = func (src1, src2, dest, threshold) {
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var obj = { parents : [MostRecentSelector],
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old1 : 0,
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old2 : 0,
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src1 : src1,
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src2 : src2,
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dest : dest,
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thres : threshold };
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if (obj.src1 == nil or obj.src2 == nil or obj.dest == nil) {
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print("MostRecentSelector[");
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print(" ", debug.string(obj.src1));
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print(" ", debug.string(obj.src2));
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print(" ", debug.string(obj.dest));
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print("]");
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}
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return obj;
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}
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MostRecentSelector.update = func {
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var v1 = me.src1.getValue();
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var v2 = me.src2.getValue();
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if (!is_num(v1) and !is_num(v2)) return;
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elsif (!is_num(v1)) me.dest.setValue(v2);
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elsif (!is_num(v2)) me.dest.setValue(v1);
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else {
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if (abs (v2 - me.old2) > me.thres) {
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me.old2 = v2;
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me.dest.setValue(me.old2);
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}
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if (abs (v1 - me.old1) > me.thres) {
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me.old1 = v1;
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me.dest.setValue(me.old1);
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}
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}
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}
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############################################################
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# Adds two input properties.
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# src1 - : property node
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# src2 - : property node
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# dest - : property node
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var Adder = {};
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Adder.new = func (src1, src2, dest) {
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var obj = { parents : [DeltaAccumulator],
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src1 : src1,
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src2 : src2,
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dest : dest };
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if (obj.src1 == nil or obj.src2 == nil or obj.dest == nil) {
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print("Adder[");
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print(" ", debug.string(obj.src1));
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print(" ", debug.string(obj.src2));
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print(" ", debug.string(obj.dest));
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print("]");
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fail();
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}
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return obj;
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}
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Adder.update = func () {
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var v1 = me.src1.getValue();
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var v2 = me.src2.getValue();
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if (!is_num(v1) or !is_num(v2)) return;
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me.dest.setValue(v1 + v2);
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}
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############################################################
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# Adds the delta of src to dest.
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# src - : property node
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# dest - : property node
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var DeltaAdder = {};
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DeltaAdder.new = func (src, dest) {
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var obj = { parents : [DeltaAdder],
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old : 0,
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src : src,
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dest : dest };
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if (obj.src == nil or obj.dest == nil) {
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print("DeltaAdder[", debug.string(obj.src), ", ",
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debug.string(obj.dest), "]");
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fail();
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}
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return obj;
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}
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DeltaAdder.update = func () {
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var v = me.src.getValue();
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if (!is_num(v)) return;
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me.dest.setValue((v - me.old) + me.dest.getValue());
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me.old = v;
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}
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############################################################
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# Switch encoder: Encodes upto 32 boolean properties in one
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# int property.
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# inputs - list of property nodes
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# dest - where the bitmask is stored : property node
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var SwitchEncoder = {};
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SwitchEncoder.new = func (inputs, dest) {
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var obj = { parents : [SwitchEncoder],
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inputs : inputs,
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dest : dest };
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# Error checking.
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var bad = (obj.dest == nil);
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foreach (var i; inputs) {
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if (i == nil) { bad = 1; }
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}
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if (bad) {
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print("SwitchEncoder[");
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foreach (var i; inputs) {
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print(" ", debug.string(i));
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}
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print(" ", debug.string(obj.dest));
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print("]");
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fail();
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}
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return obj;
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}
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SwitchEncoder.update = func () {
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var v = 0;
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var b = 1;
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forindex (var i; me.inputs) {
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if (me.inputs[i].getBoolValue()) {
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v = v + b;
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}
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b *= 2;
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}
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me.dest.setIntValue(v);
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}
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############################################################
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# Switch decoder: Decodes a bitmask in an int property.
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# src - : property node
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# actions - list of actions : [func(b)]
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# Actions are triggered when their input bit change.
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# Due to interpolation the decoder needs to wait for a
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# stable input value.
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var SwitchDecoder = {};
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SwitchDecoder.new = func (src, actions) {
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var obj = { parents : [SwitchDecoder],
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wait : 0,
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old : 0,
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old_stable : 0,
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stable_since : 0,
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reset : 1,
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src : src,
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actions : actions,
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MIN_STABLE : 0.1 };
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# Error checking.
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var bad = (obj.src == nil);
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foreach (var a; obj.actions) {
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if (a == nil) { bad = 1; }
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}
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if (bad) {
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print("SwitchDecoder[");
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print(" ", debug.string(obj.src));
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foreach (var a; obj.actions) {
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print(" ", debug.string(a));
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}
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print("]");
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fail();
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}
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return obj;
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}
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SwitchDecoder.update = func () {
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var t = getprop("/sim/time/elapsed-sec"); # NOTE: simulated time.
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var v = me.src.getValue();
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if (!is_num(v)) return;
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if ((me.old == v) and ((t - me.stable_since) > me.MIN_STABLE) and
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(me.wait == 1)) {
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var ov = me.old_stable;
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# Use this to improve.
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#<cptf> here's the boring version: var bittest = func(u, b) { while (b) { u = int(u / 2); b -= 1; } u != int(u / 2) * 2; }
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forindex (var i; me.actions) {
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var m = math.mod(v, 2);
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var om = math.mod(ov, 2);
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if ((m != om or me.reset)) { me.actions[i](m?1:0); }
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v = (v - m)/2;
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ov = (ov - om)/2;
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}
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me.old_stable = me.src.getValue();
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me.wait = 0;
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me.reset = 0;
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} elsif (me.old == v) {
|
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# Wait. This is either before the bitmask is stable or after
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# it has been processed.
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} else {
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me.stable_since = t;
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me.wait = 1;
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me.old = me.src.getValue();
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}
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}
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############################################################
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# Time division multiplexing encoder: Transmits a list of
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# properties over a MP enabled string property.
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# inputs - input properties : [property node]
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# dest - MP string prop : property node
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||||
# Note: TDM can have high latency so it is best used for
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# non-time critical properties.
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var TDMEncoder = {};
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TDMEncoder.new = func (inputs, dest) {
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var obj = { parents : [TDMEncoder],
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||||
inputs : inputs,
|
||||
channel : MessageChannel.new(dest,
|
||||
func (msg) {
|
||||
print("This should not happen!");
|
||||
}),
|
||||
MIN_INT : 0.25,
|
||||
last_time : 0,
|
||||
next_item : 0,
|
||||
old : [] };
|
||||
# Error checking.
|
||||
var bad = (dest == nil) or (obj.channel == nil);
|
||||
foreach (var i; inputs) {
|
||||
if (i == nil) { bad = 1; }
|
||||
}
|
||||
|
||||
if (bad) {
|
||||
print("TDMEncoder[");
|
||||
foreach (var i; inputs) {
|
||||
print(" ", debug.string(i));
|
||||
}
|
||||
print(" ", debug.string(dest));
|
||||
print("]");
|
||||
}
|
||||
|
||||
setsize(obj.old, size(obj.inputs));
|
||||
|
||||
return obj;
|
||||
}
|
||||
TDMEncoder.update = func () {
|
||||
var t = getprop("/sim/time/elapsed-sec"); # NOTE: simulated time.
|
||||
if (t > me.last_time + me.MIN_INT) {
|
||||
var n = size(me.inputs);
|
||||
while (1) {
|
||||
var v = me.inputs[me.next_item].getValue();
|
||||
|
||||
if ((n <= 0) or (me.old[me.next_item] != v)) {
|
||||
# Set the MP properties to send the next item.
|
||||
me.channel.send(Binary.encodeByte(me.next_item) ~
|
||||
Binary.encodeDouble(v));
|
||||
|
||||
me.old[me.next_item] = v;
|
||||
|
||||
me.last_time = t;
|
||||
me.next_item += 1;
|
||||
if (me.next_item >= size(me.inputs)) { me.next_item = 0; }
|
||||
return;
|
||||
} else {
|
||||
# Search for changed property.
|
||||
n -= 1;
|
||||
me.next_item += 1;
|
||||
if (me.next_item >= size(me.inputs)) { me.next_item = 0; }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
############################################################
|
||||
# Time division multiplexing decoder: Receives a list of
|
||||
# properties over a MP enabled string property.
|
||||
# src - MP string prop : property node
|
||||
# actions - list of actions : [func(v)]
|
||||
# An action is triggered when its value is received.
|
||||
# Note: TDM can have high latency so it is best used for
|
||||
# non-time critical properties.
|
||||
var TDMDecoder = {};
|
||||
TDMDecoder.new = func (src, actions) {
|
||||
var obj = { parents : [TDMDecoder],
|
||||
actions : actions };
|
||||
obj.channel = MessageChannel.new(src,
|
||||
func (msg) {
|
||||
obj.process(msg);
|
||||
});
|
||||
|
||||
# Error checking.
|
||||
var bad = (src == nil) or (obj.channel == nil);
|
||||
foreach (var a; actions) {
|
||||
if (a == nil) { bad = 1; }
|
||||
}
|
||||
|
||||
if (bad) {
|
||||
print("TDMDecoder[");
|
||||
print(" ", debug.string(src));
|
||||
foreach (var a; actions) {
|
||||
print(" ", debug.string(a));
|
||||
}
|
||||
print("]");
|
||||
fail();
|
||||
}
|
||||
|
||||
return obj;
|
||||
}
|
||||
TDMDecoder.process = func (msg) {
|
||||
var v1 = Binary.decodeByte(msg);
|
||||
var v2 = Binary.decodeDouble(substr(msg, 1));
|
||||
# Trigger action.
|
||||
me.actions[v1](v2);
|
||||
}
|
||||
TDMDecoder.update = func {
|
||||
me.channel.update();
|
||||
}
|
||||
|
||||
###############################################################################
|
||||
# Internal utility functions
|
||||
|
||||
var is_num = func (v) {
|
||||
return num(v) != nil;
|
||||
}
|
||||
|
||||
# fail causes a Nasal runtime error so we get a backtrace.
|
||||
var fail = func {
|
||||
error_detected_in_calling_context();
|
||||
}
|
||||
|
||||
###############################################################################
|
||||
|
||||
###############################################################################
|
||||
# Copilot selection dialog.
|
||||
#
|
||||
# Usage: dual_control_tools.copilot_dialog.show(<copilot type string>);
|
||||
#
|
||||
var COPILOT_DLG = 0;
|
||||
var copilot_dialog = {};
|
||||
############################################################
|
||||
copilot_dialog.init = func (copilot_type, x = nil, y = nil) {
|
||||
me.x = x;
|
||||
me.y = y;
|
||||
me.bg = [0, 0, 0, 0.3]; # background color
|
||||
me.fg = [[1.0, 1.0, 1.0, 1.0]];
|
||||
#
|
||||
# "private"
|
||||
if (contains(aircraft_dual_control, "copilot_view")) {
|
||||
me.title = "Pilot selection";
|
||||
} else {
|
||||
me.title = "Copilot selection";
|
||||
}
|
||||
me.basenode = props.globals.getNode("sim/remote", 1);
|
||||
me.dialog = nil;
|
||||
me.namenode = props.Node.new({"dialog-name" : me.title });
|
||||
me.listeners = [];
|
||||
me.copilot_type = copilot_type;
|
||||
}
|
||||
############################################################
|
||||
copilot_dialog.create = func {
|
||||
if (me.dialog != nil)
|
||||
me.close();
|
||||
|
||||
me.dialog = gui.Widget.new();
|
||||
me.dialog.set("name", me.title);
|
||||
if (me.x != nil)
|
||||
me.dialog.set("x", me.x);
|
||||
if (me.y != nil)
|
||||
me.dialog.set("y", me.y);
|
||||
|
||||
me.dialog.set("layout", "vbox");
|
||||
me.dialog.set("default-padding", 0);
|
||||
var titlebar = me.dialog.addChild("group");
|
||||
titlebar.set("layout", "hbox");
|
||||
titlebar.addChild("empty").set("stretch", 1);
|
||||
if (contains(aircraft_dual_control, "copilot_view")) {
|
||||
titlebar.addChild("text").set("label", "Book your flight");
|
||||
} else {
|
||||
titlebar.addChild("text").set("label", "Passengers online");
|
||||
}
|
||||
var w = titlebar.addChild("button");
|
||||
w.set("pref-width", 16);
|
||||
w.set("pref-height", 16);
|
||||
w.set("legend", "");
|
||||
w.set("default", 0);
|
||||
w.set("key", "esc");
|
||||
w.setBinding("nasal", "dual_control_tools.copilot_dialog.destroy(); ");
|
||||
w.setBinding("dialog-close");
|
||||
me.dialog.addChild("hrule");
|
||||
|
||||
var content = me.dialog.addChild("group");
|
||||
content.set("layout", "vbox");
|
||||
content.set("halign", "center");
|
||||
content.set("default-padding", 5);
|
||||
|
||||
# Generate the dialog contents.
|
||||
me.players = me.find_copilot_players();
|
||||
var i = 0;
|
||||
var tmpbase = me.basenode.getNode("dialog", 1);
|
||||
var selected = me.basenode.getNode("pilot-callsign").getValue();
|
||||
foreach (var p; me.players) {
|
||||
var tmp = tmpbase.getNode("b[" ~ i ~ "]", 1);
|
||||
tmp.setBoolValue(streq(selected, p));
|
||||
var w = content.addChild("checkbox");
|
||||
w.node.setValues({"label" : p,
|
||||
"halign" : "left",
|
||||
"property" : tmp.getPath()});
|
||||
w.setBinding
|
||||
("nasal",
|
||||
"dual_control_tools.copilot_dialog.select_action(" ~ i ~ ");");
|
||||
i = i + 1;
|
||||
}
|
||||
me.dialog.addChild("hrule");
|
||||
|
||||
# Display the dialog.
|
||||
fgcommand("dialog-new", me.dialog.prop());
|
||||
fgcommand("dialog-show", me.namenode);
|
||||
}
|
||||
############################################################
|
||||
copilot_dialog.close = func {
|
||||
fgcommand("dialog-close", me.namenode);
|
||||
}
|
||||
############################################################
|
||||
copilot_dialog.destroy = func {
|
||||
COPILOT_DLG = 0;
|
||||
me.close();
|
||||
foreach(var l; me.listeners)
|
||||
removelistener(l);
|
||||
delete(gui.dialog, "\"" ~ me.title ~ "\"");
|
||||
}
|
||||
############################################################
|
||||
copilot_dialog.show = func (copilot_type) {
|
||||
# print("Showing MPCopilots dialog!");
|
||||
if (!COPILOT_DLG) {
|
||||
COPILOT_DLG = int(getprop("/sim/time/elapsed-sec"));
|
||||
me.init(copilot_type);
|
||||
me.create();
|
||||
me._update_(COPILOT_DLG);
|
||||
}
|
||||
}
|
||||
############################################################
|
||||
copilot_dialog._redraw_ = func {
|
||||
if (me.dialog != nil) {
|
||||
me.close();
|
||||
me.create();
|
||||
}
|
||||
}
|
||||
############################################################
|
||||
copilot_dialog._update_ = func (id) {
|
||||
if (COPILOT_DLG != id) return;
|
||||
me._redraw_();
|
||||
settimer(func { me._update_(id); }, 4.1);
|
||||
}
|
||||
############################################################
|
||||
copilot_dialog.select_action = func (n) {
|
||||
var selected = me.basenode.getNode("pilot-callsign").getValue();
|
||||
var bs = me.basenode.getNode("dialog").getChildren();
|
||||
# Assumption: There are two true b:s or none. The one not matching selected
|
||||
# is the new selection.
|
||||
var i = 0;
|
||||
me.basenode.getNode("pilot-callsign").setValue("");
|
||||
foreach (var b; bs) {
|
||||
if (!b.getValue() and (i == n)) {
|
||||
b.setValue(1);
|
||||
me.basenode.getNode("pilot-callsign").setValue(me.players[i]);
|
||||
} else {
|
||||
b.setValue(0);
|
||||
}
|
||||
i = i + 1;
|
||||
}
|
||||
dual_control.main.reset();
|
||||
me._redraw_();
|
||||
}
|
||||
############################################################
|
||||
# Return a list containing all nearby copilot players of the right type.
|
||||
copilot_dialog.find_copilot_players = func {
|
||||
var mpplayers =
|
||||
props.globals.getNode("ai/models").getChildren("multiplayer");
|
||||
|
||||
var res = [];
|
||||
foreach (var pilot; mpplayers) {
|
||||
if ((pilot.getNode("valid") != nil) and
|
||||
(pilot.getNode("valid").getValue()) and
|
||||
(pilot.getNode("sim/model/path") != nil)) {
|
||||
var type = pilot.getNode("sim/model/path").getValue();
|
||||
|
||||
if (type == me.copilot_type) {
|
||||
append(res, pilot.getNode("callsign").getValue());
|
||||
}
|
||||
}
|
||||
}
|
||||
# debug.dump(res);
|
||||
return res;
|
||||
}
|
||||
###############################################################################
|
|
@ -0,0 +1,62 @@
|
|||
var global_value=0;
|
||||
var global_hash=
|
||||
{
|
||||
var1:1,
|
||||
var2:2,
|
||||
var3:func(){return me.var2;}
|
||||
};
|
||||
print(global_value);
|
||||
print(global_hash.var3());
|
||||
|
||||
var func1=func()
|
||||
{
|
||||
global_value=1;
|
||||
print(global_value);
|
||||
var closure_value=1;
|
||||
var temp_value=1;
|
||||
print(temp_value);
|
||||
return func{return closure_value;};
|
||||
}
|
||||
|
||||
var func2=func()
|
||||
{
|
||||
for(var temp_value=0;temp_value<100;temp_value+=1)
|
||||
{
|
||||
if(temp_value<10)
|
||||
print(temp_value,"< 10");
|
||||
elsif(10<=temp_value and temp_value<50)
|
||||
print(temp_value,"< 50");
|
||||
10=temp_value;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
var func3=func()
|
||||
{
|
||||
var fake_closure_value=1;
|
||||
return func()
|
||||
{
|
||||
var fake_closure_value=2;
|
||||
return fake_closure_value;
|
||||
};
|
||||
}
|
||||
|
||||
func1()();
|
||||
func2();
|
||||
func3()();
|
||||
|
||||
if(!global_value)
|
||||
{
|
||||
var temp_value=1;
|
||||
if(temp_value)
|
||||
{
|
||||
var temp_value=2;
|
||||
if(temp_value>=1)
|
||||
{
|
||||
var temp_value=3;
|
||||
print(temp_value);
|
||||
}
|
||||
print(temp_value);
|
||||
}
|
||||
print(temp_value);
|
||||
}
|
Loading…
Reference in New Issue