Files
xiuos/Ubiquitous/XiZi_AIoT/services/boards/imx6q-sabrelite/include/registers/regsgpu2d.h
T
2023-04-07 16:23:09 +08:00

4429 lines
192 KiB
C

/*
* Copyright (c) 2012, Freescale Semiconductor, Inc.
* All rights reserved.
*
* THIS SOFTWARE IS PROVIDED BY FREESCALE "AS IS" AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
* SHALL FREESCALE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT
* OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
* IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
* OF SUCH DAMAGE.
*/
/*
* WARNING! DO NOT EDIT THIS FILE DIRECTLY!
*
* This file was generated automatically and any changes may be lost.
*/
#ifndef __HW_GPU2D_REGISTERS_H__
#define __HW_GPU2D_REGISTERS_H__
#include "regs.h"
/*
* i.MX6DQ GPU2D
*
* GPU2D
*
* Registers defined in this header file:
* - HW_GPU2D_AQHICLOCKCONTROL - Clock Control Register
* - HW_GPU2D_AQHIIDLE - Idle Status Register
* - HW_GPU2D_AQAXICONFIG - AXI Configuration Register
* - HW_GPU2D_AQAXISTATUS - AXI Status Register
* - HW_GPU2D_AQINTRACKNOWLEDGE - Interrupt Acknowledge Register
* - HW_GPU2D_AQINTRENBL - Interrupt Enable Register
* - HW_GPU2D_AQIDENT - Identification Register
* - HW_GPU2D_FEATURES - Features Register
* - HW_GPU2D_CHIPID - Chip Identification Register
* - HW_GPU2D_CHIPREV - Chip Revision Register
* - HW_GPU2D_CHIPDATE - Chip Release Date Register
* - HW_GPU2D_CHIPTIME - Chip Release Time Register
* - HW_GPU2D_CHIPCUSTOMER - Chip Customer Register
* - HW_GPU2D_MINORFEATURES0 - Minor Features Register 0
* - HW_GPU2D_CACHECONTROL - Cache Control Register
* - HW_GPU2D_RESETMEMCOUNTERS - Reset Mem Counters Register
* - HW_GPU2D_TOTALREADS - Read Count Register
* - HW_GPU2D_TOTALWRITES - Write Count Register
* - HW_GPU2D_CHIPSPECS - Chip Specification Register
* - HW_GPU2D_TOTALWRITEBURSTS - Write Data Count Register
* - HW_GPU2D_TOTALWRITEREQS - Write REQ Count Register
* - HW_GPU2D_TOTALWRITELASTS - Total WLAST Count Register
* - HW_GPU2D_TOTALREADBURSTS - Total Read Data Count Register
* - HW_GPU2D_TOTALREADREQS - Total Read REQ Count Register
* - HW_GPU2D_TOTALREADLASTS - Total RLAST Count Register
* - HW_GPU2D_GPOUT0 - General Purpose Register 0
* - HW_GPU2D_GPOUT1 - General Purpose Register 1
* - HW_GPU2D_GPOUT2 - General Purpose Register 2
* - HW_GPU2D_AXICONTROL - AXI Control Register
* - HW_GPU2D_MINORFEATURES1 - Minor Features Register 1
* - HW_GPU2D_TOTALCYCLES - Total Cycle Counter Register
* - HW_GPU2D_TOTALIDLECYLES - Total Idle Cycle Register
* - HW_GPU2D_CHIPSPECS2 - Chip Specification Register
* - HW_GPU2D_MODULEPOWERCONTROLS - Power Control Register
* - HW_GPU2D_MODULEPOWERMODULECONTROL - Power Level Register
* - HW_GPU2D_MODULEPOWERMODULESTATUS - Power Status Register
*
* - hw_gpu2d_t - Struct containing all module registers.
*/
//! @name Module base addresses
//@{
#ifndef REGS_GPU2D_BASE
#define HW_GPU2D_INSTANCE_COUNT (1) //!< Number of instances of the GPU2D module.
#define REGS_GPU2D_BASE (0x00134000) //!< Base address for GPU2D.
#endif
//@}
//-------------------------------------------------------------------------------------------
// HW_GPU2D_AQHICLOCKCONTROL - Clock Control Register
//-------------------------------------------------------------------------------------------
#ifndef __LANGUAGE_ASM__
/*!
* @brief HW_GPU2D_AQHICLOCKCONTROL - Clock Control Register (RW)
*
* Reset value: 0x00000100
*/
typedef union _hw_gpu2d_aqhiclockcontrol
{
reg32_t U;
struct _hw_gpu2d_aqhiclockcontrol_bitfields
{
unsigned RESERVED0 : 4; //!< [3:0] Reserved
unsigned MULTI_PIPE_USE_SINGLE_AXI : 4; //!< [7:4] Force all the transactions to go to one AXI.
unsigned MULTI_PIPE_REG_SELECT : 4; //!< [11:8] Determines which HI/MC to use while reading registers.
unsigned ISOLATE_GPU : 1; //!< [12] Isolate GPU bit
unsigned IDLE_VG : 1; //!< [13] VG pipe is idle.
unsigned IDLE2_D : 1; //!< [14] 2D pipe is idle.
unsigned IDLE3_D : 1; //!< [15] 3D pipe is idle.
unsigned RESERVED1 : 3; //!< [18:16] Reserved
unsigned SOFT_RESET : 1; //!< [19] Soft resets the IP.
unsigned DISABLE_DEBUG_REGISTERS : 1; //!< [20] Disable debug registers.
unsigned DISABLE_RAM_CLOCK_GATING : 1; //!< [21] Disables clock gating for rams.
unsigned FSCALE_CMD_LOAD : 1; //!< [22] FSCALE Command Load bit
unsigned FSCALE_VAL : 7; //!< [29:23] FSCALE Val
unsigned CLK2D_DIS : 1; //!< [30] Disable 2D clock.
unsigned CLK3D_DIS : 1; //!< [31] Disable 3D clock.
} B;
} hw_gpu2d_aqhiclockcontrol_t;
#endif
/*!
* @name Constants and macros for entire GPU2D_AQHICLOCKCONTROL register
*/
//@{
#define HW_GPU2D_AQHICLOCKCONTROL_ADDR (REGS_GPU2D_BASE + 0x0)
#ifndef __LANGUAGE_ASM__
#define HW_GPU2D_AQHICLOCKCONTROL (*(volatile hw_gpu2d_aqhiclockcontrol_t *) HW_GPU2D_AQHICLOCKCONTROL_ADDR)
#define HW_GPU2D_AQHICLOCKCONTROL_RD() (HW_GPU2D_AQHICLOCKCONTROL.U)
#define HW_GPU2D_AQHICLOCKCONTROL_WR(v) (HW_GPU2D_AQHICLOCKCONTROL.U = (v))
#define HW_GPU2D_AQHICLOCKCONTROL_SET(v) (HW_GPU2D_AQHICLOCKCONTROL_WR(HW_GPU2D_AQHICLOCKCONTROL_RD() | (v)))
#define HW_GPU2D_AQHICLOCKCONTROL_CLR(v) (HW_GPU2D_AQHICLOCKCONTROL_WR(HW_GPU2D_AQHICLOCKCONTROL_RD() & ~(v)))
#define HW_GPU2D_AQHICLOCKCONTROL_TOG(v) (HW_GPU2D_AQHICLOCKCONTROL_WR(HW_GPU2D_AQHICLOCKCONTROL_RD() ^ (v)))
#endif
//@}
/*
* constants & macros for individual GPU2D_AQHICLOCKCONTROL bitfields
*/
/*! @name Register GPU2D_AQHICLOCKCONTROL, field MULTI_PIPE_USE_SINGLE_AXI[7:4] (RW)
*
* Force all the transactions to go to one AXI.
*/
//@{
#define BP_GPU2D_AQHICLOCKCONTROL_MULTI_PIPE_USE_SINGLE_AXI (4) //!< Bit position for GPU2D_AQHICLOCKCONTROL_MULTI_PIPE_USE_SINGLE_AXI.
#define BM_GPU2D_AQHICLOCKCONTROL_MULTI_PIPE_USE_SINGLE_AXI (0x000000f0) //!< Bit mask for GPU2D_AQHICLOCKCONTROL_MULTI_PIPE_USE_SINGLE_AXI.
//! @brief Get value of GPU2D_AQHICLOCKCONTROL_MULTI_PIPE_USE_SINGLE_AXI from a register value.
#define BG_GPU2D_AQHICLOCKCONTROL_MULTI_PIPE_USE_SINGLE_AXI(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_AQHICLOCKCONTROL_MULTI_PIPE_USE_SINGLE_AXI) >> BP_GPU2D_AQHICLOCKCONTROL_MULTI_PIPE_USE_SINGLE_AXI)
//! @brief Format value for bitfield GPU2D_AQHICLOCKCONTROL_MULTI_PIPE_USE_SINGLE_AXI.
#define BF_GPU2D_AQHICLOCKCONTROL_MULTI_PIPE_USE_SINGLE_AXI(v) ((__REG_VALUE_TYPE((v), reg32_t) << BP_GPU2D_AQHICLOCKCONTROL_MULTI_PIPE_USE_SINGLE_AXI) & BM_GPU2D_AQHICLOCKCONTROL_MULTI_PIPE_USE_SINGLE_AXI)
#ifndef __LANGUAGE_ASM__
//! @brief Set the MULTI_PIPE_USE_SINGLE_AXI field to a new value.
#define BW_GPU2D_AQHICLOCKCONTROL_MULTI_PIPE_USE_SINGLE_AXI(v) (HW_GPU2D_AQHICLOCKCONTROL_WR((HW_GPU2D_AQHICLOCKCONTROL_RD() & ~BM_GPU2D_AQHICLOCKCONTROL_MULTI_PIPE_USE_SINGLE_AXI) | BF_GPU2D_AQHICLOCKCONTROL_MULTI_PIPE_USE_SINGLE_AXI(v)))
#endif
//@}
/*! @name Register GPU2D_AQHICLOCKCONTROL, field MULTI_PIPE_REG_SELECT[11:8] (RW)
*
* Determines which HI/MC to use while reading registers.
*/
//@{
#define BP_GPU2D_AQHICLOCKCONTROL_MULTI_PIPE_REG_SELECT (8) //!< Bit position for GPU2D_AQHICLOCKCONTROL_MULTI_PIPE_REG_SELECT.
#define BM_GPU2D_AQHICLOCKCONTROL_MULTI_PIPE_REG_SELECT (0x00000f00) //!< Bit mask for GPU2D_AQHICLOCKCONTROL_MULTI_PIPE_REG_SELECT.
//! @brief Get value of GPU2D_AQHICLOCKCONTROL_MULTI_PIPE_REG_SELECT from a register value.
#define BG_GPU2D_AQHICLOCKCONTROL_MULTI_PIPE_REG_SELECT(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_AQHICLOCKCONTROL_MULTI_PIPE_REG_SELECT) >> BP_GPU2D_AQHICLOCKCONTROL_MULTI_PIPE_REG_SELECT)
//! @brief Format value for bitfield GPU2D_AQHICLOCKCONTROL_MULTI_PIPE_REG_SELECT.
#define BF_GPU2D_AQHICLOCKCONTROL_MULTI_PIPE_REG_SELECT(v) ((__REG_VALUE_TYPE((v), reg32_t) << BP_GPU2D_AQHICLOCKCONTROL_MULTI_PIPE_REG_SELECT) & BM_GPU2D_AQHICLOCKCONTROL_MULTI_PIPE_REG_SELECT)
#ifndef __LANGUAGE_ASM__
//! @brief Set the MULTI_PIPE_REG_SELECT field to a new value.
#define BW_GPU2D_AQHICLOCKCONTROL_MULTI_PIPE_REG_SELECT(v) (HW_GPU2D_AQHICLOCKCONTROL_WR((HW_GPU2D_AQHICLOCKCONTROL_RD() & ~BM_GPU2D_AQHICLOCKCONTROL_MULTI_PIPE_REG_SELECT) | BF_GPU2D_AQHICLOCKCONTROL_MULTI_PIPE_REG_SELECT(v)))
#endif
//@}
/*! @name Register GPU2D_AQHICLOCKCONTROL, field ISOLATE_GPU[12] (RW)
*
* Isolate GPU bit
*/
//@{
#define BP_GPU2D_AQHICLOCKCONTROL_ISOLATE_GPU (12) //!< Bit position for GPU2D_AQHICLOCKCONTROL_ISOLATE_GPU.
#define BM_GPU2D_AQHICLOCKCONTROL_ISOLATE_GPU (0x00001000) //!< Bit mask for GPU2D_AQHICLOCKCONTROL_ISOLATE_GPU.
//! @brief Get value of GPU2D_AQHICLOCKCONTROL_ISOLATE_GPU from a register value.
#define BG_GPU2D_AQHICLOCKCONTROL_ISOLATE_GPU(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_AQHICLOCKCONTROL_ISOLATE_GPU) >> BP_GPU2D_AQHICLOCKCONTROL_ISOLATE_GPU)
//! @brief Format value for bitfield GPU2D_AQHICLOCKCONTROL_ISOLATE_GPU.
#define BF_GPU2D_AQHICLOCKCONTROL_ISOLATE_GPU(v) ((__REG_VALUE_TYPE((v), reg32_t) << BP_GPU2D_AQHICLOCKCONTROL_ISOLATE_GPU) & BM_GPU2D_AQHICLOCKCONTROL_ISOLATE_GPU)
#ifndef __LANGUAGE_ASM__
//! @brief Set the ISOLATE_GPU field to a new value.
#define BW_GPU2D_AQHICLOCKCONTROL_ISOLATE_GPU(v) (HW_GPU2D_AQHICLOCKCONTROL_WR((HW_GPU2D_AQHICLOCKCONTROL_RD() & ~BM_GPU2D_AQHICLOCKCONTROL_ISOLATE_GPU) | BF_GPU2D_AQHICLOCKCONTROL_ISOLATE_GPU(v)))
#endif
//@}
/*! @name Register GPU2D_AQHICLOCKCONTROL, field IDLE_VG[13] (RW)
*
* VG pipe is idle.
*/
//@{
#define BP_GPU2D_AQHICLOCKCONTROL_IDLE_VG (13) //!< Bit position for GPU2D_AQHICLOCKCONTROL_IDLE_VG.
#define BM_GPU2D_AQHICLOCKCONTROL_IDLE_VG (0x00002000) //!< Bit mask for GPU2D_AQHICLOCKCONTROL_IDLE_VG.
//! @brief Get value of GPU2D_AQHICLOCKCONTROL_IDLE_VG from a register value.
#define BG_GPU2D_AQHICLOCKCONTROL_IDLE_VG(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_AQHICLOCKCONTROL_IDLE_VG) >> BP_GPU2D_AQHICLOCKCONTROL_IDLE_VG)
//! @brief Format value for bitfield GPU2D_AQHICLOCKCONTROL_IDLE_VG.
#define BF_GPU2D_AQHICLOCKCONTROL_IDLE_VG(v) ((__REG_VALUE_TYPE((v), reg32_t) << BP_GPU2D_AQHICLOCKCONTROL_IDLE_VG) & BM_GPU2D_AQHICLOCKCONTROL_IDLE_VG)
#ifndef __LANGUAGE_ASM__
//! @brief Set the IDLE_VG field to a new value.
#define BW_GPU2D_AQHICLOCKCONTROL_IDLE_VG(v) (HW_GPU2D_AQHICLOCKCONTROL_WR((HW_GPU2D_AQHICLOCKCONTROL_RD() & ~BM_GPU2D_AQHICLOCKCONTROL_IDLE_VG) | BF_GPU2D_AQHICLOCKCONTROL_IDLE_VG(v)))
#endif
//@}
/*! @name Register GPU2D_AQHICLOCKCONTROL, field IDLE2_D[14] (RW)
*
* 2D pipe is idle.
*/
//@{
#define BP_GPU2D_AQHICLOCKCONTROL_IDLE2_D (14) //!< Bit position for GPU2D_AQHICLOCKCONTROL_IDLE2_D.
#define BM_GPU2D_AQHICLOCKCONTROL_IDLE2_D (0x00004000) //!< Bit mask for GPU2D_AQHICLOCKCONTROL_IDLE2_D.
//! @brief Get value of GPU2D_AQHICLOCKCONTROL_IDLE2_D from a register value.
#define BG_GPU2D_AQHICLOCKCONTROL_IDLE2_D(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_AQHICLOCKCONTROL_IDLE2_D) >> BP_GPU2D_AQHICLOCKCONTROL_IDLE2_D)
//! @brief Format value for bitfield GPU2D_AQHICLOCKCONTROL_IDLE2_D.
#define BF_GPU2D_AQHICLOCKCONTROL_IDLE2_D(v) ((__REG_VALUE_TYPE((v), reg32_t) << BP_GPU2D_AQHICLOCKCONTROL_IDLE2_D) & BM_GPU2D_AQHICLOCKCONTROL_IDLE2_D)
#ifndef __LANGUAGE_ASM__
//! @brief Set the IDLE2_D field to a new value.
#define BW_GPU2D_AQHICLOCKCONTROL_IDLE2_D(v) (HW_GPU2D_AQHICLOCKCONTROL_WR((HW_GPU2D_AQHICLOCKCONTROL_RD() & ~BM_GPU2D_AQHICLOCKCONTROL_IDLE2_D) | BF_GPU2D_AQHICLOCKCONTROL_IDLE2_D(v)))
#endif
//@}
/*! @name Register GPU2D_AQHICLOCKCONTROL, field IDLE3_D[15] (RW)
*
* 3D pipe is idle.
*/
//@{
#define BP_GPU2D_AQHICLOCKCONTROL_IDLE3_D (15) //!< Bit position for GPU2D_AQHICLOCKCONTROL_IDLE3_D.
#define BM_GPU2D_AQHICLOCKCONTROL_IDLE3_D (0x00008000) //!< Bit mask for GPU2D_AQHICLOCKCONTROL_IDLE3_D.
//! @brief Get value of GPU2D_AQHICLOCKCONTROL_IDLE3_D from a register value.
#define BG_GPU2D_AQHICLOCKCONTROL_IDLE3_D(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_AQHICLOCKCONTROL_IDLE3_D) >> BP_GPU2D_AQHICLOCKCONTROL_IDLE3_D)
//! @brief Format value for bitfield GPU2D_AQHICLOCKCONTROL_IDLE3_D.
#define BF_GPU2D_AQHICLOCKCONTROL_IDLE3_D(v) ((__REG_VALUE_TYPE((v), reg32_t) << BP_GPU2D_AQHICLOCKCONTROL_IDLE3_D) & BM_GPU2D_AQHICLOCKCONTROL_IDLE3_D)
#ifndef __LANGUAGE_ASM__
//! @brief Set the IDLE3_D field to a new value.
#define BW_GPU2D_AQHICLOCKCONTROL_IDLE3_D(v) (HW_GPU2D_AQHICLOCKCONTROL_WR((HW_GPU2D_AQHICLOCKCONTROL_RD() & ~BM_GPU2D_AQHICLOCKCONTROL_IDLE3_D) | BF_GPU2D_AQHICLOCKCONTROL_IDLE3_D(v)))
#endif
//@}
/*! @name Register GPU2D_AQHICLOCKCONTROL, field SOFT_RESET[19] (RW)
*
* Soft resets the IP.
*/
//@{
#define BP_GPU2D_AQHICLOCKCONTROL_SOFT_RESET (19) //!< Bit position for GPU2D_AQHICLOCKCONTROL_SOFT_RESET.
#define BM_GPU2D_AQHICLOCKCONTROL_SOFT_RESET (0x00080000) //!< Bit mask for GPU2D_AQHICLOCKCONTROL_SOFT_RESET.
//! @brief Get value of GPU2D_AQHICLOCKCONTROL_SOFT_RESET from a register value.
#define BG_GPU2D_AQHICLOCKCONTROL_SOFT_RESET(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_AQHICLOCKCONTROL_SOFT_RESET) >> BP_GPU2D_AQHICLOCKCONTROL_SOFT_RESET)
//! @brief Format value for bitfield GPU2D_AQHICLOCKCONTROL_SOFT_RESET.
#define BF_GPU2D_AQHICLOCKCONTROL_SOFT_RESET(v) ((__REG_VALUE_TYPE((v), reg32_t) << BP_GPU2D_AQHICLOCKCONTROL_SOFT_RESET) & BM_GPU2D_AQHICLOCKCONTROL_SOFT_RESET)
#ifndef __LANGUAGE_ASM__
//! @brief Set the SOFT_RESET field to a new value.
#define BW_GPU2D_AQHICLOCKCONTROL_SOFT_RESET(v) (HW_GPU2D_AQHICLOCKCONTROL_WR((HW_GPU2D_AQHICLOCKCONTROL_RD() & ~BM_GPU2D_AQHICLOCKCONTROL_SOFT_RESET) | BF_GPU2D_AQHICLOCKCONTROL_SOFT_RESET(v)))
#endif
//@}
/*! @name Register GPU2D_AQHICLOCKCONTROL, field DISABLE_DEBUG_REGISTERS[20] (RW)
*
* Disable debug registers. If this bit is 1, debug registers are clock gated.
*/
//@{
#define BP_GPU2D_AQHICLOCKCONTROL_DISABLE_DEBUG_REGISTERS (20) //!< Bit position for GPU2D_AQHICLOCKCONTROL_DISABLE_DEBUG_REGISTERS.
#define BM_GPU2D_AQHICLOCKCONTROL_DISABLE_DEBUG_REGISTERS (0x00100000) //!< Bit mask for GPU2D_AQHICLOCKCONTROL_DISABLE_DEBUG_REGISTERS.
//! @brief Get value of GPU2D_AQHICLOCKCONTROL_DISABLE_DEBUG_REGISTERS from a register value.
#define BG_GPU2D_AQHICLOCKCONTROL_DISABLE_DEBUG_REGISTERS(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_AQHICLOCKCONTROL_DISABLE_DEBUG_REGISTERS) >> BP_GPU2D_AQHICLOCKCONTROL_DISABLE_DEBUG_REGISTERS)
//! @brief Format value for bitfield GPU2D_AQHICLOCKCONTROL_DISABLE_DEBUG_REGISTERS.
#define BF_GPU2D_AQHICLOCKCONTROL_DISABLE_DEBUG_REGISTERS(v) ((__REG_VALUE_TYPE((v), reg32_t) << BP_GPU2D_AQHICLOCKCONTROL_DISABLE_DEBUG_REGISTERS) & BM_GPU2D_AQHICLOCKCONTROL_DISABLE_DEBUG_REGISTERS)
#ifndef __LANGUAGE_ASM__
//! @brief Set the DISABLE_DEBUG_REGISTERS field to a new value.
#define BW_GPU2D_AQHICLOCKCONTROL_DISABLE_DEBUG_REGISTERS(v) (HW_GPU2D_AQHICLOCKCONTROL_WR((HW_GPU2D_AQHICLOCKCONTROL_RD() & ~BM_GPU2D_AQHICLOCKCONTROL_DISABLE_DEBUG_REGISTERS) | BF_GPU2D_AQHICLOCKCONTROL_DISABLE_DEBUG_REGISTERS(v)))
#endif
//@}
/*! @name Register GPU2D_AQHICLOCKCONTROL, field DISABLE_RAM_CLOCK_GATING[21] (RW)
*
* Disables clock gating for rams.
*/
//@{
#define BP_GPU2D_AQHICLOCKCONTROL_DISABLE_RAM_CLOCK_GATING (21) //!< Bit position for GPU2D_AQHICLOCKCONTROL_DISABLE_RAM_CLOCK_GATING.
#define BM_GPU2D_AQHICLOCKCONTROL_DISABLE_RAM_CLOCK_GATING (0x00200000) //!< Bit mask for GPU2D_AQHICLOCKCONTROL_DISABLE_RAM_CLOCK_GATING.
//! @brief Get value of GPU2D_AQHICLOCKCONTROL_DISABLE_RAM_CLOCK_GATING from a register value.
#define BG_GPU2D_AQHICLOCKCONTROL_DISABLE_RAM_CLOCK_GATING(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_AQHICLOCKCONTROL_DISABLE_RAM_CLOCK_GATING) >> BP_GPU2D_AQHICLOCKCONTROL_DISABLE_RAM_CLOCK_GATING)
//! @brief Format value for bitfield GPU2D_AQHICLOCKCONTROL_DISABLE_RAM_CLOCK_GATING.
#define BF_GPU2D_AQHICLOCKCONTROL_DISABLE_RAM_CLOCK_GATING(v) ((__REG_VALUE_TYPE((v), reg32_t) << BP_GPU2D_AQHICLOCKCONTROL_DISABLE_RAM_CLOCK_GATING) & BM_GPU2D_AQHICLOCKCONTROL_DISABLE_RAM_CLOCK_GATING)
#ifndef __LANGUAGE_ASM__
//! @brief Set the DISABLE_RAM_CLOCK_GATING field to a new value.
#define BW_GPU2D_AQHICLOCKCONTROL_DISABLE_RAM_CLOCK_GATING(v) (HW_GPU2D_AQHICLOCKCONTROL_WR((HW_GPU2D_AQHICLOCKCONTROL_RD() & ~BM_GPU2D_AQHICLOCKCONTROL_DISABLE_RAM_CLOCK_GATING) | BF_GPU2D_AQHICLOCKCONTROL_DISABLE_RAM_CLOCK_GATING(v)))
#endif
//@}
/*! @name Register GPU2D_AQHICLOCKCONTROL, field FSCALE_CMD_LOAD[22] (RW)
*
* FSCALE Command Load bit
*/
//@{
#define BP_GPU2D_AQHICLOCKCONTROL_FSCALE_CMD_LOAD (22) //!< Bit position for GPU2D_AQHICLOCKCONTROL_FSCALE_CMD_LOAD.
#define BM_GPU2D_AQHICLOCKCONTROL_FSCALE_CMD_LOAD (0x00400000) //!< Bit mask for GPU2D_AQHICLOCKCONTROL_FSCALE_CMD_LOAD.
//! @brief Get value of GPU2D_AQHICLOCKCONTROL_FSCALE_CMD_LOAD from a register value.
#define BG_GPU2D_AQHICLOCKCONTROL_FSCALE_CMD_LOAD(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_AQHICLOCKCONTROL_FSCALE_CMD_LOAD) >> BP_GPU2D_AQHICLOCKCONTROL_FSCALE_CMD_LOAD)
//! @brief Format value for bitfield GPU2D_AQHICLOCKCONTROL_FSCALE_CMD_LOAD.
#define BF_GPU2D_AQHICLOCKCONTROL_FSCALE_CMD_LOAD(v) ((__REG_VALUE_TYPE((v), reg32_t) << BP_GPU2D_AQHICLOCKCONTROL_FSCALE_CMD_LOAD) & BM_GPU2D_AQHICLOCKCONTROL_FSCALE_CMD_LOAD)
#ifndef __LANGUAGE_ASM__
//! @brief Set the FSCALE_CMD_LOAD field to a new value.
#define BW_GPU2D_AQHICLOCKCONTROL_FSCALE_CMD_LOAD(v) (HW_GPU2D_AQHICLOCKCONTROL_WR((HW_GPU2D_AQHICLOCKCONTROL_RD() & ~BM_GPU2D_AQHICLOCKCONTROL_FSCALE_CMD_LOAD) | BF_GPU2D_AQHICLOCKCONTROL_FSCALE_CMD_LOAD(v)))
#endif
//@}
/*! @name Register GPU2D_AQHICLOCKCONTROL, field FSCALE_VAL[29:23] (RW)
*
* FSCALE Val
*/
//@{
#define BP_GPU2D_AQHICLOCKCONTROL_FSCALE_VAL (23) //!< Bit position for GPU2D_AQHICLOCKCONTROL_FSCALE_VAL.
#define BM_GPU2D_AQHICLOCKCONTROL_FSCALE_VAL (0x3f800000) //!< Bit mask for GPU2D_AQHICLOCKCONTROL_FSCALE_VAL.
//! @brief Get value of GPU2D_AQHICLOCKCONTROL_FSCALE_VAL from a register value.
#define BG_GPU2D_AQHICLOCKCONTROL_FSCALE_VAL(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_AQHICLOCKCONTROL_FSCALE_VAL) >> BP_GPU2D_AQHICLOCKCONTROL_FSCALE_VAL)
//! @brief Format value for bitfield GPU2D_AQHICLOCKCONTROL_FSCALE_VAL.
#define BF_GPU2D_AQHICLOCKCONTROL_FSCALE_VAL(v) ((__REG_VALUE_TYPE((v), reg32_t) << BP_GPU2D_AQHICLOCKCONTROL_FSCALE_VAL) & BM_GPU2D_AQHICLOCKCONTROL_FSCALE_VAL)
#ifndef __LANGUAGE_ASM__
//! @brief Set the FSCALE_VAL field to a new value.
#define BW_GPU2D_AQHICLOCKCONTROL_FSCALE_VAL(v) (HW_GPU2D_AQHICLOCKCONTROL_WR((HW_GPU2D_AQHICLOCKCONTROL_RD() & ~BM_GPU2D_AQHICLOCKCONTROL_FSCALE_VAL) | BF_GPU2D_AQHICLOCKCONTROL_FSCALE_VAL(v)))
#endif
//@}
/*! @name Register GPU2D_AQHICLOCKCONTROL, field CLK2D_DIS[30] (RW)
*
* Disable 2D clock.
*/
//@{
#define BP_GPU2D_AQHICLOCKCONTROL_CLK2D_DIS (30) //!< Bit position for GPU2D_AQHICLOCKCONTROL_CLK2D_DIS.
#define BM_GPU2D_AQHICLOCKCONTROL_CLK2D_DIS (0x40000000) //!< Bit mask for GPU2D_AQHICLOCKCONTROL_CLK2D_DIS.
//! @brief Get value of GPU2D_AQHICLOCKCONTROL_CLK2D_DIS from a register value.
#define BG_GPU2D_AQHICLOCKCONTROL_CLK2D_DIS(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_AQHICLOCKCONTROL_CLK2D_DIS) >> BP_GPU2D_AQHICLOCKCONTROL_CLK2D_DIS)
//! @brief Format value for bitfield GPU2D_AQHICLOCKCONTROL_CLK2D_DIS.
#define BF_GPU2D_AQHICLOCKCONTROL_CLK2D_DIS(v) ((__REG_VALUE_TYPE((v), reg32_t) << BP_GPU2D_AQHICLOCKCONTROL_CLK2D_DIS) & BM_GPU2D_AQHICLOCKCONTROL_CLK2D_DIS)
#ifndef __LANGUAGE_ASM__
//! @brief Set the CLK2D_DIS field to a new value.
#define BW_GPU2D_AQHICLOCKCONTROL_CLK2D_DIS(v) (HW_GPU2D_AQHICLOCKCONTROL_WR((HW_GPU2D_AQHICLOCKCONTROL_RD() & ~BM_GPU2D_AQHICLOCKCONTROL_CLK2D_DIS) | BF_GPU2D_AQHICLOCKCONTROL_CLK2D_DIS(v)))
#endif
//@}
/*! @name Register GPU2D_AQHICLOCKCONTROL, field CLK3D_DIS[31] (RW)
*
* Disable 3D clock.
*/
//@{
#define BP_GPU2D_AQHICLOCKCONTROL_CLK3D_DIS (31) //!< Bit position for GPU2D_AQHICLOCKCONTROL_CLK3D_DIS.
#define BM_GPU2D_AQHICLOCKCONTROL_CLK3D_DIS (0x80000000) //!< Bit mask for GPU2D_AQHICLOCKCONTROL_CLK3D_DIS.
//! @brief Get value of GPU2D_AQHICLOCKCONTROL_CLK3D_DIS from a register value.
#define BG_GPU2D_AQHICLOCKCONTROL_CLK3D_DIS(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_AQHICLOCKCONTROL_CLK3D_DIS) >> BP_GPU2D_AQHICLOCKCONTROL_CLK3D_DIS)
//! @brief Format value for bitfield GPU2D_AQHICLOCKCONTROL_CLK3D_DIS.
#define BF_GPU2D_AQHICLOCKCONTROL_CLK3D_DIS(v) ((__REG_VALUE_TYPE((v), reg32_t) << BP_GPU2D_AQHICLOCKCONTROL_CLK3D_DIS) & BM_GPU2D_AQHICLOCKCONTROL_CLK3D_DIS)
#ifndef __LANGUAGE_ASM__
//! @brief Set the CLK3D_DIS field to a new value.
#define BW_GPU2D_AQHICLOCKCONTROL_CLK3D_DIS(v) (HW_GPU2D_AQHICLOCKCONTROL_WR((HW_GPU2D_AQHICLOCKCONTROL_RD() & ~BM_GPU2D_AQHICLOCKCONTROL_CLK3D_DIS) | BF_GPU2D_AQHICLOCKCONTROL_CLK3D_DIS(v)))
#endif
//@}
//-------------------------------------------------------------------------------------------
// HW_GPU2D_AQHIIDLE - Idle Status Register
//-------------------------------------------------------------------------------------------
#ifndef __LANGUAGE_ASM__
/*!
* @brief HW_GPU2D_AQHIIDLE - Idle Status Register (RO)
*
* Reset value: 0x7fffffff
*/
typedef union _hw_gpu2d_aqhiidle
{
reg32_t U;
struct _hw_gpu2d_aqhiidle_bitfields
{
unsigned AXI_LP : 1; //!< [0] AXI is in low power mode.
unsigned RESERVED0 : 19; //!< [19:1] Reserved.
unsigned IDLE_TS : 1; //!< [20] TS is idle.
unsigned IDLE_FP : 1; //!< [21] FP is idle.
unsigned IDLE_IM : 1; //!< [22] IM is idle.
unsigned IDLE_VG : 1; //!< [23] VG is idle.
unsigned IDLE_TX : 1; //!< [24] TX is idle.
unsigned IDLE_RA : 1; //!< [25] RA is idle.
unsigned IDLE_SE : 1; //!< [26] SE is idle.
unsigned IDLE_PA : 1; //!< [27] PA is idle.
unsigned IDLE_SH : 1; //!< [28] SH is idle.
unsigned IDLE_PE : 1; //!< [29] PE is idle.
unsigned IDLE_DE : 1; //!< [30] DE is idle.
unsigned IDLE_FE : 1; //!< [31] FE is idle.
} B;
} hw_gpu2d_aqhiidle_t;
#endif
/*!
* @name Constants and macros for entire GPU2D_AQHIIDLE register
*/
//@{
#define HW_GPU2D_AQHIIDLE_ADDR (REGS_GPU2D_BASE + 0x4)
#ifndef __LANGUAGE_ASM__
#define HW_GPU2D_AQHIIDLE (*(volatile hw_gpu2d_aqhiidle_t *) HW_GPU2D_AQHIIDLE_ADDR)
#define HW_GPU2D_AQHIIDLE_RD() (HW_GPU2D_AQHIIDLE.U)
#endif
//@}
/*
* constants & macros for individual GPU2D_AQHIIDLE bitfields
*/
/*! @name Register GPU2D_AQHIIDLE, field AXI_LP[0] (RO)
*
* AXI is in low power mode.
*/
//@{
#define BP_GPU2D_AQHIIDLE_AXI_LP (0) //!< Bit position for GPU2D_AQHIIDLE_AXI_LP.
#define BM_GPU2D_AQHIIDLE_AXI_LP (0x00000001) //!< Bit mask for GPU2D_AQHIIDLE_AXI_LP.
//! @brief Get value of GPU2D_AQHIIDLE_AXI_LP from a register value.
#define BG_GPU2D_AQHIIDLE_AXI_LP(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_AQHIIDLE_AXI_LP) >> BP_GPU2D_AQHIIDLE_AXI_LP)
//@}
/*! @name Register GPU2D_AQHIIDLE, field IDLE_TS[20] (RO)
*
* TS is idle.
*/
//@{
#define BP_GPU2D_AQHIIDLE_IDLE_TS (20) //!< Bit position for GPU2D_AQHIIDLE_IDLE_TS.
#define BM_GPU2D_AQHIIDLE_IDLE_TS (0x00100000) //!< Bit mask for GPU2D_AQHIIDLE_IDLE_TS.
//! @brief Get value of GPU2D_AQHIIDLE_IDLE_TS from a register value.
#define BG_GPU2D_AQHIIDLE_IDLE_TS(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_AQHIIDLE_IDLE_TS) >> BP_GPU2D_AQHIIDLE_IDLE_TS)
//@}
/*! @name Register GPU2D_AQHIIDLE, field IDLE_FP[21] (RO)
*
* FP is idle.
*/
//@{
#define BP_GPU2D_AQHIIDLE_IDLE_FP (21) //!< Bit position for GPU2D_AQHIIDLE_IDLE_FP.
#define BM_GPU2D_AQHIIDLE_IDLE_FP (0x00200000) //!< Bit mask for GPU2D_AQHIIDLE_IDLE_FP.
//! @brief Get value of GPU2D_AQHIIDLE_IDLE_FP from a register value.
#define BG_GPU2D_AQHIIDLE_IDLE_FP(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_AQHIIDLE_IDLE_FP) >> BP_GPU2D_AQHIIDLE_IDLE_FP)
//@}
/*! @name Register GPU2D_AQHIIDLE, field IDLE_IM[22] (RO)
*
* IM is idle.
*/
//@{
#define BP_GPU2D_AQHIIDLE_IDLE_IM (22) //!< Bit position for GPU2D_AQHIIDLE_IDLE_IM.
#define BM_GPU2D_AQHIIDLE_IDLE_IM (0x00400000) //!< Bit mask for GPU2D_AQHIIDLE_IDLE_IM.
//! @brief Get value of GPU2D_AQHIIDLE_IDLE_IM from a register value.
#define BG_GPU2D_AQHIIDLE_IDLE_IM(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_AQHIIDLE_IDLE_IM) >> BP_GPU2D_AQHIIDLE_IDLE_IM)
//@}
/*! @name Register GPU2D_AQHIIDLE, field IDLE_VG[23] (RO)
*
* VG is idle.
*/
//@{
#define BP_GPU2D_AQHIIDLE_IDLE_VG (23) //!< Bit position for GPU2D_AQHIIDLE_IDLE_VG.
#define BM_GPU2D_AQHIIDLE_IDLE_VG (0x00800000) //!< Bit mask for GPU2D_AQHIIDLE_IDLE_VG.
//! @brief Get value of GPU2D_AQHIIDLE_IDLE_VG from a register value.
#define BG_GPU2D_AQHIIDLE_IDLE_VG(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_AQHIIDLE_IDLE_VG) >> BP_GPU2D_AQHIIDLE_IDLE_VG)
//@}
/*! @name Register GPU2D_AQHIIDLE, field IDLE_TX[24] (RO)
*
* TX is idle.
*/
//@{
#define BP_GPU2D_AQHIIDLE_IDLE_TX (24) //!< Bit position for GPU2D_AQHIIDLE_IDLE_TX.
#define BM_GPU2D_AQHIIDLE_IDLE_TX (0x01000000) //!< Bit mask for GPU2D_AQHIIDLE_IDLE_TX.
//! @brief Get value of GPU2D_AQHIIDLE_IDLE_TX from a register value.
#define BG_GPU2D_AQHIIDLE_IDLE_TX(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_AQHIIDLE_IDLE_TX) >> BP_GPU2D_AQHIIDLE_IDLE_TX)
//@}
/*! @name Register GPU2D_AQHIIDLE, field IDLE_RA[25] (RO)
*
* RA is idle.
*/
//@{
#define BP_GPU2D_AQHIIDLE_IDLE_RA (25) //!< Bit position for GPU2D_AQHIIDLE_IDLE_RA.
#define BM_GPU2D_AQHIIDLE_IDLE_RA (0x02000000) //!< Bit mask for GPU2D_AQHIIDLE_IDLE_RA.
//! @brief Get value of GPU2D_AQHIIDLE_IDLE_RA from a register value.
#define BG_GPU2D_AQHIIDLE_IDLE_RA(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_AQHIIDLE_IDLE_RA) >> BP_GPU2D_AQHIIDLE_IDLE_RA)
//@}
/*! @name Register GPU2D_AQHIIDLE, field IDLE_SE[26] (RO)
*
* SE is idle.
*/
//@{
#define BP_GPU2D_AQHIIDLE_IDLE_SE (26) //!< Bit position for GPU2D_AQHIIDLE_IDLE_SE.
#define BM_GPU2D_AQHIIDLE_IDLE_SE (0x04000000) //!< Bit mask for GPU2D_AQHIIDLE_IDLE_SE.
//! @brief Get value of GPU2D_AQHIIDLE_IDLE_SE from a register value.
#define BG_GPU2D_AQHIIDLE_IDLE_SE(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_AQHIIDLE_IDLE_SE) >> BP_GPU2D_AQHIIDLE_IDLE_SE)
//@}
/*! @name Register GPU2D_AQHIIDLE, field IDLE_PA[27] (RO)
*
* PA is idle.
*/
//@{
#define BP_GPU2D_AQHIIDLE_IDLE_PA (27) //!< Bit position for GPU2D_AQHIIDLE_IDLE_PA.
#define BM_GPU2D_AQHIIDLE_IDLE_PA (0x08000000) //!< Bit mask for GPU2D_AQHIIDLE_IDLE_PA.
//! @brief Get value of GPU2D_AQHIIDLE_IDLE_PA from a register value.
#define BG_GPU2D_AQHIIDLE_IDLE_PA(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_AQHIIDLE_IDLE_PA) >> BP_GPU2D_AQHIIDLE_IDLE_PA)
//@}
/*! @name Register GPU2D_AQHIIDLE, field IDLE_SH[28] (RO)
*
* SH is idle.
*/
//@{
#define BP_GPU2D_AQHIIDLE_IDLE_SH (28) //!< Bit position for GPU2D_AQHIIDLE_IDLE_SH.
#define BM_GPU2D_AQHIIDLE_IDLE_SH (0x10000000) //!< Bit mask for GPU2D_AQHIIDLE_IDLE_SH.
//! @brief Get value of GPU2D_AQHIIDLE_IDLE_SH from a register value.
#define BG_GPU2D_AQHIIDLE_IDLE_SH(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_AQHIIDLE_IDLE_SH) >> BP_GPU2D_AQHIIDLE_IDLE_SH)
//@}
/*! @name Register GPU2D_AQHIIDLE, field IDLE_PE[29] (RO)
*
* PE is idle.
*/
//@{
#define BP_GPU2D_AQHIIDLE_IDLE_PE (29) //!< Bit position for GPU2D_AQHIIDLE_IDLE_PE.
#define BM_GPU2D_AQHIIDLE_IDLE_PE (0x20000000) //!< Bit mask for GPU2D_AQHIIDLE_IDLE_PE.
//! @brief Get value of GPU2D_AQHIIDLE_IDLE_PE from a register value.
#define BG_GPU2D_AQHIIDLE_IDLE_PE(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_AQHIIDLE_IDLE_PE) >> BP_GPU2D_AQHIIDLE_IDLE_PE)
//@}
/*! @name Register GPU2D_AQHIIDLE, field IDLE_DE[30] (RO)
*
* DE is idle.
*/
//@{
#define BP_GPU2D_AQHIIDLE_IDLE_DE (30) //!< Bit position for GPU2D_AQHIIDLE_IDLE_DE.
#define BM_GPU2D_AQHIIDLE_IDLE_DE (0x40000000) //!< Bit mask for GPU2D_AQHIIDLE_IDLE_DE.
//! @brief Get value of GPU2D_AQHIIDLE_IDLE_DE from a register value.
#define BG_GPU2D_AQHIIDLE_IDLE_DE(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_AQHIIDLE_IDLE_DE) >> BP_GPU2D_AQHIIDLE_IDLE_DE)
//@}
/*! @name Register GPU2D_AQHIIDLE, field IDLE_FE[31] (RO)
*
* FE is idle.
*/
//@{
#define BP_GPU2D_AQHIIDLE_IDLE_FE (31) //!< Bit position for GPU2D_AQHIIDLE_IDLE_FE.
#define BM_GPU2D_AQHIIDLE_IDLE_FE (0x80000000) //!< Bit mask for GPU2D_AQHIIDLE_IDLE_FE.
//! @brief Get value of GPU2D_AQHIIDLE_IDLE_FE from a register value.
#define BG_GPU2D_AQHIIDLE_IDLE_FE(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_AQHIIDLE_IDLE_FE) >> BP_GPU2D_AQHIIDLE_IDLE_FE)
//@}
//-------------------------------------------------------------------------------------------
// HW_GPU2D_AQAXICONFIG - AXI Configuration Register
//-------------------------------------------------------------------------------------------
#ifndef __LANGUAGE_ASM__
/*!
* @brief HW_GPU2D_AQAXICONFIG - AXI Configuration Register (RW)
*
* Reset value: 0x00000000
*/
typedef union _hw_gpu2d_aqaxiconfig
{
reg32_t U;
struct _hw_gpu2d_aqaxiconfig_bitfields
{
unsigned RESERVED0 : 16; //!< [15:0] Reserved
unsigned ARCACHE : 4; //!< [19:16] AR Cache
unsigned AWCACHE : 4; //!< [23:20] AW Cache
unsigned ARID : 4; //!< [27:24] AR ID
unsigned AWID : 4; //!< [31:28] AW ID
} B;
} hw_gpu2d_aqaxiconfig_t;
#endif
/*!
* @name Constants and macros for entire GPU2D_AQAXICONFIG register
*/
//@{
#define HW_GPU2D_AQAXICONFIG_ADDR (REGS_GPU2D_BASE + 0x8)
#ifndef __LANGUAGE_ASM__
#define HW_GPU2D_AQAXICONFIG (*(volatile hw_gpu2d_aqaxiconfig_t *) HW_GPU2D_AQAXICONFIG_ADDR)
#define HW_GPU2D_AQAXICONFIG_RD() (HW_GPU2D_AQAXICONFIG.U)
#define HW_GPU2D_AQAXICONFIG_WR(v) (HW_GPU2D_AQAXICONFIG.U = (v))
#define HW_GPU2D_AQAXICONFIG_SET(v) (HW_GPU2D_AQAXICONFIG_WR(HW_GPU2D_AQAXICONFIG_RD() | (v)))
#define HW_GPU2D_AQAXICONFIG_CLR(v) (HW_GPU2D_AQAXICONFIG_WR(HW_GPU2D_AQAXICONFIG_RD() & ~(v)))
#define HW_GPU2D_AQAXICONFIG_TOG(v) (HW_GPU2D_AQAXICONFIG_WR(HW_GPU2D_AQAXICONFIG_RD() ^ (v)))
#endif
//@}
/*
* constants & macros for individual GPU2D_AQAXICONFIG bitfields
*/
/*! @name Register GPU2D_AQAXICONFIG, field ARCACHE[19:16] (RW)
*
* AR Cache
*/
//@{
#define BP_GPU2D_AQAXICONFIG_ARCACHE (16) //!< Bit position for GPU2D_AQAXICONFIG_ARCACHE.
#define BM_GPU2D_AQAXICONFIG_ARCACHE (0x000f0000) //!< Bit mask for GPU2D_AQAXICONFIG_ARCACHE.
//! @brief Get value of GPU2D_AQAXICONFIG_ARCACHE from a register value.
#define BG_GPU2D_AQAXICONFIG_ARCACHE(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_AQAXICONFIG_ARCACHE) >> BP_GPU2D_AQAXICONFIG_ARCACHE)
//! @brief Format value for bitfield GPU2D_AQAXICONFIG_ARCACHE.
#define BF_GPU2D_AQAXICONFIG_ARCACHE(v) ((__REG_VALUE_TYPE((v), reg32_t) << BP_GPU2D_AQAXICONFIG_ARCACHE) & BM_GPU2D_AQAXICONFIG_ARCACHE)
#ifndef __LANGUAGE_ASM__
//! @brief Set the ARCACHE field to a new value.
#define BW_GPU2D_AQAXICONFIG_ARCACHE(v) (HW_GPU2D_AQAXICONFIG_WR((HW_GPU2D_AQAXICONFIG_RD() & ~BM_GPU2D_AQAXICONFIG_ARCACHE) | BF_GPU2D_AQAXICONFIG_ARCACHE(v)))
#endif
//@}
/*! @name Register GPU2D_AQAXICONFIG, field AWCACHE[23:20] (RW)
*
* AW Cache
*/
//@{
#define BP_GPU2D_AQAXICONFIG_AWCACHE (20) //!< Bit position for GPU2D_AQAXICONFIG_AWCACHE.
#define BM_GPU2D_AQAXICONFIG_AWCACHE (0x00f00000) //!< Bit mask for GPU2D_AQAXICONFIG_AWCACHE.
//! @brief Get value of GPU2D_AQAXICONFIG_AWCACHE from a register value.
#define BG_GPU2D_AQAXICONFIG_AWCACHE(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_AQAXICONFIG_AWCACHE) >> BP_GPU2D_AQAXICONFIG_AWCACHE)
//! @brief Format value for bitfield GPU2D_AQAXICONFIG_AWCACHE.
#define BF_GPU2D_AQAXICONFIG_AWCACHE(v) ((__REG_VALUE_TYPE((v), reg32_t) << BP_GPU2D_AQAXICONFIG_AWCACHE) & BM_GPU2D_AQAXICONFIG_AWCACHE)
#ifndef __LANGUAGE_ASM__
//! @brief Set the AWCACHE field to a new value.
#define BW_GPU2D_AQAXICONFIG_AWCACHE(v) (HW_GPU2D_AQAXICONFIG_WR((HW_GPU2D_AQAXICONFIG_RD() & ~BM_GPU2D_AQAXICONFIG_AWCACHE) | BF_GPU2D_AQAXICONFIG_AWCACHE(v)))
#endif
//@}
/*! @name Register GPU2D_AQAXICONFIG, field ARID[27:24] (RW)
*
* AR ID
*/
//@{
#define BP_GPU2D_AQAXICONFIG_ARID (24) //!< Bit position for GPU2D_AQAXICONFIG_ARID.
#define BM_GPU2D_AQAXICONFIG_ARID (0x0f000000) //!< Bit mask for GPU2D_AQAXICONFIG_ARID.
//! @brief Get value of GPU2D_AQAXICONFIG_ARID from a register value.
#define BG_GPU2D_AQAXICONFIG_ARID(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_AQAXICONFIG_ARID) >> BP_GPU2D_AQAXICONFIG_ARID)
//! @brief Format value for bitfield GPU2D_AQAXICONFIG_ARID.
#define BF_GPU2D_AQAXICONFIG_ARID(v) ((__REG_VALUE_TYPE((v), reg32_t) << BP_GPU2D_AQAXICONFIG_ARID) & BM_GPU2D_AQAXICONFIG_ARID)
#ifndef __LANGUAGE_ASM__
//! @brief Set the ARID field to a new value.
#define BW_GPU2D_AQAXICONFIG_ARID(v) (HW_GPU2D_AQAXICONFIG_WR((HW_GPU2D_AQAXICONFIG_RD() & ~BM_GPU2D_AQAXICONFIG_ARID) | BF_GPU2D_AQAXICONFIG_ARID(v)))
#endif
//@}
/*! @name Register GPU2D_AQAXICONFIG, field AWID[31:28] (RW)
*
* AW ID
*/
//@{
#define BP_GPU2D_AQAXICONFIG_AWID (28) //!< Bit position for GPU2D_AQAXICONFIG_AWID.
#define BM_GPU2D_AQAXICONFIG_AWID (0xf0000000) //!< Bit mask for GPU2D_AQAXICONFIG_AWID.
//! @brief Get value of GPU2D_AQAXICONFIG_AWID from a register value.
#define BG_GPU2D_AQAXICONFIG_AWID(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_AQAXICONFIG_AWID) >> BP_GPU2D_AQAXICONFIG_AWID)
//! @brief Format value for bitfield GPU2D_AQAXICONFIG_AWID.
#define BF_GPU2D_AQAXICONFIG_AWID(v) ((__REG_VALUE_TYPE((v), reg32_t) << BP_GPU2D_AQAXICONFIG_AWID) & BM_GPU2D_AQAXICONFIG_AWID)
#ifndef __LANGUAGE_ASM__
//! @brief Set the AWID field to a new value.
#define BW_GPU2D_AQAXICONFIG_AWID(v) (HW_GPU2D_AQAXICONFIG_WR((HW_GPU2D_AQAXICONFIG_RD() & ~BM_GPU2D_AQAXICONFIG_AWID) | BF_GPU2D_AQAXICONFIG_AWID(v)))
#endif
//@}
//-------------------------------------------------------------------------------------------
// HW_GPU2D_AQAXISTATUS - AXI Status Register
//-------------------------------------------------------------------------------------------
#ifndef __LANGUAGE_ASM__
/*!
* @brief HW_GPU2D_AQAXISTATUS - AXI Status Register (RW)
*
* Reset value: 0x00000000
*/
typedef union _hw_gpu2d_aqaxistatus
{
reg32_t U;
struct _hw_gpu2d_aqaxistatus_bitfields
{
unsigned WR_ERR_ID : 4; //!< [3:0] WR_ERR_ID bit
unsigned RD_ERR_ID : 4; //!< [7:4] RD_ERR_ID bit
unsigned DET_WR_ERR : 1; //!< [8] DET_WR_ERR bit
unsigned DET_RD_ERR : 1; //!< [9] DET_RD_ERR bit
unsigned RESERVED0 : 22; //!< [31:10] Reserved
} B;
} hw_gpu2d_aqaxistatus_t;
#endif
/*!
* @name Constants and macros for entire GPU2D_AQAXISTATUS register
*/
//@{
#define HW_GPU2D_AQAXISTATUS_ADDR (REGS_GPU2D_BASE + 0xc)
#ifndef __LANGUAGE_ASM__
#define HW_GPU2D_AQAXISTATUS (*(volatile hw_gpu2d_aqaxistatus_t *) HW_GPU2D_AQAXISTATUS_ADDR)
#define HW_GPU2D_AQAXISTATUS_RD() (HW_GPU2D_AQAXISTATUS.U)
#define HW_GPU2D_AQAXISTATUS_WR(v) (HW_GPU2D_AQAXISTATUS.U = (v))
#define HW_GPU2D_AQAXISTATUS_SET(v) (HW_GPU2D_AQAXISTATUS_WR(HW_GPU2D_AQAXISTATUS_RD() | (v)))
#define HW_GPU2D_AQAXISTATUS_CLR(v) (HW_GPU2D_AQAXISTATUS_WR(HW_GPU2D_AQAXISTATUS_RD() & ~(v)))
#define HW_GPU2D_AQAXISTATUS_TOG(v) (HW_GPU2D_AQAXISTATUS_WR(HW_GPU2D_AQAXISTATUS_RD() ^ (v)))
#endif
//@}
/*
* constants & macros for individual GPU2D_AQAXISTATUS bitfields
*/
/*! @name Register GPU2D_AQAXISTATUS, field WR_ERR_ID[3:0] (RW)
*
* WR_ERR_ID bit
*/
//@{
#define BP_GPU2D_AQAXISTATUS_WR_ERR_ID (0) //!< Bit position for GPU2D_AQAXISTATUS_WR_ERR_ID.
#define BM_GPU2D_AQAXISTATUS_WR_ERR_ID (0x0000000f) //!< Bit mask for GPU2D_AQAXISTATUS_WR_ERR_ID.
//! @brief Get value of GPU2D_AQAXISTATUS_WR_ERR_ID from a register value.
#define BG_GPU2D_AQAXISTATUS_WR_ERR_ID(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_AQAXISTATUS_WR_ERR_ID) >> BP_GPU2D_AQAXISTATUS_WR_ERR_ID)
//! @brief Format value for bitfield GPU2D_AQAXISTATUS_WR_ERR_ID.
#define BF_GPU2D_AQAXISTATUS_WR_ERR_ID(v) ((__REG_VALUE_TYPE((v), reg32_t) << BP_GPU2D_AQAXISTATUS_WR_ERR_ID) & BM_GPU2D_AQAXISTATUS_WR_ERR_ID)
#ifndef __LANGUAGE_ASM__
//! @brief Set the WR_ERR_ID field to a new value.
#define BW_GPU2D_AQAXISTATUS_WR_ERR_ID(v) (HW_GPU2D_AQAXISTATUS_WR((HW_GPU2D_AQAXISTATUS_RD() & ~BM_GPU2D_AQAXISTATUS_WR_ERR_ID) | BF_GPU2D_AQAXISTATUS_WR_ERR_ID(v)))
#endif
//@}
/*! @name Register GPU2D_AQAXISTATUS, field RD_ERR_ID[7:4] (RW)
*
* RD_ERR_ID bit
*/
//@{
#define BP_GPU2D_AQAXISTATUS_RD_ERR_ID (4) //!< Bit position for GPU2D_AQAXISTATUS_RD_ERR_ID.
#define BM_GPU2D_AQAXISTATUS_RD_ERR_ID (0x000000f0) //!< Bit mask for GPU2D_AQAXISTATUS_RD_ERR_ID.
//! @brief Get value of GPU2D_AQAXISTATUS_RD_ERR_ID from a register value.
#define BG_GPU2D_AQAXISTATUS_RD_ERR_ID(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_AQAXISTATUS_RD_ERR_ID) >> BP_GPU2D_AQAXISTATUS_RD_ERR_ID)
//! @brief Format value for bitfield GPU2D_AQAXISTATUS_RD_ERR_ID.
#define BF_GPU2D_AQAXISTATUS_RD_ERR_ID(v) ((__REG_VALUE_TYPE((v), reg32_t) << BP_GPU2D_AQAXISTATUS_RD_ERR_ID) & BM_GPU2D_AQAXISTATUS_RD_ERR_ID)
#ifndef __LANGUAGE_ASM__
//! @brief Set the RD_ERR_ID field to a new value.
#define BW_GPU2D_AQAXISTATUS_RD_ERR_ID(v) (HW_GPU2D_AQAXISTATUS_WR((HW_GPU2D_AQAXISTATUS_RD() & ~BM_GPU2D_AQAXISTATUS_RD_ERR_ID) | BF_GPU2D_AQAXISTATUS_RD_ERR_ID(v)))
#endif
//@}
/*! @name Register GPU2D_AQAXISTATUS, field DET_WR_ERR[8] (RW)
*
* DET_WR_ERR bit
*/
//@{
#define BP_GPU2D_AQAXISTATUS_DET_WR_ERR (8) //!< Bit position for GPU2D_AQAXISTATUS_DET_WR_ERR.
#define BM_GPU2D_AQAXISTATUS_DET_WR_ERR (0x00000100) //!< Bit mask for GPU2D_AQAXISTATUS_DET_WR_ERR.
//! @brief Get value of GPU2D_AQAXISTATUS_DET_WR_ERR from a register value.
#define BG_GPU2D_AQAXISTATUS_DET_WR_ERR(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_AQAXISTATUS_DET_WR_ERR) >> BP_GPU2D_AQAXISTATUS_DET_WR_ERR)
//! @brief Format value for bitfield GPU2D_AQAXISTATUS_DET_WR_ERR.
#define BF_GPU2D_AQAXISTATUS_DET_WR_ERR(v) ((__REG_VALUE_TYPE((v), reg32_t) << BP_GPU2D_AQAXISTATUS_DET_WR_ERR) & BM_GPU2D_AQAXISTATUS_DET_WR_ERR)
#ifndef __LANGUAGE_ASM__
//! @brief Set the DET_WR_ERR field to a new value.
#define BW_GPU2D_AQAXISTATUS_DET_WR_ERR(v) (HW_GPU2D_AQAXISTATUS_WR((HW_GPU2D_AQAXISTATUS_RD() & ~BM_GPU2D_AQAXISTATUS_DET_WR_ERR) | BF_GPU2D_AQAXISTATUS_DET_WR_ERR(v)))
#endif
//@}
/*! @name Register GPU2D_AQAXISTATUS, field DET_RD_ERR[9] (RW)
*
* DET_RD_ERR bit
*/
//@{
#define BP_GPU2D_AQAXISTATUS_DET_RD_ERR (9) //!< Bit position for GPU2D_AQAXISTATUS_DET_RD_ERR.
#define BM_GPU2D_AQAXISTATUS_DET_RD_ERR (0x00000200) //!< Bit mask for GPU2D_AQAXISTATUS_DET_RD_ERR.
//! @brief Get value of GPU2D_AQAXISTATUS_DET_RD_ERR from a register value.
#define BG_GPU2D_AQAXISTATUS_DET_RD_ERR(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_AQAXISTATUS_DET_RD_ERR) >> BP_GPU2D_AQAXISTATUS_DET_RD_ERR)
//! @brief Format value for bitfield GPU2D_AQAXISTATUS_DET_RD_ERR.
#define BF_GPU2D_AQAXISTATUS_DET_RD_ERR(v) ((__REG_VALUE_TYPE((v), reg32_t) << BP_GPU2D_AQAXISTATUS_DET_RD_ERR) & BM_GPU2D_AQAXISTATUS_DET_RD_ERR)
#ifndef __LANGUAGE_ASM__
//! @brief Set the DET_RD_ERR field to a new value.
#define BW_GPU2D_AQAXISTATUS_DET_RD_ERR(v) (HW_GPU2D_AQAXISTATUS_WR((HW_GPU2D_AQAXISTATUS_RD() & ~BM_GPU2D_AQAXISTATUS_DET_RD_ERR) | BF_GPU2D_AQAXISTATUS_DET_RD_ERR(v)))
#endif
//@}
//-------------------------------------------------------------------------------------------
// HW_GPU2D_AQINTRACKNOWLEDGE - Interrupt Acknowledge Register
//-------------------------------------------------------------------------------------------
#ifndef __LANGUAGE_ASM__
/*!
* @brief HW_GPU2D_AQINTRACKNOWLEDGE - Interrupt Acknowledge Register (RO)
*
* Reset value: 0x00000000
*
* Interrupt acknowledge register. Each bit represents a corresponding event being triggered.
* Reading frmo this register clears the outstanding interrupt.
*/
typedef union _hw_gpu2d_aqintracknowledge
{
reg32_t U;
struct _hw_gpu2d_aqintracknowledge_bitfields
{
unsigned INTR_VEC : 32; //!< [31:0] Interrupt VEC
} B;
} hw_gpu2d_aqintracknowledge_t;
#endif
/*!
* @name Constants and macros for entire GPU2D_AQINTRACKNOWLEDGE register
*/
//@{
#define HW_GPU2D_AQINTRACKNOWLEDGE_ADDR (REGS_GPU2D_BASE + 0x10)
#ifndef __LANGUAGE_ASM__
#define HW_GPU2D_AQINTRACKNOWLEDGE (*(volatile hw_gpu2d_aqintracknowledge_t *) HW_GPU2D_AQINTRACKNOWLEDGE_ADDR)
#define HW_GPU2D_AQINTRACKNOWLEDGE_RD() (HW_GPU2D_AQINTRACKNOWLEDGE.U)
#endif
//@}
/*
* constants & macros for individual GPU2D_AQINTRACKNOWLEDGE bitfields
*/
/*! @name Register GPU2D_AQINTRACKNOWLEDGE, field INTR_VEC[31:0] (RO)
*
* Interrupt VEC
*/
//@{
#define BP_GPU2D_AQINTRACKNOWLEDGE_INTR_VEC (0) //!< Bit position for GPU2D_AQINTRACKNOWLEDGE_INTR_VEC.
#define BM_GPU2D_AQINTRACKNOWLEDGE_INTR_VEC (0xffffffff) //!< Bit mask for GPU2D_AQINTRACKNOWLEDGE_INTR_VEC.
//! @brief Get value of GPU2D_AQINTRACKNOWLEDGE_INTR_VEC from a register value.
#define BG_GPU2D_AQINTRACKNOWLEDGE_INTR_VEC(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_AQINTRACKNOWLEDGE_INTR_VEC) >> BP_GPU2D_AQINTRACKNOWLEDGE_INTR_VEC)
//@}
//-------------------------------------------------------------------------------------------
// HW_GPU2D_AQINTRENBL - Interrupt Enable Register
//-------------------------------------------------------------------------------------------
#ifndef __LANGUAGE_ASM__
/*!
* @brief HW_GPU2D_AQINTRENBL - Interrupt Enable Register (RW)
*
* Reset value: 0x00000000
*
* Interrupt enable register. Each bit enables a corresponding event.
*/
typedef union _hw_gpu2d_aqintrenbl
{
reg32_t U;
struct _hw_gpu2d_aqintrenbl_bitfields
{
unsigned INTR_ENBL_VEC : 32; //!< [31:0] Interrupt enable VEC
} B;
} hw_gpu2d_aqintrenbl_t;
#endif
/*!
* @name Constants and macros for entire GPU2D_AQINTRENBL register
*/
//@{
#define HW_GPU2D_AQINTRENBL_ADDR (REGS_GPU2D_BASE + 0x14)
#ifndef __LANGUAGE_ASM__
#define HW_GPU2D_AQINTRENBL (*(volatile hw_gpu2d_aqintrenbl_t *) HW_GPU2D_AQINTRENBL_ADDR)
#define HW_GPU2D_AQINTRENBL_RD() (HW_GPU2D_AQINTRENBL.U)
#define HW_GPU2D_AQINTRENBL_WR(v) (HW_GPU2D_AQINTRENBL.U = (v))
#define HW_GPU2D_AQINTRENBL_SET(v) (HW_GPU2D_AQINTRENBL_WR(HW_GPU2D_AQINTRENBL_RD() | (v)))
#define HW_GPU2D_AQINTRENBL_CLR(v) (HW_GPU2D_AQINTRENBL_WR(HW_GPU2D_AQINTRENBL_RD() & ~(v)))
#define HW_GPU2D_AQINTRENBL_TOG(v) (HW_GPU2D_AQINTRENBL_WR(HW_GPU2D_AQINTRENBL_RD() ^ (v)))
#endif
//@}
/*
* constants & macros for individual GPU2D_AQINTRENBL bitfields
*/
/*! @name Register GPU2D_AQINTRENBL, field INTR_ENBL_VEC[31:0] (RW)
*
* Interrupt enable VEC
*/
//@{
#define BP_GPU2D_AQINTRENBL_INTR_ENBL_VEC (0) //!< Bit position for GPU2D_AQINTRENBL_INTR_ENBL_VEC.
#define BM_GPU2D_AQINTRENBL_INTR_ENBL_VEC (0xffffffff) //!< Bit mask for GPU2D_AQINTRENBL_INTR_ENBL_VEC.
//! @brief Get value of GPU2D_AQINTRENBL_INTR_ENBL_VEC from a register value.
#define BG_GPU2D_AQINTRENBL_INTR_ENBL_VEC(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_AQINTRENBL_INTR_ENBL_VEC) >> BP_GPU2D_AQINTRENBL_INTR_ENBL_VEC)
//! @brief Format value for bitfield GPU2D_AQINTRENBL_INTR_ENBL_VEC.
#define BF_GPU2D_AQINTRENBL_INTR_ENBL_VEC(v) ((__REG_VALUE_TYPE((v), reg32_t) << BP_GPU2D_AQINTRENBL_INTR_ENBL_VEC) & BM_GPU2D_AQINTRENBL_INTR_ENBL_VEC)
#ifndef __LANGUAGE_ASM__
//! @brief Set the INTR_ENBL_VEC field to a new value.
#define BW_GPU2D_AQINTRENBL_INTR_ENBL_VEC(v) (HW_GPU2D_AQINTRENBL_WR((HW_GPU2D_AQINTRENBL_RD() & ~BM_GPU2D_AQINTRENBL_INTR_ENBL_VEC) | BF_GPU2D_AQINTRENBL_INTR_ENBL_VEC(v)))
#endif
//@}
//-------------------------------------------------------------------------------------------
// HW_GPU2D_AQIDENT - Identification Register
//-------------------------------------------------------------------------------------------
#ifndef __LANGUAGE_ASM__
/*!
* @brief HW_GPU2D_AQIDENT - Identification Register (RO)
*
* Reset value: 0x00000000
*
* Identification register. This register has no set reset value. It varies with the implementation.
*/
typedef union _hw_gpu2d_aqident
{
reg32_t U;
struct _hw_gpu2d_aqident_bitfields
{
unsigned CUSTOMER : 8; //!< [7:0] Customer value.
unsigned TECHNOLOGY : 4; //!< [11:8] Technology value.
unsigned REVISION : 4; //!< [15:12] Revision value.
unsigned PRODUCT : 8; //!< [23:16] Product value.
unsigned FAMILY : 8; //!< [31:24] Family value.
} B;
} hw_gpu2d_aqident_t;
#endif
/*!
* @name Constants and macros for entire GPU2D_AQIDENT register
*/
//@{
#define HW_GPU2D_AQIDENT_ADDR (REGS_GPU2D_BASE + 0x18)
#ifndef __LANGUAGE_ASM__
#define HW_GPU2D_AQIDENT (*(volatile hw_gpu2d_aqident_t *) HW_GPU2D_AQIDENT_ADDR)
#define HW_GPU2D_AQIDENT_RD() (HW_GPU2D_AQIDENT.U)
#endif
//@}
/*
* constants & macros for individual GPU2D_AQIDENT bitfields
*/
/*! @name Register GPU2D_AQIDENT, field CUSTOMER[7:0] (RO)
*
* Customer value.
*/
//@{
#define BP_GPU2D_AQIDENT_CUSTOMER (0) //!< Bit position for GPU2D_AQIDENT_CUSTOMER.
#define BM_GPU2D_AQIDENT_CUSTOMER (0x000000ff) //!< Bit mask for GPU2D_AQIDENT_CUSTOMER.
//! @brief Get value of GPU2D_AQIDENT_CUSTOMER from a register value.
#define BG_GPU2D_AQIDENT_CUSTOMER(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_AQIDENT_CUSTOMER) >> BP_GPU2D_AQIDENT_CUSTOMER)
//@}
/*! @name Register GPU2D_AQIDENT, field TECHNOLOGY[11:8] (RO)
*
* Technology value.
*/
//@{
#define BP_GPU2D_AQIDENT_TECHNOLOGY (8) //!< Bit position for GPU2D_AQIDENT_TECHNOLOGY.
#define BM_GPU2D_AQIDENT_TECHNOLOGY (0x00000f00) //!< Bit mask for GPU2D_AQIDENT_TECHNOLOGY.
//! @brief Get value of GPU2D_AQIDENT_TECHNOLOGY from a register value.
#define BG_GPU2D_AQIDENT_TECHNOLOGY(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_AQIDENT_TECHNOLOGY) >> BP_GPU2D_AQIDENT_TECHNOLOGY)
//@}
/*! @name Register GPU2D_AQIDENT, field REVISION[15:12] (RO)
*
* Revision value.
*/
//@{
#define BP_GPU2D_AQIDENT_REVISION (12) //!< Bit position for GPU2D_AQIDENT_REVISION.
#define BM_GPU2D_AQIDENT_REVISION (0x0000f000) //!< Bit mask for GPU2D_AQIDENT_REVISION.
//! @brief Get value of GPU2D_AQIDENT_REVISION from a register value.
#define BG_GPU2D_AQIDENT_REVISION(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_AQIDENT_REVISION) >> BP_GPU2D_AQIDENT_REVISION)
//@}
/*! @name Register GPU2D_AQIDENT, field PRODUCT[23:16] (RO)
*
* Product value.
*/
//@{
#define BP_GPU2D_AQIDENT_PRODUCT (16) //!< Bit position for GPU2D_AQIDENT_PRODUCT.
#define BM_GPU2D_AQIDENT_PRODUCT (0x00ff0000) //!< Bit mask for GPU2D_AQIDENT_PRODUCT.
//! @brief Get value of GPU2D_AQIDENT_PRODUCT from a register value.
#define BG_GPU2D_AQIDENT_PRODUCT(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_AQIDENT_PRODUCT) >> BP_GPU2D_AQIDENT_PRODUCT)
//@}
/*! @name Register GPU2D_AQIDENT, field FAMILY[31:24] (RO)
*
* Family value.
*
* Values:
* - 01 - GC500
* - 02 - GC520
* - 03 - GC530
* - 04 - GC400
* - 05 - GC450
* - 08 - GC600
* - 09 - GC700
* - 0A - GC350
* - 10 - GC1000
* - 0B - GC380
* - 0C - GC800
* - 14 - GC2000
*/
//@{
#define BP_GPU2D_AQIDENT_FAMILY (24) //!< Bit position for GPU2D_AQIDENT_FAMILY.
#define BM_GPU2D_AQIDENT_FAMILY (0xff000000) //!< Bit mask for GPU2D_AQIDENT_FAMILY.
//! @brief Get value of GPU2D_AQIDENT_FAMILY from a register value.
#define BG_GPU2D_AQIDENT_FAMILY(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_AQIDENT_FAMILY) >> BP_GPU2D_AQIDENT_FAMILY)
//@}
//-------------------------------------------------------------------------------------------
// HW_GPU2D_FEATURES - Features Register
//-------------------------------------------------------------------------------------------
#ifndef __LANGUAGE_ASM__
/*!
* @brief HW_GPU2D_FEATURES - Features Register (RO)
*
* Reset value: 0x00000000
*
* Shows which features are enabled in this chip. This register has no set reset value. It varies
* with the implementation.
*/
typedef union _hw_gpu2d_features
{
reg32_t U;
struct _hw_gpu2d_features_bitfields
{
unsigned FE20_BIT_INDEX : 1; //!< [0] Supports 20 bit index.
unsigned RS_YUV_TARGET : 1; //!< [1] Supports resolving into YUV target.
unsigned BYTE_WRITE_3D : 1; //!< [2] 3D PE has byte write capability.
unsigned FE20 : 1; //!< [3] FE 2.0 is present.
unsigned VGTS : 1; //!< [4] VG tessellator is present.
unsigned PIPE_VG : 1; //!< [5] VG pipe is present.
unsigned MEM32_BIT_SUPPORT : 1; //!< [6] 32 bit memory address support.
unsigned YUY2_RENDER_TARGET : 1; //!< [7] YUY2 support in PE and YUY2 to RGB conversion in resolve.
unsigned HALF_TX_CACHE : 1; //!< [8] TX cache is half.
unsigned HALF_PE_CACHE : 1; //!< [9] PE cache is half.
unsigned YUY2_AVERAGING : 1; //!< [10] YUY2 averaging support in resolve.
unsigned NO_SCALER : 1; //!< [11] IP does not have 2D scaler.
unsigned BYTE_WRITE_2D : 1; //!< [12] Supports byte write in 2D.
unsigned BUFFER_INTERLEAVING : 1; //!< [13] IP supports interleaving depth and color buffers.
unsigned NO422_TEXTURE : 1; //!< [14] IP does not have 422 texture input format.
unsigned NO_EZ : 1; //!< [15] IP does not have early-Z.
unsigned MIN_AREA : 1; //!< [16] IP is configured to have minimum area.
unsigned MODULE_CG : 1; //!< [17] Second level clock gating is available.
unsigned YUV420_TILER : 1; //!< [18] YUV 4:2:0 tiler is available.
unsigned HIGH_DYNAMIC_RANGE : 1; //!< [19] Shows if the IP has HDR support.
unsigned FAST_SCALER : 1; //!< [20] Shows if the IP has HD scaler.
unsigned ETC1_TEXTURE_COMPRESSION : 1; //!< [21] ETC1 texture compression.
unsigned PIPE_2D : 1; //!< [22] Shows if there is 2D engine.
unsigned DC : 1; //!< [23] Shows if there is a display controller in the IP.
unsigned MSAA : 1; //!< [24] MSAA support.
unsigned YUV420_FILTER : 1; //!< [25] YUV 4:2:0 support in filter blit.
unsigned ZCOMPRESSION : 1; //!< [26] Depth and color compression.
unsigned DEBUG_MODE : 1; //!< [27] Debug registers.
unsigned DXT_TEXTURE_COMPRESSION : 1; //!< [28] DXT texture compression.
unsigned PIPE_3D : 1; //!< [29] 3D pipe.
unsigned SPECIAL_ANTI_ALIASING : 1; //!< [30] Full-screen anti-aliasing.
unsigned FAST_CLEAR : 1; //!< [31] Fast clear.
} B;
} hw_gpu2d_features_t;
#endif
/*!
* @name Constants and macros for entire GPU2D_FEATURES register
*/
//@{
#define HW_GPU2D_FEATURES_ADDR (REGS_GPU2D_BASE + 0x1c)
#ifndef __LANGUAGE_ASM__
#define HW_GPU2D_FEATURES (*(volatile hw_gpu2d_features_t *) HW_GPU2D_FEATURES_ADDR)
#define HW_GPU2D_FEATURES_RD() (HW_GPU2D_FEATURES.U)
#endif
//@}
/*
* constants & macros for individual GPU2D_FEATURES bitfields
*/
/*! @name Register GPU2D_FEATURES, field FE20_BIT_INDEX[0] (RO)
*
* Supports 20 bit index.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_FEATURES_FE20_BIT_INDEX (0) //!< Bit position for GPU2D_FEATURES_FE20_BIT_INDEX.
#define BM_GPU2D_FEATURES_FE20_BIT_INDEX (0x00000001) //!< Bit mask for GPU2D_FEATURES_FE20_BIT_INDEX.
//! @brief Get value of GPU2D_FEATURES_FE20_BIT_INDEX from a register value.
#define BG_GPU2D_FEATURES_FE20_BIT_INDEX(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_FEATURES_FE20_BIT_INDEX) >> BP_GPU2D_FEATURES_FE20_BIT_INDEX)
//@}
/*! @name Register GPU2D_FEATURES, field RS_YUV_TARGET[1] (RO)
*
* Supports resolving into YUV target.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_FEATURES_RS_YUV_TARGET (1) //!< Bit position for GPU2D_FEATURES_RS_YUV_TARGET.
#define BM_GPU2D_FEATURES_RS_YUV_TARGET (0x00000002) //!< Bit mask for GPU2D_FEATURES_RS_YUV_TARGET.
//! @brief Get value of GPU2D_FEATURES_RS_YUV_TARGET from a register value.
#define BG_GPU2D_FEATURES_RS_YUV_TARGET(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_FEATURES_RS_YUV_TARGET) >> BP_GPU2D_FEATURES_RS_YUV_TARGET)
//@}
/*! @name Register GPU2D_FEATURES, field BYTE_WRITE_3D[2] (RO)
*
* 3D PE has byte write capability.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_FEATURES_BYTE_WRITE_3D (2) //!< Bit position for GPU2D_FEATURES_BYTE_WRITE_3D.
#define BM_GPU2D_FEATURES_BYTE_WRITE_3D (0x00000004) //!< Bit mask for GPU2D_FEATURES_BYTE_WRITE_3D.
//! @brief Get value of GPU2D_FEATURES_BYTE_WRITE_3D from a register value.
#define BG_GPU2D_FEATURES_BYTE_WRITE_3D(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_FEATURES_BYTE_WRITE_3D) >> BP_GPU2D_FEATURES_BYTE_WRITE_3D)
//@}
/*! @name Register GPU2D_FEATURES, field FE20[3] (RO)
*
* FE 2.0 is present.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_FEATURES_FE20 (3) //!< Bit position for GPU2D_FEATURES_FE20.
#define BM_GPU2D_FEATURES_FE20 (0x00000008) //!< Bit mask for GPU2D_FEATURES_FE20.
//! @brief Get value of GPU2D_FEATURES_FE20 from a register value.
#define BG_GPU2D_FEATURES_FE20(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_FEATURES_FE20) >> BP_GPU2D_FEATURES_FE20)
//@}
/*! @name Register GPU2D_FEATURES, field VGTS[4] (RO)
*
* VG tessellator is present.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_FEATURES_VGTS (4) //!< Bit position for GPU2D_FEATURES_VGTS.
#define BM_GPU2D_FEATURES_VGTS (0x00000010) //!< Bit mask for GPU2D_FEATURES_VGTS.
//! @brief Get value of GPU2D_FEATURES_VGTS from a register value.
#define BG_GPU2D_FEATURES_VGTS(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_FEATURES_VGTS) >> BP_GPU2D_FEATURES_VGTS)
//@}
/*! @name Register GPU2D_FEATURES, field PIPE_VG[5] (RO)
*
* VG pipe is present.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_FEATURES_PIPE_VG (5) //!< Bit position for GPU2D_FEATURES_PIPE_VG.
#define BM_GPU2D_FEATURES_PIPE_VG (0x00000020) //!< Bit mask for GPU2D_FEATURES_PIPE_VG.
//! @brief Get value of GPU2D_FEATURES_PIPE_VG from a register value.
#define BG_GPU2D_FEATURES_PIPE_VG(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_FEATURES_PIPE_VG) >> BP_GPU2D_FEATURES_PIPE_VG)
//@}
/*! @name Register GPU2D_FEATURES, field MEM32_BIT_SUPPORT[6] (RO)
*
* 32 bit memory address support.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_FEATURES_MEM32_BIT_SUPPORT (6) //!< Bit position for GPU2D_FEATURES_MEM32_BIT_SUPPORT.
#define BM_GPU2D_FEATURES_MEM32_BIT_SUPPORT (0x00000040) //!< Bit mask for GPU2D_FEATURES_MEM32_BIT_SUPPORT.
//! @brief Get value of GPU2D_FEATURES_MEM32_BIT_SUPPORT from a register value.
#define BG_GPU2D_FEATURES_MEM32_BIT_SUPPORT(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_FEATURES_MEM32_BIT_SUPPORT) >> BP_GPU2D_FEATURES_MEM32_BIT_SUPPORT)
//@}
/*! @name Register GPU2D_FEATURES, field YUY2_RENDER_TARGET[7] (RO)
*
* YUY2 support in PE and YUY2 to RGB conversion in resolve.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_FEATURES_YUY2_RENDER_TARGET (7) //!< Bit position for GPU2D_FEATURES_YUY2_RENDER_TARGET.
#define BM_GPU2D_FEATURES_YUY2_RENDER_TARGET (0x00000080) //!< Bit mask for GPU2D_FEATURES_YUY2_RENDER_TARGET.
//! @brief Get value of GPU2D_FEATURES_YUY2_RENDER_TARGET from a register value.
#define BG_GPU2D_FEATURES_YUY2_RENDER_TARGET(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_FEATURES_YUY2_RENDER_TARGET) >> BP_GPU2D_FEATURES_YUY2_RENDER_TARGET)
//@}
/*! @name Register GPU2D_FEATURES, field HALF_TX_CACHE[8] (RO)
*
* TX cache is half.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_FEATURES_HALF_TX_CACHE (8) //!< Bit position for GPU2D_FEATURES_HALF_TX_CACHE.
#define BM_GPU2D_FEATURES_HALF_TX_CACHE (0x00000100) //!< Bit mask for GPU2D_FEATURES_HALF_TX_CACHE.
//! @brief Get value of GPU2D_FEATURES_HALF_TX_CACHE from a register value.
#define BG_GPU2D_FEATURES_HALF_TX_CACHE(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_FEATURES_HALF_TX_CACHE) >> BP_GPU2D_FEATURES_HALF_TX_CACHE)
//@}
/*! @name Register GPU2D_FEATURES, field HALF_PE_CACHE[9] (RO)
*
* PE cache is half.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_FEATURES_HALF_PE_CACHE (9) //!< Bit position for GPU2D_FEATURES_HALF_PE_CACHE.
#define BM_GPU2D_FEATURES_HALF_PE_CACHE (0x00000200) //!< Bit mask for GPU2D_FEATURES_HALF_PE_CACHE.
//! @brief Get value of GPU2D_FEATURES_HALF_PE_CACHE from a register value.
#define BG_GPU2D_FEATURES_HALF_PE_CACHE(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_FEATURES_HALF_PE_CACHE) >> BP_GPU2D_FEATURES_HALF_PE_CACHE)
//@}
/*! @name Register GPU2D_FEATURES, field YUY2_AVERAGING[10] (RO)
*
* YUY2 averaging support in resolve.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_FEATURES_YUY2_AVERAGING (10) //!< Bit position for GPU2D_FEATURES_YUY2_AVERAGING.
#define BM_GPU2D_FEATURES_YUY2_AVERAGING (0x00000400) //!< Bit mask for GPU2D_FEATURES_YUY2_AVERAGING.
//! @brief Get value of GPU2D_FEATURES_YUY2_AVERAGING from a register value.
#define BG_GPU2D_FEATURES_YUY2_AVERAGING(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_FEATURES_YUY2_AVERAGING) >> BP_GPU2D_FEATURES_YUY2_AVERAGING)
//@}
/*! @name Register GPU2D_FEATURES, field NO_SCALER[11] (RO)
*
* IP does not have 2D scaler.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_FEATURES_NO_SCALER (11) //!< Bit position for GPU2D_FEATURES_NO_SCALER.
#define BM_GPU2D_FEATURES_NO_SCALER (0x00000800) //!< Bit mask for GPU2D_FEATURES_NO_SCALER.
//! @brief Get value of GPU2D_FEATURES_NO_SCALER from a register value.
#define BG_GPU2D_FEATURES_NO_SCALER(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_FEATURES_NO_SCALER) >> BP_GPU2D_FEATURES_NO_SCALER)
//@}
/*! @name Register GPU2D_FEATURES, field BYTE_WRITE_2D[12] (RO)
*
* Supports byte write in 2D.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_FEATURES_BYTE_WRITE_2D (12) //!< Bit position for GPU2D_FEATURES_BYTE_WRITE_2D.
#define BM_GPU2D_FEATURES_BYTE_WRITE_2D (0x00001000) //!< Bit mask for GPU2D_FEATURES_BYTE_WRITE_2D.
//! @brief Get value of GPU2D_FEATURES_BYTE_WRITE_2D from a register value.
#define BG_GPU2D_FEATURES_BYTE_WRITE_2D(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_FEATURES_BYTE_WRITE_2D) >> BP_GPU2D_FEATURES_BYTE_WRITE_2D)
//@}
/*! @name Register GPU2D_FEATURES, field BUFFER_INTERLEAVING[13] (RO)
*
* IP supports interleaving depth and color buffers.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_FEATURES_BUFFER_INTERLEAVING (13) //!< Bit position for GPU2D_FEATURES_BUFFER_INTERLEAVING.
#define BM_GPU2D_FEATURES_BUFFER_INTERLEAVING (0x00002000) //!< Bit mask for GPU2D_FEATURES_BUFFER_INTERLEAVING.
//! @brief Get value of GPU2D_FEATURES_BUFFER_INTERLEAVING from a register value.
#define BG_GPU2D_FEATURES_BUFFER_INTERLEAVING(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_FEATURES_BUFFER_INTERLEAVING) >> BP_GPU2D_FEATURES_BUFFER_INTERLEAVING)
//@}
/*! @name Register GPU2D_FEATURES, field NO422_TEXTURE[14] (RO)
*
* IP does not have 422 texture input format.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_FEATURES_NO422_TEXTURE (14) //!< Bit position for GPU2D_FEATURES_NO422_TEXTURE.
#define BM_GPU2D_FEATURES_NO422_TEXTURE (0x00004000) //!< Bit mask for GPU2D_FEATURES_NO422_TEXTURE.
//! @brief Get value of GPU2D_FEATURES_NO422_TEXTURE from a register value.
#define BG_GPU2D_FEATURES_NO422_TEXTURE(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_FEATURES_NO422_TEXTURE) >> BP_GPU2D_FEATURES_NO422_TEXTURE)
//@}
/*! @name Register GPU2D_FEATURES, field NO_EZ[15] (RO)
*
* IP does not have early-Z.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_FEATURES_NO_EZ (15) //!< Bit position for GPU2D_FEATURES_NO_EZ.
#define BM_GPU2D_FEATURES_NO_EZ (0x00008000) //!< Bit mask for GPU2D_FEATURES_NO_EZ.
//! @brief Get value of GPU2D_FEATURES_NO_EZ from a register value.
#define BG_GPU2D_FEATURES_NO_EZ(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_FEATURES_NO_EZ) >> BP_GPU2D_FEATURES_NO_EZ)
//@}
/*! @name Register GPU2D_FEATURES, field MIN_AREA[16] (RO)
*
* IP is configured to have minimum area.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_FEATURES_MIN_AREA (16) //!< Bit position for GPU2D_FEATURES_MIN_AREA.
#define BM_GPU2D_FEATURES_MIN_AREA (0x00010000) //!< Bit mask for GPU2D_FEATURES_MIN_AREA.
//! @brief Get value of GPU2D_FEATURES_MIN_AREA from a register value.
#define BG_GPU2D_FEATURES_MIN_AREA(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_FEATURES_MIN_AREA) >> BP_GPU2D_FEATURES_MIN_AREA)
//@}
/*! @name Register GPU2D_FEATURES, field MODULE_CG[17] (RO)
*
* Second level clock gating is available.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_FEATURES_MODULE_CG (17) //!< Bit position for GPU2D_FEATURES_MODULE_CG.
#define BM_GPU2D_FEATURES_MODULE_CG (0x00020000) //!< Bit mask for GPU2D_FEATURES_MODULE_CG.
//! @brief Get value of GPU2D_FEATURES_MODULE_CG from a register value.
#define BG_GPU2D_FEATURES_MODULE_CG(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_FEATURES_MODULE_CG) >> BP_GPU2D_FEATURES_MODULE_CG)
//@}
/*! @name Register GPU2D_FEATURES, field YUV420_TILER[18] (RO)
*
* YUV 4:2:0 tiler is available.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_FEATURES_YUV420_TILER (18) //!< Bit position for GPU2D_FEATURES_YUV420_TILER.
#define BM_GPU2D_FEATURES_YUV420_TILER (0x00040000) //!< Bit mask for GPU2D_FEATURES_YUV420_TILER.
//! @brief Get value of GPU2D_FEATURES_YUV420_TILER from a register value.
#define BG_GPU2D_FEATURES_YUV420_TILER(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_FEATURES_YUV420_TILER) >> BP_GPU2D_FEATURES_YUV420_TILER)
//@}
/*! @name Register GPU2D_FEATURES, field HIGH_DYNAMIC_RANGE[19] (RO)
*
* Shows if the IP has HDR support.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_FEATURES_HIGH_DYNAMIC_RANGE (19) //!< Bit position for GPU2D_FEATURES_HIGH_DYNAMIC_RANGE.
#define BM_GPU2D_FEATURES_HIGH_DYNAMIC_RANGE (0x00080000) //!< Bit mask for GPU2D_FEATURES_HIGH_DYNAMIC_RANGE.
//! @brief Get value of GPU2D_FEATURES_HIGH_DYNAMIC_RANGE from a register value.
#define BG_GPU2D_FEATURES_HIGH_DYNAMIC_RANGE(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_FEATURES_HIGH_DYNAMIC_RANGE) >> BP_GPU2D_FEATURES_HIGH_DYNAMIC_RANGE)
//@}
/*! @name Register GPU2D_FEATURES, field FAST_SCALER[20] (RO)
*
* Shows if the IP has HD scaler.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_FEATURES_FAST_SCALER (20) //!< Bit position for GPU2D_FEATURES_FAST_SCALER.
#define BM_GPU2D_FEATURES_FAST_SCALER (0x00100000) //!< Bit mask for GPU2D_FEATURES_FAST_SCALER.
//! @brief Get value of GPU2D_FEATURES_FAST_SCALER from a register value.
#define BG_GPU2D_FEATURES_FAST_SCALER(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_FEATURES_FAST_SCALER) >> BP_GPU2D_FEATURES_FAST_SCALER)
//@}
/*! @name Register GPU2D_FEATURES, field ETC1_TEXTURE_COMPRESSION[21] (RO)
*
* ETC1 texture compression.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_FEATURES_ETC1_TEXTURE_COMPRESSION (21) //!< Bit position for GPU2D_FEATURES_ETC1_TEXTURE_COMPRESSION.
#define BM_GPU2D_FEATURES_ETC1_TEXTURE_COMPRESSION (0x00200000) //!< Bit mask for GPU2D_FEATURES_ETC1_TEXTURE_COMPRESSION.
//! @brief Get value of GPU2D_FEATURES_ETC1_TEXTURE_COMPRESSION from a register value.
#define BG_GPU2D_FEATURES_ETC1_TEXTURE_COMPRESSION(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_FEATURES_ETC1_TEXTURE_COMPRESSION) >> BP_GPU2D_FEATURES_ETC1_TEXTURE_COMPRESSION)
//@}
/*! @name Register GPU2D_FEATURES, field PIPE_2D[22] (RO)
*
* Shows if there is 2D engine.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_FEATURES_PIPE_2D (22) //!< Bit position for GPU2D_FEATURES_PIPE_2D.
#define BM_GPU2D_FEATURES_PIPE_2D (0x00400000) //!< Bit mask for GPU2D_FEATURES_PIPE_2D.
//! @brief Get value of GPU2D_FEATURES_PIPE_2D from a register value.
#define BG_GPU2D_FEATURES_PIPE_2D(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_FEATURES_PIPE_2D) >> BP_GPU2D_FEATURES_PIPE_2D)
//@}
/*! @name Register GPU2D_FEATURES, field DC[23] (RO)
*
* Shows if there is a display controller in the IP.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_FEATURES_DC (23) //!< Bit position for GPU2D_FEATURES_DC.
#define BM_GPU2D_FEATURES_DC (0x00800000) //!< Bit mask for GPU2D_FEATURES_DC.
//! @brief Get value of GPU2D_FEATURES_DC from a register value.
#define BG_GPU2D_FEATURES_DC(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_FEATURES_DC) >> BP_GPU2D_FEATURES_DC)
//@}
/*! @name Register GPU2D_FEATURES, field MSAA[24] (RO)
*
* MSAA support.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_FEATURES_MSAA (24) //!< Bit position for GPU2D_FEATURES_MSAA.
#define BM_GPU2D_FEATURES_MSAA (0x01000000) //!< Bit mask for GPU2D_FEATURES_MSAA.
//! @brief Get value of GPU2D_FEATURES_MSAA from a register value.
#define BG_GPU2D_FEATURES_MSAA(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_FEATURES_MSAA) >> BP_GPU2D_FEATURES_MSAA)
//@}
/*! @name Register GPU2D_FEATURES, field YUV420_FILTER[25] (RO)
*
* YUV 4:2:0 support in filter blit.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_FEATURES_YUV420_FILTER (25) //!< Bit position for GPU2D_FEATURES_YUV420_FILTER.
#define BM_GPU2D_FEATURES_YUV420_FILTER (0x02000000) //!< Bit mask for GPU2D_FEATURES_YUV420_FILTER.
//! @brief Get value of GPU2D_FEATURES_YUV420_FILTER from a register value.
#define BG_GPU2D_FEATURES_YUV420_FILTER(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_FEATURES_YUV420_FILTER) >> BP_GPU2D_FEATURES_YUV420_FILTER)
//@}
/*! @name Register GPU2D_FEATURES, field ZCOMPRESSION[26] (RO)
*
* Depth and color compression.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_FEATURES_ZCOMPRESSION (26) //!< Bit position for GPU2D_FEATURES_ZCOMPRESSION.
#define BM_GPU2D_FEATURES_ZCOMPRESSION (0x04000000) //!< Bit mask for GPU2D_FEATURES_ZCOMPRESSION.
//! @brief Get value of GPU2D_FEATURES_ZCOMPRESSION from a register value.
#define BG_GPU2D_FEATURES_ZCOMPRESSION(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_FEATURES_ZCOMPRESSION) >> BP_GPU2D_FEATURES_ZCOMPRESSION)
//@}
/*! @name Register GPU2D_FEATURES, field DEBUG_MODE[27] (RO)
*
* Debug registers.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_FEATURES_DEBUG_MODE (27) //!< Bit position for GPU2D_FEATURES_DEBUG_MODE.
#define BM_GPU2D_FEATURES_DEBUG_MODE (0x08000000) //!< Bit mask for GPU2D_FEATURES_DEBUG_MODE.
//! @brief Get value of GPU2D_FEATURES_DEBUG_MODE from a register value.
#define BG_GPU2D_FEATURES_DEBUG_MODE(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_FEATURES_DEBUG_MODE) >> BP_GPU2D_FEATURES_DEBUG_MODE)
//@}
/*! @name Register GPU2D_FEATURES, field DXT_TEXTURE_COMPRESSION[28] (RO)
*
* DXT texture compression.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_FEATURES_DXT_TEXTURE_COMPRESSION (28) //!< Bit position for GPU2D_FEATURES_DXT_TEXTURE_COMPRESSION.
#define BM_GPU2D_FEATURES_DXT_TEXTURE_COMPRESSION (0x10000000) //!< Bit mask for GPU2D_FEATURES_DXT_TEXTURE_COMPRESSION.
//! @brief Get value of GPU2D_FEATURES_DXT_TEXTURE_COMPRESSION from a register value.
#define BG_GPU2D_FEATURES_DXT_TEXTURE_COMPRESSION(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_FEATURES_DXT_TEXTURE_COMPRESSION) >> BP_GPU2D_FEATURES_DXT_TEXTURE_COMPRESSION)
//@}
/*! @name Register GPU2D_FEATURES, field PIPE_3D[29] (RO)
*
* 3D pipe.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_FEATURES_PIPE_3D (29) //!< Bit position for GPU2D_FEATURES_PIPE_3D.
#define BM_GPU2D_FEATURES_PIPE_3D (0x20000000) //!< Bit mask for GPU2D_FEATURES_PIPE_3D.
//! @brief Get value of GPU2D_FEATURES_PIPE_3D from a register value.
#define BG_GPU2D_FEATURES_PIPE_3D(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_FEATURES_PIPE_3D) >> BP_GPU2D_FEATURES_PIPE_3D)
//@}
/*! @name Register GPU2D_FEATURES, field SPECIAL_ANTI_ALIASING[30] (RO)
*
* Full-screen anti-aliasing.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_FEATURES_SPECIAL_ANTI_ALIASING (30) //!< Bit position for GPU2D_FEATURES_SPECIAL_ANTI_ALIASING.
#define BM_GPU2D_FEATURES_SPECIAL_ANTI_ALIASING (0x40000000) //!< Bit mask for GPU2D_FEATURES_SPECIAL_ANTI_ALIASING.
//! @brief Get value of GPU2D_FEATURES_SPECIAL_ANTI_ALIASING from a register value.
#define BG_GPU2D_FEATURES_SPECIAL_ANTI_ALIASING(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_FEATURES_SPECIAL_ANTI_ALIASING) >> BP_GPU2D_FEATURES_SPECIAL_ANTI_ALIASING)
//@}
/*! @name Register GPU2D_FEATURES, field FAST_CLEAR[31] (RO)
*
* Fast clear.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_FEATURES_FAST_CLEAR (31) //!< Bit position for GPU2D_FEATURES_FAST_CLEAR.
#define BM_GPU2D_FEATURES_FAST_CLEAR (0x80000000) //!< Bit mask for GPU2D_FEATURES_FAST_CLEAR.
//! @brief Get value of GPU2D_FEATURES_FAST_CLEAR from a register value.
#define BG_GPU2D_FEATURES_FAST_CLEAR(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_FEATURES_FAST_CLEAR) >> BP_GPU2D_FEATURES_FAST_CLEAR)
//@}
//-------------------------------------------------------------------------------------------
// HW_GPU2D_CHIPID - Chip Identification Register
//-------------------------------------------------------------------------------------------
#ifndef __LANGUAGE_ASM__
/*!
* @brief HW_GPU2D_CHIPID - Chip Identification Register (RO)
*
* Reset value: 0x00000000
*
* Shows the ID for the chip in BCD. This register has no set reset value. It varies with the
* implementation.
*/
typedef union _hw_gpu2d_chipid
{
reg32_t U;
struct _hw_gpu2d_chipid_bitfields
{
unsigned ID : 32; //!< [31:0] Id.
} B;
} hw_gpu2d_chipid_t;
#endif
/*!
* @name Constants and macros for entire GPU2D_CHIPID register
*/
//@{
#define HW_GPU2D_CHIPID_ADDR (REGS_GPU2D_BASE + 0x20)
#ifndef __LANGUAGE_ASM__
#define HW_GPU2D_CHIPID (*(volatile hw_gpu2d_chipid_t *) HW_GPU2D_CHIPID_ADDR)
#define HW_GPU2D_CHIPID_RD() (HW_GPU2D_CHIPID.U)
#endif
//@}
/*
* constants & macros for individual GPU2D_CHIPID bitfields
*/
/*! @name Register GPU2D_CHIPID, field ID[31:0] (RO)
*
* Id.
*/
//@{
#define BP_GPU2D_CHIPID_ID (0) //!< Bit position for GPU2D_CHIPID_ID.
#define BM_GPU2D_CHIPID_ID (0xffffffff) //!< Bit mask for GPU2D_CHIPID_ID.
//! @brief Get value of GPU2D_CHIPID_ID from a register value.
#define BG_GPU2D_CHIPID_ID(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_CHIPID_ID) >> BP_GPU2D_CHIPID_ID)
//@}
//-------------------------------------------------------------------------------------------
// HW_GPU2D_CHIPREV - Chip Revision Register
//-------------------------------------------------------------------------------------------
#ifndef __LANGUAGE_ASM__
/*!
* @brief HW_GPU2D_CHIPREV - Chip Revision Register (RO)
*
* Reset value: 0x00000000
*
* Shows the revision for the chip in BCD. This register has no set reset value. It varies with the
* implementation.
*/
typedef union _hw_gpu2d_chiprev
{
reg32_t U;
struct _hw_gpu2d_chiprev_bitfields
{
unsigned REV : 32; //!< [31:0] Revision.
} B;
} hw_gpu2d_chiprev_t;
#endif
/*!
* @name Constants and macros for entire GPU2D_CHIPREV register
*/
//@{
#define HW_GPU2D_CHIPREV_ADDR (REGS_GPU2D_BASE + 0x24)
#ifndef __LANGUAGE_ASM__
#define HW_GPU2D_CHIPREV (*(volatile hw_gpu2d_chiprev_t *) HW_GPU2D_CHIPREV_ADDR)
#define HW_GPU2D_CHIPREV_RD() (HW_GPU2D_CHIPREV.U)
#endif
//@}
/*
* constants & macros for individual GPU2D_CHIPREV bitfields
*/
/*! @name Register GPU2D_CHIPREV, field REV[31:0] (RO)
*
* Revision.
*/
//@{
#define BP_GPU2D_CHIPREV_REV (0) //!< Bit position for GPU2D_CHIPREV_REV.
#define BM_GPU2D_CHIPREV_REV (0xffffffff) //!< Bit mask for GPU2D_CHIPREV_REV.
//! @brief Get value of GPU2D_CHIPREV_REV from a register value.
#define BG_GPU2D_CHIPREV_REV(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_CHIPREV_REV) >> BP_GPU2D_CHIPREV_REV)
//@}
//-------------------------------------------------------------------------------------------
// HW_GPU2D_CHIPDATE - Chip Release Date Register
//-------------------------------------------------------------------------------------------
#ifndef __LANGUAGE_ASM__
/*!
* @brief HW_GPU2D_CHIPDATE - Chip Release Date Register (RO)
*
* Reset value: 0x00000000
*
* Shows the release date for the IP. This register has no set reset value. It varies with the
* implementation.
*/
typedef union _hw_gpu2d_chipdate
{
reg32_t U;
struct _hw_gpu2d_chipdate_bitfields
{
unsigned DATE : 32; //!< [31:0] Date.
} B;
} hw_gpu2d_chipdate_t;
#endif
/*!
* @name Constants and macros for entire GPU2D_CHIPDATE register
*/
//@{
#define HW_GPU2D_CHIPDATE_ADDR (REGS_GPU2D_BASE + 0x28)
#ifndef __LANGUAGE_ASM__
#define HW_GPU2D_CHIPDATE (*(volatile hw_gpu2d_chipdate_t *) HW_GPU2D_CHIPDATE_ADDR)
#define HW_GPU2D_CHIPDATE_RD() (HW_GPU2D_CHIPDATE.U)
#endif
//@}
/*
* constants & macros for individual GPU2D_CHIPDATE bitfields
*/
/*! @name Register GPU2D_CHIPDATE, field DATE[31:0] (RO)
*
* Date.
*/
//@{
#define BP_GPU2D_CHIPDATE_DATE (0) //!< Bit position for GPU2D_CHIPDATE_DATE.
#define BM_GPU2D_CHIPDATE_DATE (0xffffffff) //!< Bit mask for GPU2D_CHIPDATE_DATE.
//! @brief Get value of GPU2D_CHIPDATE_DATE from a register value.
#define BG_GPU2D_CHIPDATE_DATE(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_CHIPDATE_DATE) >> BP_GPU2D_CHIPDATE_DATE)
//@}
//-------------------------------------------------------------------------------------------
// HW_GPU2D_CHIPTIME - Chip Release Time Register
//-------------------------------------------------------------------------------------------
#ifndef __LANGUAGE_ASM__
/*!
* @brief HW_GPU2D_CHIPTIME - Chip Release Time Register (RO)
*
* Reset value: 0x00000000
*
* Shows the release time for the IP. This register has no set reset value. It varies with the
* implementation.
*/
typedef union _hw_gpu2d_chiptime
{
reg32_t U;
struct _hw_gpu2d_chiptime_bitfields
{
unsigned TIME : 32; //!< [31:0] Time.
} B;
} hw_gpu2d_chiptime_t;
#endif
/*!
* @name Constants and macros for entire GPU2D_CHIPTIME register
*/
//@{
#define HW_GPU2D_CHIPTIME_ADDR (REGS_GPU2D_BASE + 0x2c)
#ifndef __LANGUAGE_ASM__
#define HW_GPU2D_CHIPTIME (*(volatile hw_gpu2d_chiptime_t *) HW_GPU2D_CHIPTIME_ADDR)
#define HW_GPU2D_CHIPTIME_RD() (HW_GPU2D_CHIPTIME.U)
#endif
//@}
/*
* constants & macros for individual GPU2D_CHIPTIME bitfields
*/
/*! @name Register GPU2D_CHIPTIME, field TIME[31:0] (RO)
*
* Time.
*/
//@{
#define BP_GPU2D_CHIPTIME_TIME (0) //!< Bit position for GPU2D_CHIPTIME_TIME.
#define BM_GPU2D_CHIPTIME_TIME (0xffffffff) //!< Bit mask for GPU2D_CHIPTIME_TIME.
//! @brief Get value of GPU2D_CHIPTIME_TIME from a register value.
#define BG_GPU2D_CHIPTIME_TIME(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_CHIPTIME_TIME) >> BP_GPU2D_CHIPTIME_TIME)
//@}
//-------------------------------------------------------------------------------------------
// HW_GPU2D_CHIPCUSTOMER - Chip Customer Register
//-------------------------------------------------------------------------------------------
#ifndef __LANGUAGE_ASM__
/*!
* @brief HW_GPU2D_CHIPCUSTOMER - Chip Customer Register (RO)
*
* Reset value: 0x00000000
*
* Shows the customer and group for the IP. This register has no set reset value. It varies with the
* implementation.
*/
typedef union _hw_gpu2d_chipcustomer
{
reg32_t U;
struct _hw_gpu2d_chipcustomer_bitfields
{
unsigned GROUP : 16; //!< [15:0] Group.
unsigned COMPANY : 16; //!< [31:16] Company.
} B;
} hw_gpu2d_chipcustomer_t;
#endif
/*!
* @name Constants and macros for entire GPU2D_CHIPCUSTOMER register
*/
//@{
#define HW_GPU2D_CHIPCUSTOMER_ADDR (REGS_GPU2D_BASE + 0x30)
#ifndef __LANGUAGE_ASM__
#define HW_GPU2D_CHIPCUSTOMER (*(volatile hw_gpu2d_chipcustomer_t *) HW_GPU2D_CHIPCUSTOMER_ADDR)
#define HW_GPU2D_CHIPCUSTOMER_RD() (HW_GPU2D_CHIPCUSTOMER.U)
#endif
//@}
/*
* constants & macros for individual GPU2D_CHIPCUSTOMER bitfields
*/
/*! @name Register GPU2D_CHIPCUSTOMER, field GROUP[15:0] (RO)
*
* Group.
*/
//@{
#define BP_GPU2D_CHIPCUSTOMER_GROUP (0) //!< Bit position for GPU2D_CHIPCUSTOMER_GROUP.
#define BM_GPU2D_CHIPCUSTOMER_GROUP (0x0000ffff) //!< Bit mask for GPU2D_CHIPCUSTOMER_GROUP.
//! @brief Get value of GPU2D_CHIPCUSTOMER_GROUP from a register value.
#define BG_GPU2D_CHIPCUSTOMER_GROUP(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_CHIPCUSTOMER_GROUP) >> BP_GPU2D_CHIPCUSTOMER_GROUP)
//@}
/*! @name Register GPU2D_CHIPCUSTOMER, field COMPANY[31:16] (RO)
*
* Company.
*/
//@{
#define BP_GPU2D_CHIPCUSTOMER_COMPANY (16) //!< Bit position for GPU2D_CHIPCUSTOMER_COMPANY.
#define BM_GPU2D_CHIPCUSTOMER_COMPANY (0xffff0000) //!< Bit mask for GPU2D_CHIPCUSTOMER_COMPANY.
//! @brief Get value of GPU2D_CHIPCUSTOMER_COMPANY from a register value.
#define BG_GPU2D_CHIPCUSTOMER_COMPANY(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_CHIPCUSTOMER_COMPANY) >> BP_GPU2D_CHIPCUSTOMER_COMPANY)
//@}
//-------------------------------------------------------------------------------------------
// HW_GPU2D_MINORFEATURES0 - Minor Features Register 0
//-------------------------------------------------------------------------------------------
#ifndef __LANGUAGE_ASM__
/*!
* @brief HW_GPU2D_MINORFEATURES0 - Minor Features Register 0 (RO)
*
* Reset value: 0x00000000
*
* Shows which minor features are enabled in this chip. This register has no set reset value. It
* varies with the implementation.
*/
typedef union _hw_gpu2d_minorfeatures0
{
reg32_t U;
struct _hw_gpu2d_minorfeatures0_bitfields
{
unsigned FLIP_Y : 1; //!< [0] Y flipping capability is added to resolve.
unsigned DUAL_RETURN_BUS : 1; //!< [1] Dual Return Bus from HI to clients.
unsigned ENDIANNESS_CONFIG : 1; //!< [2] Configurable endianness support.
unsigned TEXTURE8_K : 1; //!< [3] Supports 8Kx8K textures.
unsigned CORRECT_TEXTURE_CONVERTER : 1; //!< [4] Driver hack is not needed.
unsigned SPECIAL_MSAA_LOD : 1; //!< [5] Special LOD calculation when MSAA is on.
unsigned FAST_CLEAR_FLUSH : 1; //!< [6] Proper flush is done in fast clear cache.
unsigned _2DPE20 : 1; //!< [7] 2D PE 2.0 is present.
unsigned CORRECT_AUTO_DISABLE : 1; //!< [8] Auto disable in FC is correct.
unsigned RENDER_8K : 1; //!< [9] Supports 8K render target.
unsigned TILE_STATUS_2BITS : 1; //!< [10] 2 bits are used instead of 4 bits for tile status.
unsigned SEPARATE_TILE_STATUS_WHEN_INTERLEAVED : 1; //!< [11] Use 2 separate tile status buffers in interleaved mode.
unsigned SUPER_TILED_32X32 : 1; //!< [12] 32x32 super tile is available.
unsigned VG_20 : 1; //!< [13] Major updates to VG pipe (TS buffer tiling.
unsigned TS_EXTENDED_COMMANDS : 1; //!< [14] New commands added to the tessellator.
unsigned COMPRESSION_FIFO_FIXED : 1; //!< [15] If this bit is not set, the FIFO counter should be set to 50.
unsigned EXTRA_SHADER_INSTRUCTIONS0 : 1; //!< [16] Floor, ceil, and sign instructions are available.
unsigned VG_FILTER : 1; //!< [17] VG filter is available.
unsigned VG_21 : 1; //!< [18] Minor updates to VG pipe (Event generation from VG, TS, PE).
unsigned SHADER_GETS_W : 1; //!< [19] W is sent to SH from RA.
unsigned EXTRA_SHADER_INSTRUCTIONS1 : 1; //!< [20] Sqrt, sin, cos instructions are available.
unsigned DEFAULT_REG0 : 1; //!< [21] Unavailable registers will return 0.
unsigned MC_20 : 1; //!< [22] New style MC with separate paths for color and depth.
unsigned SHADER_MSAA_SIDEBAND : 1; //!< [23] Put the MSAA data into sideband fifo.
unsigned BUG_FIXES0 : 1; //!< [24] Bug fix bit 0
unsigned VAA : 1; //!< [25] VAA is available or not.
unsigned BYPASS_IN_MSAA : 1; //!< [26] Shader supports bypass mode when MSAA is enabled.
unsigned HIERARCHICAL_Z : 1; //!< [27] Hierarchiccal Z is supported.
unsigned NEW_TEXTURE : 1; //!< [28] New texture unit is available.
unsigned A8_TARGET_SUPPORT : 1; //!< [29] 2D engine supports A8 target.
unsigned CORRECT_STENCIL : 1; //!< [30] Correct stencil behavior in depth only.
unsigned ENHANCE_VR : 1; //!< [31] Enhance VR and add a mode to walk 16 pixels in 16-bit mode in Vertical pass to improve $ hit rate when rotating 90/270.
} B;
} hw_gpu2d_minorfeatures0_t;
#endif
/*!
* @name Constants and macros for entire GPU2D_MINORFEATURES0 register
*/
//@{
#define HW_GPU2D_MINORFEATURES0_ADDR (REGS_GPU2D_BASE + 0x34)
#ifndef __LANGUAGE_ASM__
#define HW_GPU2D_MINORFEATURES0 (*(volatile hw_gpu2d_minorfeatures0_t *) HW_GPU2D_MINORFEATURES0_ADDR)
#define HW_GPU2D_MINORFEATURES0_RD() (HW_GPU2D_MINORFEATURES0.U)
#endif
//@}
/*
* constants & macros for individual GPU2D_MINORFEATURES0 bitfields
*/
/*! @name Register GPU2D_MINORFEATURES0, field FLIP_Y[0] (RO)
*
* Y flipping capability is added to resolve.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_MINORFEATURES0_FLIP_Y (0) //!< Bit position for GPU2D_MINORFEATURES0_FLIP_Y.
#define BM_GPU2D_MINORFEATURES0_FLIP_Y (0x00000001) //!< Bit mask for GPU2D_MINORFEATURES0_FLIP_Y.
//! @brief Get value of GPU2D_MINORFEATURES0_FLIP_Y from a register value.
#define BG_GPU2D_MINORFEATURES0_FLIP_Y(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MINORFEATURES0_FLIP_Y) >> BP_GPU2D_MINORFEATURES0_FLIP_Y)
//@}
/*! @name Register GPU2D_MINORFEATURES0, field DUAL_RETURN_BUS[1] (RO)
*
* Dual Return Bus from HI to clients.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_MINORFEATURES0_DUAL_RETURN_BUS (1) //!< Bit position for GPU2D_MINORFEATURES0_DUAL_RETURN_BUS.
#define BM_GPU2D_MINORFEATURES0_DUAL_RETURN_BUS (0x00000002) //!< Bit mask for GPU2D_MINORFEATURES0_DUAL_RETURN_BUS.
//! @brief Get value of GPU2D_MINORFEATURES0_DUAL_RETURN_BUS from a register value.
#define BG_GPU2D_MINORFEATURES0_DUAL_RETURN_BUS(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MINORFEATURES0_DUAL_RETURN_BUS) >> BP_GPU2D_MINORFEATURES0_DUAL_RETURN_BUS)
//@}
/*! @name Register GPU2D_MINORFEATURES0, field ENDIANNESS_CONFIG[2] (RO)
*
* Configurable endianness support.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_MINORFEATURES0_ENDIANNESS_CONFIG (2) //!< Bit position for GPU2D_MINORFEATURES0_ENDIANNESS_CONFIG.
#define BM_GPU2D_MINORFEATURES0_ENDIANNESS_CONFIG (0x00000004) //!< Bit mask for GPU2D_MINORFEATURES0_ENDIANNESS_CONFIG.
//! @brief Get value of GPU2D_MINORFEATURES0_ENDIANNESS_CONFIG from a register value.
#define BG_GPU2D_MINORFEATURES0_ENDIANNESS_CONFIG(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MINORFEATURES0_ENDIANNESS_CONFIG) >> BP_GPU2D_MINORFEATURES0_ENDIANNESS_CONFIG)
//@}
/*! @name Register GPU2D_MINORFEATURES0, field TEXTURE8_K[3] (RO)
*
* Supports 8Kx8K textures.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_MINORFEATURES0_TEXTURE8_K (3) //!< Bit position for GPU2D_MINORFEATURES0_TEXTURE8_K.
#define BM_GPU2D_MINORFEATURES0_TEXTURE8_K (0x00000008) //!< Bit mask for GPU2D_MINORFEATURES0_TEXTURE8_K.
//! @brief Get value of GPU2D_MINORFEATURES0_TEXTURE8_K from a register value.
#define BG_GPU2D_MINORFEATURES0_TEXTURE8_K(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MINORFEATURES0_TEXTURE8_K) >> BP_GPU2D_MINORFEATURES0_TEXTURE8_K)
//@}
/*! @name Register GPU2D_MINORFEATURES0, field CORRECT_TEXTURE_CONVERTER[4] (RO)
*
* Driver hack is not needed.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_MINORFEATURES0_CORRECT_TEXTURE_CONVERTER (4) //!< Bit position for GPU2D_MINORFEATURES0_CORRECT_TEXTURE_CONVERTER.
#define BM_GPU2D_MINORFEATURES0_CORRECT_TEXTURE_CONVERTER (0x00000010) //!< Bit mask for GPU2D_MINORFEATURES0_CORRECT_TEXTURE_CONVERTER.
//! @brief Get value of GPU2D_MINORFEATURES0_CORRECT_TEXTURE_CONVERTER from a register value.
#define BG_GPU2D_MINORFEATURES0_CORRECT_TEXTURE_CONVERTER(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MINORFEATURES0_CORRECT_TEXTURE_CONVERTER) >> BP_GPU2D_MINORFEATURES0_CORRECT_TEXTURE_CONVERTER)
//@}
/*! @name Register GPU2D_MINORFEATURES0, field SPECIAL_MSAA_LOD[5] (RO)
*
* Special LOD calculation when MSAA is on.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_MINORFEATURES0_SPECIAL_MSAA_LOD (5) //!< Bit position for GPU2D_MINORFEATURES0_SPECIAL_MSAA_LOD.
#define BM_GPU2D_MINORFEATURES0_SPECIAL_MSAA_LOD (0x00000020) //!< Bit mask for GPU2D_MINORFEATURES0_SPECIAL_MSAA_LOD.
//! @brief Get value of GPU2D_MINORFEATURES0_SPECIAL_MSAA_LOD from a register value.
#define BG_GPU2D_MINORFEATURES0_SPECIAL_MSAA_LOD(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MINORFEATURES0_SPECIAL_MSAA_LOD) >> BP_GPU2D_MINORFEATURES0_SPECIAL_MSAA_LOD)
//@}
/*! @name Register GPU2D_MINORFEATURES0, field FAST_CLEAR_FLUSH[6] (RO)
*
* Proper flush is done in fast clear cache.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_MINORFEATURES0_FAST_CLEAR_FLUSH (6) //!< Bit position for GPU2D_MINORFEATURES0_FAST_CLEAR_FLUSH.
#define BM_GPU2D_MINORFEATURES0_FAST_CLEAR_FLUSH (0x00000040) //!< Bit mask for GPU2D_MINORFEATURES0_FAST_CLEAR_FLUSH.
//! @brief Get value of GPU2D_MINORFEATURES0_FAST_CLEAR_FLUSH from a register value.
#define BG_GPU2D_MINORFEATURES0_FAST_CLEAR_FLUSH(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MINORFEATURES0_FAST_CLEAR_FLUSH) >> BP_GPU2D_MINORFEATURES0_FAST_CLEAR_FLUSH)
//@}
/*! @name Register GPU2D_MINORFEATURES0, field _2DPE20[7] (RO)
*
* 2D PE 2.0 is present.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_MINORFEATURES0__2DPE20 (7) //!< Bit position for GPU2D_MINORFEATURES0__2DPE20.
#define BM_GPU2D_MINORFEATURES0__2DPE20 (0x00000080) //!< Bit mask for GPU2D_MINORFEATURES0__2DPE20.
//! @brief Get value of GPU2D_MINORFEATURES0__2DPE20 from a register value.
#define BG_GPU2D_MINORFEATURES0__2DPE20(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MINORFEATURES0__2DPE20) >> BP_GPU2D_MINORFEATURES0__2DPE20)
//@}
/*! @name Register GPU2D_MINORFEATURES0, field CORRECT_AUTO_DISABLE[8] (RO)
*
* Auto disable in FC is correct.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_MINORFEATURES0_CORRECT_AUTO_DISABLE (8) //!< Bit position for GPU2D_MINORFEATURES0_CORRECT_AUTO_DISABLE.
#define BM_GPU2D_MINORFEATURES0_CORRECT_AUTO_DISABLE (0x00000100) //!< Bit mask for GPU2D_MINORFEATURES0_CORRECT_AUTO_DISABLE.
//! @brief Get value of GPU2D_MINORFEATURES0_CORRECT_AUTO_DISABLE from a register value.
#define BG_GPU2D_MINORFEATURES0_CORRECT_AUTO_DISABLE(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MINORFEATURES0_CORRECT_AUTO_DISABLE) >> BP_GPU2D_MINORFEATURES0_CORRECT_AUTO_DISABLE)
//@}
/*! @name Register GPU2D_MINORFEATURES0, field RENDER_8K[9] (RO)
*
* Supports 8K render target.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_MINORFEATURES0_RENDER_8K (9) //!< Bit position for GPU2D_MINORFEATURES0_RENDER_8K.
#define BM_GPU2D_MINORFEATURES0_RENDER_8K (0x00000200) //!< Bit mask for GPU2D_MINORFEATURES0_RENDER_8K.
//! @brief Get value of GPU2D_MINORFEATURES0_RENDER_8K from a register value.
#define BG_GPU2D_MINORFEATURES0_RENDER_8K(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MINORFEATURES0_RENDER_8K) >> BP_GPU2D_MINORFEATURES0_RENDER_8K)
//@}
/*! @name Register GPU2D_MINORFEATURES0, field TILE_STATUS_2BITS[10] (RO)
*
* 2 bits are used instead of 4 bits for tile status.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_MINORFEATURES0_TILE_STATUS_2BITS (10) //!< Bit position for GPU2D_MINORFEATURES0_TILE_STATUS_2BITS.
#define BM_GPU2D_MINORFEATURES0_TILE_STATUS_2BITS (0x00000400) //!< Bit mask for GPU2D_MINORFEATURES0_TILE_STATUS_2BITS.
//! @brief Get value of GPU2D_MINORFEATURES0_TILE_STATUS_2BITS from a register value.
#define BG_GPU2D_MINORFEATURES0_TILE_STATUS_2BITS(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MINORFEATURES0_TILE_STATUS_2BITS) >> BP_GPU2D_MINORFEATURES0_TILE_STATUS_2BITS)
//@}
/*! @name Register GPU2D_MINORFEATURES0, field SEPARATE_TILE_STATUS_WHEN_INTERLEAVED[11] (RO)
*
* Use 2 separate tile status buffers in interleaved mode.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_MINORFEATURES0_SEPARATE_TILE_STATUS_WHEN_INTERLEAVED (11) //!< Bit position for GPU2D_MINORFEATURES0_SEPARATE_TILE_STATUS_WHEN_INTERLEAVED.
#define BM_GPU2D_MINORFEATURES0_SEPARATE_TILE_STATUS_WHEN_INTERLEAVED (0x00000800) //!< Bit mask for GPU2D_MINORFEATURES0_SEPARATE_TILE_STATUS_WHEN_INTERLEAVED.
//! @brief Get value of GPU2D_MINORFEATURES0_SEPARATE_TILE_STATUS_WHEN_INTERLEAVED from a register value.
#define BG_GPU2D_MINORFEATURES0_SEPARATE_TILE_STATUS_WHEN_INTERLEAVED(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MINORFEATURES0_SEPARATE_TILE_STATUS_WHEN_INTERLEAVED) >> BP_GPU2D_MINORFEATURES0_SEPARATE_TILE_STATUS_WHEN_INTERLEAVED)
//@}
/*! @name Register GPU2D_MINORFEATURES0, field SUPER_TILED_32X32[12] (RO)
*
* 32x32 super tile is available.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_MINORFEATURES0_SUPER_TILED_32X32 (12) //!< Bit position for GPU2D_MINORFEATURES0_SUPER_TILED_32X32.
#define BM_GPU2D_MINORFEATURES0_SUPER_TILED_32X32 (0x00001000) //!< Bit mask for GPU2D_MINORFEATURES0_SUPER_TILED_32X32.
//! @brief Get value of GPU2D_MINORFEATURES0_SUPER_TILED_32X32 from a register value.
#define BG_GPU2D_MINORFEATURES0_SUPER_TILED_32X32(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MINORFEATURES0_SUPER_TILED_32X32) >> BP_GPU2D_MINORFEATURES0_SUPER_TILED_32X32)
//@}
/*! @name Register GPU2D_MINORFEATURES0, field VG_20[13] (RO)
*
* Major updates to VG pipe (TS buffer tiling. State masking.).
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_MINORFEATURES0_VG_20 (13) //!< Bit position for GPU2D_MINORFEATURES0_VG_20.
#define BM_GPU2D_MINORFEATURES0_VG_20 (0x00002000) //!< Bit mask for GPU2D_MINORFEATURES0_VG_20.
//! @brief Get value of GPU2D_MINORFEATURES0_VG_20 from a register value.
#define BG_GPU2D_MINORFEATURES0_VG_20(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MINORFEATURES0_VG_20) >> BP_GPU2D_MINORFEATURES0_VG_20)
//@}
/*! @name Register GPU2D_MINORFEATURES0, field TS_EXTENDED_COMMANDS[14] (RO)
*
* New commands added to the tessellator.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_MINORFEATURES0_TS_EXTENDED_COMMANDS (14) //!< Bit position for GPU2D_MINORFEATURES0_TS_EXTENDED_COMMANDS.
#define BM_GPU2D_MINORFEATURES0_TS_EXTENDED_COMMANDS (0x00004000) //!< Bit mask for GPU2D_MINORFEATURES0_TS_EXTENDED_COMMANDS.
//! @brief Get value of GPU2D_MINORFEATURES0_TS_EXTENDED_COMMANDS from a register value.
#define BG_GPU2D_MINORFEATURES0_TS_EXTENDED_COMMANDS(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MINORFEATURES0_TS_EXTENDED_COMMANDS) >> BP_GPU2D_MINORFEATURES0_TS_EXTENDED_COMMANDS)
//@}
/*! @name Register GPU2D_MINORFEATURES0, field COMPRESSION_FIFO_FIXED[15] (RO)
*
* If this bit is not set, the FIFO counter should be set to 50. Else, the default should remain.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_MINORFEATURES0_COMPRESSION_FIFO_FIXED (15) //!< Bit position for GPU2D_MINORFEATURES0_COMPRESSION_FIFO_FIXED.
#define BM_GPU2D_MINORFEATURES0_COMPRESSION_FIFO_FIXED (0x00008000) //!< Bit mask for GPU2D_MINORFEATURES0_COMPRESSION_FIFO_FIXED.
//! @brief Get value of GPU2D_MINORFEATURES0_COMPRESSION_FIFO_FIXED from a register value.
#define BG_GPU2D_MINORFEATURES0_COMPRESSION_FIFO_FIXED(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MINORFEATURES0_COMPRESSION_FIFO_FIXED) >> BP_GPU2D_MINORFEATURES0_COMPRESSION_FIFO_FIXED)
//@}
/*! @name Register GPU2D_MINORFEATURES0, field EXTRA_SHADER_INSTRUCTIONS0[16] (RO)
*
* Floor, ceil, and sign instructions are available.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_MINORFEATURES0_EXTRA_SHADER_INSTRUCTIONS0 (16) //!< Bit position for GPU2D_MINORFEATURES0_EXTRA_SHADER_INSTRUCTIONS0.
#define BM_GPU2D_MINORFEATURES0_EXTRA_SHADER_INSTRUCTIONS0 (0x00010000) //!< Bit mask for GPU2D_MINORFEATURES0_EXTRA_SHADER_INSTRUCTIONS0.
//! @brief Get value of GPU2D_MINORFEATURES0_EXTRA_SHADER_INSTRUCTIONS0 from a register value.
#define BG_GPU2D_MINORFEATURES0_EXTRA_SHADER_INSTRUCTIONS0(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MINORFEATURES0_EXTRA_SHADER_INSTRUCTIONS0) >> BP_GPU2D_MINORFEATURES0_EXTRA_SHADER_INSTRUCTIONS0)
//@}
/*! @name Register GPU2D_MINORFEATURES0, field VG_FILTER[17] (RO)
*
* VG filter is available.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_MINORFEATURES0_VG_FILTER (17) //!< Bit position for GPU2D_MINORFEATURES0_VG_FILTER.
#define BM_GPU2D_MINORFEATURES0_VG_FILTER (0x00020000) //!< Bit mask for GPU2D_MINORFEATURES0_VG_FILTER.
//! @brief Get value of GPU2D_MINORFEATURES0_VG_FILTER from a register value.
#define BG_GPU2D_MINORFEATURES0_VG_FILTER(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MINORFEATURES0_VG_FILTER) >> BP_GPU2D_MINORFEATURES0_VG_FILTER)
//@}
/*! @name Register GPU2D_MINORFEATURES0, field VG_21[18] (RO)
*
* Minor updates to VG pipe (Event generation from VG, TS, PE). Tiled image support.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_MINORFEATURES0_VG_21 (18) //!< Bit position for GPU2D_MINORFEATURES0_VG_21.
#define BM_GPU2D_MINORFEATURES0_VG_21 (0x00040000) //!< Bit mask for GPU2D_MINORFEATURES0_VG_21.
//! @brief Get value of GPU2D_MINORFEATURES0_VG_21 from a register value.
#define BG_GPU2D_MINORFEATURES0_VG_21(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MINORFEATURES0_VG_21) >> BP_GPU2D_MINORFEATURES0_VG_21)
//@}
/*! @name Register GPU2D_MINORFEATURES0, field SHADER_GETS_W[19] (RO)
*
* W is sent to SH from RA.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_MINORFEATURES0_SHADER_GETS_W (19) //!< Bit position for GPU2D_MINORFEATURES0_SHADER_GETS_W.
#define BM_GPU2D_MINORFEATURES0_SHADER_GETS_W (0x00080000) //!< Bit mask for GPU2D_MINORFEATURES0_SHADER_GETS_W.
//! @brief Get value of GPU2D_MINORFEATURES0_SHADER_GETS_W from a register value.
#define BG_GPU2D_MINORFEATURES0_SHADER_GETS_W(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MINORFEATURES0_SHADER_GETS_W) >> BP_GPU2D_MINORFEATURES0_SHADER_GETS_W)
//@}
/*! @name Register GPU2D_MINORFEATURES0, field EXTRA_SHADER_INSTRUCTIONS1[20] (RO)
*
* Sqrt, sin, cos instructions are available.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_MINORFEATURES0_EXTRA_SHADER_INSTRUCTIONS1 (20) //!< Bit position for GPU2D_MINORFEATURES0_EXTRA_SHADER_INSTRUCTIONS1.
#define BM_GPU2D_MINORFEATURES0_EXTRA_SHADER_INSTRUCTIONS1 (0x00100000) //!< Bit mask for GPU2D_MINORFEATURES0_EXTRA_SHADER_INSTRUCTIONS1.
//! @brief Get value of GPU2D_MINORFEATURES0_EXTRA_SHADER_INSTRUCTIONS1 from a register value.
#define BG_GPU2D_MINORFEATURES0_EXTRA_SHADER_INSTRUCTIONS1(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MINORFEATURES0_EXTRA_SHADER_INSTRUCTIONS1) >> BP_GPU2D_MINORFEATURES0_EXTRA_SHADER_INSTRUCTIONS1)
//@}
/*! @name Register GPU2D_MINORFEATURES0, field DEFAULT_REG0[21] (RO)
*
* Unavailable registers will return 0.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_MINORFEATURES0_DEFAULT_REG0 (21) //!< Bit position for GPU2D_MINORFEATURES0_DEFAULT_REG0.
#define BM_GPU2D_MINORFEATURES0_DEFAULT_REG0 (0x00200000) //!< Bit mask for GPU2D_MINORFEATURES0_DEFAULT_REG0.
//! @brief Get value of GPU2D_MINORFEATURES0_DEFAULT_REG0 from a register value.
#define BG_GPU2D_MINORFEATURES0_DEFAULT_REG0(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MINORFEATURES0_DEFAULT_REG0) >> BP_GPU2D_MINORFEATURES0_DEFAULT_REG0)
//@}
/*! @name Register GPU2D_MINORFEATURES0, field MC_20[22] (RO)
*
* New style MC with separate paths for color and depth.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_MINORFEATURES0_MC_20 (22) //!< Bit position for GPU2D_MINORFEATURES0_MC_20.
#define BM_GPU2D_MINORFEATURES0_MC_20 (0x00400000) //!< Bit mask for GPU2D_MINORFEATURES0_MC_20.
//! @brief Get value of GPU2D_MINORFEATURES0_MC_20 from a register value.
#define BG_GPU2D_MINORFEATURES0_MC_20(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MINORFEATURES0_MC_20) >> BP_GPU2D_MINORFEATURES0_MC_20)
//@}
/*! @name Register GPU2D_MINORFEATURES0, field SHADER_MSAA_SIDEBAND[23] (RO)
*
* Put the MSAA data into sideband fifo.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_MINORFEATURES0_SHADER_MSAA_SIDEBAND (23) //!< Bit position for GPU2D_MINORFEATURES0_SHADER_MSAA_SIDEBAND.
#define BM_GPU2D_MINORFEATURES0_SHADER_MSAA_SIDEBAND (0x00800000) //!< Bit mask for GPU2D_MINORFEATURES0_SHADER_MSAA_SIDEBAND.
//! @brief Get value of GPU2D_MINORFEATURES0_SHADER_MSAA_SIDEBAND from a register value.
#define BG_GPU2D_MINORFEATURES0_SHADER_MSAA_SIDEBAND(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MINORFEATURES0_SHADER_MSAA_SIDEBAND) >> BP_GPU2D_MINORFEATURES0_SHADER_MSAA_SIDEBAND)
//@}
/*! @name Register GPU2D_MINORFEATURES0, field BUG_FIXES0[24] (RO)
*
* Bug fix bit 0
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_MINORFEATURES0_BUG_FIXES0 (24) //!< Bit position for GPU2D_MINORFEATURES0_BUG_FIXES0.
#define BM_GPU2D_MINORFEATURES0_BUG_FIXES0 (0x01000000) //!< Bit mask for GPU2D_MINORFEATURES0_BUG_FIXES0.
//! @brief Get value of GPU2D_MINORFEATURES0_BUG_FIXES0 from a register value.
#define BG_GPU2D_MINORFEATURES0_BUG_FIXES0(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MINORFEATURES0_BUG_FIXES0) >> BP_GPU2D_MINORFEATURES0_BUG_FIXES0)
//@}
/*! @name Register GPU2D_MINORFEATURES0, field VAA[25] (RO)
*
* VAA is available or not.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_MINORFEATURES0_VAA (25) //!< Bit position for GPU2D_MINORFEATURES0_VAA.
#define BM_GPU2D_MINORFEATURES0_VAA (0x02000000) //!< Bit mask for GPU2D_MINORFEATURES0_VAA.
//! @brief Get value of GPU2D_MINORFEATURES0_VAA from a register value.
#define BG_GPU2D_MINORFEATURES0_VAA(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MINORFEATURES0_VAA) >> BP_GPU2D_MINORFEATURES0_VAA)
//@}
/*! @name Register GPU2D_MINORFEATURES0, field BYPASS_IN_MSAA[26] (RO)
*
* Shader supports bypass mode when MSAA is enabled.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_MINORFEATURES0_BYPASS_IN_MSAA (26) //!< Bit position for GPU2D_MINORFEATURES0_BYPASS_IN_MSAA.
#define BM_GPU2D_MINORFEATURES0_BYPASS_IN_MSAA (0x04000000) //!< Bit mask for GPU2D_MINORFEATURES0_BYPASS_IN_MSAA.
//! @brief Get value of GPU2D_MINORFEATURES0_BYPASS_IN_MSAA from a register value.
#define BG_GPU2D_MINORFEATURES0_BYPASS_IN_MSAA(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MINORFEATURES0_BYPASS_IN_MSAA) >> BP_GPU2D_MINORFEATURES0_BYPASS_IN_MSAA)
//@}
/*! @name Register GPU2D_MINORFEATURES0, field HIERARCHICAL_Z[27] (RO)
*
* Hierarchiccal Z is supported.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_MINORFEATURES0_HIERARCHICAL_Z (27) //!< Bit position for GPU2D_MINORFEATURES0_HIERARCHICAL_Z.
#define BM_GPU2D_MINORFEATURES0_HIERARCHICAL_Z (0x08000000) //!< Bit mask for GPU2D_MINORFEATURES0_HIERARCHICAL_Z.
//! @brief Get value of GPU2D_MINORFEATURES0_HIERARCHICAL_Z from a register value.
#define BG_GPU2D_MINORFEATURES0_HIERARCHICAL_Z(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MINORFEATURES0_HIERARCHICAL_Z) >> BP_GPU2D_MINORFEATURES0_HIERARCHICAL_Z)
//@}
/*! @name Register GPU2D_MINORFEATURES0, field NEW_TEXTURE[28] (RO)
*
* New texture unit is available.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_MINORFEATURES0_NEW_TEXTURE (28) //!< Bit position for GPU2D_MINORFEATURES0_NEW_TEXTURE.
#define BM_GPU2D_MINORFEATURES0_NEW_TEXTURE (0x10000000) //!< Bit mask for GPU2D_MINORFEATURES0_NEW_TEXTURE.
//! @brief Get value of GPU2D_MINORFEATURES0_NEW_TEXTURE from a register value.
#define BG_GPU2D_MINORFEATURES0_NEW_TEXTURE(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MINORFEATURES0_NEW_TEXTURE) >> BP_GPU2D_MINORFEATURES0_NEW_TEXTURE)
//@}
/*! @name Register GPU2D_MINORFEATURES0, field A8_TARGET_SUPPORT[29] (RO)
*
* 2D engine supports A8 target.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_MINORFEATURES0_A8_TARGET_SUPPORT (29) //!< Bit position for GPU2D_MINORFEATURES0_A8_TARGET_SUPPORT.
#define BM_GPU2D_MINORFEATURES0_A8_TARGET_SUPPORT (0x20000000) //!< Bit mask for GPU2D_MINORFEATURES0_A8_TARGET_SUPPORT.
//! @brief Get value of GPU2D_MINORFEATURES0_A8_TARGET_SUPPORT from a register value.
#define BG_GPU2D_MINORFEATURES0_A8_TARGET_SUPPORT(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MINORFEATURES0_A8_TARGET_SUPPORT) >> BP_GPU2D_MINORFEATURES0_A8_TARGET_SUPPORT)
//@}
/*! @name Register GPU2D_MINORFEATURES0, field CORRECT_STENCIL[30] (RO)
*
* Correct stencil behavior in depth only.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_MINORFEATURES0_CORRECT_STENCIL (30) //!< Bit position for GPU2D_MINORFEATURES0_CORRECT_STENCIL.
#define BM_GPU2D_MINORFEATURES0_CORRECT_STENCIL (0x40000000) //!< Bit mask for GPU2D_MINORFEATURES0_CORRECT_STENCIL.
//! @brief Get value of GPU2D_MINORFEATURES0_CORRECT_STENCIL from a register value.
#define BG_GPU2D_MINORFEATURES0_CORRECT_STENCIL(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MINORFEATURES0_CORRECT_STENCIL) >> BP_GPU2D_MINORFEATURES0_CORRECT_STENCIL)
//@}
/*! @name Register GPU2D_MINORFEATURES0, field ENHANCE_VR[31] (RO)
*
* Enhance VR and add a mode to walk 16 pixels in 16-bit mode in Vertical pass to improve $ hit rate
* when rotating 90/270.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_MINORFEATURES0_ENHANCE_VR (31) //!< Bit position for GPU2D_MINORFEATURES0_ENHANCE_VR.
#define BM_GPU2D_MINORFEATURES0_ENHANCE_VR (0x80000000) //!< Bit mask for GPU2D_MINORFEATURES0_ENHANCE_VR.
//! @brief Get value of GPU2D_MINORFEATURES0_ENHANCE_VR from a register value.
#define BG_GPU2D_MINORFEATURES0_ENHANCE_VR(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MINORFEATURES0_ENHANCE_VR) >> BP_GPU2D_MINORFEATURES0_ENHANCE_VR)
//@}
//-------------------------------------------------------------------------------------------
// HW_GPU2D_CACHECONTROL - Cache Control Register
//-------------------------------------------------------------------------------------------
#ifndef __LANGUAGE_ASM__
/*!
* @brief HW_GPU2D_CACHECONTROL - Cache Control Register (RW)
*
* Reset value: 0x00000000
*/
typedef union _hw_gpu2d_cachecontrol
{
reg32_t U;
struct _hw_gpu2d_cachecontrol_bitfields
{
unsigned NOT_USED : 32; //!< [31:0] Reserved
} B;
} hw_gpu2d_cachecontrol_t;
#endif
/*!
* @name Constants and macros for entire GPU2D_CACHECONTROL register
*/
//@{
#define HW_GPU2D_CACHECONTROL_ADDR (REGS_GPU2D_BASE + 0x38)
#ifndef __LANGUAGE_ASM__
#define HW_GPU2D_CACHECONTROL (*(volatile hw_gpu2d_cachecontrol_t *) HW_GPU2D_CACHECONTROL_ADDR)
#define HW_GPU2D_CACHECONTROL_RD() (HW_GPU2D_CACHECONTROL.U)
#define HW_GPU2D_CACHECONTROL_WR(v) (HW_GPU2D_CACHECONTROL.U = (v))
#define HW_GPU2D_CACHECONTROL_SET(v) (HW_GPU2D_CACHECONTROL_WR(HW_GPU2D_CACHECONTROL_RD() | (v)))
#define HW_GPU2D_CACHECONTROL_CLR(v) (HW_GPU2D_CACHECONTROL_WR(HW_GPU2D_CACHECONTROL_RD() & ~(v)))
#define HW_GPU2D_CACHECONTROL_TOG(v) (HW_GPU2D_CACHECONTROL_WR(HW_GPU2D_CACHECONTROL_RD() ^ (v)))
#endif
//@}
/*
* constants & macros for individual GPU2D_CACHECONTROL bitfields
*/
/*! @name Register GPU2D_CACHECONTROL, field NOT_USED[31:0] (RW)
*
* Reserved
*/
//@{
#define BP_GPU2D_CACHECONTROL_NOT_USED (0) //!< Bit position for GPU2D_CACHECONTROL_NOT_USED.
#define BM_GPU2D_CACHECONTROL_NOT_USED (0xffffffff) //!< Bit mask for GPU2D_CACHECONTROL_NOT_USED.
//! @brief Get value of GPU2D_CACHECONTROL_NOT_USED from a register value.
#define BG_GPU2D_CACHECONTROL_NOT_USED(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_CACHECONTROL_NOT_USED) >> BP_GPU2D_CACHECONTROL_NOT_USED)
//! @brief Format value for bitfield GPU2D_CACHECONTROL_NOT_USED.
#define BF_GPU2D_CACHECONTROL_NOT_USED(v) ((__REG_VALUE_TYPE((v), reg32_t) << BP_GPU2D_CACHECONTROL_NOT_USED) & BM_GPU2D_CACHECONTROL_NOT_USED)
#ifndef __LANGUAGE_ASM__
//! @brief Set the NOT_USED field to a new value.
#define BW_GPU2D_CACHECONTROL_NOT_USED(v) (HW_GPU2D_CACHECONTROL_WR((HW_GPU2D_CACHECONTROL_RD() & ~BM_GPU2D_CACHECONTROL_NOT_USED) | BF_GPU2D_CACHECONTROL_NOT_USED(v)))
#endif
//@}
//-------------------------------------------------------------------------------------------
// HW_GPU2D_RESETMEMCOUNTERS - Reset Mem Counters Register
//-------------------------------------------------------------------------------------------
#ifndef __LANGUAGE_ASM__
/*!
* @brief HW_GPU2D_RESETMEMCOUNTERS - Reset Mem Counters Register (WO)
*
* Reset value: 0x00000000
*
* Writing 1 will reset the counters and stop counting. Write 0 to start counting again. This
* register is write only so it has no reset value.
*/
typedef union _hw_gpu2d_resetmemcounters
{
reg32_t U;
struct _hw_gpu2d_resetmemcounters_bitfields
{
unsigned RESET : 32; //!< [31:0] Reset
} B;
} hw_gpu2d_resetmemcounters_t;
#endif
/*!
* @name Constants and macros for entire GPU2D_RESETMEMCOUNTERS register
*/
//@{
#define HW_GPU2D_RESETMEMCOUNTERS_ADDR (REGS_GPU2D_BASE + 0x3c)
#ifndef __LANGUAGE_ASM__
#define HW_GPU2D_RESETMEMCOUNTERS (*(volatile hw_gpu2d_resetmemcounters_t *) HW_GPU2D_RESETMEMCOUNTERS_ADDR)
#define HW_GPU2D_RESETMEMCOUNTERS_WR(v) (HW_GPU2D_RESETMEMCOUNTERS.U = (v))
#endif
//@}
/*
* constants & macros for individual GPU2D_RESETMEMCOUNTERS bitfields
*/
/*! @name Register GPU2D_RESETMEMCOUNTERS, field RESET[31:0] (WO)
*
* Reset
*/
//@{
#define BP_GPU2D_RESETMEMCOUNTERS_RESET (0) //!< Bit position for GPU2D_RESETMEMCOUNTERS_RESET.
#define BM_GPU2D_RESETMEMCOUNTERS_RESET (0xffffffff) //!< Bit mask for GPU2D_RESETMEMCOUNTERS_RESET.
//! @brief Get value of GPU2D_RESETMEMCOUNTERS_RESET from a register value.
#define BG_GPU2D_RESETMEMCOUNTERS_RESET(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_RESETMEMCOUNTERS_RESET) >> BP_GPU2D_RESETMEMCOUNTERS_RESET)
//! @brief Format value for bitfield GPU2D_RESETMEMCOUNTERS_RESET.
#define BF_GPU2D_RESETMEMCOUNTERS_RESET(v) ((__REG_VALUE_TYPE((v), reg32_t) << BP_GPU2D_RESETMEMCOUNTERS_RESET) & BM_GPU2D_RESETMEMCOUNTERS_RESET)
//@}
//-------------------------------------------------------------------------------------------
// HW_GPU2D_TOTALREADS - Read Count Register
//-------------------------------------------------------------------------------------------
#ifndef __LANGUAGE_ASM__
/*!
* @brief HW_GPU2D_TOTALREADS - Read Count Register (RO)
*
* Reset value: 0x00000000
*
* Total reads in terms of 64bits.
*/
typedef union _hw_gpu2d_totalreads
{
reg32_t U;
struct _hw_gpu2d_totalreads_bitfields
{
unsigned COUNT : 32; //!< [31:0] Count
} B;
} hw_gpu2d_totalreads_t;
#endif
/*!
* @name Constants and macros for entire GPU2D_TOTALREADS register
*/
//@{
#define HW_GPU2D_TOTALREADS_ADDR (REGS_GPU2D_BASE + 0x40)
#ifndef __LANGUAGE_ASM__
#define HW_GPU2D_TOTALREADS (*(volatile hw_gpu2d_totalreads_t *) HW_GPU2D_TOTALREADS_ADDR)
#define HW_GPU2D_TOTALREADS_RD() (HW_GPU2D_TOTALREADS.U)
#endif
//@}
/*
* constants & macros for individual GPU2D_TOTALREADS bitfields
*/
/*! @name Register GPU2D_TOTALREADS, field COUNT[31:0] (RO)
*
* Count
*/
//@{
#define BP_GPU2D_TOTALREADS_COUNT (0) //!< Bit position for GPU2D_TOTALREADS_COUNT.
#define BM_GPU2D_TOTALREADS_COUNT (0xffffffff) //!< Bit mask for GPU2D_TOTALREADS_COUNT.
//! @brief Get value of GPU2D_TOTALREADS_COUNT from a register value.
#define BG_GPU2D_TOTALREADS_COUNT(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_TOTALREADS_COUNT) >> BP_GPU2D_TOTALREADS_COUNT)
//@}
//-------------------------------------------------------------------------------------------
// HW_GPU2D_TOTALWRITES - Write Count Register
//-------------------------------------------------------------------------------------------
#ifndef __LANGUAGE_ASM__
/*!
* @brief HW_GPU2D_TOTALWRITES - Write Count Register (RO)
*
* Reset value: 0x00000000
*
* Total writes in terms of 64bits.
*/
typedef union _hw_gpu2d_totalwrites
{
reg32_t U;
struct _hw_gpu2d_totalwrites_bitfields
{
unsigned COUNT : 32; //!< [31:0] Count
} B;
} hw_gpu2d_totalwrites_t;
#endif
/*!
* @name Constants and macros for entire GPU2D_TOTALWRITES register
*/
//@{
#define HW_GPU2D_TOTALWRITES_ADDR (REGS_GPU2D_BASE + 0x44)
#ifndef __LANGUAGE_ASM__
#define HW_GPU2D_TOTALWRITES (*(volatile hw_gpu2d_totalwrites_t *) HW_GPU2D_TOTALWRITES_ADDR)
#define HW_GPU2D_TOTALWRITES_RD() (HW_GPU2D_TOTALWRITES.U)
#endif
//@}
/*
* constants & macros for individual GPU2D_TOTALWRITES bitfields
*/
/*! @name Register GPU2D_TOTALWRITES, field COUNT[31:0] (RO)
*
* Count
*/
//@{
#define BP_GPU2D_TOTALWRITES_COUNT (0) //!< Bit position for GPU2D_TOTALWRITES_COUNT.
#define BM_GPU2D_TOTALWRITES_COUNT (0xffffffff) //!< Bit mask for GPU2D_TOTALWRITES_COUNT.
//! @brief Get value of GPU2D_TOTALWRITES_COUNT from a register value.
#define BG_GPU2D_TOTALWRITES_COUNT(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_TOTALWRITES_COUNT) >> BP_GPU2D_TOTALWRITES_COUNT)
//@}
//-------------------------------------------------------------------------------------------
// HW_GPU2D_CHIPSPECS - Chip Specification Register
//-------------------------------------------------------------------------------------------
#ifndef __LANGUAGE_ASM__
/*!
* @brief HW_GPU2D_CHIPSPECS - Chip Specification Register (RO)
*
* Reset value: 0x00000000
*
* Specs for the chip. This register has no set reset value. It varies with the implementation.
*/
typedef union _hw_gpu2d_chipspecs
{
reg32_t U;
struct _hw_gpu2d_chipspecs_bitfields
{
unsigned VERTEX_OUTPUT_BUFFER_SIZE : 4; //!< [3:0] Log2 of vertex output buffer size.
unsigned NUM_PIXEL_PIPES : 3; //!< [6:4] Number of pixel pipes.
unsigned NUM_SHADER_CORES : 5; //!< [11:7] Number of shader cores.
unsigned RESERVED0 : 3; //!< [14:12] Reserved
unsigned VERTEX_CACHE_SIZE : 5; //!< [19:15] Number of entries in the vertex shader cache.
unsigned THREAD_COUNT : 4; //!< [23:20] Log2 of thread count.
unsigned TEMP_REGISTERS : 4; //!< [27:24] Log2 of temporary registers.
unsigned STREAMS : 4; //!< [31:28] Number of vertex streams.
} B;
} hw_gpu2d_chipspecs_t;
#endif
/*!
* @name Constants and macros for entire GPU2D_CHIPSPECS register
*/
//@{
#define HW_GPU2D_CHIPSPECS_ADDR (REGS_GPU2D_BASE + 0x48)
#ifndef __LANGUAGE_ASM__
#define HW_GPU2D_CHIPSPECS (*(volatile hw_gpu2d_chipspecs_t *) HW_GPU2D_CHIPSPECS_ADDR)
#define HW_GPU2D_CHIPSPECS_RD() (HW_GPU2D_CHIPSPECS.U)
#endif
//@}
/*
* constants & macros for individual GPU2D_CHIPSPECS bitfields
*/
/*! @name Register GPU2D_CHIPSPECS, field VERTEX_OUTPUT_BUFFER_SIZE[3:0] (RO)
*
* Log2 of vertex output buffer size.
*/
//@{
#define BP_GPU2D_CHIPSPECS_VERTEX_OUTPUT_BUFFER_SIZE (0) //!< Bit position for GPU2D_CHIPSPECS_VERTEX_OUTPUT_BUFFER_SIZE.
#define BM_GPU2D_CHIPSPECS_VERTEX_OUTPUT_BUFFER_SIZE (0x0000000f) //!< Bit mask for GPU2D_CHIPSPECS_VERTEX_OUTPUT_BUFFER_SIZE.
//! @brief Get value of GPU2D_CHIPSPECS_VERTEX_OUTPUT_BUFFER_SIZE from a register value.
#define BG_GPU2D_CHIPSPECS_VERTEX_OUTPUT_BUFFER_SIZE(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_CHIPSPECS_VERTEX_OUTPUT_BUFFER_SIZE) >> BP_GPU2D_CHIPSPECS_VERTEX_OUTPUT_BUFFER_SIZE)
//@}
/*! @name Register GPU2D_CHIPSPECS, field NUM_PIXEL_PIPES[6:4] (RO)
*
* Number of pixel pipes.
*/
//@{
#define BP_GPU2D_CHIPSPECS_NUM_PIXEL_PIPES (4) //!< Bit position for GPU2D_CHIPSPECS_NUM_PIXEL_PIPES.
#define BM_GPU2D_CHIPSPECS_NUM_PIXEL_PIPES (0x00000070) //!< Bit mask for GPU2D_CHIPSPECS_NUM_PIXEL_PIPES.
//! @brief Get value of GPU2D_CHIPSPECS_NUM_PIXEL_PIPES from a register value.
#define BG_GPU2D_CHIPSPECS_NUM_PIXEL_PIPES(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_CHIPSPECS_NUM_PIXEL_PIPES) >> BP_GPU2D_CHIPSPECS_NUM_PIXEL_PIPES)
//@}
/*! @name Register GPU2D_CHIPSPECS, field NUM_SHADER_CORES[11:7] (RO)
*
* Number of shader cores.
*/
//@{
#define BP_GPU2D_CHIPSPECS_NUM_SHADER_CORES (7) //!< Bit position for GPU2D_CHIPSPECS_NUM_SHADER_CORES.
#define BM_GPU2D_CHIPSPECS_NUM_SHADER_CORES (0x00000f80) //!< Bit mask for GPU2D_CHIPSPECS_NUM_SHADER_CORES.
//! @brief Get value of GPU2D_CHIPSPECS_NUM_SHADER_CORES from a register value.
#define BG_GPU2D_CHIPSPECS_NUM_SHADER_CORES(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_CHIPSPECS_NUM_SHADER_CORES) >> BP_GPU2D_CHIPSPECS_NUM_SHADER_CORES)
//@}
/*! @name Register GPU2D_CHIPSPECS, field VERTEX_CACHE_SIZE[19:15] (RO)
*
* Number of entries in the vertex shader cache.
*/
//@{
#define BP_GPU2D_CHIPSPECS_VERTEX_CACHE_SIZE (15) //!< Bit position for GPU2D_CHIPSPECS_VERTEX_CACHE_SIZE.
#define BM_GPU2D_CHIPSPECS_VERTEX_CACHE_SIZE (0x000f8000) //!< Bit mask for GPU2D_CHIPSPECS_VERTEX_CACHE_SIZE.
//! @brief Get value of GPU2D_CHIPSPECS_VERTEX_CACHE_SIZE from a register value.
#define BG_GPU2D_CHIPSPECS_VERTEX_CACHE_SIZE(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_CHIPSPECS_VERTEX_CACHE_SIZE) >> BP_GPU2D_CHIPSPECS_VERTEX_CACHE_SIZE)
//@}
/*! @name Register GPU2D_CHIPSPECS, field THREAD_COUNT[23:20] (RO)
*
* Log2 of thread count.
*/
//@{
#define BP_GPU2D_CHIPSPECS_THREAD_COUNT (20) //!< Bit position for GPU2D_CHIPSPECS_THREAD_COUNT.
#define BM_GPU2D_CHIPSPECS_THREAD_COUNT (0x00f00000) //!< Bit mask for GPU2D_CHIPSPECS_THREAD_COUNT.
//! @brief Get value of GPU2D_CHIPSPECS_THREAD_COUNT from a register value.
#define BG_GPU2D_CHIPSPECS_THREAD_COUNT(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_CHIPSPECS_THREAD_COUNT) >> BP_GPU2D_CHIPSPECS_THREAD_COUNT)
//@}
/*! @name Register GPU2D_CHIPSPECS, field TEMP_REGISTERS[27:24] (RO)
*
* Log2 of temporary registers.
*/
//@{
#define BP_GPU2D_CHIPSPECS_TEMP_REGISTERS (24) //!< Bit position for GPU2D_CHIPSPECS_TEMP_REGISTERS.
#define BM_GPU2D_CHIPSPECS_TEMP_REGISTERS (0x0f000000) //!< Bit mask for GPU2D_CHIPSPECS_TEMP_REGISTERS.
//! @brief Get value of GPU2D_CHIPSPECS_TEMP_REGISTERS from a register value.
#define BG_GPU2D_CHIPSPECS_TEMP_REGISTERS(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_CHIPSPECS_TEMP_REGISTERS) >> BP_GPU2D_CHIPSPECS_TEMP_REGISTERS)
//@}
/*! @name Register GPU2D_CHIPSPECS, field STREAMS[31:28] (RO)
*
* Number of vertex streams.
*/
//@{
#define BP_GPU2D_CHIPSPECS_STREAMS (28) //!< Bit position for GPU2D_CHIPSPECS_STREAMS.
#define BM_GPU2D_CHIPSPECS_STREAMS (0xf0000000) //!< Bit mask for GPU2D_CHIPSPECS_STREAMS.
//! @brief Get value of GPU2D_CHIPSPECS_STREAMS from a register value.
#define BG_GPU2D_CHIPSPECS_STREAMS(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_CHIPSPECS_STREAMS) >> BP_GPU2D_CHIPSPECS_STREAMS)
//@}
//-------------------------------------------------------------------------------------------
// HW_GPU2D_TOTALWRITEBURSTS - Write Data Count Register
//-------------------------------------------------------------------------------------------
#ifndef __LANGUAGE_ASM__
/*!
* @brief HW_GPU2D_TOTALWRITEBURSTS - Write Data Count Register (RO)
*
* Reset value: 0x00000000
*
* Total write Data Count in terms of 64bits. This register has no reset value.
*/
typedef union _hw_gpu2d_totalwritebursts
{
reg32_t U;
struct _hw_gpu2d_totalwritebursts_bitfields
{
unsigned COUNT : 32; //!< [31:0] Count
} B;
} hw_gpu2d_totalwritebursts_t;
#endif
/*!
* @name Constants and macros for entire GPU2D_TOTALWRITEBURSTS register
*/
//@{
#define HW_GPU2D_TOTALWRITEBURSTS_ADDR (REGS_GPU2D_BASE + 0x4c)
#ifndef __LANGUAGE_ASM__
#define HW_GPU2D_TOTALWRITEBURSTS (*(volatile hw_gpu2d_totalwritebursts_t *) HW_GPU2D_TOTALWRITEBURSTS_ADDR)
#define HW_GPU2D_TOTALWRITEBURSTS_RD() (HW_GPU2D_TOTALWRITEBURSTS.U)
#endif
//@}
/*
* constants & macros for individual GPU2D_TOTALWRITEBURSTS bitfields
*/
/*! @name Register GPU2D_TOTALWRITEBURSTS, field COUNT[31:0] (RO)
*
* Count
*/
//@{
#define BP_GPU2D_TOTALWRITEBURSTS_COUNT (0) //!< Bit position for GPU2D_TOTALWRITEBURSTS_COUNT.
#define BM_GPU2D_TOTALWRITEBURSTS_COUNT (0xffffffff) //!< Bit mask for GPU2D_TOTALWRITEBURSTS_COUNT.
//! @brief Get value of GPU2D_TOTALWRITEBURSTS_COUNT from a register value.
#define BG_GPU2D_TOTALWRITEBURSTS_COUNT(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_TOTALWRITEBURSTS_COUNT) >> BP_GPU2D_TOTALWRITEBURSTS_COUNT)
//@}
//-------------------------------------------------------------------------------------------
// HW_GPU2D_TOTALWRITEREQS - Write REQ Count Register
//-------------------------------------------------------------------------------------------
#ifndef __LANGUAGE_ASM__
/*!
* @brief HW_GPU2D_TOTALWRITEREQS - Write REQ Count Register (RO)
*
* Reset value: 0x00000000
*
* Total write Request Count. This register has no reset value.
*/
typedef union _hw_gpu2d_totalwritereqs
{
reg32_t U;
struct _hw_gpu2d_totalwritereqs_bitfields
{
unsigned COUNT : 32; //!< [31:0] Count
} B;
} hw_gpu2d_totalwritereqs_t;
#endif
/*!
* @name Constants and macros for entire GPU2D_TOTALWRITEREQS register
*/
//@{
#define HW_GPU2D_TOTALWRITEREQS_ADDR (REGS_GPU2D_BASE + 0x50)
#ifndef __LANGUAGE_ASM__
#define HW_GPU2D_TOTALWRITEREQS (*(volatile hw_gpu2d_totalwritereqs_t *) HW_GPU2D_TOTALWRITEREQS_ADDR)
#define HW_GPU2D_TOTALWRITEREQS_RD() (HW_GPU2D_TOTALWRITEREQS.U)
#endif
//@}
/*
* constants & macros for individual GPU2D_TOTALWRITEREQS bitfields
*/
/*! @name Register GPU2D_TOTALWRITEREQS, field COUNT[31:0] (RO)
*
* Count
*/
//@{
#define BP_GPU2D_TOTALWRITEREQS_COUNT (0) //!< Bit position for GPU2D_TOTALWRITEREQS_COUNT.
#define BM_GPU2D_TOTALWRITEREQS_COUNT (0xffffffff) //!< Bit mask for GPU2D_TOTALWRITEREQS_COUNT.
//! @brief Get value of GPU2D_TOTALWRITEREQS_COUNT from a register value.
#define BG_GPU2D_TOTALWRITEREQS_COUNT(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_TOTALWRITEREQS_COUNT) >> BP_GPU2D_TOTALWRITEREQS_COUNT)
//@}
//-------------------------------------------------------------------------------------------
// HW_GPU2D_TOTALWRITELASTS - Total WLAST Count Register
//-------------------------------------------------------------------------------------------
#ifndef __LANGUAGE_ASM__
/*!
* @brief HW_GPU2D_TOTALWRITELASTS - Total WLAST Count Register (RO)
*
* Reset value: 0x00000000
*
* Total WLAST Count. This is used to match with GCTotalWriteReqs. This register has no reset value.
*/
typedef union _hw_gpu2d_totalwritelasts
{
reg32_t U;
struct _hw_gpu2d_totalwritelasts_bitfields
{
unsigned COUNT : 32; //!< [31:0] Count
} B;
} hw_gpu2d_totalwritelasts_t;
#endif
/*!
* @name Constants and macros for entire GPU2D_TOTALWRITELASTS register
*/
//@{
#define HW_GPU2D_TOTALWRITELASTS_ADDR (REGS_GPU2D_BASE + 0x54)
#ifndef __LANGUAGE_ASM__
#define HW_GPU2D_TOTALWRITELASTS (*(volatile hw_gpu2d_totalwritelasts_t *) HW_GPU2D_TOTALWRITELASTS_ADDR)
#define HW_GPU2D_TOTALWRITELASTS_RD() (HW_GPU2D_TOTALWRITELASTS.U)
#endif
//@}
/*
* constants & macros for individual GPU2D_TOTALWRITELASTS bitfields
*/
/*! @name Register GPU2D_TOTALWRITELASTS, field COUNT[31:0] (RO)
*
* Count
*/
//@{
#define BP_GPU2D_TOTALWRITELASTS_COUNT (0) //!< Bit position for GPU2D_TOTALWRITELASTS_COUNT.
#define BM_GPU2D_TOTALWRITELASTS_COUNT (0xffffffff) //!< Bit mask for GPU2D_TOTALWRITELASTS_COUNT.
//! @brief Get value of GPU2D_TOTALWRITELASTS_COUNT from a register value.
#define BG_GPU2D_TOTALWRITELASTS_COUNT(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_TOTALWRITELASTS_COUNT) >> BP_GPU2D_TOTALWRITELASTS_COUNT)
//@}
//-------------------------------------------------------------------------------------------
// HW_GPU2D_TOTALREADBURSTS - Total Read Data Count Register
//-------------------------------------------------------------------------------------------
#ifndef __LANGUAGE_ASM__
/*!
* @brief HW_GPU2D_TOTALREADBURSTS - Total Read Data Count Register (RO)
*
* Reset value: 0x00000000
*
* Total Read Data Count in terms of 64bits. This register has no reset value.
*/
typedef union _hw_gpu2d_totalreadbursts
{
reg32_t U;
struct _hw_gpu2d_totalreadbursts_bitfields
{
unsigned COUNT : 32; //!< [31:0] Count
} B;
} hw_gpu2d_totalreadbursts_t;
#endif
/*!
* @name Constants and macros for entire GPU2D_TOTALREADBURSTS register
*/
//@{
#define HW_GPU2D_TOTALREADBURSTS_ADDR (REGS_GPU2D_BASE + 0x58)
#ifndef __LANGUAGE_ASM__
#define HW_GPU2D_TOTALREADBURSTS (*(volatile hw_gpu2d_totalreadbursts_t *) HW_GPU2D_TOTALREADBURSTS_ADDR)
#define HW_GPU2D_TOTALREADBURSTS_RD() (HW_GPU2D_TOTALREADBURSTS.U)
#endif
//@}
/*
* constants & macros for individual GPU2D_TOTALREADBURSTS bitfields
*/
/*! @name Register GPU2D_TOTALREADBURSTS, field COUNT[31:0] (RO)
*
* Count
*/
//@{
#define BP_GPU2D_TOTALREADBURSTS_COUNT (0) //!< Bit position for GPU2D_TOTALREADBURSTS_COUNT.
#define BM_GPU2D_TOTALREADBURSTS_COUNT (0xffffffff) //!< Bit mask for GPU2D_TOTALREADBURSTS_COUNT.
//! @brief Get value of GPU2D_TOTALREADBURSTS_COUNT from a register value.
#define BG_GPU2D_TOTALREADBURSTS_COUNT(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_TOTALREADBURSTS_COUNT) >> BP_GPU2D_TOTALREADBURSTS_COUNT)
//@}
//-------------------------------------------------------------------------------------------
// HW_GPU2D_TOTALREADREQS - Total Read REQ Count Register
//-------------------------------------------------------------------------------------------
#ifndef __LANGUAGE_ASM__
/*!
* @brief HW_GPU2D_TOTALREADREQS - Total Read REQ Count Register (RO)
*
* Reset value: 0x00000000
*
* Total Read Request Count. This register has no reset value.
*/
typedef union _hw_gpu2d_totalreadreqs
{
reg32_t U;
struct _hw_gpu2d_totalreadreqs_bitfields
{
unsigned COUNT : 32; //!< [31:0] Count
} B;
} hw_gpu2d_totalreadreqs_t;
#endif
/*!
* @name Constants and macros for entire GPU2D_TOTALREADREQS register
*/
//@{
#define HW_GPU2D_TOTALREADREQS_ADDR (REGS_GPU2D_BASE + 0x5c)
#ifndef __LANGUAGE_ASM__
#define HW_GPU2D_TOTALREADREQS (*(volatile hw_gpu2d_totalreadreqs_t *) HW_GPU2D_TOTALREADREQS_ADDR)
#define HW_GPU2D_TOTALREADREQS_RD() (HW_GPU2D_TOTALREADREQS.U)
#endif
//@}
/*
* constants & macros for individual GPU2D_TOTALREADREQS bitfields
*/
/*! @name Register GPU2D_TOTALREADREQS, field COUNT[31:0] (RO)
*
* Count
*/
//@{
#define BP_GPU2D_TOTALREADREQS_COUNT (0) //!< Bit position for GPU2D_TOTALREADREQS_COUNT.
#define BM_GPU2D_TOTALREADREQS_COUNT (0xffffffff) //!< Bit mask for GPU2D_TOTALREADREQS_COUNT.
//! @brief Get value of GPU2D_TOTALREADREQS_COUNT from a register value.
#define BG_GPU2D_TOTALREADREQS_COUNT(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_TOTALREADREQS_COUNT) >> BP_GPU2D_TOTALREADREQS_COUNT)
//@}
//-------------------------------------------------------------------------------------------
// HW_GPU2D_TOTALREADLASTS - Total RLAST Count Register
//-------------------------------------------------------------------------------------------
#ifndef __LANGUAGE_ASM__
/*!
* @brief HW_GPU2D_TOTALREADLASTS - Total RLAST Count Register (RO)
*
* Reset value: 0x00000000
*
* Total RLAST Count. This is used to match with GCTotalReadReqs. This register has no reset value.
*/
typedef union _hw_gpu2d_totalreadlasts
{
reg32_t U;
struct _hw_gpu2d_totalreadlasts_bitfields
{
unsigned COUNT : 32; //!< [31:0] Count
} B;
} hw_gpu2d_totalreadlasts_t;
#endif
/*!
* @name Constants and macros for entire GPU2D_TOTALREADLASTS register
*/
//@{
#define HW_GPU2D_TOTALREADLASTS_ADDR (REGS_GPU2D_BASE + 0x60)
#ifndef __LANGUAGE_ASM__
#define HW_GPU2D_TOTALREADLASTS (*(volatile hw_gpu2d_totalreadlasts_t *) HW_GPU2D_TOTALREADLASTS_ADDR)
#define HW_GPU2D_TOTALREADLASTS_RD() (HW_GPU2D_TOTALREADLASTS.U)
#endif
//@}
/*
* constants & macros for individual GPU2D_TOTALREADLASTS bitfields
*/
/*! @name Register GPU2D_TOTALREADLASTS, field COUNT[31:0] (RO)
*
* Count
*/
//@{
#define BP_GPU2D_TOTALREADLASTS_COUNT (0) //!< Bit position for GPU2D_TOTALREADLASTS_COUNT.
#define BM_GPU2D_TOTALREADLASTS_COUNT (0xffffffff) //!< Bit mask for GPU2D_TOTALREADLASTS_COUNT.
//! @brief Get value of GPU2D_TOTALREADLASTS_COUNT from a register value.
#define BG_GPU2D_TOTALREADLASTS_COUNT(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_TOTALREADLASTS_COUNT) >> BP_GPU2D_TOTALREADLASTS_COUNT)
//@}
//-------------------------------------------------------------------------------------------
// HW_GPU2D_GPOUT0 - General Purpose Register 0
//-------------------------------------------------------------------------------------------
#ifndef __LANGUAGE_ASM__
/*!
* @brief HW_GPU2D_GPOUT0 - General Purpose Register 0 (RW)
*
* Reset value: 0x00000000
*
* General Purpose output register0. R/W but not connected to anywhere
*/
typedef union _hw_gpu2d_gpout0
{
reg32_t U;
struct _hw_gpu2d_gpout0_bitfields
{
unsigned COUNT : 32; //!< [31:0] Count
} B;
} hw_gpu2d_gpout0_t;
#endif
/*!
* @name Constants and macros for entire GPU2D_GPOUT0 register
*/
//@{
#define HW_GPU2D_GPOUT0_ADDR (REGS_GPU2D_BASE + 0x64)
#ifndef __LANGUAGE_ASM__
#define HW_GPU2D_GPOUT0 (*(volatile hw_gpu2d_gpout0_t *) HW_GPU2D_GPOUT0_ADDR)
#define HW_GPU2D_GPOUT0_RD() (HW_GPU2D_GPOUT0.U)
#define HW_GPU2D_GPOUT0_WR(v) (HW_GPU2D_GPOUT0.U = (v))
#define HW_GPU2D_GPOUT0_SET(v) (HW_GPU2D_GPOUT0_WR(HW_GPU2D_GPOUT0_RD() | (v)))
#define HW_GPU2D_GPOUT0_CLR(v) (HW_GPU2D_GPOUT0_WR(HW_GPU2D_GPOUT0_RD() & ~(v)))
#define HW_GPU2D_GPOUT0_TOG(v) (HW_GPU2D_GPOUT0_WR(HW_GPU2D_GPOUT0_RD() ^ (v)))
#endif
//@}
/*
* constants & macros for individual GPU2D_GPOUT0 bitfields
*/
/*! @name Register GPU2D_GPOUT0, field COUNT[31:0] (RW)
*
* Count
*/
//@{
#define BP_GPU2D_GPOUT0_COUNT (0) //!< Bit position for GPU2D_GPOUT0_COUNT.
#define BM_GPU2D_GPOUT0_COUNT (0xffffffff) //!< Bit mask for GPU2D_GPOUT0_COUNT.
//! @brief Get value of GPU2D_GPOUT0_COUNT from a register value.
#define BG_GPU2D_GPOUT0_COUNT(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_GPOUT0_COUNT) >> BP_GPU2D_GPOUT0_COUNT)
//! @brief Format value for bitfield GPU2D_GPOUT0_COUNT.
#define BF_GPU2D_GPOUT0_COUNT(v) ((__REG_VALUE_TYPE((v), reg32_t) << BP_GPU2D_GPOUT0_COUNT) & BM_GPU2D_GPOUT0_COUNT)
#ifndef __LANGUAGE_ASM__
//! @brief Set the COUNT field to a new value.
#define BW_GPU2D_GPOUT0_COUNT(v) (HW_GPU2D_GPOUT0_WR((HW_GPU2D_GPOUT0_RD() & ~BM_GPU2D_GPOUT0_COUNT) | BF_GPU2D_GPOUT0_COUNT(v)))
#endif
//@}
//-------------------------------------------------------------------------------------------
// HW_GPU2D_GPOUT1 - General Purpose Register 1
//-------------------------------------------------------------------------------------------
#ifndef __LANGUAGE_ASM__
/*!
* @brief HW_GPU2D_GPOUT1 - General Purpose Register 1 (RW)
*
* Reset value: 0x00000000
*
* General Purpose output register1. R/W but not connected to anywhere
*/
typedef union _hw_gpu2d_gpout1
{
reg32_t U;
struct _hw_gpu2d_gpout1_bitfields
{
unsigned COUNT : 32; //!< [31:0] Count
} B;
} hw_gpu2d_gpout1_t;
#endif
/*!
* @name Constants and macros for entire GPU2D_GPOUT1 register
*/
//@{
#define HW_GPU2D_GPOUT1_ADDR (REGS_GPU2D_BASE + 0x68)
#ifndef __LANGUAGE_ASM__
#define HW_GPU2D_GPOUT1 (*(volatile hw_gpu2d_gpout1_t *) HW_GPU2D_GPOUT1_ADDR)
#define HW_GPU2D_GPOUT1_RD() (HW_GPU2D_GPOUT1.U)
#define HW_GPU2D_GPOUT1_WR(v) (HW_GPU2D_GPOUT1.U = (v))
#define HW_GPU2D_GPOUT1_SET(v) (HW_GPU2D_GPOUT1_WR(HW_GPU2D_GPOUT1_RD() | (v)))
#define HW_GPU2D_GPOUT1_CLR(v) (HW_GPU2D_GPOUT1_WR(HW_GPU2D_GPOUT1_RD() & ~(v)))
#define HW_GPU2D_GPOUT1_TOG(v) (HW_GPU2D_GPOUT1_WR(HW_GPU2D_GPOUT1_RD() ^ (v)))
#endif
//@}
/*
* constants & macros for individual GPU2D_GPOUT1 bitfields
*/
/*! @name Register GPU2D_GPOUT1, field COUNT[31:0] (RW)
*
* Count
*/
//@{
#define BP_GPU2D_GPOUT1_COUNT (0) //!< Bit position for GPU2D_GPOUT1_COUNT.
#define BM_GPU2D_GPOUT1_COUNT (0xffffffff) //!< Bit mask for GPU2D_GPOUT1_COUNT.
//! @brief Get value of GPU2D_GPOUT1_COUNT from a register value.
#define BG_GPU2D_GPOUT1_COUNT(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_GPOUT1_COUNT) >> BP_GPU2D_GPOUT1_COUNT)
//! @brief Format value for bitfield GPU2D_GPOUT1_COUNT.
#define BF_GPU2D_GPOUT1_COUNT(v) ((__REG_VALUE_TYPE((v), reg32_t) << BP_GPU2D_GPOUT1_COUNT) & BM_GPU2D_GPOUT1_COUNT)
#ifndef __LANGUAGE_ASM__
//! @brief Set the COUNT field to a new value.
#define BW_GPU2D_GPOUT1_COUNT(v) (HW_GPU2D_GPOUT1_WR((HW_GPU2D_GPOUT1_RD() & ~BM_GPU2D_GPOUT1_COUNT) | BF_GPU2D_GPOUT1_COUNT(v)))
#endif
//@}
//-------------------------------------------------------------------------------------------
// HW_GPU2D_GPOUT2 - General Purpose Register 2
//-------------------------------------------------------------------------------------------
#ifndef __LANGUAGE_ASM__
/*!
* @brief HW_GPU2D_GPOUT2 - General Purpose Register 2 (RW)
*
* Reset value: 0x00000000
*
* General Purpose output register2. R/W but not connected to anywhere
*/
typedef union _hw_gpu2d_gpout2
{
reg32_t U;
struct _hw_gpu2d_gpout2_bitfields
{
unsigned COUNT : 32; //!< [31:0] Count
} B;
} hw_gpu2d_gpout2_t;
#endif
/*!
* @name Constants and macros for entire GPU2D_GPOUT2 register
*/
//@{
#define HW_GPU2D_GPOUT2_ADDR (REGS_GPU2D_BASE + 0x6c)
#ifndef __LANGUAGE_ASM__
#define HW_GPU2D_GPOUT2 (*(volatile hw_gpu2d_gpout2_t *) HW_GPU2D_GPOUT2_ADDR)
#define HW_GPU2D_GPOUT2_RD() (HW_GPU2D_GPOUT2.U)
#define HW_GPU2D_GPOUT2_WR(v) (HW_GPU2D_GPOUT2.U = (v))
#define HW_GPU2D_GPOUT2_SET(v) (HW_GPU2D_GPOUT2_WR(HW_GPU2D_GPOUT2_RD() | (v)))
#define HW_GPU2D_GPOUT2_CLR(v) (HW_GPU2D_GPOUT2_WR(HW_GPU2D_GPOUT2_RD() & ~(v)))
#define HW_GPU2D_GPOUT2_TOG(v) (HW_GPU2D_GPOUT2_WR(HW_GPU2D_GPOUT2_RD() ^ (v)))
#endif
//@}
/*
* constants & macros for individual GPU2D_GPOUT2 bitfields
*/
/*! @name Register GPU2D_GPOUT2, field COUNT[31:0] (RW)
*
* Count
*/
//@{
#define BP_GPU2D_GPOUT2_COUNT (0) //!< Bit position for GPU2D_GPOUT2_COUNT.
#define BM_GPU2D_GPOUT2_COUNT (0xffffffff) //!< Bit mask for GPU2D_GPOUT2_COUNT.
//! @brief Get value of GPU2D_GPOUT2_COUNT from a register value.
#define BG_GPU2D_GPOUT2_COUNT(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_GPOUT2_COUNT) >> BP_GPU2D_GPOUT2_COUNT)
//! @brief Format value for bitfield GPU2D_GPOUT2_COUNT.
#define BF_GPU2D_GPOUT2_COUNT(v) ((__REG_VALUE_TYPE((v), reg32_t) << BP_GPU2D_GPOUT2_COUNT) & BM_GPU2D_GPOUT2_COUNT)
#ifndef __LANGUAGE_ASM__
//! @brief Set the COUNT field to a new value.
#define BW_GPU2D_GPOUT2_COUNT(v) (HW_GPU2D_GPOUT2_WR((HW_GPU2D_GPOUT2_RD() & ~BM_GPU2D_GPOUT2_COUNT) | BF_GPU2D_GPOUT2_COUNT(v)))
#endif
//@}
//-------------------------------------------------------------------------------------------
// HW_GPU2D_AXICONTROL - AXI Control Register
//-------------------------------------------------------------------------------------------
#ifndef __LANGUAGE_ASM__
/*!
* @brief HW_GPU2D_AXICONTROL - AXI Control Register (RW)
*
* Reset value: 0x00000000
*
* Special Handling on AXI Bus
*/
typedef union _hw_gpu2d_axicontrol
{
reg32_t U;
struct _hw_gpu2d_axicontrol_bitfields
{
unsigned WR_FULL_BURST_MODE : 32; //!< [31:0] WR_FULL_BURST_MODE
} B;
} hw_gpu2d_axicontrol_t;
#endif
/*!
* @name Constants and macros for entire GPU2D_AXICONTROL register
*/
//@{
#define HW_GPU2D_AXICONTROL_ADDR (REGS_GPU2D_BASE + 0x70)
#ifndef __LANGUAGE_ASM__
#define HW_GPU2D_AXICONTROL (*(volatile hw_gpu2d_axicontrol_t *) HW_GPU2D_AXICONTROL_ADDR)
#define HW_GPU2D_AXICONTROL_RD() (HW_GPU2D_AXICONTROL.U)
#define HW_GPU2D_AXICONTROL_WR(v) (HW_GPU2D_AXICONTROL.U = (v))
#define HW_GPU2D_AXICONTROL_SET(v) (HW_GPU2D_AXICONTROL_WR(HW_GPU2D_AXICONTROL_RD() | (v)))
#define HW_GPU2D_AXICONTROL_CLR(v) (HW_GPU2D_AXICONTROL_WR(HW_GPU2D_AXICONTROL_RD() & ~(v)))
#define HW_GPU2D_AXICONTROL_TOG(v) (HW_GPU2D_AXICONTROL_WR(HW_GPU2D_AXICONTROL_RD() ^ (v)))
#endif
//@}
/*
* constants & macros for individual GPU2D_AXICONTROL bitfields
*/
/*! @name Register GPU2D_AXICONTROL, field WR_FULL_BURST_MODE[31:0] (RW)
*
* WR_FULL_BURST_MODE
*
* Values:
* - 0 - NO_BURST_RESET_VALUE
* - 1 - BURST_RESET_VALUE
*/
//@{
#define BP_GPU2D_AXICONTROL_WR_FULL_BURST_MODE (0) //!< Bit position for GPU2D_AXICONTROL_WR_FULL_BURST_MODE.
#define BM_GPU2D_AXICONTROL_WR_FULL_BURST_MODE (0xffffffff) //!< Bit mask for GPU2D_AXICONTROL_WR_FULL_BURST_MODE.
//! @brief Get value of GPU2D_AXICONTROL_WR_FULL_BURST_MODE from a register value.
#define BG_GPU2D_AXICONTROL_WR_FULL_BURST_MODE(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_AXICONTROL_WR_FULL_BURST_MODE) >> BP_GPU2D_AXICONTROL_WR_FULL_BURST_MODE)
//! @brief Format value for bitfield GPU2D_AXICONTROL_WR_FULL_BURST_MODE.
#define BF_GPU2D_AXICONTROL_WR_FULL_BURST_MODE(v) ((__REG_VALUE_TYPE((v), reg32_t) << BP_GPU2D_AXICONTROL_WR_FULL_BURST_MODE) & BM_GPU2D_AXICONTROL_WR_FULL_BURST_MODE)
#ifndef __LANGUAGE_ASM__
//! @brief Set the WR_FULL_BURST_MODE field to a new value.
#define BW_GPU2D_AXICONTROL_WR_FULL_BURST_MODE(v) (HW_GPU2D_AXICONTROL_WR((HW_GPU2D_AXICONTROL_RD() & ~BM_GPU2D_AXICONTROL_WR_FULL_BURST_MODE) | BF_GPU2D_AXICONTROL_WR_FULL_BURST_MODE(v)))
#endif
//@}
//-------------------------------------------------------------------------------------------
// HW_GPU2D_MINORFEATURES1 - Minor Features Register 1
//-------------------------------------------------------------------------------------------
#ifndef __LANGUAGE_ASM__
/*!
* @brief HW_GPU2D_MINORFEATURES1 - Minor Features Register 1 (RO)
*
* Reset value: 0x00000000
*
* Shows which features are enabled in this chip. This register has no set reset value. It varies
* with the implementation.
*/
typedef union _hw_gpu2d_minorfeatures1
{
reg32_t U;
struct _hw_gpu2d_minorfeatures1_bitfields
{
unsigned RESERVED0 : 26; //!< [25:0] Reserved
unsigned TEXTURE_STRIDE : 1; //!< [26] Texture has stride and memory addressing.
unsigned BUG_FIXES2 : 1; //!< [27] Bug fixes bit 2
unsigned BUG_FIXES1 : 1; //!< [28] Bug fixes bit 1
unsigned VG_DOUBLE_BUFFER : 1; //!< [29] Double buffering support for VG (second TS-->VG semaphore is present).
unsigned V2_COMPRESSION : 1; //!< [30] V2 compression.
unsigned RSUV_SWIZZLE : 1; //!< [31] Resolve UV swizzle.
} B;
} hw_gpu2d_minorfeatures1_t;
#endif
/*!
* @name Constants and macros for entire GPU2D_MINORFEATURES1 register
*/
//@{
#define HW_GPU2D_MINORFEATURES1_ADDR (REGS_GPU2D_BASE + 0x74)
#ifndef __LANGUAGE_ASM__
#define HW_GPU2D_MINORFEATURES1 (*(volatile hw_gpu2d_minorfeatures1_t *) HW_GPU2D_MINORFEATURES1_ADDR)
#define HW_GPU2D_MINORFEATURES1_RD() (HW_GPU2D_MINORFEATURES1.U)
#endif
//@}
/*
* constants & macros for individual GPU2D_MINORFEATURES1 bitfields
*/
/*! @name Register GPU2D_MINORFEATURES1, field TEXTURE_STRIDE[26] (RO)
*
* Texture has stride and memory addressing.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_MINORFEATURES1_TEXTURE_STRIDE (26) //!< Bit position for GPU2D_MINORFEATURES1_TEXTURE_STRIDE.
#define BM_GPU2D_MINORFEATURES1_TEXTURE_STRIDE (0x04000000) //!< Bit mask for GPU2D_MINORFEATURES1_TEXTURE_STRIDE.
//! @brief Get value of GPU2D_MINORFEATURES1_TEXTURE_STRIDE from a register value.
#define BG_GPU2D_MINORFEATURES1_TEXTURE_STRIDE(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MINORFEATURES1_TEXTURE_STRIDE) >> BP_GPU2D_MINORFEATURES1_TEXTURE_STRIDE)
//@}
/*! @name Register GPU2D_MINORFEATURES1, field BUG_FIXES2[27] (RO)
*
* Bug fixes bit 2
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_MINORFEATURES1_BUG_FIXES2 (27) //!< Bit position for GPU2D_MINORFEATURES1_BUG_FIXES2.
#define BM_GPU2D_MINORFEATURES1_BUG_FIXES2 (0x08000000) //!< Bit mask for GPU2D_MINORFEATURES1_BUG_FIXES2.
//! @brief Get value of GPU2D_MINORFEATURES1_BUG_FIXES2 from a register value.
#define BG_GPU2D_MINORFEATURES1_BUG_FIXES2(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MINORFEATURES1_BUG_FIXES2) >> BP_GPU2D_MINORFEATURES1_BUG_FIXES2)
//@}
/*! @name Register GPU2D_MINORFEATURES1, field BUG_FIXES1[28] (RO)
*
* Bug fixes bit 1
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_MINORFEATURES1_BUG_FIXES1 (28) //!< Bit position for GPU2D_MINORFEATURES1_BUG_FIXES1.
#define BM_GPU2D_MINORFEATURES1_BUG_FIXES1 (0x10000000) //!< Bit mask for GPU2D_MINORFEATURES1_BUG_FIXES1.
//! @brief Get value of GPU2D_MINORFEATURES1_BUG_FIXES1 from a register value.
#define BG_GPU2D_MINORFEATURES1_BUG_FIXES1(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MINORFEATURES1_BUG_FIXES1) >> BP_GPU2D_MINORFEATURES1_BUG_FIXES1)
//@}
/*! @name Register GPU2D_MINORFEATURES1, field VG_DOUBLE_BUFFER[29] (RO)
*
* Double buffering support for VG (second TS-->VG semaphore is present).
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_MINORFEATURES1_VG_DOUBLE_BUFFER (29) //!< Bit position for GPU2D_MINORFEATURES1_VG_DOUBLE_BUFFER.
#define BM_GPU2D_MINORFEATURES1_VG_DOUBLE_BUFFER (0x20000000) //!< Bit mask for GPU2D_MINORFEATURES1_VG_DOUBLE_BUFFER.
//! @brief Get value of GPU2D_MINORFEATURES1_VG_DOUBLE_BUFFER from a register value.
#define BG_GPU2D_MINORFEATURES1_VG_DOUBLE_BUFFER(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MINORFEATURES1_VG_DOUBLE_BUFFER) >> BP_GPU2D_MINORFEATURES1_VG_DOUBLE_BUFFER)
//@}
/*! @name Register GPU2D_MINORFEATURES1, field V2_COMPRESSION[30] (RO)
*
* V2 compression.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_MINORFEATURES1_V2_COMPRESSION (30) //!< Bit position for GPU2D_MINORFEATURES1_V2_COMPRESSION.
#define BM_GPU2D_MINORFEATURES1_V2_COMPRESSION (0x40000000) //!< Bit mask for GPU2D_MINORFEATURES1_V2_COMPRESSION.
//! @brief Get value of GPU2D_MINORFEATURES1_V2_COMPRESSION from a register value.
#define BG_GPU2D_MINORFEATURES1_V2_COMPRESSION(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MINORFEATURES1_V2_COMPRESSION) >> BP_GPU2D_MINORFEATURES1_V2_COMPRESSION)
//@}
/*! @name Register GPU2D_MINORFEATURES1, field RSUV_SWIZZLE[31] (RO)
*
* Resolve UV swizzle.
*
* Values:
* - 0 - NONE
* - 1 - AVAILABLE
*/
//@{
#define BP_GPU2D_MINORFEATURES1_RSUV_SWIZZLE (31) //!< Bit position for GPU2D_MINORFEATURES1_RSUV_SWIZZLE.
#define BM_GPU2D_MINORFEATURES1_RSUV_SWIZZLE (0x80000000) //!< Bit mask for GPU2D_MINORFEATURES1_RSUV_SWIZZLE.
//! @brief Get value of GPU2D_MINORFEATURES1_RSUV_SWIZZLE from a register value.
#define BG_GPU2D_MINORFEATURES1_RSUV_SWIZZLE(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MINORFEATURES1_RSUV_SWIZZLE) >> BP_GPU2D_MINORFEATURES1_RSUV_SWIZZLE)
//@}
//-------------------------------------------------------------------------------------------
// HW_GPU2D_TOTALCYCLES - Total Cycle Counter Register
//-------------------------------------------------------------------------------------------
#ifndef __LANGUAGE_ASM__
/*!
* @brief HW_GPU2D_TOTALCYCLES - Total Cycle Counter Register (RW)
*
* Reset value: 0x00000000
*
* Total cycles. This register is a free running counter. It can be reset by writing 0 to it.
*/
typedef union _hw_gpu2d_totalcycles
{
reg32_t U;
struct _hw_gpu2d_totalcycles_bitfields
{
unsigned CYCLES : 32; //!< [31:0] Total cycles
} B;
} hw_gpu2d_totalcycles_t;
#endif
/*!
* @name Constants and macros for entire GPU2D_TOTALCYCLES register
*/
//@{
#define HW_GPU2D_TOTALCYCLES_ADDR (REGS_GPU2D_BASE + 0x78)
#ifndef __LANGUAGE_ASM__
#define HW_GPU2D_TOTALCYCLES (*(volatile hw_gpu2d_totalcycles_t *) HW_GPU2D_TOTALCYCLES_ADDR)
#define HW_GPU2D_TOTALCYCLES_RD() (HW_GPU2D_TOTALCYCLES.U)
#define HW_GPU2D_TOTALCYCLES_WR(v) (HW_GPU2D_TOTALCYCLES.U = (v))
#define HW_GPU2D_TOTALCYCLES_SET(v) (HW_GPU2D_TOTALCYCLES_WR(HW_GPU2D_TOTALCYCLES_RD() | (v)))
#define HW_GPU2D_TOTALCYCLES_CLR(v) (HW_GPU2D_TOTALCYCLES_WR(HW_GPU2D_TOTALCYCLES_RD() & ~(v)))
#define HW_GPU2D_TOTALCYCLES_TOG(v) (HW_GPU2D_TOTALCYCLES_WR(HW_GPU2D_TOTALCYCLES_RD() ^ (v)))
#endif
//@}
/*
* constants & macros for individual GPU2D_TOTALCYCLES bitfields
*/
/*! @name Register GPU2D_TOTALCYCLES, field CYCLES[31:0] (RW)
*
* Total cycles
*/
//@{
#define BP_GPU2D_TOTALCYCLES_CYCLES (0) //!< Bit position for GPU2D_TOTALCYCLES_CYCLES.
#define BM_GPU2D_TOTALCYCLES_CYCLES (0xffffffff) //!< Bit mask for GPU2D_TOTALCYCLES_CYCLES.
//! @brief Get value of GPU2D_TOTALCYCLES_CYCLES from a register value.
#define BG_GPU2D_TOTALCYCLES_CYCLES(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_TOTALCYCLES_CYCLES) >> BP_GPU2D_TOTALCYCLES_CYCLES)
//! @brief Format value for bitfield GPU2D_TOTALCYCLES_CYCLES.
#define BF_GPU2D_TOTALCYCLES_CYCLES(v) ((__REG_VALUE_TYPE((v), reg32_t) << BP_GPU2D_TOTALCYCLES_CYCLES) & BM_GPU2D_TOTALCYCLES_CYCLES)
#ifndef __LANGUAGE_ASM__
//! @brief Set the CYCLES field to a new value.
#define BW_GPU2D_TOTALCYCLES_CYCLES(v) (HW_GPU2D_TOTALCYCLES_WR((HW_GPU2D_TOTALCYCLES_RD() & ~BM_GPU2D_TOTALCYCLES_CYCLES) | BF_GPU2D_TOTALCYCLES_CYCLES(v)))
#endif
//@}
//-------------------------------------------------------------------------------------------
// HW_GPU2D_TOTALIDLECYLES - Total Idle Cycle Register
//-------------------------------------------------------------------------------------------
#ifndef __LANGUAGE_ASM__
/*!
* @brief HW_GPU2D_TOTALIDLECYLES - Total Idle Cycle Register (RW)
*
* Reset value: 0x00000000
*
* Total cycles where the GPU is idle. It is reset when gcTotalCycles register is written to. It
* looks at all the blocks but FE when determining the IP is idle.
*/
typedef union _hw_gpu2d_totalidlecyles
{
reg32_t U;
struct _hw_gpu2d_totalidlecyles_bitfields
{
unsigned CYCLES : 32; //!< [31:0] Total cycles
} B;
} hw_gpu2d_totalidlecyles_t;
#endif
/*!
* @name Constants and macros for entire GPU2D_TOTALIDLECYLES register
*/
//@{
#define HW_GPU2D_TOTALIDLECYLES_ADDR (REGS_GPU2D_BASE + 0x7c)
#ifndef __LANGUAGE_ASM__
#define HW_GPU2D_TOTALIDLECYLES (*(volatile hw_gpu2d_totalidlecyles_t *) HW_GPU2D_TOTALIDLECYLES_ADDR)
#define HW_GPU2D_TOTALIDLECYLES_RD() (HW_GPU2D_TOTALIDLECYLES.U)
#define HW_GPU2D_TOTALIDLECYLES_WR(v) (HW_GPU2D_TOTALIDLECYLES.U = (v))
#define HW_GPU2D_TOTALIDLECYLES_SET(v) (HW_GPU2D_TOTALIDLECYLES_WR(HW_GPU2D_TOTALIDLECYLES_RD() | (v)))
#define HW_GPU2D_TOTALIDLECYLES_CLR(v) (HW_GPU2D_TOTALIDLECYLES_WR(HW_GPU2D_TOTALIDLECYLES_RD() & ~(v)))
#define HW_GPU2D_TOTALIDLECYLES_TOG(v) (HW_GPU2D_TOTALIDLECYLES_WR(HW_GPU2D_TOTALIDLECYLES_RD() ^ (v)))
#endif
//@}
/*
* constants & macros for individual GPU2D_TOTALIDLECYLES bitfields
*/
/*! @name Register GPU2D_TOTALIDLECYLES, field CYCLES[31:0] (RW)
*
* Total cycles
*/
//@{
#define BP_GPU2D_TOTALIDLECYLES_CYCLES (0) //!< Bit position for GPU2D_TOTALIDLECYLES_CYCLES.
#define BM_GPU2D_TOTALIDLECYLES_CYCLES (0xffffffff) //!< Bit mask for GPU2D_TOTALIDLECYLES_CYCLES.
//! @brief Get value of GPU2D_TOTALIDLECYLES_CYCLES from a register value.
#define BG_GPU2D_TOTALIDLECYLES_CYCLES(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_TOTALIDLECYLES_CYCLES) >> BP_GPU2D_TOTALIDLECYLES_CYCLES)
//! @brief Format value for bitfield GPU2D_TOTALIDLECYLES_CYCLES.
#define BF_GPU2D_TOTALIDLECYLES_CYCLES(v) ((__REG_VALUE_TYPE((v), reg32_t) << BP_GPU2D_TOTALIDLECYLES_CYCLES) & BM_GPU2D_TOTALIDLECYLES_CYCLES)
#ifndef __LANGUAGE_ASM__
//! @brief Set the CYCLES field to a new value.
#define BW_GPU2D_TOTALIDLECYLES_CYCLES(v) (HW_GPU2D_TOTALIDLECYLES_WR((HW_GPU2D_TOTALIDLECYLES_RD() & ~BM_GPU2D_TOTALIDLECYLES_CYCLES) | BF_GPU2D_TOTALIDLECYLES_CYCLES(v)))
#endif
//@}
//-------------------------------------------------------------------------------------------
// HW_GPU2D_CHIPSPECS2 - Chip Specification Register
//-------------------------------------------------------------------------------------------
#ifndef __LANGUAGE_ASM__
/*!
* @brief HW_GPU2D_CHIPSPECS2 - Chip Specification Register (RW)
*
* Reset value: 0x00000000
*
* Specs for the chip. This register has no reset value. It varies with the implementation.
*/
typedef union _hw_gpu2d_chipspecs2
{
reg32_t U;
struct _hw_gpu2d_chipspecs2_bitfields
{
unsigned CYCLES : 32; //!< [31:0] Total cycles
} B;
} hw_gpu2d_chipspecs2_t;
#endif
/*!
* @name Constants and macros for entire GPU2D_CHIPSPECS2 register
*/
//@{
#define HW_GPU2D_CHIPSPECS2_ADDR (REGS_GPU2D_BASE + 0x80)
#ifndef __LANGUAGE_ASM__
#define HW_GPU2D_CHIPSPECS2 (*(volatile hw_gpu2d_chipspecs2_t *) HW_GPU2D_CHIPSPECS2_ADDR)
#define HW_GPU2D_CHIPSPECS2_RD() (HW_GPU2D_CHIPSPECS2.U)
#define HW_GPU2D_CHIPSPECS2_WR(v) (HW_GPU2D_CHIPSPECS2.U = (v))
#define HW_GPU2D_CHIPSPECS2_SET(v) (HW_GPU2D_CHIPSPECS2_WR(HW_GPU2D_CHIPSPECS2_RD() | (v)))
#define HW_GPU2D_CHIPSPECS2_CLR(v) (HW_GPU2D_CHIPSPECS2_WR(HW_GPU2D_CHIPSPECS2_RD() & ~(v)))
#define HW_GPU2D_CHIPSPECS2_TOG(v) (HW_GPU2D_CHIPSPECS2_WR(HW_GPU2D_CHIPSPECS2_RD() ^ (v)))
#endif
//@}
/*
* constants & macros for individual GPU2D_CHIPSPECS2 bitfields
*/
/*! @name Register GPU2D_CHIPSPECS2, field CYCLES[31:0] (RW)
*
* Total cycles
*/
//@{
#define BP_GPU2D_CHIPSPECS2_CYCLES (0) //!< Bit position for GPU2D_CHIPSPECS2_CYCLES.
#define BM_GPU2D_CHIPSPECS2_CYCLES (0xffffffff) //!< Bit mask for GPU2D_CHIPSPECS2_CYCLES.
//! @brief Get value of GPU2D_CHIPSPECS2_CYCLES from a register value.
#define BG_GPU2D_CHIPSPECS2_CYCLES(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_CHIPSPECS2_CYCLES) >> BP_GPU2D_CHIPSPECS2_CYCLES)
//! @brief Format value for bitfield GPU2D_CHIPSPECS2_CYCLES.
#define BF_GPU2D_CHIPSPECS2_CYCLES(v) ((__REG_VALUE_TYPE((v), reg32_t) << BP_GPU2D_CHIPSPECS2_CYCLES) & BM_GPU2D_CHIPSPECS2_CYCLES)
#ifndef __LANGUAGE_ASM__
//! @brief Set the CYCLES field to a new value.
#define BW_GPU2D_CHIPSPECS2_CYCLES(v) (HW_GPU2D_CHIPSPECS2_WR((HW_GPU2D_CHIPSPECS2_RD() & ~BM_GPU2D_CHIPSPECS2_CYCLES) | BF_GPU2D_CHIPSPECS2_CYCLES(v)))
#endif
//@}
//-------------------------------------------------------------------------------------------
// HW_GPU2D_MODULEPOWERCONTROLS - Power Control Register
//-------------------------------------------------------------------------------------------
#ifndef __LANGUAGE_ASM__
/*!
* @brief HW_GPU2D_MODULEPOWERCONTROLS - Power Control Register (RW)
*
* Reset value: 0x00140020
*
* The Power Management register set has just a few registers for controlling clock gating within
* the core. GC400 allows the user to control the clock gating of each internal module independently
* of the other modules. Users can access all of these registers via the AHB Bus. Control register
* for module level power controls.
*/
typedef union _hw_gpu2d_modulepowercontrols
{
reg32_t U;
struct _hw_gpu2d_modulepowercontrols_bitfields
{
unsigned TURN_OFF_COUNTER : 16; //!< [15:0] Counter value for clock gating the module if the module is idle for this amount of clock cycles.
unsigned RESERVED0 : 8; //!< [23:16] Reserved
unsigned TURN_ON_COUNTER : 4; //!< [27:24] Number of clock cycles to wait after turning on the clock.
unsigned RESERVED1 : 1; //!< [28] Reserved
unsigned DISABLE_STARVE_MODULE_CLOCK_GATING : 1; //!< [29] Disables module level clock gating for starve/idle condition.
unsigned DISABLE_STALL_MODULE_CLOCK_GATING : 1; //!< [30] Disables module level clock gating for stall condition.
unsigned ENABLE_MODULE_CLOCK_GATING : 1; //!< [31] Enables module level clock gating.
} B;
} hw_gpu2d_modulepowercontrols_t;
#endif
/*!
* @name Constants and macros for entire GPU2D_MODULEPOWERCONTROLS register
*/
//@{
#define HW_GPU2D_MODULEPOWERCONTROLS_ADDR (REGS_GPU2D_BASE + 0x84)
#ifndef __LANGUAGE_ASM__
#define HW_GPU2D_MODULEPOWERCONTROLS (*(volatile hw_gpu2d_modulepowercontrols_t *) HW_GPU2D_MODULEPOWERCONTROLS_ADDR)
#define HW_GPU2D_MODULEPOWERCONTROLS_RD() (HW_GPU2D_MODULEPOWERCONTROLS.U)
#define HW_GPU2D_MODULEPOWERCONTROLS_WR(v) (HW_GPU2D_MODULEPOWERCONTROLS.U = (v))
#define HW_GPU2D_MODULEPOWERCONTROLS_SET(v) (HW_GPU2D_MODULEPOWERCONTROLS_WR(HW_GPU2D_MODULEPOWERCONTROLS_RD() | (v)))
#define HW_GPU2D_MODULEPOWERCONTROLS_CLR(v) (HW_GPU2D_MODULEPOWERCONTROLS_WR(HW_GPU2D_MODULEPOWERCONTROLS_RD() & ~(v)))
#define HW_GPU2D_MODULEPOWERCONTROLS_TOG(v) (HW_GPU2D_MODULEPOWERCONTROLS_WR(HW_GPU2D_MODULEPOWERCONTROLS_RD() ^ (v)))
#endif
//@}
/*
* constants & macros for individual GPU2D_MODULEPOWERCONTROLS bitfields
*/
/*! @name Register GPU2D_MODULEPOWERCONTROLS, field TURN_OFF_COUNTER[15:0] (RW)
*
* Counter value for clock gating the module if the module is idle for this amount of clock cycles.
*/
//@{
#define BP_GPU2D_MODULEPOWERCONTROLS_TURN_OFF_COUNTER (0) //!< Bit position for GPU2D_MODULEPOWERCONTROLS_TURN_OFF_COUNTER.
#define BM_GPU2D_MODULEPOWERCONTROLS_TURN_OFF_COUNTER (0x0000ffff) //!< Bit mask for GPU2D_MODULEPOWERCONTROLS_TURN_OFF_COUNTER.
//! @brief Get value of GPU2D_MODULEPOWERCONTROLS_TURN_OFF_COUNTER from a register value.
#define BG_GPU2D_MODULEPOWERCONTROLS_TURN_OFF_COUNTER(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MODULEPOWERCONTROLS_TURN_OFF_COUNTER) >> BP_GPU2D_MODULEPOWERCONTROLS_TURN_OFF_COUNTER)
//! @brief Format value for bitfield GPU2D_MODULEPOWERCONTROLS_TURN_OFF_COUNTER.
#define BF_GPU2D_MODULEPOWERCONTROLS_TURN_OFF_COUNTER(v) ((__REG_VALUE_TYPE((v), reg32_t) << BP_GPU2D_MODULEPOWERCONTROLS_TURN_OFF_COUNTER) & BM_GPU2D_MODULEPOWERCONTROLS_TURN_OFF_COUNTER)
#ifndef __LANGUAGE_ASM__
//! @brief Set the TURN_OFF_COUNTER field to a new value.
#define BW_GPU2D_MODULEPOWERCONTROLS_TURN_OFF_COUNTER(v) (HW_GPU2D_MODULEPOWERCONTROLS_WR((HW_GPU2D_MODULEPOWERCONTROLS_RD() & ~BM_GPU2D_MODULEPOWERCONTROLS_TURN_OFF_COUNTER) | BF_GPU2D_MODULEPOWERCONTROLS_TURN_OFF_COUNTER(v)))
#endif
//@}
/*! @name Register GPU2D_MODULEPOWERCONTROLS, field TURN_ON_COUNTER[27:24] (RW)
*
* Number of clock cycles to wait after turning on the clock.
*/
//@{
#define BP_GPU2D_MODULEPOWERCONTROLS_TURN_ON_COUNTER (24) //!< Bit position for GPU2D_MODULEPOWERCONTROLS_TURN_ON_COUNTER.
#define BM_GPU2D_MODULEPOWERCONTROLS_TURN_ON_COUNTER (0x0f000000) //!< Bit mask for GPU2D_MODULEPOWERCONTROLS_TURN_ON_COUNTER.
//! @brief Get value of GPU2D_MODULEPOWERCONTROLS_TURN_ON_COUNTER from a register value.
#define BG_GPU2D_MODULEPOWERCONTROLS_TURN_ON_COUNTER(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MODULEPOWERCONTROLS_TURN_ON_COUNTER) >> BP_GPU2D_MODULEPOWERCONTROLS_TURN_ON_COUNTER)
//! @brief Format value for bitfield GPU2D_MODULEPOWERCONTROLS_TURN_ON_COUNTER.
#define BF_GPU2D_MODULEPOWERCONTROLS_TURN_ON_COUNTER(v) ((__REG_VALUE_TYPE((v), reg32_t) << BP_GPU2D_MODULEPOWERCONTROLS_TURN_ON_COUNTER) & BM_GPU2D_MODULEPOWERCONTROLS_TURN_ON_COUNTER)
#ifndef __LANGUAGE_ASM__
//! @brief Set the TURN_ON_COUNTER field to a new value.
#define BW_GPU2D_MODULEPOWERCONTROLS_TURN_ON_COUNTER(v) (HW_GPU2D_MODULEPOWERCONTROLS_WR((HW_GPU2D_MODULEPOWERCONTROLS_RD() & ~BM_GPU2D_MODULEPOWERCONTROLS_TURN_ON_COUNTER) | BF_GPU2D_MODULEPOWERCONTROLS_TURN_ON_COUNTER(v)))
#endif
//@}
/*! @name Register GPU2D_MODULEPOWERCONTROLS, field DISABLE_STARVE_MODULE_CLOCK_GATING[29] (RW)
*
* Disables module level clock gating for starve/idle condition.
*/
//@{
#define BP_GPU2D_MODULEPOWERCONTROLS_DISABLE_STARVE_MODULE_CLOCK_GATING (29) //!< Bit position for GPU2D_MODULEPOWERCONTROLS_DISABLE_STARVE_MODULE_CLOCK_GATING.
#define BM_GPU2D_MODULEPOWERCONTROLS_DISABLE_STARVE_MODULE_CLOCK_GATING (0x20000000) //!< Bit mask for GPU2D_MODULEPOWERCONTROLS_DISABLE_STARVE_MODULE_CLOCK_GATING.
//! @brief Get value of GPU2D_MODULEPOWERCONTROLS_DISABLE_STARVE_MODULE_CLOCK_GATING from a register value.
#define BG_GPU2D_MODULEPOWERCONTROLS_DISABLE_STARVE_MODULE_CLOCK_GATING(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MODULEPOWERCONTROLS_DISABLE_STARVE_MODULE_CLOCK_GATING) >> BP_GPU2D_MODULEPOWERCONTROLS_DISABLE_STARVE_MODULE_CLOCK_GATING)
//! @brief Format value for bitfield GPU2D_MODULEPOWERCONTROLS_DISABLE_STARVE_MODULE_CLOCK_GATING.
#define BF_GPU2D_MODULEPOWERCONTROLS_DISABLE_STARVE_MODULE_CLOCK_GATING(v) ((__REG_VALUE_TYPE((v), reg32_t) << BP_GPU2D_MODULEPOWERCONTROLS_DISABLE_STARVE_MODULE_CLOCK_GATING) & BM_GPU2D_MODULEPOWERCONTROLS_DISABLE_STARVE_MODULE_CLOCK_GATING)
#ifndef __LANGUAGE_ASM__
//! @brief Set the DISABLE_STARVE_MODULE_CLOCK_GATING field to a new value.
#define BW_GPU2D_MODULEPOWERCONTROLS_DISABLE_STARVE_MODULE_CLOCK_GATING(v) (HW_GPU2D_MODULEPOWERCONTROLS_WR((HW_GPU2D_MODULEPOWERCONTROLS_RD() & ~BM_GPU2D_MODULEPOWERCONTROLS_DISABLE_STARVE_MODULE_CLOCK_GATING) | BF_GPU2D_MODULEPOWERCONTROLS_DISABLE_STARVE_MODULE_CLOCK_GATING(v)))
#endif
//@}
/*! @name Register GPU2D_MODULEPOWERCONTROLS, field DISABLE_STALL_MODULE_CLOCK_GATING[30] (RW)
*
* Disables module level clock gating for stall condition.
*/
//@{
#define BP_GPU2D_MODULEPOWERCONTROLS_DISABLE_STALL_MODULE_CLOCK_GATING (30) //!< Bit position for GPU2D_MODULEPOWERCONTROLS_DISABLE_STALL_MODULE_CLOCK_GATING.
#define BM_GPU2D_MODULEPOWERCONTROLS_DISABLE_STALL_MODULE_CLOCK_GATING (0x40000000) //!< Bit mask for GPU2D_MODULEPOWERCONTROLS_DISABLE_STALL_MODULE_CLOCK_GATING.
//! @brief Get value of GPU2D_MODULEPOWERCONTROLS_DISABLE_STALL_MODULE_CLOCK_GATING from a register value.
#define BG_GPU2D_MODULEPOWERCONTROLS_DISABLE_STALL_MODULE_CLOCK_GATING(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MODULEPOWERCONTROLS_DISABLE_STALL_MODULE_CLOCK_GATING) >> BP_GPU2D_MODULEPOWERCONTROLS_DISABLE_STALL_MODULE_CLOCK_GATING)
//! @brief Format value for bitfield GPU2D_MODULEPOWERCONTROLS_DISABLE_STALL_MODULE_CLOCK_GATING.
#define BF_GPU2D_MODULEPOWERCONTROLS_DISABLE_STALL_MODULE_CLOCK_GATING(v) ((__REG_VALUE_TYPE((v), reg32_t) << BP_GPU2D_MODULEPOWERCONTROLS_DISABLE_STALL_MODULE_CLOCK_GATING) & BM_GPU2D_MODULEPOWERCONTROLS_DISABLE_STALL_MODULE_CLOCK_GATING)
#ifndef __LANGUAGE_ASM__
//! @brief Set the DISABLE_STALL_MODULE_CLOCK_GATING field to a new value.
#define BW_GPU2D_MODULEPOWERCONTROLS_DISABLE_STALL_MODULE_CLOCK_GATING(v) (HW_GPU2D_MODULEPOWERCONTROLS_WR((HW_GPU2D_MODULEPOWERCONTROLS_RD() & ~BM_GPU2D_MODULEPOWERCONTROLS_DISABLE_STALL_MODULE_CLOCK_GATING) | BF_GPU2D_MODULEPOWERCONTROLS_DISABLE_STALL_MODULE_CLOCK_GATING(v)))
#endif
//@}
/*! @name Register GPU2D_MODULEPOWERCONTROLS, field ENABLE_MODULE_CLOCK_GATING[31] (RW)
*
* Enables module level clock gating.
*/
//@{
#define BP_GPU2D_MODULEPOWERCONTROLS_ENABLE_MODULE_CLOCK_GATING (31) //!< Bit position for GPU2D_MODULEPOWERCONTROLS_ENABLE_MODULE_CLOCK_GATING.
#define BM_GPU2D_MODULEPOWERCONTROLS_ENABLE_MODULE_CLOCK_GATING (0x80000000) //!< Bit mask for GPU2D_MODULEPOWERCONTROLS_ENABLE_MODULE_CLOCK_GATING.
//! @brief Get value of GPU2D_MODULEPOWERCONTROLS_ENABLE_MODULE_CLOCK_GATING from a register value.
#define BG_GPU2D_MODULEPOWERCONTROLS_ENABLE_MODULE_CLOCK_GATING(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MODULEPOWERCONTROLS_ENABLE_MODULE_CLOCK_GATING) >> BP_GPU2D_MODULEPOWERCONTROLS_ENABLE_MODULE_CLOCK_GATING)
//! @brief Format value for bitfield GPU2D_MODULEPOWERCONTROLS_ENABLE_MODULE_CLOCK_GATING.
#define BF_GPU2D_MODULEPOWERCONTROLS_ENABLE_MODULE_CLOCK_GATING(v) ((__REG_VALUE_TYPE((v), reg32_t) << BP_GPU2D_MODULEPOWERCONTROLS_ENABLE_MODULE_CLOCK_GATING) & BM_GPU2D_MODULEPOWERCONTROLS_ENABLE_MODULE_CLOCK_GATING)
#ifndef __LANGUAGE_ASM__
//! @brief Set the ENABLE_MODULE_CLOCK_GATING field to a new value.
#define BW_GPU2D_MODULEPOWERCONTROLS_ENABLE_MODULE_CLOCK_GATING(v) (HW_GPU2D_MODULEPOWERCONTROLS_WR((HW_GPU2D_MODULEPOWERCONTROLS_RD() & ~BM_GPU2D_MODULEPOWERCONTROLS_ENABLE_MODULE_CLOCK_GATING) | BF_GPU2D_MODULEPOWERCONTROLS_ENABLE_MODULE_CLOCK_GATING(v)))
#endif
//@}
//-------------------------------------------------------------------------------------------
// HW_GPU2D_MODULEPOWERMODULECONTROL - Power Level Register
//-------------------------------------------------------------------------------------------
#ifndef __LANGUAGE_ASM__
/*!
* @brief HW_GPU2D_MODULEPOWERMODULECONTROL - Power Level Register (RW)
*
* Reset value: 0x00000000
*
* Module level control registers.
*/
typedef union _hw_gpu2d_modulepowermodulecontrol
{
reg32_t U;
struct _hw_gpu2d_modulepowermodulecontrol_bitfields
{
unsigned RESERVED0 : 20; //!< [19:0] Reserved
unsigned DISABLE_MODULE_CLOCK_GATING_TS : 1; //!< [20] Disables module level clock gating for TS.
unsigned DISABLE_MODULE_CLOCK_GATING_FP : 1; //!< [21] Disables module level clock gating for FP.
unsigned DISABLE_MODULE_CLOCK_GATING_IM : 1; //!< [22] Disables module level clock gating for IM.
unsigned DISABLE_MODULE_CLOCK_GATING_VG : 1; //!< [23] Disables module level clock gating for VG.
unsigned DISABLE_MODULE_CLOCK_GATING_TX : 1; //!< [24] Disables module level clock gating for TX.
unsigned DISABLE_MODULE_CLOCK_GATING_RA : 1; //!< [25] Disables module level clock gating for RA.
unsigned DISABLE_MODULE_CLOCK_GATING_SE : 1; //!< [26] Disables module level clock gating for SE.
unsigned DISABLE_MODULE_CLOCK_GATING_PA : 1; //!< [27] Disables module level clock gating for PA.
unsigned DISABLE_MODULE_CLOCK_GATING_SH : 1; //!< [28] Disables module level clock gating for SH.
unsigned DISABLE_MODULE_CLOCK_GATING_PE : 1; //!< [29] Disables module level clock gating for PE.
unsigned DISABLE_MODULE_CLOCK_GATING_DE : 1; //!< [30] Disables module level clock gating for DE.
unsigned DISABLE_MODULE_CLOCK_GATING_FE : 1; //!< [31] Disables module level clock gating for FE.
} B;
} hw_gpu2d_modulepowermodulecontrol_t;
#endif
/*!
* @name Constants and macros for entire GPU2D_MODULEPOWERMODULECONTROL register
*/
//@{
#define HW_GPU2D_MODULEPOWERMODULECONTROL_ADDR (REGS_GPU2D_BASE + 0x88)
#ifndef __LANGUAGE_ASM__
#define HW_GPU2D_MODULEPOWERMODULECONTROL (*(volatile hw_gpu2d_modulepowermodulecontrol_t *) HW_GPU2D_MODULEPOWERMODULECONTROL_ADDR)
#define HW_GPU2D_MODULEPOWERMODULECONTROL_RD() (HW_GPU2D_MODULEPOWERMODULECONTROL.U)
#define HW_GPU2D_MODULEPOWERMODULECONTROL_WR(v) (HW_GPU2D_MODULEPOWERMODULECONTROL.U = (v))
#define HW_GPU2D_MODULEPOWERMODULECONTROL_SET(v) (HW_GPU2D_MODULEPOWERMODULECONTROL_WR(HW_GPU2D_MODULEPOWERMODULECONTROL_RD() | (v)))
#define HW_GPU2D_MODULEPOWERMODULECONTROL_CLR(v) (HW_GPU2D_MODULEPOWERMODULECONTROL_WR(HW_GPU2D_MODULEPOWERMODULECONTROL_RD() & ~(v)))
#define HW_GPU2D_MODULEPOWERMODULECONTROL_TOG(v) (HW_GPU2D_MODULEPOWERMODULECONTROL_WR(HW_GPU2D_MODULEPOWERMODULECONTROL_RD() ^ (v)))
#endif
//@}
/*
* constants & macros for individual GPU2D_MODULEPOWERMODULECONTROL bitfields
*/
/*! @name Register GPU2D_MODULEPOWERMODULECONTROL, field DISABLE_MODULE_CLOCK_GATING_TS[20] (RW)
*
* Disables module level clock gating for TS.
*/
//@{
#define BP_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_TS (20) //!< Bit position for GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_TS.
#define BM_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_TS (0x00100000) //!< Bit mask for GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_TS.
//! @brief Get value of GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_TS from a register value.
#define BG_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_TS(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_TS) >> BP_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_TS)
//! @brief Format value for bitfield GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_TS.
#define BF_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_TS(v) ((__REG_VALUE_TYPE((v), reg32_t) << BP_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_TS) & BM_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_TS)
#ifndef __LANGUAGE_ASM__
//! @brief Set the DISABLE_MODULE_CLOCK_GATING_TS field to a new value.
#define BW_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_TS(v) (HW_GPU2D_MODULEPOWERMODULECONTROL_WR((HW_GPU2D_MODULEPOWERMODULECONTROL_RD() & ~BM_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_TS) | BF_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_TS(v)))
#endif
//@}
/*! @name Register GPU2D_MODULEPOWERMODULECONTROL, field DISABLE_MODULE_CLOCK_GATING_FP[21] (RW)
*
* Disables module level clock gating for FP.
*/
//@{
#define BP_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_FP (21) //!< Bit position for GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_FP.
#define BM_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_FP (0x00200000) //!< Bit mask for GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_FP.
//! @brief Get value of GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_FP from a register value.
#define BG_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_FP(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_FP) >> BP_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_FP)
//! @brief Format value for bitfield GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_FP.
#define BF_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_FP(v) ((__REG_VALUE_TYPE((v), reg32_t) << BP_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_FP) & BM_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_FP)
#ifndef __LANGUAGE_ASM__
//! @brief Set the DISABLE_MODULE_CLOCK_GATING_FP field to a new value.
#define BW_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_FP(v) (HW_GPU2D_MODULEPOWERMODULECONTROL_WR((HW_GPU2D_MODULEPOWERMODULECONTROL_RD() & ~BM_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_FP) | BF_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_FP(v)))
#endif
//@}
/*! @name Register GPU2D_MODULEPOWERMODULECONTROL, field DISABLE_MODULE_CLOCK_GATING_IM[22] (RW)
*
* Disables module level clock gating for IM.
*/
//@{
#define BP_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_IM (22) //!< Bit position for GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_IM.
#define BM_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_IM (0x00400000) //!< Bit mask for GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_IM.
//! @brief Get value of GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_IM from a register value.
#define BG_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_IM(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_IM) >> BP_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_IM)
//! @brief Format value for bitfield GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_IM.
#define BF_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_IM(v) ((__REG_VALUE_TYPE((v), reg32_t) << BP_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_IM) & BM_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_IM)
#ifndef __LANGUAGE_ASM__
//! @brief Set the DISABLE_MODULE_CLOCK_GATING_IM field to a new value.
#define BW_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_IM(v) (HW_GPU2D_MODULEPOWERMODULECONTROL_WR((HW_GPU2D_MODULEPOWERMODULECONTROL_RD() & ~BM_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_IM) | BF_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_IM(v)))
#endif
//@}
/*! @name Register GPU2D_MODULEPOWERMODULECONTROL, field DISABLE_MODULE_CLOCK_GATING_VG[23] (RW)
*
* Disables module level clock gating for VG.
*/
//@{
#define BP_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_VG (23) //!< Bit position for GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_VG.
#define BM_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_VG (0x00800000) //!< Bit mask for GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_VG.
//! @brief Get value of GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_VG from a register value.
#define BG_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_VG(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_VG) >> BP_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_VG)
//! @brief Format value for bitfield GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_VG.
#define BF_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_VG(v) ((__REG_VALUE_TYPE((v), reg32_t) << BP_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_VG) & BM_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_VG)
#ifndef __LANGUAGE_ASM__
//! @brief Set the DISABLE_MODULE_CLOCK_GATING_VG field to a new value.
#define BW_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_VG(v) (HW_GPU2D_MODULEPOWERMODULECONTROL_WR((HW_GPU2D_MODULEPOWERMODULECONTROL_RD() & ~BM_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_VG) | BF_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_VG(v)))
#endif
//@}
/*! @name Register GPU2D_MODULEPOWERMODULECONTROL, field DISABLE_MODULE_CLOCK_GATING_TX[24] (RW)
*
* Disables module level clock gating for TX.
*/
//@{
#define BP_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_TX (24) //!< Bit position for GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_TX.
#define BM_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_TX (0x01000000) //!< Bit mask for GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_TX.
//! @brief Get value of GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_TX from a register value.
#define BG_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_TX(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_TX) >> BP_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_TX)
//! @brief Format value for bitfield GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_TX.
#define BF_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_TX(v) ((__REG_VALUE_TYPE((v), reg32_t) << BP_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_TX) & BM_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_TX)
#ifndef __LANGUAGE_ASM__
//! @brief Set the DISABLE_MODULE_CLOCK_GATING_TX field to a new value.
#define BW_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_TX(v) (HW_GPU2D_MODULEPOWERMODULECONTROL_WR((HW_GPU2D_MODULEPOWERMODULECONTROL_RD() & ~BM_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_TX) | BF_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_TX(v)))
#endif
//@}
/*! @name Register GPU2D_MODULEPOWERMODULECONTROL, field DISABLE_MODULE_CLOCK_GATING_RA[25] (RW)
*
* Disables module level clock gating for RA.
*/
//@{
#define BP_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_RA (25) //!< Bit position for GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_RA.
#define BM_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_RA (0x02000000) //!< Bit mask for GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_RA.
//! @brief Get value of GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_RA from a register value.
#define BG_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_RA(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_RA) >> BP_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_RA)
//! @brief Format value for bitfield GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_RA.
#define BF_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_RA(v) ((__REG_VALUE_TYPE((v), reg32_t) << BP_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_RA) & BM_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_RA)
#ifndef __LANGUAGE_ASM__
//! @brief Set the DISABLE_MODULE_CLOCK_GATING_RA field to a new value.
#define BW_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_RA(v) (HW_GPU2D_MODULEPOWERMODULECONTROL_WR((HW_GPU2D_MODULEPOWERMODULECONTROL_RD() & ~BM_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_RA) | BF_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_RA(v)))
#endif
//@}
/*! @name Register GPU2D_MODULEPOWERMODULECONTROL, field DISABLE_MODULE_CLOCK_GATING_SE[26] (RW)
*
* Disables module level clock gating for SE.
*/
//@{
#define BP_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_SE (26) //!< Bit position for GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_SE.
#define BM_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_SE (0x04000000) //!< Bit mask for GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_SE.
//! @brief Get value of GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_SE from a register value.
#define BG_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_SE(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_SE) >> BP_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_SE)
//! @brief Format value for bitfield GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_SE.
#define BF_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_SE(v) ((__REG_VALUE_TYPE((v), reg32_t) << BP_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_SE) & BM_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_SE)
#ifndef __LANGUAGE_ASM__
//! @brief Set the DISABLE_MODULE_CLOCK_GATING_SE field to a new value.
#define BW_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_SE(v) (HW_GPU2D_MODULEPOWERMODULECONTROL_WR((HW_GPU2D_MODULEPOWERMODULECONTROL_RD() & ~BM_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_SE) | BF_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_SE(v)))
#endif
//@}
/*! @name Register GPU2D_MODULEPOWERMODULECONTROL, field DISABLE_MODULE_CLOCK_GATING_PA[27] (RW)
*
* Disables module level clock gating for PA.
*/
//@{
#define BP_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_PA (27) //!< Bit position for GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_PA.
#define BM_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_PA (0x08000000) //!< Bit mask for GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_PA.
//! @brief Get value of GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_PA from a register value.
#define BG_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_PA(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_PA) >> BP_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_PA)
//! @brief Format value for bitfield GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_PA.
#define BF_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_PA(v) ((__REG_VALUE_TYPE((v), reg32_t) << BP_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_PA) & BM_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_PA)
#ifndef __LANGUAGE_ASM__
//! @brief Set the DISABLE_MODULE_CLOCK_GATING_PA field to a new value.
#define BW_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_PA(v) (HW_GPU2D_MODULEPOWERMODULECONTROL_WR((HW_GPU2D_MODULEPOWERMODULECONTROL_RD() & ~BM_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_PA) | BF_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_PA(v)))
#endif
//@}
/*! @name Register GPU2D_MODULEPOWERMODULECONTROL, field DISABLE_MODULE_CLOCK_GATING_SH[28] (RW)
*
* Disables module level clock gating for SH.
*/
//@{
#define BP_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_SH (28) //!< Bit position for GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_SH.
#define BM_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_SH (0x10000000) //!< Bit mask for GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_SH.
//! @brief Get value of GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_SH from a register value.
#define BG_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_SH(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_SH) >> BP_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_SH)
//! @brief Format value for bitfield GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_SH.
#define BF_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_SH(v) ((__REG_VALUE_TYPE((v), reg32_t) << BP_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_SH) & BM_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_SH)
#ifndef __LANGUAGE_ASM__
//! @brief Set the DISABLE_MODULE_CLOCK_GATING_SH field to a new value.
#define BW_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_SH(v) (HW_GPU2D_MODULEPOWERMODULECONTROL_WR((HW_GPU2D_MODULEPOWERMODULECONTROL_RD() & ~BM_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_SH) | BF_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_SH(v)))
#endif
//@}
/*! @name Register GPU2D_MODULEPOWERMODULECONTROL, field DISABLE_MODULE_CLOCK_GATING_PE[29] (RW)
*
* Disables module level clock gating for PE.
*/
//@{
#define BP_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_PE (29) //!< Bit position for GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_PE.
#define BM_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_PE (0x20000000) //!< Bit mask for GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_PE.
//! @brief Get value of GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_PE from a register value.
#define BG_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_PE(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_PE) >> BP_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_PE)
//! @brief Format value for bitfield GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_PE.
#define BF_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_PE(v) ((__REG_VALUE_TYPE((v), reg32_t) << BP_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_PE) & BM_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_PE)
#ifndef __LANGUAGE_ASM__
//! @brief Set the DISABLE_MODULE_CLOCK_GATING_PE field to a new value.
#define BW_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_PE(v) (HW_GPU2D_MODULEPOWERMODULECONTROL_WR((HW_GPU2D_MODULEPOWERMODULECONTROL_RD() & ~BM_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_PE) | BF_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_PE(v)))
#endif
//@}
/*! @name Register GPU2D_MODULEPOWERMODULECONTROL, field DISABLE_MODULE_CLOCK_GATING_DE[30] (RW)
*
* Disables module level clock gating for DE.
*/
//@{
#define BP_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_DE (30) //!< Bit position for GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_DE.
#define BM_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_DE (0x40000000) //!< Bit mask for GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_DE.
//! @brief Get value of GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_DE from a register value.
#define BG_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_DE(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_DE) >> BP_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_DE)
//! @brief Format value for bitfield GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_DE.
#define BF_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_DE(v) ((__REG_VALUE_TYPE((v), reg32_t) << BP_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_DE) & BM_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_DE)
#ifndef __LANGUAGE_ASM__
//! @brief Set the DISABLE_MODULE_CLOCK_GATING_DE field to a new value.
#define BW_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_DE(v) (HW_GPU2D_MODULEPOWERMODULECONTROL_WR((HW_GPU2D_MODULEPOWERMODULECONTROL_RD() & ~BM_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_DE) | BF_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_DE(v)))
#endif
//@}
/*! @name Register GPU2D_MODULEPOWERMODULECONTROL, field DISABLE_MODULE_CLOCK_GATING_FE[31] (RW)
*
* Disables module level clock gating for FE.
*/
//@{
#define BP_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_FE (31) //!< Bit position for GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_FE.
#define BM_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_FE (0x80000000) //!< Bit mask for GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_FE.
//! @brief Get value of GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_FE from a register value.
#define BG_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_FE(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_FE) >> BP_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_FE)
//! @brief Format value for bitfield GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_FE.
#define BF_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_FE(v) ((__REG_VALUE_TYPE((v), reg32_t) << BP_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_FE) & BM_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_FE)
#ifndef __LANGUAGE_ASM__
//! @brief Set the DISABLE_MODULE_CLOCK_GATING_FE field to a new value.
#define BW_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_FE(v) (HW_GPU2D_MODULEPOWERMODULECONTROL_WR((HW_GPU2D_MODULEPOWERMODULECONTROL_RD() & ~BM_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_FE) | BF_GPU2D_MODULEPOWERMODULECONTROL_DISABLE_MODULE_CLOCK_GATING_FE(v)))
#endif
//@}
//-------------------------------------------------------------------------------------------
// HW_GPU2D_MODULEPOWERMODULESTATUS - Power Status Register
//-------------------------------------------------------------------------------------------
#ifndef __LANGUAGE_ASM__
/*!
* @brief HW_GPU2D_MODULEPOWERMODULESTATUS - Power Status Register (RO)
*
* Reset value: 0x00000000
*
* Module level control status.
*/
typedef union _hw_gpu2d_modulepowermodulestatus
{
reg32_t U;
struct _hw_gpu2d_modulepowermodulestatus_bitfields
{
unsigned RESERVED0 : 20; //!< [19:0] Reserved
unsigned MODULE_CLOCK_GATED_TS : 1; //!< [20] Module level clock gating is ON for TS.
unsigned MODULE_CLOCK_GATED_FP : 1; //!< [21] Module level clock gating is ON for FP.
unsigned MODULE_CLOCK_GATED_IM : 1; //!< [22] Module level clock gating is ON for IM.
unsigned MODULE_CLOCK_GATED_VG : 1; //!< [23] Module level clock gating is ON for VG.
unsigned MODULE_CLOCK_GATED_TX : 1; //!< [24] Module level clock gating is ON for TX.
unsigned MODULE_CLOCK_GATED_RA : 1; //!< [25] Module level clock gating is ON for RA.
unsigned MODULE_CLOCK_GATED_SE : 1; //!< [26] Module level clock gating is ON for SE.
unsigned MODULE_CLOCK_GATED_PA : 1; //!< [27] Module level clock gating is ON for PA.
unsigned MODULE_CLOCK_GATED_SH : 1; //!< [28] Module level clock gating is ON for SH.
unsigned MODULE_CLOCK_GATED_PE : 1; //!< [29] Module level clock gating is ON for PE.
unsigned MODULE_CLOCK_GATED_DE : 1; //!< [30] Module level clock gating is ON for DE.
unsigned MODULE_CLOCK_GATED_FE : 1; //!< [31] Module level clock gating is ON for FE.
} B;
} hw_gpu2d_modulepowermodulestatus_t;
#endif
/*!
* @name Constants and macros for entire GPU2D_MODULEPOWERMODULESTATUS register
*/
//@{
#define HW_GPU2D_MODULEPOWERMODULESTATUS_ADDR (REGS_GPU2D_BASE + 0x8c)
#ifndef __LANGUAGE_ASM__
#define HW_GPU2D_MODULEPOWERMODULESTATUS (*(volatile hw_gpu2d_modulepowermodulestatus_t *) HW_GPU2D_MODULEPOWERMODULESTATUS_ADDR)
#define HW_GPU2D_MODULEPOWERMODULESTATUS_RD() (HW_GPU2D_MODULEPOWERMODULESTATUS.U)
#endif
//@}
/*
* constants & macros for individual GPU2D_MODULEPOWERMODULESTATUS bitfields
*/
/*! @name Register GPU2D_MODULEPOWERMODULESTATUS, field MODULE_CLOCK_GATED_TS[20] (RO)
*
* Module level clock gating is ON for TS.
*/
//@{
#define BP_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_TS (20) //!< Bit position for GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_TS.
#define BM_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_TS (0x00100000) //!< Bit mask for GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_TS.
//! @brief Get value of GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_TS from a register value.
#define BG_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_TS(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_TS) >> BP_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_TS)
//@}
/*! @name Register GPU2D_MODULEPOWERMODULESTATUS, field MODULE_CLOCK_GATED_FP[21] (RO)
*
* Module level clock gating is ON for FP.
*/
//@{
#define BP_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_FP (21) //!< Bit position for GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_FP.
#define BM_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_FP (0x00200000) //!< Bit mask for GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_FP.
//! @brief Get value of GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_FP from a register value.
#define BG_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_FP(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_FP) >> BP_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_FP)
//@}
/*! @name Register GPU2D_MODULEPOWERMODULESTATUS, field MODULE_CLOCK_GATED_IM[22] (RO)
*
* Module level clock gating is ON for IM.
*/
//@{
#define BP_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_IM (22) //!< Bit position for GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_IM.
#define BM_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_IM (0x00400000) //!< Bit mask for GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_IM.
//! @brief Get value of GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_IM from a register value.
#define BG_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_IM(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_IM) >> BP_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_IM)
//@}
/*! @name Register GPU2D_MODULEPOWERMODULESTATUS, field MODULE_CLOCK_GATED_VG[23] (RO)
*
* Module level clock gating is ON for VG.
*/
//@{
#define BP_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_VG (23) //!< Bit position for GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_VG.
#define BM_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_VG (0x00800000) //!< Bit mask for GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_VG.
//! @brief Get value of GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_VG from a register value.
#define BG_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_VG(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_VG) >> BP_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_VG)
//@}
/*! @name Register GPU2D_MODULEPOWERMODULESTATUS, field MODULE_CLOCK_GATED_TX[24] (RO)
*
* Module level clock gating is ON for TX.
*/
//@{
#define BP_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_TX (24) //!< Bit position for GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_TX.
#define BM_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_TX (0x01000000) //!< Bit mask for GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_TX.
//! @brief Get value of GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_TX from a register value.
#define BG_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_TX(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_TX) >> BP_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_TX)
//@}
/*! @name Register GPU2D_MODULEPOWERMODULESTATUS, field MODULE_CLOCK_GATED_RA[25] (RO)
*
* Module level clock gating is ON for RA.
*/
//@{
#define BP_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_RA (25) //!< Bit position for GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_RA.
#define BM_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_RA (0x02000000) //!< Bit mask for GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_RA.
//! @brief Get value of GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_RA from a register value.
#define BG_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_RA(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_RA) >> BP_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_RA)
//@}
/*! @name Register GPU2D_MODULEPOWERMODULESTATUS, field MODULE_CLOCK_GATED_SE[26] (RO)
*
* Module level clock gating is ON for SE.
*/
//@{
#define BP_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_SE (26) //!< Bit position for GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_SE.
#define BM_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_SE (0x04000000) //!< Bit mask for GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_SE.
//! @brief Get value of GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_SE from a register value.
#define BG_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_SE(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_SE) >> BP_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_SE)
//@}
/*! @name Register GPU2D_MODULEPOWERMODULESTATUS, field MODULE_CLOCK_GATED_PA[27] (RO)
*
* Module level clock gating is ON for PA.
*/
//@{
#define BP_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_PA (27) //!< Bit position for GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_PA.
#define BM_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_PA (0x08000000) //!< Bit mask for GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_PA.
//! @brief Get value of GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_PA from a register value.
#define BG_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_PA(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_PA) >> BP_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_PA)
//@}
/*! @name Register GPU2D_MODULEPOWERMODULESTATUS, field MODULE_CLOCK_GATED_SH[28] (RO)
*
* Module level clock gating is ON for SH.
*/
//@{
#define BP_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_SH (28) //!< Bit position for GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_SH.
#define BM_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_SH (0x10000000) //!< Bit mask for GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_SH.
//! @brief Get value of GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_SH from a register value.
#define BG_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_SH(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_SH) >> BP_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_SH)
//@}
/*! @name Register GPU2D_MODULEPOWERMODULESTATUS, field MODULE_CLOCK_GATED_PE[29] (RO)
*
* Module level clock gating is ON for PE.
*/
//@{
#define BP_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_PE (29) //!< Bit position for GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_PE.
#define BM_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_PE (0x20000000) //!< Bit mask for GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_PE.
//! @brief Get value of GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_PE from a register value.
#define BG_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_PE(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_PE) >> BP_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_PE)
//@}
/*! @name Register GPU2D_MODULEPOWERMODULESTATUS, field MODULE_CLOCK_GATED_DE[30] (RO)
*
* Module level clock gating is ON for DE.
*/
//@{
#define BP_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_DE (30) //!< Bit position for GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_DE.
#define BM_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_DE (0x40000000) //!< Bit mask for GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_DE.
//! @brief Get value of GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_DE from a register value.
#define BG_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_DE(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_DE) >> BP_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_DE)
//@}
/*! @name Register GPU2D_MODULEPOWERMODULESTATUS, field MODULE_CLOCK_GATED_FE[31] (RO)
*
* Module level clock gating is ON for FE.
*/
//@{
#define BP_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_FE (31) //!< Bit position for GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_FE.
#define BM_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_FE (0x80000000) //!< Bit mask for GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_FE.
//! @brief Get value of GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_FE from a register value.
#define BG_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_FE(r) ((__REG_VALUE_TYPE((r), reg32_t) & BM_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_FE) >> BP_GPU2D_MODULEPOWERMODULESTATUS_MODULE_CLOCK_GATED_FE)
//@}
//-------------------------------------------------------------------------------------------
// hw_gpu2d_t - module struct
//-------------------------------------------------------------------------------------------
/*!
* @brief All GPU2D module registers.
*/
#ifndef __LANGUAGE_ASM__
#pragma pack(1)
typedef struct _hw_gpu2d
{
volatile hw_gpu2d_aqhiclockcontrol_t AQHICLOCKCONTROL; //!< Clock Control Register
volatile hw_gpu2d_aqhiidle_t AQHIIDLE; //!< Idle Status Register
volatile hw_gpu2d_aqaxiconfig_t AQAXICONFIG; //!< AXI Configuration Register
volatile hw_gpu2d_aqaxistatus_t AQAXISTATUS; //!< AXI Status Register
volatile hw_gpu2d_aqintracknowledge_t AQINTRACKNOWLEDGE; //!< Interrupt Acknowledge Register
volatile hw_gpu2d_aqintrenbl_t AQINTRENBL; //!< Interrupt Enable Register
volatile hw_gpu2d_aqident_t AQIDENT; //!< Identification Register
volatile hw_gpu2d_features_t FEATURES; //!< Features Register
volatile hw_gpu2d_chipid_t CHIPID; //!< Chip Identification Register
volatile hw_gpu2d_chiprev_t CHIPREV; //!< Chip Revision Register
volatile hw_gpu2d_chipdate_t CHIPDATE; //!< Chip Release Date Register
volatile hw_gpu2d_chiptime_t CHIPTIME; //!< Chip Release Time Register
volatile hw_gpu2d_chipcustomer_t CHIPCUSTOMER; //!< Chip Customer Register
volatile hw_gpu2d_minorfeatures0_t MINORFEATURES0; //!< Minor Features Register 0
volatile hw_gpu2d_cachecontrol_t CACHECONTROL; //!< Cache Control Register
volatile hw_gpu2d_resetmemcounters_t RESETMEMCOUNTERS; //!< Reset Mem Counters Register
volatile hw_gpu2d_totalreads_t TOTALREADS; //!< Read Count Register
volatile hw_gpu2d_totalwrites_t TOTALWRITES; //!< Write Count Register
volatile hw_gpu2d_chipspecs_t CHIPSPECS; //!< Chip Specification Register
volatile hw_gpu2d_totalwritebursts_t TOTALWRITEBURSTS; //!< Write Data Count Register
volatile hw_gpu2d_totalwritereqs_t TOTALWRITEREQS; //!< Write REQ Count Register
volatile hw_gpu2d_totalwritelasts_t TOTALWRITELASTS; //!< Total WLAST Count Register
volatile hw_gpu2d_totalreadbursts_t TOTALREADBURSTS; //!< Total Read Data Count Register
volatile hw_gpu2d_totalreadreqs_t TOTALREADREQS; //!< Total Read REQ Count Register
volatile hw_gpu2d_totalreadlasts_t TOTALREADLASTS; //!< Total RLAST Count Register
volatile hw_gpu2d_gpout0_t GPOUT0; //!< General Purpose Register 0
volatile hw_gpu2d_gpout1_t GPOUT1; //!< General Purpose Register 1
volatile hw_gpu2d_gpout2_t GPOUT2; //!< General Purpose Register 2
volatile hw_gpu2d_axicontrol_t AXICONTROL; //!< AXI Control Register
volatile hw_gpu2d_minorfeatures1_t MINORFEATURES1; //!< Minor Features Register 1
volatile hw_gpu2d_totalcycles_t TOTALCYCLES; //!< Total Cycle Counter Register
volatile hw_gpu2d_totalidlecyles_t TOTALIDLECYLES; //!< Total Idle Cycle Register
volatile hw_gpu2d_chipspecs2_t CHIPSPECS2; //!< Chip Specification Register
volatile hw_gpu2d_modulepowercontrols_t MODULEPOWERCONTROLS; //!< Power Control Register
volatile hw_gpu2d_modulepowermodulecontrol_t MODULEPOWERMODULECONTROL; //!< Power Level Register
volatile hw_gpu2d_modulepowermodulestatus_t MODULEPOWERMODULESTATUS; //!< Power Status Register
} hw_gpu2d_t;
#pragma pack()
//! @brief Macro to access all GPU2D registers.
//! @return Reference (not a pointer) to the registers struct. To get a pointer to the struct,
//! use the '&' operator, like <code>&HW_GPU2D</code>.
#define HW_GPU2D (*(hw_gpu2d_t *) REGS_GPU2D_BASE)
#endif
#endif // __HW_GPU2D_REGISTERS_H__
// v18/121106/1.2.2
// EOF