vChewing-macOS/Packages/vChewing_CocoaExtension/Sources/CocoaExtension/CocoaExtension_NSWindowPosi...

159 lines
3.9 KiB
Swift

// Free to use
// Written by Alexis Bridoux - https://github.com/ABridoux
// Ref: https://gist.github.com/ABridoux/b935c21c7ead92033d39b357fae6366b
import Cocoa
import SwiftUI
// MARK: Model
public extension NSWindow {
struct Position {
public static let defaultPadding: CGFloat = 16
public var vertical: Vertical
public var horizontal: Horizontal
public var padding = Self.defaultPadding
}
}
public extension NSWindow.Position {
enum Horizontal {
case left, center, right
}
enum Vertical {
case top, center, bottom
}
}
// MARK: Logic
public extension NSWindow.Position {
func value(forWindow windowRect: CGRect, inScreen screenRect: CGRect) -> CGPoint {
let xPosition = horizontal.valueFor(
screenRange: screenRect.minX ..< screenRect.maxX,
width: windowRect.width,
padding: padding
)
let yPosition = vertical.valueFor(
screenRange: screenRect.minY ..< screenRect.maxY,
height: windowRect.height,
padding: padding
)
return CGPoint(x: xPosition, y: yPosition)
}
}
public extension NSWindow.Position.Horizontal {
func valueFor(
screenRange: Range<CGFloat>,
width: CGFloat,
padding: CGFloat
)
-> CGFloat
{
switch self {
case .left: return screenRange.lowerBound + padding
case .center: return (screenRange.upperBound + screenRange.lowerBound - width) / 2
case .right: return screenRange.upperBound - width - padding
}
}
}
public extension NSWindow.Position.Vertical {
func valueFor(
screenRange: Range<CGFloat>,
height: CGFloat,
padding: CGFloat
)
-> CGFloat
{
switch self {
case .top: return screenRange.upperBound - height - padding
case .center: return (screenRange.upperBound + screenRange.lowerBound - height) / 2
case .bottom: return screenRange.lowerBound + padding
}
}
}
// MARK: - AppKit extension
public extension NSWindow {
func setPosition(_ position: Position, in screen: NSScreen?) {
guard let visibleFrame = (screen ?? self.screen)?.visibleFrame else { return }
let origin = position.value(forWindow: frame, inScreen: visibleFrame)
setFrameOrigin(origin)
}
func setPosition(
vertical: Position.Vertical,
horizontal: Position.Horizontal,
padding: CGFloat = Position.defaultPadding,
screen: NSScreen? = nil
) {
setPosition(
Position(vertical: vertical, horizontal: horizontal, padding: padding),
in: screen
)
}
}
// MARK: - SwiftUI modifier
#if canImport(SwiftUI)
/// - note: Idea from [LostMoa](https://lostmoa.com/blog/ReadingTheCurrentWindowInANewSwiftUILifecycleApp/)
@available(macOS 10.15, *)
public struct HostingWindowFinder: NSViewRepresentable {
public var callback: (NSWindow?) -> Void
public func makeNSView(context _: Self.Context) -> NSView {
let view = NSView()
DispatchQueue.main.async { self.callback(view.window) }
return view
}
public func updateNSView(_ nsView: NSView, context _: Context) {
DispatchQueue.main.async { self.callback(nsView.window) }
}
}
@available(macOS 10.15, *)
private struct WindowPositionModifier: ViewModifier {
let position: NSWindow.Position
let screen: NSScreen?
func body(content: Content) -> some View {
content.background(
HostingWindowFinder {
$0?.setPosition(position, in: screen)
}
)
}
}
@available(macOS 10.15, *)
public extension View {
func hostingWindowPosition(
vertical: NSWindow.Position.Vertical,
horizontal: NSWindow.Position.Horizontal,
padding: CGFloat = NSWindow.Position.defaultPadding,
screen: NSScreen? = nil
) -> some View {
modifier(
WindowPositionModifier(
position: NSWindow.Position(
vertical: vertical,
horizontal: horizontal,
padding: padding
),
screen: screen
)
)
}
}
#endif