106 lines
3.4 KiB
Swift
106 lines
3.4 KiB
Swift
import Cocoa
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@objc(CandidateControllerDelegate)
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public protocol CandidateControllerDelegate: AnyObject {
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func candidateCountForController(_ controller: CandidateController) -> UInt
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func candidateController(_ controller: CandidateController, candidateAtIndex index: UInt) -> String
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func candidateController(_ controller: CandidateController, didSelectCandidateAtIndex index: UInt)
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}
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@objc(CandidateController)
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public class CandidateController: NSWindowController {
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@objc public weak var delegate: CandidateControllerDelegate?
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@objc public var selectedCandidateIndex: UInt = UInt.max
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@objc public var visible: Bool = false {
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didSet {
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if visible {
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window?.perform(#selector(NSWindow.orderFront(_:)), with: self, afterDelay: 0.0)
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} else {
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window?.perform(#selector(NSWindow.orderOut(_:)), with: self, afterDelay: 0.0)
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}
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}
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}
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@objc public var windowTopLeftPoint: NSPoint {
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get {
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guard let frameRect = window?.frame else {
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return NSPoint.zero
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}
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return NSPoint(x: frameRect.minX, y: frameRect.maxY)
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}
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set {
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DispatchQueue.main.asyncAfter(deadline: DispatchTime.now()) {
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self.set(windowTopLeftPoint: newValue, bottomOutOfScreenAdjustmentHeight: 0)
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}
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}
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}
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@objc public var keyLabels: [String] = ["1", "2", "3", "4", "5", "6", "7", "8", "9"]
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@objc public var keyLabelFont: NSFont = NSFont.systemFont(ofSize: 14)
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@objc public var candidateFont: NSFont = NSFont.systemFont(ofSize: 18)
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@objc public func reloadData() {
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}
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@objc public func showNextPage() -> Bool {
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return false
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}
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@objc public func showPreviousPage() -> Bool {
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return false
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}
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@objc public func highlightNextCandidate() -> Bool {
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return false
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}
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@objc public func highlightPreviousCandidate() -> Bool {
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return false
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}
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func set(windowTopLeftPoint: NSPoint, bottomOutOfScreenAdjustmentHeight height:CGFloat) {
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var adjustedPoint = windowTopLeftPoint
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var adjustedHeight = height
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var screenFrame = NSScreen.main?.visibleFrame ?? NSRect.zero
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for screen in NSScreen.screens {
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let frame = screen.visibleFrame
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if windowTopLeftPoint.x >= frame.minX &&
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windowTopLeftPoint.x <= frame.maxX &&
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windowTopLeftPoint.y >= frame.minY &&
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windowTopLeftPoint.y <= frame.maxY {
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screenFrame = frame
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break
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}
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}
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if adjustedHeight > screenFrame.size.height / 2.0 {
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adjustedHeight = 0.0
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}
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let windowSize = window?.frame.size ?? NSSize.zero
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// bottom beneath the screen?
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if adjustedPoint.y - windowSize.height < screenFrame.maxY {
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adjustedPoint.y = windowTopLeftPoint.y + adjustedHeight + windowSize.height
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}
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// top over the screen?
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if adjustedPoint.y >= screenFrame.maxY {
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adjustedPoint.y = screenFrame.maxY - 1.0
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}
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// right
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if adjustedPoint.x + windowSize.width >= screenFrame.maxX {
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adjustedPoint.x = NSMaxX(screenFrame) - windowSize.width
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}
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// left
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if adjustedPoint.x < screenFrame.minX {
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adjustedPoint.x = screenFrame.minX
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}
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window?.setFrameTopLeftPoint(adjustedPoint)
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}
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}
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