vChewing-macOS/Packages/CandidateUI/Sources/CandidateUI/CandidateController.swift

170 lines
5.9 KiB
Swift

// Copyright (c) 2022 and onwards The McBopomofo Authors.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
import Cocoa
@objc(VTCandidateKeyLabel)
public class CandidateKeyLabel: NSObject {
@objc public private(set) var key: String
@objc public private(set) var displayedText: String
public init(key: String, displayedText: String) {
self.key = key
self.displayedText = displayedText
super.init()
}
}
@objc(VTCandidateControllerDelegate)
public protocol CandidateControllerDelegate: AnyObject {
func candidateCountForController(_ controller: CandidateController) -> UInt
func candidateController(_ controller: CandidateController, candidateAtIndex index: UInt) -> String
func candidateController(_ controller: CandidateController, didSelectCandidateAtIndex index: UInt)
}
@objc(VTCandidateController)
public class CandidateController: NSWindowController {
@objc public weak var delegate: CandidateControllerDelegate? {
didSet {
reloadData()
}
}
@objc public var selectedCandidateIndex: UInt = UInt.max
@objc public var visible: Bool = false {
didSet {
NSObject.cancelPreviousPerformRequests(withTarget: self)
if visible {
window?.perform(#selector(NSWindow.orderFront(_:)), with: self, afterDelay: 0.0)
} else {
window?.perform(#selector(NSWindow.orderOut(_:)), with: self, afterDelay: 0.0)
}
}
}
@objc public var windowTopLeftPoint: NSPoint {
get {
guard let frameRect = window?.frame else {
return NSPoint.zero
}
return NSPoint(x: frameRect.minX, y: frameRect.maxY)
}
set {
DispatchQueue.main.asyncAfter(deadline: DispatchTime.now()) {
self.set(windowTopLeftPoint: newValue, bottomOutOfScreenAdjustmentHeight: 0)
}
}
}
@objc public var keyLabels: [CandidateKeyLabel] = ["1", "2", "3", "4", "5", "6", "7", "8", "9"].map {
CandidateKeyLabel(key: $0, displayedText: $0)
}
@objc public var keyLabelFont: NSFont = NSFont.systemFont(ofSize: 14)
@objc public var candidateFont: NSFont = NSFont.systemFont(ofSize: 18)
@objc public var tooltip: String = ""
@objc public func reloadData() {
}
@objc public func showNextPage() -> Bool {
false
}
@objc public func showPreviousPage() -> Bool {
false
}
@objc public func highlightNextCandidate() -> Bool {
false
}
@objc public func highlightPreviousCandidate() -> Bool {
false
}
@objc public func candidateIndexAtKeyLabelIndex(_ index: UInt) -> UInt {
UInt.max
}
/// Sets the location of the candidate window.
///
/// Please note that the method has side effects that modifies
/// `windowTopLeftPoint` to make the candidate window to stay in at least
/// in a screen.
///
/// - Parameters:
/// - windowTopLeftPoint: The given location.
/// - height: The height that helps the window not to be out of the bottom
/// of a screen.
@objc(setWindowTopLeftPoint:bottomOutOfScreenAdjustmentHeight:)
public func set(windowTopLeftPoint: NSPoint, bottomOutOfScreenAdjustmentHeight height: CGFloat) {
DispatchQueue.main.asyncAfter(deadline: DispatchTime.now()) {
self.doSet(windowTopLeftPoint: windowTopLeftPoint, bottomOutOfScreenAdjustmentHeight: height)
}
}
func doSet(windowTopLeftPoint: NSPoint, bottomOutOfScreenAdjustmentHeight height: CGFloat) {
var adjustedPoint = windowTopLeftPoint
var adjustedHeight = height
var screenFrame = NSScreen.main?.visibleFrame ?? NSRect.zero
for screen in NSScreen.screens {
let frame = screen.visibleFrame
if windowTopLeftPoint.x >= frame.minX &&
windowTopLeftPoint.x <= frame.maxX &&
windowTopLeftPoint.y >= frame.minY &&
windowTopLeftPoint.y <= frame.maxY {
screenFrame = frame
break
}
}
if adjustedHeight > screenFrame.size.height / 2.0 {
adjustedHeight = 0.0
}
let windowSize = window?.frame.size ?? NSSize.zero
// bottom beneath the screen?
if adjustedPoint.y - windowSize.height < screenFrame.minY {
adjustedPoint.y = windowTopLeftPoint.y + adjustedHeight + windowSize.height
}
// top over the screen?
if adjustedPoint.y >= screenFrame.maxY {
adjustedPoint.y = screenFrame.maxY - 1.0
}
// right
if adjustedPoint.x + windowSize.width >= screenFrame.maxX {
adjustedPoint.x = screenFrame.maxX - windowSize.width
}
// left
if adjustedPoint.x < screenFrame.minX {
adjustedPoint.x = screenFrame.minX
}
window?.setFrameTopLeftPoint(adjustedPoint)
}
}