InputSignal // Add symbol menu key "_" for JIS keyboard.
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@ -34,7 +34,7 @@ enum KeyCode: UInt16 {
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case kCarriageReturn = 36 // Renamed from "kReturn" to avoid nomenclatural confusions.
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case kTab = 48
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case kSpace = 49
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case kSymbolMenuPhysicalKey = 50 // vChewing Specific
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case kSymbolMenuPhysicalKeyIntl = 50 // vChewing Specific (Non-JIS)
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case kBackSpace = 51 // Renamed from "kDelete" to avoid nomenclatural confusions.
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case kEscape = 53
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case kCommand = 55
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@ -54,6 +54,7 @@ enum KeyCode: UInt16 {
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case kF18 = 79
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case kF19 = 80
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case kF20 = 90
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case kSymbolMenuPhysicalKeyJIS = 94 // vChewing Specific (JIS)
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case kF5 = 96
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case kF6 = 97
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case kF7 = 98
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@ -344,7 +345,7 @@ struct InputSignal: CustomStringConvertible {
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var isSymbolMenuPhysicalKey: Bool {
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// 這裡必須用 KeyCode,這樣才不會受隨 macOS 版本更動的 Apple 動態注音鍵盤排列內容的影響。
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// 只是必須得與 ![input isShift] 搭配使用才可以(也就是僅判定 Shift 沒被摁下的情形)。
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KeyCode(rawValue: keyCode) == KeyCode.kSymbolMenuPhysicalKey
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[KeyCode.kSymbolMenuPhysicalKeyIntl, KeyCode.kSymbolMenuPhysicalKeyJIS].contains(KeyCode(rawValue: keyCode))
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}
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}
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@ -337,7 +337,7 @@ class KeyHandlerTestsNormalCHS: XCTestCase {
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let enabled = mgrPrefs.halfWidthPunctuationEnabled
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mgrPrefs.halfWidthPunctuationEnabled = false
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let input = InputSignal(
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inputText: " ", keyCode: KeyCode.kSymbolMenuPhysicalKey.rawValue, charCode: 0, flags: [],
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inputText: " ", keyCode: KeyCode.kSymbolMenuPhysicalKeyIntl.rawValue, charCode: 0, flags: [],
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isVerticalTyping: false
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)
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var state: InputStateProtocol = InputState.Empty()
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@ -354,7 +354,7 @@ class KeyHandlerTestsNormalCHS: XCTestCase {
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let enabled = mgrPrefs.halfWidthPunctuationEnabled
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mgrPrefs.halfWidthPunctuationEnabled = false
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let input = InputSignal(
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inputText: " ", keyCode: KeyCode.kSymbolMenuPhysicalKey.rawValue, charCode: 0, flags: .option,
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inputText: " ", keyCode: KeyCode.kSymbolMenuPhysicalKeyIntl.rawValue, charCode: 0, flags: .option,
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isVerticalTyping: false
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)
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var state: InputStateProtocol = InputState.Empty()
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@ -75,7 +75,7 @@ class KeyHandlerTestsSCPCCHT: XCTestCase {
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func testPunctuationTable() {
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let input = InputSignal(
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inputText: "`", keyCode: KeyCode.kSymbolMenuPhysicalKey.rawValue, charCode: 0, flags: .option
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inputText: "`", keyCode: KeyCode.kSymbolMenuPhysicalKeyIntl.rawValue, charCode: 0, flags: .option
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)
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var state: InputStateProtocol = InputState.Empty()
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_ = handler.handle(input: input, state: state) { newState in
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