clsSFX // FadeOut previous articulation when machine-gun-triggering.
This commit is contained in:
parent
7aca829f03
commit
69be62bb69
|
@ -34,10 +34,16 @@ public class clsSFX: NSObject, NSSoundDelegate {
|
||||||
|
|
||||||
private var currentBeep: NSSound?
|
private var currentBeep: NSSound?
|
||||||
private func beep() {
|
private func beep() {
|
||||||
|
let defaultVolume: Float = 0.4
|
||||||
// Stop existing beep
|
// Stop existing beep
|
||||||
if let beep = currentBeep {
|
if let beep = currentBeep {
|
||||||
if beep.isPlaying {
|
if beep.isPlaying {
|
||||||
|
for i in 1..<30 {
|
||||||
|
beep.volume = (defaultVolume / Float(i))
|
||||||
|
usleep(1000)
|
||||||
|
}
|
||||||
beep.stop()
|
beep.stop()
|
||||||
|
beep.volume = defaultVolume
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// Create a new beep sound if possible
|
// Create a new beep sound if possible
|
||||||
|
@ -54,7 +60,7 @@ public class clsSFX: NSObject, NSSoundDelegate {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
beep.delegate = self
|
beep.delegate = self
|
||||||
beep.volume = 0.4
|
beep.volume = defaultVolume
|
||||||
beep.play()
|
beep.play()
|
||||||
currentBeep = beep
|
currentBeep = beep
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue