Use C++ UTF-8 literals and remove MSVC escapes
This commit is contained in:
parent
385fd34476
commit
44f6167a38
|
@ -266,16 +266,9 @@ const BPMF BPMF::FromHanyuPinyin(const std::string& str) {
|
|||
} else if (PinyinParseHelper::ConsumePrefix(pinyin, "ue")) {
|
||||
secondComponent = BPMF::UE;
|
||||
thirdComponent = BPMF::E;
|
||||
}
|
||||
#ifndef _MSC_VER
|
||||
else if (PinyinParseHelper::ConsumePrefix(pinyin, "ü")) {
|
||||
} else if (PinyinParseHelper::ConsumePrefix(pinyin, u8"ü")) {
|
||||
secondComponent = BPMF::UE;
|
||||
}
|
||||
#else
|
||||
else if (PinyinParseHelper::ConsumePrefix(pinyin, "\xc3\xbc")) {
|
||||
secondComponent = BPMF::UE;
|
||||
}
|
||||
#endif
|
||||
|
||||
// then consume the middle component...
|
||||
if (0) {
|
||||
|
@ -954,91 +947,47 @@ const BopomofoCharacterMap& BopomofoCharacterMap::SharedInstance() {
|
|||
}
|
||||
|
||||
BopomofoCharacterMap::BopomofoCharacterMap() {
|
||||
#ifndef _MSC_VER
|
||||
characterToComponent["ㄅ"] = BPMF::B;
|
||||
characterToComponent["ㄆ"] = BPMF::P;
|
||||
characterToComponent["ㄇ"] = BPMF::M;
|
||||
characterToComponent["ㄈ"] = BPMF::F;
|
||||
characterToComponent["ㄉ"] = BPMF::D;
|
||||
characterToComponent["ㄊ"] = BPMF::T;
|
||||
characterToComponent["ㄋ"] = BPMF::N;
|
||||
characterToComponent["ㄌ"] = BPMF::L;
|
||||
characterToComponent["ㄎ"] = BPMF::K;
|
||||
characterToComponent["ㄍ"] = BPMF::G;
|
||||
characterToComponent["ㄏ"] = BPMF::H;
|
||||
characterToComponent["ㄐ"] = BPMF::J;
|
||||
characterToComponent["ㄑ"] = BPMF::Q;
|
||||
characterToComponent["ㄒ"] = BPMF::X;
|
||||
characterToComponent["ㄓ"] = BPMF::ZH;
|
||||
characterToComponent["ㄔ"] = BPMF::CH;
|
||||
characterToComponent["ㄕ"] = BPMF::SH;
|
||||
characterToComponent["ㄖ"] = BPMF::R;
|
||||
characterToComponent["ㄗ"] = BPMF::Z;
|
||||
characterToComponent["ㄘ"] = BPMF::C;
|
||||
characterToComponent["ㄙ"] = BPMF::S;
|
||||
characterToComponent["ㄧ"] = BPMF::I;
|
||||
characterToComponent["ㄨ"] = BPMF::U;
|
||||
characterToComponent["ㄩ"] = BPMF::UE;
|
||||
characterToComponent["ㄚ"] = BPMF::A;
|
||||
characterToComponent["ㄛ"] = BPMF::O;
|
||||
characterToComponent["ㄜ"] = BPMF::ER;
|
||||
characterToComponent["ㄝ"] = BPMF::E;
|
||||
characterToComponent["ㄞ"] = BPMF::AI;
|
||||
characterToComponent["ㄟ"] = BPMF::EI;
|
||||
characterToComponent["ㄠ"] = BPMF::AO;
|
||||
characterToComponent["ㄡ"] = BPMF::OU;
|
||||
characterToComponent["ㄢ"] = BPMF::AN;
|
||||
characterToComponent["ㄣ"] = BPMF::EN;
|
||||
characterToComponent["ㄤ"] = BPMF::ANG;
|
||||
characterToComponent["ㄥ"] = BPMF::ENG;
|
||||
characterToComponent["ㄦ"] = BPMF::ERR;
|
||||
characterToComponent["ˊ"] = BPMF::Tone2;
|
||||
characterToComponent["ˇ"] = BPMF::Tone3;
|
||||
characterToComponent["ˋ"] = BPMF::Tone4;
|
||||
characterToComponent["˙"] = BPMF::Tone5;
|
||||
#else
|
||||
characterToComponent["\xe3\x84\x85"] = BPMF::B;
|
||||
characterToComponent["\xe3\x84\x86"] = BPMF::P;
|
||||
characterToComponent["\xe3\x84\x87"] = BPMF::M;
|
||||
characterToComponent["\xe3\x84\x88"] = BPMF::F;
|
||||
characterToComponent["\xe3\x84\x89"] = BPMF::D;
|
||||
characterToComponent["\xe3\x84\x8a"] = BPMF::T;
|
||||
characterToComponent["\xe3\x84\x8b"] = BPMF::N;
|
||||
characterToComponent["\xe3\x84\x8c"] = BPMF::L;
|
||||
characterToComponent["\xe3\x84\x8e"] = BPMF::K;
|
||||
characterToComponent["\xe3\x84\x8d"] = BPMF::G;
|
||||
characterToComponent["\xe3\x84\x8f"] = BPMF::H;
|
||||
characterToComponent["\xe3\x84\x90"] = BPMF::J;
|
||||
characterToComponent["\xe3\x84\x91"] = BPMF::Q;
|
||||
characterToComponent["\xe3\x84\x92"] = BPMF::X;
|
||||
characterToComponent["\xe3\x84\x93"] = BPMF::ZH;
|
||||
characterToComponent["\xe3\x84\x94"] = BPMF::CH;
|
||||
characterToComponent["\xe3\x84\x95"] = BPMF::SH;
|
||||
characterToComponent["\xe3\x84\x96"] = BPMF::R;
|
||||
characterToComponent["\xe3\x84\x97"] = BPMF::Z;
|
||||
characterToComponent["\xe3\x84\x98"] = BPMF::C;
|
||||
characterToComponent["\xe3\x84\x99"] = BPMF::S;
|
||||
characterToComponent["\xe3\x84\xa7"] = BPMF::I;
|
||||
characterToComponent["\xe3\x84\xa8"] = BPMF::U;
|
||||
characterToComponent["\xe3\x84\xa9"] = BPMF::UE;
|
||||
characterToComponent["\xe3\x84\x9a"] = BPMF::A;
|
||||
characterToComponent["\xe3\x84\x9b"] = BPMF::O;
|
||||
characterToComponent["\xe3\x84\x9c"] = BPMF::ER;
|
||||
characterToComponent["\xe3\x84\x9d"] = BPMF::E;
|
||||
characterToComponent["\xe3\x84\x9e"] = BPMF::AI;
|
||||
characterToComponent["\xe3\x84\x9f"] = BPMF::EI;
|
||||
characterToComponent["\xe3\x84\xa0"] = BPMF::AO;
|
||||
characterToComponent["\xe3\x84\xa1"] = BPMF::OU;
|
||||
characterToComponent["\xe3\x84\xa2"] = BPMF::AN;
|
||||
characterToComponent["\xe3\x84\xa3"] = BPMF::EN;
|
||||
characterToComponent["\xe3\x84\xa4"] = BPMF::ANG;
|
||||
characterToComponent["\xe3\x84\xa5"] = BPMF::ENG;
|
||||
characterToComponent["\xe3\x84\xa6"] = BPMF::ERR;
|
||||
characterToComponent["\xcb\x8a"] = BPMF::Tone2;
|
||||
characterToComponent["\xcb\x87"] = BPMF::Tone3;
|
||||
characterToComponent["\xcb\x8b"] = BPMF::Tone4;
|
||||
characterToComponent["\xcb\x99"] = BPMF::Tone5;
|
||||
#endif
|
||||
characterToComponent[u8"ㄅ"] = BPMF::B;
|
||||
characterToComponent[u8"ㄆ"] = BPMF::P;
|
||||
characterToComponent[u8"ㄇ"] = BPMF::M;
|
||||
characterToComponent[u8"ㄈ"] = BPMF::F;
|
||||
characterToComponent[u8"ㄉ"] = BPMF::D;
|
||||
characterToComponent[u8"ㄊ"] = BPMF::T;
|
||||
characterToComponent[u8"ㄋ"] = BPMF::N;
|
||||
characterToComponent[u8"ㄌ"] = BPMF::L;
|
||||
characterToComponent[u8"ㄎ"] = BPMF::K;
|
||||
characterToComponent[u8"ㄍ"] = BPMF::G;
|
||||
characterToComponent[u8"ㄏ"] = BPMF::H;
|
||||
characterToComponent[u8"ㄐ"] = BPMF::J;
|
||||
characterToComponent[u8"ㄑ"] = BPMF::Q;
|
||||
characterToComponent[u8"ㄒ"] = BPMF::X;
|
||||
characterToComponent[u8"ㄓ"] = BPMF::ZH;
|
||||
characterToComponent[u8"ㄔ"] = BPMF::CH;
|
||||
characterToComponent[u8"ㄕ"] = BPMF::SH;
|
||||
characterToComponent[u8"ㄖ"] = BPMF::R;
|
||||
characterToComponent[u8"ㄗ"] = BPMF::Z;
|
||||
characterToComponent[u8"ㄘ"] = BPMF::C;
|
||||
characterToComponent[u8"ㄙ"] = BPMF::S;
|
||||
characterToComponent[u8"ㄧ"] = BPMF::I;
|
||||
characterToComponent[u8"ㄨ"] = BPMF::U;
|
||||
characterToComponent[u8"ㄩ"] = BPMF::UE;
|
||||
characterToComponent[u8"ㄚ"] = BPMF::A;
|
||||
characterToComponent[u8"ㄛ"] = BPMF::O;
|
||||
characterToComponent[u8"ㄜ"] = BPMF::ER;
|
||||
characterToComponent[u8"ㄝ"] = BPMF::E;
|
||||
characterToComponent[u8"ㄞ"] = BPMF::AI;
|
||||
characterToComponent[u8"ㄟ"] = BPMF::EI;
|
||||
characterToComponent[u8"ㄠ"] = BPMF::AO;
|
||||
characterToComponent[u8"ㄡ"] = BPMF::OU;
|
||||
characterToComponent[u8"ㄢ"] = BPMF::AN;
|
||||
characterToComponent[u8"ㄣ"] = BPMF::EN;
|
||||
characterToComponent[u8"ㄤ"] = BPMF::ANG;
|
||||
characterToComponent[u8"ㄥ"] = BPMF::ENG;
|
||||
characterToComponent[u8"ㄦ"] = BPMF::ERR;
|
||||
characterToComponent[u8"ˊ"] = BPMF::Tone2;
|
||||
characterToComponent[u8"ˇ"] = BPMF::Tone3;
|
||||
characterToComponent[u8"ˋ"] = BPMF::Tone4;
|
||||
characterToComponent[u8"˙"] = BPMF::Tone5;
|
||||
|
||||
for (std::map<std::string, BPMF::Component>::iterator iter =
|
||||
characterToComponent.begin();
|
||||
|
|
Loading…
Reference in New Issue