ctlCandidate // Refactoring window position adjustment method.
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@ -154,47 +154,26 @@ public class ctlCandidate: NSWindowController, ctlCandidateProtocol {
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}
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}
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func doSet(windowTopLeftPoint: NSPoint, bottomOutOfScreenAdjustmentHeight height: CGFloat) {
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var adjustedPoint = windowTopLeftPoint
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var adjustedHeight = height
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func doSet(windowTopLeftPoint: NSPoint, bottomOutOfScreenAdjustmentHeight heightDelta: CGFloat) {
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guard let window = window else { return }
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let windowSize = window.frame.size
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var adjustedPoint = windowTopLeftPoint
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var delta = heightDelta
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var screenFrame = NSScreen.main?.visibleFrame ?? NSRect.zero
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for screen in NSScreen.screens {
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let frame = screen.visibleFrame
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if windowTopLeftPoint.x >= frame.minX, windowTopLeftPoint.x <= frame.maxX,
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windowTopLeftPoint.y >= frame.minY, windowTopLeftPoint.y <= frame.maxY
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{
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for frame in NSScreen.screens.map(\.visibleFrame).filter({ !$0.contains(windowTopLeftPoint) }) {
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screenFrame = frame
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break
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}
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if delta > screenFrame.size.height / 2.0 { delta = 0.0 }
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if adjustedPoint.y < screenFrame.minY + windowSize.height {
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adjustedPoint.y = windowTopLeftPoint.y + windowSize.height + delta
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}
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adjustedPoint.y = min(adjustedPoint.y, screenFrame.maxY - 1.0)
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adjustedPoint.x = min(max(adjustedPoint.x, screenFrame.minX), screenFrame.maxX - windowSize.width - 1.0)
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if adjustedHeight > screenFrame.size.height / 2.0 {
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adjustedHeight = 0.0
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}
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let windowSize = window?.frame.size ?? NSSize.zero
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// bottom beneath the screen?
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if adjustedPoint.y - windowSize.height < screenFrame.minY {
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adjustedPoint.y = windowTopLeftPoint.y + adjustedHeight + windowSize.height
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}
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// top over the screen?
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if adjustedPoint.y >= screenFrame.maxY {
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adjustedPoint.y = screenFrame.maxY - 1.0
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}
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// right
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if adjustedPoint.x + windowSize.width >= screenFrame.maxX {
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adjustedPoint.x = screenFrame.maxX - windowSize.width
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}
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// left
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if adjustedPoint.x < screenFrame.minX {
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adjustedPoint.x = screenFrame.minX
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}
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window?.setFrameTopLeftPoint(adjustedPoint)
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window.setFrameTopLeftPoint(adjustedPoint)
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}
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}
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