Files
OpenBLAS/kernel/generic/trmm_uncopy_6.c
Zhang Xianyi 6c4a7d0828 Import AMD Piledriver DGEMM kernel generated by AUGEM.
So far, this kernel doesn't deal with edge.

AUGEM: Automatically Generate High Performance Dense Linear Algebra
Kernels on x86 CPUs.
Qian Wang, Xianyi Zhang, Yunquan Zhang, and Qing Yi. In the
International Conference for High Performance Computing, Networking,
Storage and Analysis (SC'13). Denver, CO. Nov, 2013.
2013-08-25 10:16:01 -03:00

786 lines
16 KiB
C

/*********************************************************************/
/* Copyright 2009, 2010 The University of Texas at Austin. */
/* All rights reserved. */
/* */
/* Redistribution and use in source and binary forms, with or */
/* without modification, are permitted provided that the following */
/* conditions are met: */
/* */
/* 1. Redistributions of source code must retain the above */
/* copyright notice, this list of conditions and the following */
/* disclaimer. */
/* */
/* 2. Redistributions in binary form must reproduce the above */
/* copyright notice, this list of conditions and the following */
/* disclaimer in the documentation and/or other materials */
/* provided with the distribution. */
/* */
/* THIS SOFTWARE IS PROVIDED BY THE UNIVERSITY OF TEXAS AT */
/* AUSTIN ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, */
/* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF */
/* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */
/* DISCLAIMED. IN NO EVENT SHALL THE UNIVERSITY OF TEXAS AT */
/* AUSTIN OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, */
/* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */
/* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE */
/* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR */
/* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF */
/* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */
/* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT */
/* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE */
/* POSSIBILITY OF SUCH DAMAGE. */
/* */
/* The views and conclusions contained in the software and */
/* documentation are those of the authors and should not be */
/* interpreted as representing official policies, either expressed */
/* or implied, of The University of Texas at Austin. */
/*********************************************************************/
#include <stdio.h>
#include "common.h"
int CNAME(BLASLONG m, BLASLONG n, FLOAT *a, BLASLONG lda, BLASLONG posX, BLASLONG posY, FLOAT *b){
BLASLONG i, js;
BLASLONG X, mm;
FLOAT data01, data02, data03, data04, data05, data06;
FLOAT data07, data08, data09, data10, data11, data12;
FLOAT data13, data14, data15, data16, data17, data18;
FLOAT data19, data20, data21, data22, data23, data24;
FLOAT data25, data26, data27, data28, data29, data30;
FLOAT data31, data32, data33, data34, data35, data36;
FLOAT *ao1, *ao2, *ao3, *ao4, *ao5, *ao6;
//js = (n >> 2);
js = n/6;
if (js > 0){
do {
X = posX;
if (posX <= posY) {
ao1 = a + posX + (posY + 0) * lda;
ao2 = a + posX + (posY + 1) * lda;
ao3 = a + posX + (posY + 2) * lda;
ao4 = a + posX + (posY + 3) * lda;
ao5 = a + posX + (posY + 4) * lda;
ao6 = a + posX + (posY + 5) * lda;
} else {
ao1 = a + posY + (posX + 0) * lda;
ao2 = a + posY + (posX + 1) * lda;
ao3 = a + posY + (posX + 2) * lda;
ao4 = a + posY + (posX + 3) * lda;
ao5 = a + posY + (posX + 4) * lda;
ao6 = a + posY + (posX + 5) * lda;
}
i = m/6;
if (i > 0) {
do {
if (X < posY) {
data01 = *(ao1 + 0);
data02 = *(ao1 + 1);
data03 = *(ao1 + 2);
data04 = *(ao1 + 3);
data05 = *(ao1 + 4);
data06 = *(ao1 + 5);
data07 = *(ao2 + 0);
data08 = *(ao2 + 1);
data09 = *(ao2 + 2);
data10 = *(ao2 + 3);
data11 = *(ao2 + 4);
data12 = *(ao2 + 5);
data13 = *(ao3 + 0);
data14 = *(ao3 + 1);
data15 = *(ao3 + 2);
data16 = *(ao3 + 3);
data17 = *(ao3 + 4);
data18 = *(ao3 + 5);
data19 = *(ao4 + 0);
data20 = *(ao4 + 1);
data21 = *(ao4 + 2);
data22 = *(ao4 + 3);
data23 = *(ao4 + 4);
data24 = *(ao4 + 5);
data25 = *(ao5 + 0);
data26 = *(ao5 + 1);
data27 = *(ao5 + 2);
data28 = *(ao5 + 3);
data29 = *(ao5 + 4);
data30 = *(ao5 + 5);
data31 = *(ao6 + 0);
data32 = *(ao6 + 1);
data33 = *(ao6 + 2);
data34 = *(ao6 + 3);
data35 = *(ao6 + 4);
data36 = *(ao6 + 5);
b[ 0] = data01;
b[ 1] = data07;
b[ 2] = data13;
b[ 3] = data19;
b[ 4] = data25;
b[ 5] = data31;
b[ 6] = data02;
b[ 7] = data08;
b[ 8] = data14;
b[ 9] = data20;
b[10] = data26;
b[11] = data32;
b[12] = data03;
b[13] = data09;
b[14] = data15;
b[15] = data21;
b[16] = data27;
b[17] = data33;
b[18] = data04;
b[19] = data10;
b[20] = data16;
b[21] = data22;
b[22] = data28;
b[23] = data34;
b[24] = data05;
b[25] = data11;
b[26] = data17;
b[27] = data23;
b[28] = data29;
b[29] = data35;
b[30] = data06;
b[31] = data12;
b[32] = data18;
b[33] = data24;
b[34] = data30;
b[35] = data36;
ao1 += 6;
ao2 += 6;
ao3 += 6;
ao4 += 6;
ao5 += 6;
ao6 += 6;
b += 36;
} else
if (X > posY) {
b[ 0] = ZERO;
b[ 1] = ZERO;
b[ 2] = ZERO;
b[ 3] = ZERO;
b[ 4] = ZERO;
b[ 5] = ZERO;
b[ 6] = ZERO;
b[ 7] = ZERO;
b[ 8] = ZERO;
b[ 9] = ZERO;
b[10] = ZERO;
b[11] = ZERO;
b[12] = ZERO;
b[13] = ZERO;
b[14] = ZERO;
b[15] = ZERO;
b[16] = ZERO;
b[17] = ZERO;
b[18] = ZERO;
b[19] = ZERO;
b[20] = ZERO;
b[21] = ZERO;
b[22] = ZERO;
b[23] = ZERO;
b[24] = ZERO;
b[25] = ZERO;
b[26] = ZERO;
b[27] = ZERO;
b[28] = ZERO;
b[29] = ZERO;
b[30] = ZERO;
b[31] = ZERO;
b[32] = ZERO;
b[33] = ZERO;
b[34] = ZERO;
b[35] = ZERO;
ao1 += 6 * lda;
ao2 += 6 * lda;
ao3 += 6 * lda;
ao4 += 6 * lda;
ao5 += 6 * lda;
ao6 += 6 * lda;
b += 36;
} else {
data01 = *(ao1 + 0);
data07 = *(ao2 + 0);
data13 = *(ao3 + 0);
data19 = *(ao4 + 0);
data25 = *(ao5 + 0);
data31 = *(ao6 + 0);
data08 = *(ao2 + 1);
data14 = *(ao3 + 1);
data20 = *(ao4 + 1);
data26 = *(ao5 + 1);
data32 = *(ao6 + 1);
data15 = *(ao3 + 2);
data21 = *(ao4 + 2);
data27 = *(ao5 + 2);
data33 = *(ao6 + 2);
data22 = *(ao4 + 3);
data28 = *(ao5 + 3);
data34 = *(ao6 + 3);
data29 = *(ao5 + 4);
data35 = *(ao6 + 4);
data36 = *(ao6 + 5);
#ifdef UNIT
b[ 0] = ONE;
b[ 1] = data07;
b[ 2] = data13;
b[ 3] = data19;
b[ 4] = data25;
b[ 5] = data31;
b[ 6] = ZERO;
b[ 7] = ONE;
b[ 8] = data14;
b[ 9] = data20;
b[10] = data26;
b[11] = data32;
b[12] = ZERO;
b[13] = ZERO;
b[14] = ONE;
b[15] = data21;
b[16] = data27;
b[17] = data33;
b[18] = ZERO;
b[19] = ZERO;
b[20] = ZERO;
b[21] = ONE;
b[22] = data28;
b[23] = data34;
b[24] = ZERO;
b[25] = ZERO;
b[26] = ZERO;
b[27] = ZERO;
b[28] = ONE;
b[29] = data35;
b[30] = ZERO;
b[31] = ZERO;
b[32] = ZERO;
b[33] = ZERO;
b[34] = ZERO;
b[35] = ONE;
#else
b[ 0] = data01;
b[ 1] = data07;
b[ 2] = data13;
b[ 3] = data19;
b[ 4] = data25;
b[ 5] = data31;
b[ 6] = ZERO;
b[ 7] = data08;
b[ 8] = data14;
b[ 9] = data20;
b[10] = data26;
b[11] = data32;
b[12] = ZERO;
b[13] = ZERO;
b[14] = data15;
b[15] = data21;
b[16] = data27;
b[17] = data33;
b[18] = ZERO;
b[19] = ZERO;
b[20] = ZERO;
b[21] = data22;
b[22] = data28;
b[23] = data34;
b[24] = ZERO;
b[25] = ZERO;
b[26] = ZERO;
b[27] = ZERO;
b[28] = data29;
b[29] = data35;
b[30] = ZERO;
b[31] = ZERO;
b[32] = ZERO;
b[33] = ZERO;
b[34] = ZERO;
b[35] = data36;
#endif
ao1 += 6;
ao2 += 6;
ao3 += 6;
ao4 += 6;
ao5 += 6;
ao6 += 7;
b += 36;
}
X += 6;
i --;
} while (i > 0);
}
mm = m - m/6;
if (mm & 4) {
if (X < posY) {
data01 = *(ao1 + 0);
data02 = *(ao1 + 1);
data03 = *(ao1 + 2);
data04 = *(ao1 + 3);
data05 = *(ao2 + 0);
data06 = *(ao2 + 1);
data07 = *(ao2 + 2);
data08 = *(ao2 + 3);
data09 = *(ao3 + 0);
data10 = *(ao3 + 1);
data11 = *(ao3 + 2);
data12 = *(ao3 + 3);
data13 = *(ao4 + 0);
data14 = *(ao4 + 1);
data15 = *(ao4 + 2);
data16 = *(ao4 + 3);
b[ 0] = data01;
b[ 1] = data05;
b[ 2] = data09;
b[ 3] = data13;
b[ 4] = data02;
b[ 5] = data06;
b[ 6] = data10;
b[ 7] = data14;
b[ 8] = data03;
b[ 9] = data07;
b[10] = data11;
b[11] = data15;
b[12] = data04;
b[13] = data08;
b[14] = data12;
b[15] = data16;
ao1 += 4;
ao2 += 4;
ao3 += 4;
ao4 += 4;
b += 16;
} else
if (X > posY) {
b[ 0] = ZERO;
b[ 1] = ZERO;
b[ 2] = ZERO;
b[ 3] = ZERO;
b[ 4] = ZERO;
b[ 5] = ZERO;
b[ 6] = ZERO;
b[ 7] = ZERO;
b[ 8] = ZERO;
b[ 9] = ZERO;
b[10] = ZERO;
b[11] = ZERO;
b[12] = ZERO;
b[13] = ZERO;
b[14] = ZERO;
b[15] = ZERO;
b[16] = ZERO;
b[17] = ZERO;
b[18] = ZERO;
b[19] = ZERO;
b[20] = ZERO;
b[21] = ZERO;
b[22] = ZERO;
b[23] = ZERO;
ao1 += 4 * lda;
ao2 += 4 * lda;
ao3 += 4 * lda;
ao4 += 4 * lda;
b += 16;
} else {
#ifdef UNIT
data05 = *(ao2 + 0);
data09 = *(ao3 + 0);
data10 = *(ao3 + 1);
data13 = *(ao4 + 0);
data14 = *(ao4 + 1);
data15 = *(ao4 + 2);
b[ 0] = ONE;
b[ 1] = data05;
b[ 2] = data09;
b[ 3] = data13;
b[ 4] = ZERO;
b[ 5] = ONE;
b[ 6] = data10;
b[ 7] = data14;
b[ 8] = ZERO;
b[ 9] = ZERO;
b[10] = ONE;
b[11] = data15;
b[12] = ZERO;
b[13] = ZERO;
b[14] = ZERO;
b[15] = ONE;
#else
data01 = *(ao1 + 0);
data05 = *(ao2 + 0);
data06 = *(ao2 + 1);
data09 = *(ao3 + 0);
data10 = *(ao3 + 1);
data11 = *(ao3 + 2);
data13 = *(ao4 + 0);
data14 = *(ao4 + 1);
data15 = *(ao4 + 2);
data16 = *(ao4 + 3);
b[ 0] = data01;
b[ 1] = data05;
b[ 2] = data09;
b[ 3] = data13;
b[ 4] = ZERO;
b[ 5] = data06;
b[ 6] = data10;
b[ 7] = data14;
b[ 8] = ZERO;
b[ 9] = ZERO;
b[10] = data11;
b[11] = data15;
b[12] = ZERO;
b[13] = ZERO;
b[14] = ZERO;
b[15] = data16;
#endif
ao1 += 4;
ao2 += 4;
ao3 += 4;
ao4 += 4;
b += 16;
}
X += 4;
}
if (mm & 3) {
if (X < posY) {
if (mm & 2) {
data01 = *(ao1 + 0);
data02 = *(ao1 + 1);
data03 = *(ao2 + 0);
data04 = *(ao2 + 1);
data05 = *(ao3 + 0);
data06 = *(ao3 + 1);
data07 = *(ao4 + 0);
data08 = *(ao4 + 1);
b[ 0] = data01;
b[ 1] = data03;
b[ 2] = data05;
b[ 3] = data07;
b[ 4] = data02;
b[ 5] = data04;
b[ 6] = data06;
b[ 7] = data08;
ao1 += 2;
ao2 += 2;
ao3 += 2;
ao4 += 2;
b += 8;
}
if (mm & 1) {
data01 = *(ao1 + 0);
data03 = *(ao2 + 0);
data05 = *(ao3 + 0);
data07 = *(ao4 + 0);
b[ 0] = data01;
b[ 1] = data03;
b[ 2] = data05;
b[ 3] = data07;
ao1 += 1;
ao2 += 1;
ao3 += 1;
ao4 += 1;
b += 4;
}
} else
if (X > posY) {
if (m & 2) {
ao1 += 2 * lda;
ao2 += 2 * lda;
b += 8;
}
if (m & 1) {
ao1 += lda;
b += 4;
}
} else {
#ifdef UNIT
data05 = *(ao2 + 0);
data09 = *(ao3 + 0);
data13 = *(ao4 + 0);
if (i >= 2) {
data10 = *(ao3 + 1);
data14 = *(ao4 + 1);
}
if (i >= 3) {
data15 = *(ao4 + 2);
}
b[ 0] = ONE;
b[ 1] = data05;
b[ 2] = data09;
b[ 3] = data13;
b += 4;
if(i >= 2) {
b[ 0] = ZERO;
b[ 1] = ONE;
b[ 2] = data10;
b[ 3] = data14;
b += 4;
}
if (i >= 3) {
b[ 0] = ZERO;
b[ 1] = ZERO;
b[ 2] = ONE;
b[ 3] = data15;
b += 4;
}
#else
data01 = *(ao1 + 0);
data05 = *(ao2 + 0);
data09 = *(ao3 + 0);
data13 = *(ao4 + 0);
if (i >= 2) {
data06 = *(ao2 + 1);
data10 = *(ao3 + 1);
data14 = *(ao4 + 1);
}
if (i >= 3) {
data11 = *(ao3 + 2);
data15 = *(ao4 + 2);
}
b[ 0] = data01;
b[ 1] = data05;
b[ 2] = data09;
b[ 3] = data13;
b += 4;
if(i >= 2) {
b[ 0] = ZERO;
b[ 1] = data06;
b[ 2] = data10;
b[ 3] = data14;
b += 4;
}
if (i >= 3) {
b[ 0] = ZERO;
b[ 1] = ZERO;
b[ 2] = data11;
b[ 3] = data15;
b += 4;
}
#endif
}
}
posY += 4;
js --;
} while (js > 0);
} /* End of main loop */
if (n & 2){
X = posX;
if (posX <= posY) {
ao1 = a + posX + (posY + 0) * lda;
ao2 = a + posX + (posY + 1) * lda;
} else {
ao1 = a + posY + (posX + 0) * lda;
ao2 = a + posY + (posX + 1) * lda;
}
i = (m >> 1);
if (i > 0) {
do {
if (X < posY) {
data01 = *(ao1 + 0);
data02 = *(ao1 + 1);
data05 = *(ao2 + 0);
data06 = *(ao2 + 1);
b[ 0] = data01;
b[ 1] = data05;
b[ 2] = data02;
b[ 3] = data06;
ao1 += 2;
ao2 += 2;
b += 4;
} else
if (X > posY) {
ao1 += 2 * lda;
ao2 += 2 * lda;
b += 4;
} else {
#ifdef UNIT
data05 = *(ao2 + 0);
b[ 0] = ONE;
b[ 1] = data05;
b[ 2] = ZERO;
b[ 3] = ONE;
#else
data01 = *(ao1 + 0);
data05 = *(ao2 + 0);
data06 = *(ao2 + 1);
b[ 0] = data01;
b[ 1] = data05;
b[ 2] = ZERO;
b[ 3] = data06;
#endif
ao1 += 2 * lda;
ao2 += 2 * lda;
b += 4;
}
X += 2;
i --;
} while (i > 0);
}
i = (m & 1);
if (i) {
if (X < posY) {
data01 = *(ao1 + 0);
data05 = *(ao2 + 0);
b[ 0] = data01;
b[ 1] = data05;
ao1 += 1;
ao2 += 1;
b += 2;
} else
if (X > posY) {
ao1 += lda;
ao2 += lda;
b += 2;
} else {
#ifdef UNIT
data05 = *(ao2 + 0);
b[ 0] = ONE;
b[ 1] = data05;
#else
data01 = *(ao1 + 0);
data05 = *(ao2 + 0);
b[ 0] = data01;
b[ 1] = data05;
#endif
ao1 += lda;
ao2 += lda;
b += 2;
}
}
posY += 2;
}
if (n & 1){
X = posX;
if (posX <= posY) {
ao1 = a + posX + (posY + 0) * lda;
} else {
ao1 = a + posY + (posX + 0) * lda;
}
i = m;
if (m > 0) {
do {
if (X < posY) {
data01 = *(ao1 + 0);
b[ 0] = data01;
ao1 += 1;
b += 1;
} else
if (X > posY) {
ao1 += lda;
b += 1;
} else {
#ifdef UNIT
b[ 0] = ONE;
#else
data01 = *(ao1 + 0);
b[ 0] = data01;
#endif
ao1 += lda;
b += 1;
}
X += 1;
i --;
} while (i > 0);
}
}
return 0;
}