137 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			137 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C
		
	
	
	
/*********************************************************************/
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/* Copyright 2009, 2010 The University of Texas at Austin.           */
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/* All rights reserved.                                              */
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/*                                                                   */
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/* Redistribution and use in source and binary forms, with or        */
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/* without modification, are permitted provided that the following   */
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/* conditions are met:                                               */
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/*                                                                   */
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/*   1. Redistributions of source code must retain the above         */
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/*      copyright notice, this list of conditions and the following  */
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/*      disclaimer.                                                  */
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/*                                                                   */
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/*   2. Redistributions in binary form must reproduce the above      */
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/*      copyright notice, this list of conditions and the following  */
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/*      disclaimer in the documentation and/or other materials       */
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/*      provided with the distribution.                              */
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/*                                                                   */
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/*    THIS  SOFTWARE IS PROVIDED  BY THE  UNIVERSITY OF  TEXAS AT    */
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/*    AUSTIN  ``AS IS''  AND ANY  EXPRESS OR  IMPLIED WARRANTIES,    */
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/*    INCLUDING, BUT  NOT LIMITED  TO, THE IMPLIED  WARRANTIES OF    */
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/*    MERCHANTABILITY  AND FITNESS FOR  A PARTICULAR  PURPOSE ARE    */
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/*    DISCLAIMED.  IN  NO EVENT SHALL THE UNIVERSITY  OF TEXAS AT    */
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/*    AUSTIN OR CONTRIBUTORS BE  LIABLE FOR ANY DIRECT, INDIRECT,    */
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/*    INCIDENTAL,  SPECIAL, EXEMPLARY,  OR  CONSEQUENTIAL DAMAGES    */
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/*    (INCLUDING, BUT  NOT LIMITED TO,  PROCUREMENT OF SUBSTITUTE    */
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/*    GOODS  OR  SERVICES; LOSS  OF  USE,  DATA,  OR PROFITS;  OR    */
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/*    BUSINESS INTERRUPTION) HOWEVER CAUSED  AND ON ANY THEORY OF    */
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/*    LIABILITY, WHETHER  IN CONTRACT, STRICT  LIABILITY, OR TORT    */
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/*    (INCLUDING NEGLIGENCE OR OTHERWISE)  ARISING IN ANY WAY OUT    */
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/*    OF  THE  USE OF  THIS  SOFTWARE,  EVEN  IF ADVISED  OF  THE    */
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/*    POSSIBILITY OF SUCH DAMAGE.                                    */
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/*                                                                   */
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/* The views and conclusions contained in the software and           */
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/* documentation are those of the authors and should not be          */
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/* interpreted as representing official policies, either expressed   */
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/* or implied, of The University of Texas at Austin.                 */
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/*********************************************************************/
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#include <stdio.h>
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#include "common.h"
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int CNAME(BLASLONG m, BLASLONG n, FLOAT *a, BLASLONG lda, BLASLONG posX, BLASLONG posY, FLOAT *b){
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  BLASLONG i, js, offset;
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  FLOAT data01, data02, data03, data04;
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  FLOAT *ao1, *ao2, *ao3, *ao4;
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  js = (n >> 2);
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  while (js > 0){
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    offset = posX - posY;
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    if (offset >  0) ao1 = a + posY + (posX + 0) * lda; else ao1 = a + posX + 0 + posY * lda;
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    if (offset > -1) ao2 = a + posY + (posX + 1) * lda; else ao2 = a + posX + 1 + posY * lda;
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    if (offset > -2) ao3 = a + posY + (posX + 2) * lda; else ao3 = a + posX + 2 + posY * lda;
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    if (offset > -3) ao4 = a + posY + (posX + 3) * lda; else ao4 = a + posX + 3 + posY * lda;
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    i     = m;
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    while (i > 0) {
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      data01 = *(ao1 + 0);
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      data02 = *(ao2 + 0);
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      data03 = *(ao3 + 0);
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      data04 = *(ao4 + 0);
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      if (offset >   0) ao1 ++; else ao1 += lda;
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      if (offset >  -1) ao2 ++; else ao2 += lda;
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      if (offset >  -2) ao3 ++; else ao3 += lda;
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      if (offset >  -3) ao4 ++; else ao4 += lda;
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      b[ 0] = data01;
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      b[ 1] = data02;
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      b[ 2] = data03;
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      b[ 3] = data04;
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      b += 4;
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      offset --;
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      i --;
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    }
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    posX += 4;
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    js --;
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  }
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  if (n & 2) {
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    offset = posX - posY;
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    if (offset >  0) ao1 = a + posY + (posX + 0) * lda; else ao1 = a + posX + 0 + posY * lda;
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    if (offset > -1) ao2 = a + posY + (posX + 1) * lda; else ao2 = a + posX + 1 + posY * lda;
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    i     = m;
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    while (i > 0) {
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      data01 = *(ao1 + 0);
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      data02 = *(ao2 + 0);
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      if (offset >   0) ao1 ++; else ao1 += lda;
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      if (offset >  -1) ao2 ++; else ao2 += lda;
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      b[ 0] = data01;
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      b[ 1] = data02;
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      b += 2;
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      offset --;
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      i --;
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    }
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    posX += 2;
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  }
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  if (n & 1) {
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    offset = posX - posY;
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    if (offset >  0) ao1 = a + posY + (posX + 0) * lda; else ao1 = a + posX + 0 + posY * lda;
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    i     = m;
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    while (i > 0) {
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      data01 = *(ao1 + 0);
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      if (offset >   0) ao1 ++; else ao1 += lda;
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      b[ 0] = data01;
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      b ++;
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      offset --;
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      i --;
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    }
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  }
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  return 0;
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}
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