881 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			881 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C
		
	
	
	
| /*********************************************************************/
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| /* Copyright 2009, 2010 The University of Texas at Austin.           */
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| /* All rights reserved.                                              */
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| /*                                                                   */
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| /* Redistribution and use in source and binary forms, with or        */
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| /* without modification, are permitted provided that the following   */
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| /* conditions are met:                                               */
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| /*                                                                   */
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| /*   1. Redistributions of source code must retain the above         */
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| /*      copyright notice, this list of conditions and the following  */
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| /*      disclaimer.                                                  */
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| /*                                                                   */
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| /*   2. Redistributions in binary form must reproduce the above      */
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| /*      copyright notice, this list of conditions and the following  */
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| /*      disclaimer in the documentation and/or other materials       */
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| /*      provided with the distribution.                              */
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| /*                                                                   */
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| /*    THIS  SOFTWARE IS PROVIDED  BY THE  UNIVERSITY OF  TEXAS AT    */
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| /*    AUSTIN  ``AS IS''  AND ANY  EXPRESS OR  IMPLIED WARRANTIES,    */
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| /*    INCLUDING, BUT  NOT LIMITED  TO, THE IMPLIED  WARRANTIES OF    */
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| /*    MERCHANTABILITY  AND FITNESS FOR  A PARTICULAR  PURPOSE ARE    */
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| /*    DISCLAIMED.  IN  NO EVENT SHALL THE UNIVERSITY  OF TEXAS AT    */
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| /*    AUSTIN OR CONTRIBUTORS BE  LIABLE FOR ANY DIRECT, INDIRECT,    */
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| /*    INCIDENTAL,  SPECIAL, EXEMPLARY,  OR  CONSEQUENTIAL DAMAGES    */
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| /*    (INCLUDING, BUT  NOT LIMITED TO,  PROCUREMENT OF SUBSTITUTE    */
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| /*    GOODS  OR  SERVICES; LOSS  OF  USE,  DATA,  OR PROFITS;  OR    */
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| /*    BUSINESS INTERRUPTION) HOWEVER CAUSED  AND ON ANY THEORY OF    */
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| /*    LIABILITY, WHETHER  IN CONTRACT, STRICT  LIABILITY, OR TORT    */
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| /*    (INCLUDING NEGLIGENCE OR OTHERWISE)  ARISING IN ANY WAY OUT    */
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| /*    OF  THE  USE OF  THIS  SOFTWARE,  EVEN  IF ADVISED  OF  THE    */
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| /*    POSSIBILITY OF SUCH DAMAGE.                                    */
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| /*                                                                   */
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| /* The views and conclusions contained in the software and           */
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| /* documentation are those of the authors and should not be          */
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| /* interpreted as representing official policies, either expressed   */
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| /* or implied, of The University of Texas at Austin.                 */
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| /*********************************************************************/
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| 
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| #include <stdio.h>
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| #include "common.h"
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| 
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| int CNAME(BLASLONG m, BLASLONG n, FLOAT *a, BLASLONG lda, BLASLONG posX, BLASLONG posY, FLOAT *b){
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| 
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|   BLASLONG i, js, ii;
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|   BLASLONG X;
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| 
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|   FLOAT *a01, *a02, *a03 ,*a04, *a05, *a06, *a07, *a08;
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| 
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|   lda *= 2;
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| 
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|   js = (n >> 3);
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| 
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|   if (js > 0){
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|     do {
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|       X = posX;
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| 
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|       if (posX <= posY) {
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| 	a01 = a + posX * 2 + (posY +  0) * lda;
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| 	a02 = a + posX * 2 + (posY +  1) * lda;
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| 	a03 = a + posX * 2 + (posY +  2) * lda;
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| 	a04 = a + posX * 2 + (posY +  3) * lda;
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| 	a05 = a + posX * 2 + (posY +  4) * lda;
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| 	a06 = a + posX * 2 + (posY +  5) * lda;
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| 	a07 = a + posX * 2 + (posY +  6) * lda;
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| 	a08 = a + posX * 2 + (posY +  7) * lda;
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|       } else {
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| 	a01 = a + posY * 2 + (posX +  0) * lda;
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| 	a02 = a + posY * 2 + (posX +  1) * lda;
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| 	a03 = a + posY * 2 + (posX +  2) * lda;
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| 	a04 = a + posY * 2 + (posX +  3) * lda;
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| 	a05 = a + posY * 2 + (posX +  4) * lda;
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| 	a06 = a + posY * 2 + (posX +  5) * lda;
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| 	a07 = a + posY * 2 + (posX +  6) * lda;
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| 	a08 = a + posY * 2 + (posX +  7) * lda;
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|       }
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|       
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|       i = (m >> 3);
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|       if (i > 0) {
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| 	do {
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| 	  if (X < posY) {
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| 	    a01 += 16;
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| 	    a02 += 16;
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| 	    a03 += 16;
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| 	    a04 += 16;
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| 	    a05 += 16;
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| 	    a06 += 16;
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| 	    a07 += 16;
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| 	    a08 += 16;
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| 	    b += 128;
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| 	  } else 
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| 	    if (X > posY) {
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| 
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| 	      for (ii = 0; ii < 8; ii++){
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| 		
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| 		b[  0] = *(a01 +  0);
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| 		b[  1] = *(a01 +  1);
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| 		b[  2] = *(a01 +  2);
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| 		b[  3] = *(a01 +  3);
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| 		b[  4] = *(a01 +  4);
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| 		b[  5] = *(a01 +  5);
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| 		b[  6] = *(a01 +  6);
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| 		b[  7] = *(a01 +  7);
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| 		
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| 		b[  8] = *(a01 +  8);
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| 		b[  9] = *(a01 +  9);
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| 		b[ 10] = *(a01 + 10);
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| 		b[ 11] = *(a01 + 11);
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| 		b[ 12] = *(a01 + 12);
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| 		b[ 13] = *(a01 + 13);
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| 		b[ 14] = *(a01 + 14);
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| 		b[ 15] = *(a01 + 15);
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| 		
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| 		a01 += lda;
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| 		b += 16;
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| 	      }
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| 
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| 	      a02 += 8 * lda;
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| 	      a03 += 8 * lda;
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| 	      a04 += 8 * lda;
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| 	      a05 += 8 * lda;
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| 	      a06 += 8 * lda;
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| 	      a07 += 8 * lda;
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| 	      a08 += 8 * lda;
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| 
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| 	    } else {
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| #ifdef UNIT
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| 	      b[  0] = ONE;
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| 	      b[  1] = ZERO;
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| #else
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| 	      b[  0] = *(a01 +  0);
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| 	      b[  1] = *(a01 +  1);
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| #endif
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| 	      b[  2] = ZERO;
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| 	      b[  3] = ZERO;
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| 	      b[  4] = ZERO;
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| 	      b[  5] = ZERO;
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| 	      b[  6] = ZERO;
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| 	      b[  7] = ZERO;
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| 	      
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| 	      b[  8] = ZERO;
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| 	      b[  9] = ZERO;
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| 	      b[ 10] = ZERO;
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| 	      b[ 11] = ZERO;
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| 	      b[ 12] = ZERO;
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| 	      b[ 13] = ZERO;
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| 	      b[ 14] = ZERO;
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| 	      b[ 15] = ZERO;
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|       
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| 	      b[ 16] = *(a02 +  0);
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| 	      b[ 17] = *(a02 +  1);
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| #ifdef UNIT
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| 	      b[ 18] = ONE;
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| 	      b[ 19] = ZERO;
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| #else
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| 	      b[ 18] = *(a02 +  2);
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| 	      b[ 19] = *(a02 +  3);
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| #endif
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| 	      b[ 20] = ZERO;
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| 	      b[ 21] = ZERO;
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| 	      b[ 22] = ZERO;
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| 	      b[ 23] = ZERO;
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| 	      b[ 24] = ZERO;
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| 	      b[ 25] = ZERO;
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| 	      b[ 26] = ZERO;
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| 	      b[ 27] = ZERO;
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| 	      b[ 28] = ZERO;
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| 	      b[ 29] = ZERO;
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| 	      b[ 30] = ZERO;
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| 	      b[ 31] = ZERO;
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| 
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| 	      b[ 32] = *(a03 +  0);
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| 	      b[ 33] = *(a03 +  1);
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| 	      b[ 34] = *(a03 +  2);
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| 	      b[ 35] = *(a03 +  3);
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| #ifdef UNIT
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| 	      b[ 36] = ONE;
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| 	      b[ 37] = ZERO;
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| #else
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| 	      b[ 36] = *(a03 +  4);
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| 	      b[ 37] = *(a03 +  5);
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| #endif
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| 	      b[ 38] = ZERO;
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| 	      b[ 39] = ZERO;
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| 	      b[ 40] = ZERO;
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| 	      b[ 41] = ZERO;
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| 	      b[ 42] = ZERO;
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| 	      b[ 43] = ZERO;
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| 	      b[ 44] = ZERO;
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| 	      b[ 45] = ZERO;
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| 	      b[ 46] = ZERO;
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| 	      b[ 47] = ZERO;
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| 
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| 	      b[ 48] = *(a04 +  0);
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| 	      b[ 49] = *(a04 +  1);
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| 	      b[ 50] = *(a04 +  2);
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| 	      b[ 51] = *(a04 +  3);
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| 	      b[ 52] = *(a04 +  4);
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| 	      b[ 53] = *(a04 +  5);
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| #ifdef UNIT
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| 	      b[ 54] = ONE;
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| 	      b[ 55] = ZERO;
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| #else
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| 	      b[ 54] = *(a04 +  6);
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| 	      b[ 55] = *(a04 +  7);
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| #endif
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| 	      b[ 56] = ZERO;
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| 	      b[ 57] = ZERO;
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| 	      b[ 58] = ZERO;
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| 	      b[ 59] = ZERO;
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| 	      b[ 60] = ZERO;
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| 	      b[ 61] = ZERO;
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| 	      b[ 62] = ZERO;
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| 	      b[ 63] = ZERO;
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| 
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| 	      b[ 64] = *(a05 +  0);
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| 	      b[ 65] = *(a05 +  1);
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| 	      b[ 66] = *(a05 +  2);
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| 	      b[ 67] = *(a05 +  3);
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| 	      b[ 68] = *(a05 +  4);
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| 	      b[ 69] = *(a05 +  5);
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| 	      b[ 70] = *(a05 +  6);
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| 	      b[ 71] = *(a05 +  7);
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| #ifdef UNIT
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| 	      b[ 72] = ONE;
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| 	      b[ 73] = ZERO;
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| #else
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| 	      b[ 72] = *(a05 +  8);
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| 	      b[ 73] = *(a05 +  9);
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| #endif
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| 	      b[ 74] = ZERO;
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| 	      b[ 75] = ZERO;
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| 	      b[ 76] = ZERO;
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| 	      b[ 77] = ZERO;
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| 	      b[ 78] = ZERO;
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| 	      b[ 79] = ZERO;
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| 
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| 	      b[ 80] = *(a06 +  0);
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| 	      b[ 81] = *(a06 +  1);
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| 	      b[ 82] = *(a06 +  2);
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| 	      b[ 83] = *(a06 +  3);
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| 	      b[ 84] = *(a06 +  4);
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| 	      b[ 85] = *(a06 +  5);
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| 	      b[ 86] = *(a06 +  6);
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| 	      b[ 87] = *(a06 +  7);
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| 	      b[ 88] = *(a06 +  8);
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| 	      b[ 89] = *(a06 +  9);
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| #ifdef UNIT
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| 	      b[ 90] = ONE;
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| 	      b[ 91] = ZERO;
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| #else
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| 	      b[ 90] = *(a06 + 10);
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| 	      b[ 91] = *(a06 + 11);
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| #endif
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| 	      b[ 92] = ZERO;
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| 	      b[ 93] = ZERO;
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| 	      b[ 94] = ZERO;
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| 	      b[ 95] = ZERO;
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| 
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| 	      b[ 96] = *(a07 +  0);
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| 	      b[ 97] = *(a07 +  1);
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| 	      b[ 98] = *(a07 +  2);
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| 	      b[ 99] = *(a07 +  3);
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| 	      b[100] = *(a07 +  4);
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| 	      b[101] = *(a07 +  5);
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| 	      b[102] = *(a07 +  6);
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| 	      b[103] = *(a07 +  7);
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| 	      b[104] = *(a07 +  8);
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| 	      b[105] = *(a07 +  9);
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| 	      b[106] = *(a07 + 10);
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| 	      b[107] = *(a07 + 11);
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| #ifdef UNIT
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| 	      b[108] = ONE;
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| 	      b[109] = ZERO;
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| #else
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| 	      b[108] = *(a07 + 12);
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| 	      b[109] = *(a07 + 13);
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| #endif
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| 	      b[110] = ZERO;
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| 	      b[111] = ZERO;
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| 
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| 	      b[112] = *(a08 +  0);
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| 	      b[113] = *(a08 +  1);
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| 	      b[114] = *(a08 +  2);
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| 	      b[115] = *(a08 +  3);
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| 	      b[116] = *(a08 +  4);
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| 	      b[117] = *(a08 +  5);
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| 	      b[118] = *(a08 +  6);
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| 	      b[119] = *(a08 +  7);
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| 	      b[120] = *(a08 +  8);
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| 	      b[121] = *(a08 +  9);
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| 	      b[122] = *(a08 + 10);
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| 	      b[123] = *(a08 + 11);
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| 	      b[124] = *(a08 + 12);
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| 	      b[125] = *(a08 + 13);
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| #ifdef UNIT
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| 	      b[126] = ONE;
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| 	      b[127] = ZERO;
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| #else
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| 	      b[126] = *(a08 + 14);
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| 	      b[127] = *(a08 + 15);
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| #endif
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| 	      a01 += 8 * lda;
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| 	      a02 += 8 * lda;
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| 	      a03 += 8 * lda;
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| 	      a04 += 8 * lda;
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| 	      a05 += 8 * lda;
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| 	      a06 += 8 * lda;
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| 	      a07 += 8 * lda;
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| 	      a08 += 8 * lda;
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| 	      b += 128;
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| 	    }
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| 
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| 	  X += 8;
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| 	  i --;
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| 	} while (i > 0);
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|       }
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| 
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|       i = (m & 7);
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|       if (i) {
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|       
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| 	if (X < posY) {
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| 
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| 	    a01 += 2 * i;
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| 	    a02 += 2 * i;
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| 	    a03 += 2 * i;
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| 	    a04 += 2 * i;
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| 	    a05 += 2 * i;
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| 	    a06 += 2 * i;
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| 	    a07 += 2 * i;
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| 	    a08 += 2 * i;
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| 	    b += 16 * i;
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| 	} else 
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| 	  if (X > posY) {
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| 
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| 	    for (ii = 0; ii < i; ii++){
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| 	      
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| 	      b[  0] = *(a01 +  0);
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| 	      b[  1] = *(a01 +  1);
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| 	      b[  2] = *(a01 +  2);
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| 	      b[  3] = *(a01 +  3);
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| 	      b[  4] = *(a01 +  4);
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| 	      b[  5] = *(a01 +  5);
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| 	      b[  6] = *(a01 +  6);
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| 	      b[  7] = *(a01 +  7);
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| 	      
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| 	      b[  8] = *(a01 +  8);
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| 	      b[  9] = *(a01 +  9);
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| 	      b[ 10] = *(a01 + 10);
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| 	      b[ 11] = *(a01 + 11);
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| 	      b[ 12] = *(a01 + 12);
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| 	      b[ 13] = *(a01 + 13);
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| 	      b[ 14] = *(a01 + 14);
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| 	      b[ 15] = *(a01 + 15);
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| 	      
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| 	      a01 += lda;
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| 	      a02 += lda;
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| 	      a03 += lda;
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| 	      a04 += lda;
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| 	      a05 += lda;
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| 	      a06 += lda;
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| 	      a07 += lda;
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| 	      a08 += lda;
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| 	      b += 16;
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| 	    }
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| 	  } else {
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| 
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| #ifdef UNIT
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| 	    b[ 0] = ONE;
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| 	    b[ 1] = ZERO;
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| #else
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| 	    b[ 0] = *(a01 +  0);
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| 	    b[ 1] = *(a01 +  1);
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| #endif
 | |
| 	    b[ 2] = ZERO;
 | |
| 	    b[ 3] = ZERO;
 | |
| 	    b[ 4] = ZERO;
 | |
| 	    b[ 5] = ZERO;
 | |
| 	    b[ 6] = ZERO;
 | |
| 	    b[ 7] = ZERO;
 | |
| 	    b[ 8] = ZERO;
 | |
| 	    b[ 9] = ZERO;
 | |
| 	    b[10] = ZERO;
 | |
| 	    b[11] = ZERO;
 | |
| 	    b[12] = ZERO;
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| 	    b[13] = ZERO;
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| 	    b[14] = ZERO;
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| 	    b[15] = ZERO;
 | |
| 	    b += 16;
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| 	      
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| 	    if(i >= 2) {
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| 	      b[ 0] = *(a02 +  0);
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| 	      b[ 1] = *(a02 +  1);
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| #ifdef UNIT
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| 	      b[ 2] = ONE;
 | |
| 	      b[ 3] = ZERO;
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| #else
 | |
| 	      b[ 2] = *(a02 +  2);
 | |
| 	      b[ 3] = *(a02 +  3);
 | |
| #endif
 | |
| 	      b[ 4] = ZERO;
 | |
| 	      b[ 5] = ZERO;
 | |
| 	      b[ 6] = ZERO;
 | |
| 	      b[ 7] = ZERO;
 | |
| 	      b[ 8] = ZERO;
 | |
| 	      b[ 9] = ZERO;
 | |
| 	      b[10] = ZERO;
 | |
| 	      b[11] = ZERO;
 | |
| 	      b[12] = ZERO;
 | |
| 	      b[13] = ZERO;
 | |
| 	      b[14] = ZERO;
 | |
| 	      b[15] = ZERO;
 | |
| 	      b += 16;
 | |
| 	    }
 | |
| 	      
 | |
| 	    if (i >= 3) {
 | |
| 	      b[ 0] = *(a03 +  0);
 | |
| 	      b[ 1] = *(a03 +  1);
 | |
| 	      b[ 2] = *(a03 +  2);
 | |
| 	      b[ 3] = *(a03 +  3);
 | |
| #ifdef UNIT
 | |
| 	      b[ 4] = ONE;
 | |
| 	      b[ 5] = ZERO;
 | |
| #else
 | |
| 	      b[ 4] = *(a03 +  4);
 | |
| 	      b[ 5] = *(a03 +  5);
 | |
| #endif
 | |
| 	      b[ 6] = ZERO;
 | |
| 	      b[ 7] = ZERO;
 | |
| 	      b[ 8] = ZERO;
 | |
| 	      b[ 9] = ZERO;
 | |
| 	      b[10] = ZERO;
 | |
| 	      b[11] = ZERO;
 | |
| 	      b[12] = ZERO;
 | |
| 	      b[13] = ZERO;
 | |
| 	      b[14] = ZERO;
 | |
| 	      b[15] = ZERO;
 | |
| 	      b += 16;
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| 	    }
 | |
| 			     
 | |
| 	    if (i >= 4) {  
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| 	      b[ 0] = *(a04 +  0);
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| 	      b[ 1] = *(a04 +  1);
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| 	      b[ 2] = *(a04 +  2);
 | |
| 	      b[ 3] = *(a04 +  3);
 | |
| 	      b[ 4] = *(a04 +  4);
 | |
| 	      b[ 5] = *(a04 +  5);
 | |
| #ifdef UNIT
 | |
| 	      b[ 6] = ONE;
 | |
| 	      b[ 7] = ZERO;
 | |
| #else
 | |
| 	      b[ 6] = *(a04 +  6);
 | |
| 	      b[ 7] = *(a04 +  7);
 | |
| #endif
 | |
| 	      b[ 8] = ZERO;
 | |
| 	      b[ 9] = ZERO;
 | |
| 	      b[10] = ZERO;
 | |
| 	      b[11] = ZERO;
 | |
| 	      b[12] = ZERO;
 | |
| 	      b[13] = ZERO;
 | |
| 	      b[14] = ZERO;
 | |
| 	      b[15] = ZERO;
 | |
| 	      b += 16;
 | |
| 	    }
 | |
| 
 | |
| 	    if (i >= 5) {
 | |
| 	      b[ 0] = *(a05 +  0);
 | |
| 	      b[ 1] = *(a05 +  1);
 | |
| 	      b[ 2] = *(a05 +  2);
 | |
| 	      b[ 3] = *(a05 +  3);
 | |
| 	      b[ 4] = *(a05 +  4);
 | |
| 	      b[ 5] = *(a05 +  5);
 | |
| 	      b[ 6] = *(a05 +  6);
 | |
| 	      b[ 7] = *(a05 +  7);
 | |
| #ifdef UNIT
 | |
| 	      b[ 8] = ONE;
 | |
| 	      b[ 9] = ZERO;
 | |
| #else
 | |
| 	      b[ 8] = *(a05 +  8);
 | |
| 	      b[ 9] = *(a05 +  9);
 | |
| #endif
 | |
| 	      b[10] = ZERO;
 | |
| 	      b[11] = ZERO;
 | |
| 	      b[12] = ZERO;
 | |
| 	      b[13] = ZERO;
 | |
| 	      b[14] = ZERO;
 | |
| 	      b[15] = ZERO;
 | |
| 	      b += 16;
 | |
| 	    }
 | |
| 	      
 | |
| 	    if (i >= 6) {
 | |
| 	      b[ 0] = *(a06 +  0);
 | |
| 	      b[ 1] = *(a06 +  1);
 | |
| 	      b[ 2] = *(a06 +  2);
 | |
| 	      b[ 3] = *(a06 +  3);
 | |
| 	      b[ 4] = *(a06 +  4);
 | |
| 	      b[ 5] = *(a06 +  5);
 | |
| 	      b[ 6] = *(a06 +  6);
 | |
| 	      b[ 7] = *(a06 +  7);
 | |
| 	      b[ 8] = *(a06 +  8);
 | |
| 	      b[ 9] = *(a06 +  9);
 | |
| #ifdef UNIT
 | |
| 	      b[10] = ONE;
 | |
| 	      b[11] = ZERO;
 | |
| #else
 | |
| 	      b[10] = *(a06 + 10);
 | |
| 	      b[11] = *(a06 + 11);
 | |
| #endif
 | |
| 	      b[12] = ZERO;
 | |
| 	      b[13] = ZERO;
 | |
| 	      b[14] = ZERO;
 | |
| 	      b[15] = ZERO;
 | |
| 	      b += 16;
 | |
| 	    }
 | |
| 
 | |
| 	    if (i >= 7) {
 | |
| 	      b[ 0] = *(a07 +  0);
 | |
| 	      b[ 1] = *(a07 +  1);
 | |
| 	      b[ 2] = *(a07 +  2);
 | |
| 	      b[ 3] = *(a07 +  3);
 | |
| 	      b[ 4] = *(a07 +  4);
 | |
| 	      b[ 5] = *(a07 +  5);
 | |
| 	      b[ 6] = *(a07 +  6);
 | |
| 	      b[ 7] = *(a07 +  7);
 | |
| 	      b[ 8] = *(a07 +  8);
 | |
| 	      b[ 9] = *(a07 +  9);
 | |
| 	      b[10] = *(a07 + 10);
 | |
| 	      b[11] = *(a07 + 11);
 | |
| #ifdef UNIT
 | |
| 	      b[12] = ONE;
 | |
| 	      b[13] = ZERO;
 | |
| #else
 | |
| 	      b[12] = *(a07 + 12);
 | |
| 	      b[13] = *(a07 + 13);
 | |
| #endif
 | |
| 	      b[14] = ZERO;
 | |
| 	      b[15] = ZERO;
 | |
| 	      b += 16;
 | |
| 	    }
 | |
| 	  }
 | |
|       }
 | |
| 
 | |
|       posY += 8;
 | |
|       js --;
 | |
|     } while (js > 0);
 | |
|   } /* End of main loop */
 | |
| 
 | |
| 
 | |
|   if (n & 4){
 | |
|     X = posX;
 | |
|     
 | |
|     if (posX <= posY) {
 | |
|       a01 = a + posX * 2 + (posY +  0) * lda;
 | |
|       a02 = a + posX * 2 + (posY +  1) * lda;
 | |
|       a03 = a + posX * 2 + (posY +  2) * lda;
 | |
|       a04 = a + posX * 2 + (posY +  3) * lda;
 | |
|     } else {
 | |
|       a01 = a + posY * 2 + (posX +  0) * lda;
 | |
|       a02 = a + posY * 2 + (posX +  1) * lda;
 | |
|       a03 = a + posY * 2 + (posX +  2) * lda;
 | |
|       a04 = a + posY * 2 + (posX +  3) * lda;
 | |
|     }
 | |
|       
 | |
|     i = (m >> 2);
 | |
|     if (i > 0) {
 | |
|       do {
 | |
| 	if (X < posY) {
 | |
| 	  a01 += 8;
 | |
| 	  a02 += 8;
 | |
| 	  a03 += 8;
 | |
| 	  a04 += 8;
 | |
| 	  b += 32;
 | |
| 	} else 
 | |
| 	  if (X > posY) {
 | |
| 	    
 | |
| 	    for (ii = 0; ii < 4; ii++){
 | |
| 	      
 | |
| 	      b[  0] = *(a01 +  0);
 | |
| 	      b[  1] = *(a01 +  1);
 | |
| 	      b[  2] = *(a01 +  2);
 | |
| 	      b[  3] = *(a01 +  3);
 | |
| 	      b[  4] = *(a01 +  4);
 | |
| 	      b[  5] = *(a01 +  5);
 | |
| 	      b[  6] = *(a01 +  6);
 | |
| 	      b[  7] = *(a01 +  7);
 | |
| 	      
 | |
| 	      a01 += lda;
 | |
| 	      b += 8;
 | |
| 	    }
 | |
| 	    
 | |
| 	    a02 += 4 * lda;
 | |
| 	    a03 += 4 * lda;
 | |
| 	    a04 += 4 * lda;
 | |
| 
 | |
| 	  } else {
 | |
| #ifdef UNIT
 | |
| 	    b[  0] = ONE;
 | |
| 	    b[  1] = ZERO;
 | |
| #else
 | |
| 	    b[  0] = *(a01 +  0);
 | |
| 	    b[  1] = *(a01 +  1);
 | |
| #endif
 | |
| 	    b[  2] = ZERO;
 | |
| 	    b[  3] = ZERO;
 | |
| 	    b[  4] = ZERO;
 | |
| 	    b[  5] = ZERO;
 | |
| 	    b[  6] = ZERO;
 | |
| 	    b[  7] = ZERO;
 | |
| 	    
 | |
| 	    b[  8] = *(a02 +  0);
 | |
| 	    b[  9] = *(a02 +  1);
 | |
| #ifdef UNIT
 | |
| 	    b[ 10] = ONE;
 | |
| 	    b[ 11] = ZERO;
 | |
| #else
 | |
| 	    b[ 10] = *(a02 +  2);
 | |
| 	    b[ 11] = *(a02 +  3);
 | |
| #endif
 | |
| 	    b[ 12] = ZERO;
 | |
| 	    b[ 13] = ZERO;
 | |
| 	    b[ 14] = ZERO;
 | |
| 	    b[ 15] = ZERO;
 | |
| 	    
 | |
| 	    b[ 16] = *(a03 +  0);
 | |
| 	    b[ 17] = *(a03 +  1);
 | |
| 	    b[ 18] = *(a03 +  2);
 | |
| 	    b[ 19] = *(a03 +  3);
 | |
| #ifdef UNIT
 | |
| 	    b[ 20] = ONE;
 | |
| 	    b[ 21] = ZERO;
 | |
| #else
 | |
| 	    b[ 20] = *(a03 +  4);
 | |
| 	    b[ 21] = *(a03 +  5);
 | |
| #endif
 | |
| 	    b[ 22] = ZERO;
 | |
| 	    b[ 23] = ZERO;
 | |
| 	    
 | |
| 	    b[ 24] = *(a04 +  0);
 | |
| 	    b[ 25] = *(a04 +  1);
 | |
| 	    b[ 26] = *(a04 +  2);
 | |
| 	    b[ 27] = *(a04 +  3);
 | |
| 	    b[ 28] = *(a04 +  4);
 | |
| 	    b[ 29] = *(a04 +  5);
 | |
| #ifdef UNIT
 | |
| 	    b[ 30] = ONE;
 | |
| 	    b[ 31] = ZERO;
 | |
| #else
 | |
| 	    b[ 30] = *(a04 +  6);
 | |
| 	    b[ 31] = *(a04 +  7);
 | |
| #endif
 | |
| 	    
 | |
| 	    a01 += 4 * lda;
 | |
| 	    a02 += 4 * lda;
 | |
| 	    a03 += 4 * lda;
 | |
| 	    a04 += 4 * lda;
 | |
| 	    b += 32;
 | |
| 	  }
 | |
| 	
 | |
| 	X += 4;
 | |
| 	i --;
 | |
|       } while (i > 0);
 | |
|     }
 | |
| 
 | |
|     i = (m & 3);
 | |
|     if (i) {
 | |
|       
 | |
|       if (X < posY) {
 | |
| 	a01 += 2 * i;
 | |
| 	a02 += 2 * i;
 | |
| 	a03 += 2 * i;
 | |
| 	a04 += 2 * i;
 | |
| 	b += 8 * i;
 | |
|       } else 
 | |
| 	if (X > posY) {
 | |
| 	  
 | |
| 	  for (ii = 0; ii < i; ii++){
 | |
| 	    
 | |
| 	    b[  0] = *(a01 +  0);
 | |
| 	    b[  1] = *(a01 +  1);
 | |
| 	    b[  2] = *(a01 +  2);
 | |
| 	    b[  3] = *(a01 +  3);
 | |
| 	    b[  4] = *(a01 +  4);
 | |
| 	    b[  5] = *(a01 +  5);
 | |
| 	    b[  6] = *(a01 +  6);
 | |
| 	    b[  7] = *(a01 +  7);
 | |
| 	    
 | |
| 	    a01 += lda;
 | |
| 	    a02 += lda;
 | |
| 	    a03 += lda;
 | |
| 	    a04 += lda;
 | |
| 	    b += 8;
 | |
| 	  }
 | |
| 	} else {
 | |
| 	  
 | |
| #ifdef UNIT
 | |
| 	  b[ 0] = ONE;
 | |
| 	  b[ 1] = ZERO;
 | |
| #else
 | |
| 	  b[ 0] = *(a01 +  0);
 | |
| 	  b[ 1] = *(a01 +  1);
 | |
| #endif
 | |
| 	  b[ 2] = ZERO;
 | |
| 	  b[ 3] = ZERO;
 | |
| 	  b[ 4] = ZERO;
 | |
| 	  b[ 5] = ZERO;
 | |
| 	  b[ 6] = ZERO;
 | |
| 	  b[ 7] = ZERO;
 | |
| 	  b += 8;
 | |
| 	  
 | |
| 	  if(i >= 2) {
 | |
| 	    b[ 0] = *(a02 +  0);
 | |
| 	    b[ 1] = *(a02 +  1);
 | |
| #ifdef UNIT
 | |
| 	    b[ 2] = ONE;
 | |
| 	    b[ 3] = ZERO;
 | |
| #else
 | |
| 	    b[ 2] = *(a02 +  2);
 | |
| 	    b[ 3] = *(a02 +  3);
 | |
| #endif
 | |
| 	    b[ 4] = ZERO;
 | |
| 	    b[ 5] = ZERO;
 | |
| 	    b[ 6] = ZERO;
 | |
| 	    b[ 7] = ZERO;
 | |
| 	    b += 8;
 | |
| 	  }
 | |
| 	      
 | |
| 	  if (i >= 3) {
 | |
| 	    b[ 0] = *(a03 +  0);
 | |
| 	    b[ 1] = *(a03 +  1);
 | |
| 	    b[ 2] = *(a03 +  2);
 | |
| 	    b[ 3] = *(a03 +  3);
 | |
| #ifdef UNIT
 | |
| 	    b[ 4] = ONE;
 | |
| 	    b[ 5] = ZERO;
 | |
| #else
 | |
| 	    b[ 4] = *(a03 +  4);
 | |
| 	    b[ 5] = *(a03 +  5);
 | |
| #endif
 | |
| 	    b[ 6] = ZERO;
 | |
| 	    b[ 7] = ZERO;
 | |
| 	    b += 8;
 | |
| 	  }
 | |
| 	}
 | |
|     }
 | |
|     
 | |
|     posY += 4;
 | |
|   }
 | |
| 
 | |
| 
 | |
|   if (n & 2){
 | |
|     X = posX;
 | |
|     
 | |
|     if (posX <= posY) {
 | |
|       a01 = a + posX * 2 + (posY +  0) * lda;
 | |
|       a02 = a + posX * 2 + (posY +  1) * lda;
 | |
|     } else {
 | |
|       a01 = a + posY * 2 + (posX +  0) * lda;
 | |
|       a02 = a + posY * 2 + (posX +  1) * lda;
 | |
|     }
 | |
|       
 | |
|     i = (m >> 1);
 | |
|     if (i > 0) {
 | |
|       do {
 | |
| 	if (X < posY) {
 | |
| 	    a01 += 4;
 | |
| 	    a02 += 4;
 | |
| 	    b += 8;
 | |
| 	} else 
 | |
| 	  if (X > posY) {
 | |
| 	    b[  0] = *(a01 +  0);
 | |
| 	    b[  1] = *(a01 +  1);
 | |
| 	    b[  2] = *(a01 +  2);
 | |
| 	    b[  3] = *(a01 +  3);
 | |
| 	    b[  4] = *(a02 +  0);
 | |
| 	    b[  5] = *(a02 +  1);
 | |
| 	    b[  6] = *(a02 +  2);
 | |
| 	    b[  7] = *(a02 +  3);
 | |
| 	    
 | |
| 	    a01 += 2 * lda;
 | |
| 	    a02 += 2 * lda;
 | |
| 	    b += 8;
 | |
| 	  } else {
 | |
| 	    
 | |
| #ifdef UNIT
 | |
| 	    b[  0] = ONE;
 | |
| 	    b[  1] = ZERO;
 | |
| #else
 | |
| 	    b[  0] = *(a01 +  0);
 | |
| 	    b[  1] = *(a01 +  1);
 | |
| #endif
 | |
| 	    b[  2] = ZERO;
 | |
| 	    b[  3] = ZERO;
 | |
| 
 | |
| 	    b[  4] = *(a02 +  0);
 | |
| 	    b[  5] = *(a02 +  1);
 | |
| #ifdef UNIT
 | |
| 	    b[  6] = ONE;
 | |
| 	    b[  7] = ZERO;
 | |
| #else
 | |
| 	    b[  6] = *(a02 +  2);
 | |
| 	    b[  7] = *(a02 +  3);
 | |
| #endif
 | |
| 	    
 | |
| 	    a01 += 2 * lda;
 | |
| 	    a02 += 2 * lda;
 | |
| 	    b += 8;
 | |
| 	  }
 | |
| 	
 | |
| 	X += 2;
 | |
| 	i --;
 | |
|       } while (i > 0);
 | |
|     }
 | |
| 
 | |
|     i = (m & 1);
 | |
|     if (i) {
 | |
|       
 | |
|       if (X < posY) {
 | |
| 	b += 4;
 | |
|       } else 
 | |
| 	if (X > posY) {
 | |
| 	  b[  0] = *(a01 +  0);
 | |
| 	  b[  1] = *(a01 +  1);
 | |
| 	  b[  2] = *(a01 +  2);
 | |
| 	  b[  3] = *(a01 +  3);
 | |
| 	  b += 4;
 | |
| 	  }
 | |
| 	} else {
 | |
| #ifdef UNIT
 | |
| 	  b[ 0] = ONE;
 | |
| 	  b[ 1] = ZERO;
 | |
| #else
 | |
| 	  b[ 0] = *(a01 +  0);
 | |
| 	  b[ 1] = *(a01 +  1);
 | |
| #endif
 | |
| 	  b[ 2] = *(a02 +  0);
 | |
| 	  b[ 3] = *(a02 +  1);
 | |
| 	  b += 4;
 | |
| 	}
 | |
|     posY += 2;
 | |
|   }
 | |
| 
 | |
|   if (n & 1){
 | |
|     X = posX;
 | |
|     
 | |
|     if (posX <= posY) {
 | |
|       a01 = a + posX * 2 + (posY +  0) * lda;
 | |
|     } else {
 | |
|       a01 = a + posY * 2 + (posX +  0) * lda;
 | |
|     }
 | |
|       
 | |
|     i = m;
 | |
|     if (m > 0) {
 | |
|       do {
 | |
| 	if (X < posY) {
 | |
| 	  a01 += 2;
 | |
| 	  b += 2;
 | |
| 	} else 
 | |
| 	  if (X > posY) {
 | |
| 	    b[  0] = *(a01 +  0);
 | |
| 	    b[  1] = *(a01 +  1);
 | |
| 	    a01 += lda;
 | |
| 	    b += 2;
 | |
| 	  } else {
 | |
| #ifdef UNIT
 | |
| 	    b[  0] = ONE;
 | |
| 	    b[  1] = ZERO;
 | |
| #else
 | |
| 	    b[  0] = *(a01 +  0);
 | |
| 	    b[  1] = *(a01 +  1);
 | |
| #endif
 | |
| 	    a01 += lda;
 | |
| 	    b += 2;
 | |
| 	  }
 | |
| 	X += 1;
 | |
| 	i --;
 | |
|       } while (i > 0);
 | |
|     }
 | |
|   }
 | |
|   
 | |
|   return 0;
 | |
| }
 |