OpenBLAS/kernel/generic/trmm_uncopy_6.c

585 lines
18 KiB
C

/*********************************************************************/
/* Copyright 2009, 2010 The University of Texas at Austin. */
/* All rights reserved. */
/* */
/* Redistribution and use in source and binary forms, with or */
/* without modification, are permitted provided that the following */
/* conditions are met: */
/* */
/* 1. Redistributions of source code must retain the above */
/* copyright notice, this list of conditions and the following */
/* disclaimer. */
/* */
/* 2. Redistributions in binary form must reproduce the above */
/* copyright notice, this list of conditions and the following */
/* disclaimer in the documentation and/or other materials */
/* provided with the distribution. */
/* */
/* THIS SOFTWARE IS PROVIDED BY THE UNIVERSITY OF TEXAS AT */
/* AUSTIN ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, */
/* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF */
/* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */
/* DISCLAIMED. IN NO EVENT SHALL THE UNIVERSITY OF TEXAS AT */
/* AUSTIN OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, */
/* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */
/* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE */
/* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR */
/* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF */
/* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */
/* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT */
/* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE */
/* POSSIBILITY OF SUCH DAMAGE. */
/* */
/* The views and conclusions contained in the software and */
/* documentation are those of the authors and should not be */
/* interpreted as representing official policies, either expressed */
/* or implied, of The University of Texas at Austin. */
/*********************************************************************/
#include <stdio.h>
#include "common.h"
int CNAME(BLASLONG m, BLASLONG n, FLOAT *a, BLASLONG lda, BLASLONG posX, BLASLONG posY, FLOAT *b){
BLASLONG i, js, ii;
BLASLONG X;
FLOAT data01, data02, data05, data06;
FLOAT *ao1, *ao2, *ao3, *ao4, *ao5, *ao6;
js = n/6;
if (js > 0){
do {
X = posX;
if (posX <= posY) {
ao1 = a + posX + (posY + 0) * lda;
ao2 = a + posX + (posY + 1) * lda;
ao3 = a + posX + (posY + 2) * lda;
ao4 = a + posX + (posY + 3) * lda;
ao5 = a + posX + (posY + 4) * lda;
ao6 = a + posX + (posY + 5) * lda;
} else {
ao1 = a + posY + (posX + 0) * lda;
ao2 = a + posY + (posX + 1) * lda;
ao3 = a + posY + (posX + 2) * lda;
ao4 = a + posY + (posX + 3) * lda;
ao5 = a + posY + (posX + 4) * lda;
ao6 = a + posY + (posX + 5) * lda;
}
i = m/6;
if (i > 0) {
do {
if (X < posY) {
for (ii = 0; ii < 6; ii++){
b[ 0] = *(ao1 + 0);
b[ 1] = *(ao2 + 0);
b[ 2] = *(ao3 + 0);
b[ 3] = *(ao4 + 0);
b[ 4] = *(ao5 + 0);
b[ 5] = *(ao6 + 0);
ao1 ++;
ao2 ++;
ao3 ++;
ao4 ++;
ao5 ++;
ao6 ++;
b += 6;
}
} else if (X > posY) {
// b[ 0] = ZERO;
// b[ 1] = ZERO;
// b[ 2] = ZERO;
// b[ 3] = ZERO;
// b[ 4] = ZERO;
// b[ 5] = ZERO;
// b[ 6] = ZERO;
// b[ 7] = ZERO;
// b[ 8] = ZERO;
// b[ 9] = ZERO;
// b[10] = ZERO;
// b[11] = ZERO;
// b[12] = ZERO;
// b[13] = ZERO;
// b[14] = ZERO;
// b[15] = ZERO;
// b[16] = ZERO;
// b[17] = ZERO;
// b[18] = ZERO;
// b[19] = ZERO;
// b[20] = ZERO;
// b[21] = ZERO;
// b[22] = ZERO;
// b[23] = ZERO;
// b[24] = ZERO;
// b[25] = ZERO;
// b[26] = ZERO;
// b[27] = ZERO;
// b[28] = ZERO;
// b[29] = ZERO;
// b[30] = ZERO;
// b[31] = ZERO;
// b[32] = ZERO;
// b[33] = ZERO;
// b[34] = ZERO;
// b[35] = ZERO;
ao1 += 6 * lda;
ao2 += 6 * lda;
ao3 += 6 * lda;
ao4 += 6 * lda;
ao5 += 6 * lda;
ao6 += 6 * lda;
b += 36;
} else {
#ifdef UNIT
b[ 0] = ONE;
#else
b[ 0] = *(ao1 + 0);
#endif
b[ 1] = *(ao2 + 0);
b[ 2] = *(ao3 + 0);
b[ 3] = *(ao4 + 0);
b[ 4] = *(ao5 + 0);
b[ 5] = *(ao6 + 0);
b[ 6] = ZERO;
#ifdef UNIT
b[ 7] = ONE;
#else
b[ 7] = *(ao2 + 1);
#endif
b[ 8] = *(ao3 + 1);
b[ 9] = *(ao4 + 1);
b[10] = *(ao5 + 1);
b[11] = *(ao6 + 1);
b[ 12] = ZERO;
b[ 13] = ZERO;
#ifdef UNIT
b[ 14] = ONE;
#else
b[ 14] = *(ao3 + 2);
#endif
b[ 15] = *(ao4 + 2);
b[ 16] = *(ao5 + 2);
b[ 17] = *(ao6 + 2);
b[ 18] = ZERO;
b[ 19] = ZERO;
b[ 20] = ZERO;
#ifdef UNIT
b[ 21] = ONE;
#else
b[ 21] = *(ao4 + 3);
#endif
b[ 22] = *(ao5 + 3);
b[ 23] = *(ao6 + 3);
b[ 24] = ZERO;
b[ 25] = ZERO;
b[ 26] = ZERO;
b[ 27] = ZERO;
#ifdef UNIT
b[ 28] = ONE;
#else
b[ 28] = *(ao5 + 4);
#endif
b[ 29] = *(ao6 + 4);
b[ 30] = ZERO;
b[ 31] = ZERO;
b[ 32] = ZERO;
b[ 33] = ZERO;
b[ 34] = ZERO;
#ifdef UNIT
b[ 35] = ONE;
#else
b[ 35] = *(ao6 + 5);
#endif
ao1 += 6 * lda;
ao2 += 6 * lda;
ao3 += 6 * lda;
ao4 += 6 * lda;
ao5 += 6 * lda;
ao6 += 6 * lda;
b += 36;
}
X += 6;
i --;
} while (i > 0);
}
i = m % 6;
if (i) {
if (X < posY) {
for (ii = 0; ii < i; ii++){
b[ 0] = *(ao1 + 0);
b[ 1] = *(ao2 + 0);
b[ 2] = *(ao3 + 0);
b[ 3] = *(ao4 + 0);
b[ 4] = *(ao5 + 0);
b[ 5] = *(ao6 + 0);
ao1 ++;
ao2 ++;
ao3 ++;
ao4 ++;
ao5 ++;
ao6 ++;
b += 6;
}
} else if (X > posY) {
b += 6 * i;
} else {
#ifdef UNIT
b[ 0] = ONE;
#else
b[ 0] = *(ao1 + 0);
#endif
b[ 1] = *(ao2 + 0);
b[ 2] = *(ao3 + 0);
b[ 3] = *(ao4 + 0);
b[ 4] = *(ao5 + 0);
b[ 5] = *(ao6 + 0);
b += 6;
if (i >= 2) {
b[ 0] = ZERO;
#ifdef UNIT
b[ 1] = ONE;
#else
b[ 1] = *(ao2 + 1);
#endif
b[ 2] = *(ao3 + 1);
b[ 3] = *(ao4 + 1);
b[ 4] = *(ao5 + 1);
b[ 5] = *(ao6 + 1);
b += 6;
}
if (i >= 3) {
b[ 0] = ZERO;
b[ 1] = ZERO;
#ifdef UNIT
b[ 2] = ONE;
#else
b[ 2] = *(ao3 + 2);
#endif
b[ 3] = *(ao4 + 2);
b[ 4] = *(ao5 + 2);
b[ 5] = *(ao6 + 2);
b += 6;
}
if (i >= 4) {
b[ 0] = ZERO;
b[ 1] = ZERO;
b[ 2] = ZERO;
#ifdef UNIT
b[ 3] = ONE;
#else
b[ 3] = *(ao4 + 3);
#endif
b[ 4] = *(ao5 + 3);
b[ 5] = *(ao6 + 3);
b += 6;
}
if (i >= 5) {
b[ 0] = ZERO;
b[ 1] = ZERO;
b[ 2] = ZERO;
b[ 3] = ZERO;
#ifdef UNIT
b[ 4] = ONE;
#else
b[ 4] = *(ao5 + 4);
#endif
b[ 5] = *(ao6 + 4);
b += 6;
}
}
}
posY += 6;
js --;
} while (js > 0);
} /* End of main loop */
if ((n % 6) & 4){
X = posX;
if (posX <= posY) {
ao1 = a + posX + (posY + 0) * lda;
ao2 = a + posX + (posY + 1) * lda;
ao3 = a + posX + (posY + 2) * lda;
ao4 = a + posX + (posY + 3) * lda;
} else {
ao1 = a + posY + (posX + 0) * lda;
ao2 = a + posY + (posX + 1) * lda;
ao3 = a + posY + (posX + 2) * lda;
ao4 = a + posY + (posX + 3) * lda;
}
i = (m >> 1);
if (i > 0) {
do {
if (X < posY) {
for (ii = 0; ii < 2; ii++){
b[ 0] = *(ao1 + 0);
b[ 1] = *(ao2 + 0);
b[ 2] = *(ao3 + 0);
b[ 3] = *(ao4 + 0);
ao1 ++;
ao2 ++;
ao3 ++;
ao4 ++;
b += 4;
}
} else if (X > posY) {
ao1 += 2 * lda;
ao2 += 2 * lda;
ao3 += 2 * lda;
ao4 += 2 * lda;
b += 8;
} else {
#ifdef UNIT
b[ 0] = ONE;
#else
b[ 0] = *(ao1 + 0);
#endif
b[ 1] = *(ao2 + 0);
b[ 2] = *(ao3 + 0);
b[ 3] = *(ao4 + 0);
b[ 4] = ZERO;
#ifdef UNIT
b[ 5] = ONE;
#else
b[ 5] = *(ao2 + 1);
#endif
b[ 6] = *(ao3 + 1);
b[ 7] = *(ao4 + 1);
b[ 8] = ZERO;
b[ 9] = ZERO;
#ifdef UNIT
b[ 10] = ONE;
#else
b[ 10] = *(ao3 + 2);
#endif
b[ 11] = *(ao4 + 2);
b[ 12] = ZERO;
b[ 13] = ZERO;
b[ 14] = ZERO;
#ifdef UNIT
b[ 15] = ONE;
#else
b[ 15] = *(ao4 + 3);
#endif
ao1 += 4 * lda;
ao2 += 4 * lda;
ao3 += 4 * lda;
ao4 += 4 * lda;
b += 16;
X += 4;
i -= 2;
continue;
}
X += 2;
i --;
} while (i > 0);
}
i = (m & 1);
if (i) {
if (X < posY) {
for (ii = 0; ii < i; ii++){
b[ 0] = *(ao1 + 0);
b[ 1] = *(ao2 + 0);
b[ 2] = *(ao3 + 0);
b[ 3] = *(ao4 + 0);
ao1 ++;
ao2 ++;
ao3 ++;
ao4 ++;
b += 4;
}
} else if (X > posY) {
/* ao1 += i * lda;
ao2 += i * lda;
ao3 += i * lda;
ao4 += i * lda; */
b += 4 * i;
} else {
#ifdef UNIT
b[ 0] = ONE;
#else
b[ 0] = *(ao1 + 0);
#endif
b[ 1] = *(ao2 + 0);
b[ 2] = *(ao3 + 0);
b[ 3] = *(ao4 + 0);
b += 4;
}
}
posY += 4;
}
if ((n % 6) & 2){
X = posX;
if (posX <= posY) {
ao1 = a + posX + (posY + 0) * lda;
ao2 = a + posX + (posY + 1) * lda;
} else {
ao1 = a + posY + (posX + 0) * lda;
ao2 = a + posY + (posX + 1) * lda;
}
i = (m >> 1);
if (i > 0) {
do {
if (X < posY) {
data01 = *(ao1 + 0);
data02 = *(ao1 + 1);
data05 = *(ao2 + 0);
data06 = *(ao2 + 1);
b[ 0] = data01;
b[ 1] = data05;
b[ 2] = data02;
b[ 3] = data06;
ao1 += 2;
ao2 += 2;
b += 4;
} else if (X > posY) {
ao1 += 2 * lda;
ao2 += 2 * lda;
b += 4;
} else {
#ifdef UNIT
data05 = *(ao2 + 0);
b[ 0] = ONE;
b[ 1] = data05;
b[ 2] = ZERO;
b[ 3] = ONE;
#else
data01 = *(ao1 + 0);
data05 = *(ao2 + 0);
data06 = *(ao2 + 1);
b[ 0] = data01;
b[ 1] = data05;
b[ 2] = ZERO;
b[ 3] = data06;
#endif
ao1 += 2 * lda;
ao2 += 2 * lda;
b += 4;
}
X += 2;
i --;
} while (i > 0);
}
i = (m & 1);
if (i) {
if (X < posY) {
data01 = *(ao1 + 0);
data05 = *(ao2 + 0);
b[ 0] = data01;
b[ 1] = data05;
ao1 += 1;
ao2 += 1;
b += 2;
} else if (X > posY) {
ao1 += lda;
ao2 += lda;
b += 2;
} else {
#ifdef UNIT
data05 = *(ao2 + 0);
b[ 0] = ONE;
b[ 1] = data05;
#else
data01 = *(ao1 + 0);
data05 = *(ao2 + 0);
b[ 0] = data01;
b[ 1] = data05;
#endif
ao1 += lda;
ao2 += lda;
b += 2;
}
}
posY += 2;
}
if ((n % 6) & 1){
X = posX;
if (posX <= posY) {
ao1 = a + posX + (posY + 0) * lda;
} else {
ao1 = a + posY + (posX + 0) * lda;
}
i = m;
if (m > 0) {
do {
if (X < posY) {
data01 = *(ao1 + 0);
b[ 0] = data01;
ao1 += 1;
b += 1;
} else if (X > posY) {
ao1 += lda;
b += 1;
} else {
#ifdef UNIT
b[ 0] = ONE;
#else
data01 = *(ao1 + 0);
b[ 0] = data01;
#endif
ao1 += lda;
b += 1;
}
X += 1;
i --;
} while (i > 0);
}
}
return 0;
}