Merge pull request #2867 from Qiyu8/usimd-floatdot

Optimize the performance of dot by using universal intrinsics in X86/ARM
This commit is contained in:
Martin Kroeker 2020-10-10 12:10:25 +02:00 committed by GitHub
commit e1b7123bbe
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13 changed files with 193 additions and 43 deletions

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@ -8,6 +8,11 @@ endif
endif
endif
ifdef HAVE_SSE3
CCOMMON_OPT += -msse3
FCOMMON_OPT += -msse3
endif
ifeq ($(CORE), SKYLAKEX)
ifndef DYNAMIC_ARCH
ifndef NO_AVX512

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@ -70,6 +70,9 @@ if (DEFINED TARGET)
set (KERNEL_DEFINITIONS "${KERNEL_DEFINITIONS} -mavx2")
endif()
endif()
if (DEFINED HAVE_SSE3)
set (KERNEL_DEFINITIONS "${KERNEL_DEFINITIONS} -msse3")
endif()
endif()
if (DEFINED TARGET)

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@ -5,6 +5,9 @@ endif
TOPDIR = ..
include $(TOPDIR)/Makefile.system
ifdef HAVE_SSE3
CFLAGS += -msse3
endif
ifeq ($(C_COMPILER), GCC)
GCCVERSIONGTEQ9 := $(shell expr `$(CC) -dumpversion | cut -f1 -d.` \>= 9)

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@ -97,7 +97,7 @@ CNRM2KERNEL = znrm2.S
ZNRM2KERNEL = znrm2.S
DDOTKERNEL = dot.S
SDOTKERNEL = dot.S
SDOTKERNEL = ../generic/dot.c
CDOTKERNEL = zdot.S
ZDOTKERNEL = zdot.S
DSDOTKERNEL = dot.S

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@ -97,7 +97,7 @@ CNRM2KERNEL = znrm2.S
ZNRM2KERNEL = znrm2.S
DDOTKERNEL = dot.S
SDOTKERNEL = dot.S
SDOTKERNEL = ../generic/dot.c
CDOTKERNEL = zdot.S
ZDOTKERNEL = zdot.S
DSDOTKERNEL = dot.S

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@ -70,7 +70,7 @@ DCOPYKERNEL = copy.S
CCOPYKERNEL = copy.S
ZCOPYKERNEL = copy.S
SDOTKERNEL = dot.S
SDOTKERNEL = ../generic/dot.c
DDOTKERNEL = dot.S
CDOTKERNEL = zdot.S
ZDOTKERNEL = zdot.S

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@ -27,7 +27,7 @@ USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "common.h"
#include "../simd/intrin.h"
#if defined(DSDOT)
double CNAME(BLASLONG n, FLOAT *x, BLASLONG inc_x, FLOAT *y, BLASLONG inc_y)
#else
@ -47,27 +47,59 @@ FLOAT CNAME(BLASLONG n, FLOAT *x, BLASLONG inc_x, FLOAT *y, BLASLONG inc_y)
if ( (inc_x == 1) && (inc_y == 1) )
{
int n1 = n & -4;
while(i < n1)
int n1 = n & -4;
#if V_SIMD && !defined(DSDOT)
const int vstep = v_nlanes_f32;
const int unrollx4 = n & (-vstep * 4);
const int unrollx = n & -vstep;
v_f32 vsum0 = v_zero_f32();
v_f32 vsum1 = v_zero_f32();
v_f32 vsum2 = v_zero_f32();
v_f32 vsum3 = v_zero_f32();
while(i < unrollx4)
{
vsum0 = v_muladd_f32(
v_loadu_f32(x + i), v_loadu_f32(y + i), vsum0
);
vsum1 = v_muladd_f32(
v_loadu_f32(x + i + vstep), v_loadu_f32(y + i + vstep), vsum1
);
vsum2 = v_muladd_f32(
v_loadu_f32(x + i + vstep*2), v_loadu_f32(y + i + vstep*2), vsum2
);
vsum3 = v_muladd_f32(
v_loadu_f32(x + i + vstep*3), v_loadu_f32(y + i + vstep*3), vsum3
);
i += vstep*4;
}
vsum0 = v_add_f32(
v_add_f32(vsum0, vsum1), v_add_f32(vsum2 , vsum3)
);
while(i < unrollx)
{
vsum0 = v_muladd_f32(
v_loadu_f32(x + i), v_loadu_f32(y + i), vsum0
);
i += vstep;
}
dot = v_sum_f32(vsum0);
#elif defined(DSDOT)
for (; i < n1; i += 4)
{
#if defined(DSDOT)
dot += (double) y[i] * (double) x[i]
+ (double) y[i+1] * (double) x[i+1]
+ (double) y[i+2] * (double) x[i+2]
+ (double) y[i+3] * (double) x[i+3] ;
}
#else
for (; i < n1; i += 4)
{
dot += y[i] * x[i]
+ y[i+1] * x[i+1]
+ y[i+2] * x[i+2]
+ y[i+3] * x[i+3] ;
#endif
i+=4 ;
}
#endif
while(i < n)
{

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@ -51,6 +51,11 @@ extern "C" {
#include <immintrin.h>
#endif
/** NEON **/
#ifdef HAVE_NEON
#include <arm_neon.h>
#endif
// distribute
#if defined(HAVE_AVX512VL) || defined(HAVE_AVX512BF16)
#include "intrin_avx512.h"
@ -60,6 +65,10 @@ extern "C" {
#include "intrin_sse.h"
#endif
#ifdef HAVE_NEON
#include "intrin_neon.h"
#endif
#ifndef V_SIMD
#define V_SIMD 0
#define V_SIMD_F64 0

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@ -1,13 +1,13 @@
#define V_SIMD 256
#define V_SIMD_F64 1
/*
Data Type
*/
/***************************
* Data Type
***************************/
typedef __m256 v_f32;
#define v_nlanes_f32 8
/*
arithmetic
*/
/***************************
* Arithmetic
***************************/
#define v_add_f32 _mm256_add_ps
#define v_mul_f32 _mm256_mul_ps
@ -20,10 +20,22 @@ arithmetic
{ return v_add_f32(v_mul_f32(a, b), c); }
#endif // !HAVE_FMA3
/*
memory
*/
// Horizontal add: Calculates the sum of all vector elements.
BLAS_FINLINE float v_sum_f32(__m256 a)
{
__m256 sum_halves = _mm256_hadd_ps(a, a);
sum_halves = _mm256_hadd_ps(sum_halves, sum_halves);
__m128 lo = _mm256_castps256_ps128(sum_halves);
__m128 hi = _mm256_extractf128_ps(sum_halves, 1);
__m128 sum = _mm_add_ps(lo, hi);
return _mm_cvtss_f32(sum);
}
/***************************
* memory
***************************/
// unaligned load
#define v_loadu_f32 _mm256_loadu_ps
#define v_storeu_f32 _mm256_storeu_ps
#define v_setall_f32(VAL) _mm256_set1_ps(VAL)
#define v_setall_f32(VAL) _mm256_set1_ps(VAL)
#define v_zero_f32 _mm256_setzero_ps

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@ -1,21 +1,35 @@
#define V_SIMD 512
#define V_SIMD_F64 1
/*
Data Type
*/
/***************************
* Data Type
***************************/
typedef __m512 v_f32;
#define v_nlanes_f32 16
/*
arithmetic
*/
/***************************
* Arithmetic
***************************/
#define v_add_f32 _mm512_add_ps
#define v_mul_f32 _mm512_mul_ps
// multiply and add, a*b + c
#define v_muladd_f32 _mm512_fmadd_ps
/*
memory
*/
BLAS_FINLINE float v_sum_f32(v_f32 a)
{
__m512 h64 = _mm512_shuffle_f32x4(a, a, _MM_SHUFFLE(3, 2, 3, 2));
__m512 sum32 = _mm512_add_ps(a, h64);
__m512 h32 = _mm512_shuffle_f32x4(sum32, sum32, _MM_SHUFFLE(1, 0, 3, 2));
__m512 sum16 = _mm512_add_ps(sum32, h32);
__m512 h16 = _mm512_permute_ps(sum16, _MM_SHUFFLE(1, 0, 3, 2));
__m512 sum8 = _mm512_add_ps(sum16, h16);
__m512 h4 = _mm512_permute_ps(sum8, _MM_SHUFFLE(2, 3, 0, 1));
__m512 sum4 = _mm512_add_ps(sum8, h4);
return _mm_cvtss_f32(_mm512_castps512_ps128(sum4));
}
/***************************
* memory
***************************/
// unaligned load
#define v_loadu_f32(PTR) _mm512_loadu_ps((const __m512*)(PTR))
#define v_storeu_f32 _mm512_storeu_ps
#define v_setall_f32(VAL) _mm512_set1_ps(VAL)
#define v_zero_f32 _mm512_setzero_ps

42
kernel/simd/intrin_neon.h Normal file
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@ -0,0 +1,42 @@
#define V_SIMD 128
#ifdef __aarch64__
#define V_SIMD_F64 1
#else
#define V_SIMD_F64 0
#endif
/***************************
* Data Type
***************************/
typedef float32x4_t v_f32;
#define v_nlanes_f32 4
/***************************
* Arithmetic
***************************/
#define v_add_f32 vaddq_f32
#define v_mul_f32 vmulq_f32
// FUSED F32
#ifdef HAVE_VFPV4 // FMA
// multiply and add, a*b + c
BLAS_FINLINE v_f32 v_muladd_f32(v_f32 a, v_f32 b, v_f32 c)
{ return vfmaq_f32(c, a, b); }
#else
// multiply and add, a*b + c
BLAS_FINLINE v_f32 v_muladd_f32(v_f32 a, v_f32 b, v_f32 c)
{ return vmlaq_f32(c, a, b); }
#endif
// Horizontal add: Calculates the sum of all vector elements.
BLAS_FINLINE float v_sum_f32(float32x4_t a)
{
float32x2_t r = vadd_f32(vget_high_f32(a), vget_low_f32(a));
return vget_lane_f32(vpadd_f32(r, r), 0);
}
/***************************
* memory
***************************/
// unaligned load
#define v_loadu_f32(a) vld1q_f32((const float*)a)
#define v_storeu_f32 vst1q_f32
#define v_setall_f32(VAL) vdupq_n_f32(VAL)
#define v_zero_f32() vdupq_n_f32(0.0f)

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@ -1,13 +1,13 @@
#define V_SIMD 128
#define V_SIMD_F64 1
/*
Data Type
*/
/***************************
* Data Type
***************************/
typedef __m128 v_f32;
#define v_nlanes_f32 4
/*
arithmetic
*/
/***************************
* Arithmetic
***************************/
#define v_add_f32 _mm_add_ps
#define v_mul_f32 _mm_mul_ps
#ifdef HAVE_FMA3
@ -21,10 +21,26 @@ arithmetic
BLAS_FINLINE v_f32 v_muladd_f32(v_f32 a, v_f32 b, v_f32 c)
{ return v_add_f32(v_mul_f32(a, b), c); }
#endif // HAVE_FMA3
/*
memory
*/
// Horizontal add: Calculates the sum of all vector elements.
BLAS_FINLINE float v_sum_f32(__m128 a)
{
#ifdef HAVE_SSE3
__m128 sum_halves = _mm_hadd_ps(a, a);
return _mm_cvtss_f32(_mm_hadd_ps(sum_halves, sum_halves));
#else
__m128 t1 = _mm_movehl_ps(a, a);
__m128 t2 = _mm_add_ps(a, t1);
__m128 t3 = _mm_shuffle_ps(t2, t2, 1);
__m128 t4 = _mm_add_ss(t2, t3);
return _mm_cvtss_f32(t4);
#endif
}
/***************************
* memory
***************************/
// unaligned load
#define v_loadu_f32 _mm_loadu_ps
#define v_storeu_f32 _mm_storeu_ps
#define v_setall_f32(VAL) _mm_set1_ps(VAL)
#define v_setall_f32(VAL) _mm_set1_ps(VAL)
#define v_zero_f32 _mm_setzero_ps

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@ -47,3 +47,17 @@ CTEST(dsdot,dsdot_n_1)
ASSERT_DBL_NEAR_TOL(res2, res1, DOUBLE_EPS);
}
CTEST(dsdot,dsdot_n_2)
{
float x[] = {0.1F, 0.2F, 0.3F, 0.4F, 0.5F, 0.6F, 0.7F, 0.8F};
float y[] = {0.1F, 0.2F, 0.3F, 0.4F, 0.5F, 0.6F, 0.7F, 0.8F};
blasint incx=1;
blasint incy=1;
blasint n=8;
double res1=0.0f, res2= 2.0400000444054616;
res1=BLASFUNC(dsdot)(&n, &x, &incx, &y, &incy);
ASSERT_DBL_NEAR_TOL(res2, res1, DOUBLE_EPS);
}