Tweak SVE dot kernel
This changes the SVE dot kernel to only predicate when necessary as well as streamlining the assembly a bit. The benchmarks seem to indicate this can improve performance by ~33%.
This commit is contained in:
parent
d2f1594bca
commit
7a4fef4f60
|
@ -1,4 +1,5 @@
|
|||
/***************************************************************************
|
||||
Copyright (c) 2023, The OpenBLAS Project
|
||||
Copyright (c) 2022, Arm Ltd
|
||||
All rights reserved.
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
|
@ -30,37 +31,84 @@ THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <arm_sve.h>
|
||||
|
||||
#ifdef DOUBLE
|
||||
#define SVE_TYPE svfloat64_t
|
||||
#define SVE_ZERO svdup_f64(0.0)
|
||||
#define SVE_WHILELT svwhilelt_b64
|
||||
#define SVE_ALL svptrue_b64()
|
||||
#define SVE_WIDTH svcntd()
|
||||
#define DTYPE "d"
|
||||
#define WIDTH "d"
|
||||
#define SHIFT "3"
|
||||
#else
|
||||
#define SVE_TYPE svfloat32_t
|
||||
#define SVE_ZERO svdup_f32(0.0)
|
||||
#define SVE_WHILELT svwhilelt_b32
|
||||
#define SVE_ALL svptrue_b32()
|
||||
#define SVE_WIDTH svcntw()
|
||||
#define DTYPE "s"
|
||||
#define WIDTH "w"
|
||||
#define SHIFT "2"
|
||||
#endif
|
||||
|
||||
static FLOAT dot_kernel_sve(BLASLONG n, FLOAT *x, FLOAT *y) {
|
||||
SVE_TYPE acc_a = SVE_ZERO;
|
||||
SVE_TYPE acc_b = SVE_ZERO;
|
||||
#define COUNT \
|
||||
" cnt"WIDTH" x9 \n"
|
||||
#define SETUP_TRUE \
|
||||
" ptrue p0."DTYPE" \n"
|
||||
#define OFFSET_INPUTS \
|
||||
" add x12, %[X_], x9, lsl #"SHIFT" \n" \
|
||||
" add x13, %[Y_], x9, lsl #"SHIFT" \n"
|
||||
#define TAIL_WHILE \
|
||||
" whilelo p1."DTYPE", x8, x0 \n"
|
||||
#define UPDATE(pg, x,y,out) \
|
||||
" ld1"WIDTH" { z2."DTYPE" }, "pg"/z, ["x", x8, lsl #"SHIFT"] \n" \
|
||||
" ld1"WIDTH" { z3."DTYPE" }, "pg"/z, ["y", x8, lsl #"SHIFT"] \n" \
|
||||
" fmla "out"."DTYPE", "pg"/m, z2."DTYPE", z3."DTYPE" \n"
|
||||
#define SUM_VECTOR(v) \
|
||||
" faddv "DTYPE""v", p0, z"v"."DTYPE" \n"
|
||||
#define RET \
|
||||
" fadd %"DTYPE"[RET_], "DTYPE"1, "DTYPE"0 \n"
|
||||
|
||||
BLASLONG sve_width = SVE_WIDTH;
|
||||
#define DOT_KERNEL \
|
||||
COUNT \
|
||||
" mov z1.d, #0 \n" \
|
||||
" mov z0.d, #0 \n" \
|
||||
" mov x8, #0 \n" \
|
||||
" movi d1, #0x0 \n" \
|
||||
SETUP_TRUE \
|
||||
" neg x10, x9, lsl #1 \n" \
|
||||
" ands x11, x10, x0 \n" \
|
||||
" b.eq .Lskip_2x \n" \
|
||||
OFFSET_INPUTS \
|
||||
".Lvector_2x: \n" \
|
||||
UPDATE("p0", "%[X_]", "%[Y_]", "z1") \
|
||||
UPDATE("p0", "x12", "x13", "z0") \
|
||||
" sub x8, x8, x10 \n" \
|
||||
" cmp x8, x11 \n" \
|
||||
" b.lo .Lvector_2x \n" \
|
||||
SUM_VECTOR("1") \
|
||||
".Lskip_2x: \n" \
|
||||
" neg x10, x9 \n" \
|
||||
" and x10, x10, x0 \n" \
|
||||
" cmp x8, x10 \n" \
|
||||
" b.hs .Ltail \n" \
|
||||
".Lvector_1x: \n" \
|
||||
UPDATE("p0", "%[X_]", "%[Y_]", "z0") \
|
||||
" add x8, x8, x9 \n" \
|
||||
" cmp x8, x10 \n" \
|
||||
" b.lo .Lvector_1x \n" \
|
||||
".Ltail: \n" \
|
||||
" cmp x10, x0 \n" \
|
||||
" b.eq .Lend \n" \
|
||||
TAIL_WHILE \
|
||||
UPDATE("p1", "%[X_]", "%[Y_]", "z0") \
|
||||
".Lend: \n" \
|
||||
SUM_VECTOR("0") \
|
||||
RET
|
||||
|
||||
for (BLASLONG i = 0; i < n; i += sve_width * 2) {
|
||||
svbool_t pg_a = SVE_WHILELT((uint64_t)i, (uint64_t)n);
|
||||
svbool_t pg_b = SVE_WHILELT((uint64_t)(i + sve_width), (uint64_t)n);
|
||||
static
|
||||
FLOAT
|
||||
dot_kernel_sve(BLASLONG n, FLOAT* x, FLOAT* y)
|
||||
{
|
||||
FLOAT ret;
|
||||
|
||||
SVE_TYPE x_vec_a = svld1(pg_a, &x[i]);
|
||||
SVE_TYPE y_vec_a = svld1(pg_a, &y[i]);
|
||||
SVE_TYPE x_vec_b = svld1(pg_b, &x[i + sve_width]);
|
||||
SVE_TYPE y_vec_b = svld1(pg_b, &y[i + sve_width]);
|
||||
asm(DOT_KERNEL
|
||||
:
|
||||
[RET_] "=&w" (ret)
|
||||
:
|
||||
[N_] "r" (n),
|
||||
[X_] "r" (x),
|
||||
[Y_] "r" (y)
|
||||
:);
|
||||
|
||||
acc_a = svmla_m(pg_a, acc_a, x_vec_a, y_vec_a);
|
||||
acc_b = svmla_m(pg_b, acc_b, x_vec_b, y_vec_b);
|
||||
}
|
||||
|
||||
return svaddv(SVE_ALL, acc_a) + svaddv(SVE_ALL, acc_b);
|
||||
return ret;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue