TST: Add some more symbols
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trial.c
36
trial.c
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@ -1,5 +1,5 @@
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#include <cblas.h>
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#include <stdio.h>
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#include <stdio.h>
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#include <cblas.h>
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int main() {
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int main() {
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int n = 4;
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int n = 4;
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@ -7,10 +7,38 @@ int main() {
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double y[] = {5, 6, 7, 8};
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double y[] = {5, 6, 7, 8};
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double c = 0.5; // cosine of the angle
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double c = 0.5; // cosine of the angle
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double s = 0.5; // sine of the angle
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double s = 0.5; // sine of the angle
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double a = 2.0; // scalar for axpy and scal
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// Apply the rotation
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// Apply the rotation
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cblas_drot(n, x, 1, y, 1, c, s);
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cblas_drot(n, x, 1, y, 1, c, s);
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// Perform AXPY operation: y = a*x + y
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cblas_daxpy(n, a, x, 1, y, 1);
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// Swap vectors x and y
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cblas_dswap(n, x, 1, y, 1);
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// Copy vector x to y
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cblas_dcopy(n, x, 1, y, 1);
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// Scale vector x by a
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cblas_dscal(n, a, x, 1);
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// Compute dot product of x and y
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double dot_product = cblas_ddot(n, x, 1, y, 1);
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// Compute sum of absolute values of elements in x
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double asum = cblas_dasum(n, x, 1);
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// Compute Euclidean norm (L2 norm) of vector x
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double norm = cblas_dnrm2(n, x, 1);
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// Find index of maximum absolute value in x
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int index_max = cblas_idamax(n, x, 1);
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// Find index of minimum absolute value in x
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int index_min = cblas_idamin(n, x, 1);
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// Print the results
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// Print the results
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printf("Resulting vectors:\n");
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printf("Resulting vectors:\n");
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printf("x: ");
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printf("x: ");
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@ -23,7 +51,11 @@ int main() {
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printf("%f ", y[i]);
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printf("%f ", y[i]);
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}
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}
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printf("\n");
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printf("\n");
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printf("Dot product: %f\n", dot_product);
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printf("Asum: %f\n", asum);
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printf("Norm: %f\n", norm);
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printf("Index of max absolute value in x: %d\n", index_max);
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printf("Index of min absolute value in x: %d\n", index_min);
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return 0;
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return 0;
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}
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}
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