caxpy and cdot are using vec_vsx_ld

This commit is contained in:
AbdelRauf 2019-08-30 04:09:15 +00:00
parent e79712d969
commit 4c22828812
2 changed files with 67 additions and 48 deletions

View File

@ -27,6 +27,16 @@ USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "common.h"
#ifndef HAVE_ASM_KERNEL
#include <altivec.h>
#define offset_0 0
#define offset_1 16
#define offset_2 32
#define offset_3 48
#define offset_4 64
#define offset_5 80
#define offset_6 96
#define offset_7 112
static const unsigned char __attribute__((aligned(16))) swap_mask_arr[]={ 4,5,6,7,0,1,2,3, 12,13,14,15, 8,9,10,11};
static void caxpy_kernel_16(BLASLONG n, FLOAT *x, FLOAT *y, FLOAT alpha_r, FLOAT alpha_i)
@ -43,27 +53,28 @@ static void caxpy_kernel_16(BLASLONG n, FLOAT *x, FLOAT *y, FLOAT alpha_r, FLOAT
#endif
__vector unsigned char swap_mask = *((__vector unsigned char*)swap_mask_arr);
register __vector float *vy = (__vector float *) y;
register __vector float *vx = (__vector float *) x;
register __vector float *vptr_y = (__vector float *) y;
register __vector float *vptr_x = (__vector float *) x;
BLASLONG i=0;
for (; i < n/2; i += 8) {
for(;i<n/2;i+=8){
register __vector float vy_0 = vy[i];
register __vector float vy_1 = vy[i + 1];
register __vector float vy_2 = vy[i + 2];
register __vector float vy_3 = vy[i + 3];
register __vector float vy_4 = vy[i + 4];
register __vector float vy_5 = vy[i + 5];
register __vector float vy_6 = vy[i + 6];
register __vector float vy_7 = vy[i + 7];
register __vector float vx_0 = vx[i];
register __vector float vx_1 = vx[i + 1];
register __vector float vx_2 = vx[i + 2];
register __vector float vx_3 = vx[i + 3];
register __vector float vx_4 = vx[i + 4];
register __vector float vx_5 = vx[i + 5];
register __vector float vx_6 = vx[i + 6];
register __vector float vx_7 = vx[i + 7];
register __vector float vy_0 = vec_vsx_ld( offset_0 ,vptr_y ) ;
register __vector float vy_1 = vec_vsx_ld( offset_1 ,vptr_y ) ;
register __vector float vy_2 = vec_vsx_ld( offset_2 ,vptr_y ) ;
register __vector float vy_3 = vec_vsx_ld( offset_3 ,vptr_y ) ;
register __vector float vy_4 = vec_vsx_ld( offset_4 ,vptr_y ) ;
register __vector float vy_5 = vec_vsx_ld( offset_5 ,vptr_y ) ;
register __vector float vy_6 = vec_vsx_ld( offset_6 ,vptr_y ) ;
register __vector float vy_7 = vec_vsx_ld( offset_7 ,vptr_y ) ;
register __vector float vx_0 = vec_vsx_ld( offset_0 ,vptr_x ) ;
register __vector float vx_1 = vec_vsx_ld( offset_1 ,vptr_x ) ;
register __vector float vx_2 = vec_vsx_ld( offset_2 ,vptr_x ) ;
register __vector float vx_3 = vec_vsx_ld( offset_3 ,vptr_x ) ;
register __vector float vx_4 = vec_vsx_ld( offset_4 ,vptr_x ) ;
register __vector float vx_5 = vec_vsx_ld( offset_5 ,vptr_x ) ;
register __vector float vx_6 = vec_vsx_ld( offset_6 ,vptr_x ) ;
register __vector float vx_7 = vec_vsx_ld( offset_7 ,vptr_x ) ;
vy_0 += vx_0*valpha_r;
vy_1 += vx_1*valpha_r;
vy_2 += vx_2*valpha_r;
@ -88,15 +99,17 @@ static void caxpy_kernel_16(BLASLONG n, FLOAT *x, FLOAT *y, FLOAT alpha_r, FLOAT
vy_5 += vx_5*valpha_i;
vy_6 += vx_6*valpha_i;
vy_7 += vx_7*valpha_i;
vy[i] = vy_0;
vy[i + 1] = vy_1;
vy[i + 2] = vy_2;
vy[i + 3] = vy_3;
vy[i + 4] = vy_4;
vy[i + 5] = vy_5 ;
vy[i + 6] = vy_6 ;
vy[i + 7] = vy_7 ;
vec_vsx_st( vy_0, offset_0 ,vptr_y ) ;
vec_vsx_st( vy_1, offset_1 ,vptr_y ) ;
vec_vsx_st( vy_2, offset_2 ,vptr_y ) ;
vec_vsx_st( vy_3, offset_3 ,vptr_y ) ;
vec_vsx_st( vy_4, offset_4 ,vptr_y ) ;
vec_vsx_st( vy_5, offset_5 ,vptr_y ) ;
vec_vsx_st( vy_6, offset_6 ,vptr_y ) ;
vec_vsx_st( vy_7, offset_7 ,vptr_y ) ;
vptr_x+=8;
vptr_y+=8;
}
}
#endif

View File

@ -27,13 +27,20 @@ USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "common.h"
#ifndef HAVE_KERNEL_8
#include <altivec.h>
#define offset_0 0
#define offset_1 16
#define offset_2 32
#define offset_3 48
static const unsigned char __attribute__((aligned(16))) swap_mask_arr[]={ 4,5,6,7,0,1,2,3, 12,13,14,15, 8,9,10,11};
static void cdot_kernel_8(BLASLONG n, FLOAT *x, FLOAT *y, float *dot)
{
__vector unsigned char swap_mask = *((__vector unsigned char*)swap_mask_arr);
register __vector float *vy = (__vector float *) y;
register __vector float *vx = (__vector float *) x;
BLASLONG i = 0;
register __vector float *vptr_y = (__vector float *) y;
register __vector float *vptr_x = (__vector float *) x;
register __vector float vd_0 = { 0 };
register __vector float vd_1 = { 0 };
register __vector float vd_2 = { 0 };
@ -41,26 +48,23 @@ static void cdot_kernel_8(BLASLONG n, FLOAT *x, FLOAT *y, float *dot)
register __vector float vdd_0 = { 0 };
register __vector float vdd_1 = { 0 };
register __vector float vdd_2 = { 0 };
register __vector float vdd_3 = { 0 };
for (; i < n/2; i += 4) {
register __vector float vdd_3 = { 0 };
BLASLONG i=0;
for(;i<n/2;i+=4){
register __vector float vyy_0 ;
register __vector float vyy_1 ;
register __vector float vyy_2 ;
register __vector float vyy_3 ;
register __vector float vy_0 = vec_vsx_ld( offset_0 ,vptr_y ) ;
register __vector float vy_1 = vec_vsx_ld( offset_1 ,vptr_y ) ;
register __vector float vy_2 = vec_vsx_ld( offset_2 ,vptr_y ) ;
register __vector float vy_3 = vec_vsx_ld( offset_3 ,vptr_y ) ;
register __vector float vy_0 = vy[i];
register __vector float vy_1 = vy[i + 1];
register __vector float vy_2 = vy[i + 2];
register __vector float vy_3 = vy[i + 3];
register __vector float vx_0= vx[i];
register __vector float vx_1 = vx[i + 1];
register __vector float vx_2 = vx[i + 2];
register __vector float vx_3 = vx[i + 3];
vyy_0 = vec_perm(vy_0, vy_0, swap_mask);
vyy_1 = vec_perm(vy_1, vy_1, swap_mask);
vyy_2 = vec_perm(vy_2, vy_2, swap_mask);
vyy_3 = vec_perm(vy_3, vy_3, swap_mask);
register __vector float vx_0 = vec_vsx_ld( offset_0 ,vptr_x ) ;
register __vector float vx_1 = vec_vsx_ld( offset_1 ,vptr_x ) ;
register __vector float vyy_0 = vec_perm(vy_0, vy_0, swap_mask);
register __vector float vyy_1 = vec_perm(vy_1, vy_1, swap_mask);
register __vector float vx_2 = vec_vsx_ld( offset_2 ,vptr_x ) ;
register __vector float vx_3 = vec_vsx_ld( offset_3 ,vptr_x ) ;
register __vector float vyy_2 = vec_perm(vy_2, vy_2, swap_mask);
register __vector float vyy_3 = vec_perm(vy_3, vy_3, swap_mask);
vd_0 += vx_0 * vy_0;
vd_1 += vx_1 * vy_1;
@ -72,6 +76,8 @@ static void cdot_kernel_8(BLASLONG n, FLOAT *x, FLOAT *y, float *dot)
vdd_2 += vx_2 * vyy_2;
vdd_3 += vx_3 * vyy_3;
vptr_x+=4;
vptr_y+=4;
}
//aggregate