Optimize the performance of dot by using universal intrinsics in X86/ARM
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@@ -1,13 +1,13 @@
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#define V_SIMD 128
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#define V_SIMD_F64 1
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/*
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Data Type
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*/
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/***************************
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* Data Type
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***************************/
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typedef __m128 v_f32;
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#define v_nlanes_f32 4
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/*
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arithmetic
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*/
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/***************************
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* Arithmetic
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***************************/
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#define v_add_f32 _mm_add_ps
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#define v_mul_f32 _mm_mul_ps
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#ifdef HAVE_FMA3
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@@ -21,10 +21,26 @@ arithmetic
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BLAS_FINLINE v_f32 v_muladd_f32(v_f32 a, v_f32 b, v_f32 c)
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{ return v_add_f32(v_mul_f32(a, b), c); }
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#endif // HAVE_FMA3
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/*
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memory
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*/
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// Horizontal add: Calculates the sum of all vector elements.
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BLAS_FINLINE float v_sum_f32(__m128 a)
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{
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#ifdef HAVE_SSE3
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__m128 sum_halves = _mm_hadd_ps(a, a);
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return _mm_cvtss_f32(_mm_hadd_ps(sum_halves, sum_halves));
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#else
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__m128 t1 = _mm_movehl_ps(a, a);
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__m128 t2 = _mm_add_ps(a, t1);
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__m128 t3 = _mm_shuffle_ps(t2, t2, 1);
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__m128 t4 = _mm_add_ss(t2, t3);
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return _mm_cvtss_f32(t4);
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#endif
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}
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/***************************
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* memory
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***************************/
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// unaligned load
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#define v_loadu_f32 _mm_loadu_ps
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#define v_storeu_f32 _mm_storeu_ps
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#define v_setall_f32(VAL) _mm_set1_ps(VAL)
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#define v_setall_f32(VAL) _mm_set1_ps(VAL)
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#define v_zero_f32 _mm_setzero_ps
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