Optimize the performance of sum by using universal intrinsics
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@ -29,23 +29,55 @@ USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* trivial copy of asum.c with the ABS() removed *
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**************************************************************************************/
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#include "common.h"
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#include "../simd/intrin.h"
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#include <math.h>
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FLOAT CNAME(BLASLONG n, FLOAT *x, BLASLONG inc_x)
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{
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BLASLONG i=0;
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BLASLONG i = 0;
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FLOAT sumf = 0.0;
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if (n <= 0 || inc_x <= 0) return(sumf);
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if (n <= 0 || inc_x <= 0)
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return (sumf);
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n *= inc_x;
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while(i < n)
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if (inc_x == 1)
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{
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#if V_SIMD
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const int vstep = v_nlanes_f32;
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const int unrollx4 = n & (-vstep * 4);
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const int unrollx = n & -vstep;
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v_f32 vsum0 = v_zero_f32();
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v_f32 vsum1 = v_zero_f32();
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v_f32 vsum2 = v_zero_f32();
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v_f32 vsum3 = v_zero_f32();
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while (i < unrollx4)
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{
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vsum0 = v_add_f32(vsum0, v_loadu_f32(x));
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vsum1 = v_add_f32(vsum1, v_loadu_f32(x + vstep));
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vsum2 = v_add_f32(vsum2, v_loadu_f32(x + vstep * 2));
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vsum3 = v_add_f32(vsum3, v_loadu_f32(x + vstep * 3));
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i += vstep * 4;
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}
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vsum0 = v_add_f32(
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v_add_f32(vsum0, vsum1), v_add_f32(vsum2, vsum3));
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while (i < unrollx)
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{
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vsum0 = v_add_f32(vsum0, v_loadu_f32(x + i));
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i += vstep;
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}
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sumf = v_sum_f32(vsum0);
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#else
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int n1 = n & -4;
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for (; i < n1; i += 4)
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{
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sumf += x[i] + x[i + 1] + x[i + 2] + x[i + 3];
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}
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#endif
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}
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while (i < n)
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{
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sumf += x[i];
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i += inc_x;
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}
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return(sumf);
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return (sumf);
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}
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